Merge branch 'main' into convert-file-case

This commit is contained in:
Alexander Batalov 2023-04-11 21:43:35 +03:00
commit b9eea8314c
83 changed files with 3428 additions and 3341 deletions

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@ -56,6 +56,48 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
ios:
name: iOS
runs-on: macos-11
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: ios-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Upload
run: |
cd build
cp fallout2-ce.zip fallout2-ce-ios.ipa
gh release upload ${{ github.ref_name }} fallout2-ce-ios.ipa
rm fallout2-ce-ios.ipa
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
linux:
name: Linux (${{ matrix.arch }})

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@ -83,8 +83,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/display_monitor.h"
"src/draw.cc"
"src/draw.h"
"src/electronic_registration.cc"
"src/electronic_registration.h"
"src/elevator.cc"
"src/elevator.h"
"src/endgame.cc"
@ -142,6 +140,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/loadsave.h"
"src/main.cc"
"src/main.h"
"src/mainmenu.cc"
"src/mainmenu.h"
"src/map_defs.h"
"src/map.cc"
"src/map.h"
@ -152,8 +152,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/memory.h"
"src/message.cc"
"src/message.h"
"src/mmx.cc"
"src/mmx.h"
"src/mouse_manager.cc"
"src/mouse_manager.h"
"src/mouse.cc"
@ -261,6 +259,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/platform_compat.h"
"src/pointer_registry.cc"
"src/pointer_registry.h"
"src/preferences.cc"
"src/preferences.h"
"src/settings.cc"
"src/settings.h"
"src/sfall_config.cc"
@ -284,11 +284,8 @@ if(WIN32)
target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
_CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_WARNINGS
)
else()
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE
$<$<CONFIG:Debug>:_DEBUG>
$<$<CONFIG:RelWithDebInfo>:_DEBUG>
NOMINMAX
WIN32_LEAN_AND_MEAN
)
endif()
@ -322,8 +319,8 @@ if(APPLE)
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.1.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.1.0")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.2.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.2.0")
endif()
add_subdirectory("third_party/fpattern")

View File

@ -1,8 +1,14 @@
# Fallout 2 Community Edition
Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
Popular Fallout 2 total conversion mods are partially supported. Original versions of Nevada and Sonora (that do not rely on extended features provided by Sfall) likely work, although there is no complete walkthrough confirmation yet. [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project), [Fallout Et Tu](https://github.com/rotators/Fo1in2) and [Olympus 2207](https://olympus2207.com) are not yet supported. Other mods (particularly Resurrection and Yesterday) are not tested.
There is also [Fallout Community Edition](https://github.com/alexbatalov/fallout1-ce).
## Installation
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest release or build from source.
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest [release](https://github.com/alexbatalov/fallout2-ce/releases) or build from source. You can also check latest [debug](https://github.com/alexbatalov/fallout2-ce/actions) build intended for testers.
### Windows
@ -38,11 +44,13 @@ $ sudo apt install libsdl2-2.0-0
> **NOTE**: Fallout 2 was designed with mouse in mind. There are many controls that require precise cursor positioning, which is not possible with fingers. When playing on Android you'll use fingers to move mouse cursor, not a character, or a map. Double tap to "click" left mouse button in the current cursor position, triple tap to "click" right mouse button. It might feel awkward at first, but it's super handy - you can play with just a thumb. This is not set in stone and might change in the future.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder.
> **NOTE**: From Android standpoint release and debug builds are different apps. Both apps require their own copy of game assets and have their own savegames. This is intentional. As a gamer just stick with release version and check for updates.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder. Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
- Download `fallout2-ce.apk` and copy it to your device. Open it with file explorer, follow instructions (install from unknown source).
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. The game will start automatically.
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. If you're installing total conversion mod or localized version with a large number of unpacked resources in `data` folder it can take up to 20 minutes. Once copied, the game will start automatically.
### iOS
@ -52,7 +60,31 @@ $ sudo apt install libsdl2-2.0-0
- Run the game once. You'll see error message saying "Couldn't find/load text fonts". This step is needed for iOS to expose the game via File Sharing feature.
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)).
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)). Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
## Configuration
The main configuration file is `fallout2.cfg`. There are several important settings you might need to adjust for your installation. Depending on your Fallout distribution main game assets `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder might be either all lowercased, or all uppercased. You can either update `master_dat`, `critter_dat`, `master_patches` and `critter_patches` settings to match your file names, or rename files to match entries in your `fallout2.cfg`.
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
The second configuration file is `f2_res.ini`. Use it to change game window size and enable/disable fullscreen mode.
```ini
[MAIN]
SCR_WIDTH=1280
SCR_HEIGHT=720
WINDOWED=1
```
Recommendations:
- **Desktops**: Use any size you see fit.
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
In time this stuff will receive in-game interface, right now you have to do it manually.
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users. Currently only a small subset of these settings are actually implemented.
## Contributing

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@ -9,8 +9,8 @@ android {
applicationId 'com.alexbatalov.fallout2ce'
minSdk 21
targetSdk 32
versionCode 2
versionName '1.1.0'
versionCode 3
versionName '1.2.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_static'

View File

@ -32,6 +32,11 @@
<string>True</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>
@ -49,8 +54,6 @@
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
</dict>
</plist>

View File

@ -34,8 +34,10 @@ static int artReadList(const char* path, char** out_arr, int* out_count);
static int artCacheGetFileSizeImpl(int a1, int* out_size);
static int artCacheReadDataImpl(int a1, int* a2, unsigned char* data);
static void artCacheFreeImpl(void* ptr);
static int artReadFrameData(unsigned char* data, File* stream, int count);
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr);
static int artReadHeader(Art* art, File* stream);
static int artGetDataSize(Art* art);
static int paddingForSize(int size);
// 0x5002D8
static char gDefaultJumpsuitMaleFileName[] = "hmjmps";
@ -149,26 +151,11 @@ int artInit()
gArtListDescriptions[objectType].flags = 0;
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[objectType].name, gArtListDescriptions[objectType].name);
int oldDb;
if (objectType == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
critterDbSelected = true;
_db_select(_critter_db_handle);
}
if (artReadList(path, &(gArtListDescriptions[objectType].fileNames), &(gArtListDescriptions[objectType].fileNamesLength)) != 0) {
debugPrint("art_read_lst failed in art_init\n");
if (critterDbSelected) {
_db_select(oldDb);
}
cacheFree(&gArtCache);
return -1;
}
if (objectType == OBJ_TYPE_CRITTER) {
critterDbSelected = false;
_db_select(oldDb);
}
}
_anon_alias = (int*)internal_malloc(sizeof(*_anon_alias) * gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength);
@ -490,7 +477,7 @@ unsigned char* artLockFrameDataReturningSize(int fid, CacheEntry** handlePtr, in
{
*handlePtr = NULL;
Art* art;
Art* art = NULL;
cacheLock(&gArtCache, fid, (void**)&art, handlePtr);
if (art == NULL) {
@ -848,9 +835,9 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
return NULL;
}
ArtFrame* frm = (ArtFrame*)((unsigned char*)art + sizeof(*art) + art->dataOffsets[rotation]);
ArtFrame* frm = (ArtFrame*)((unsigned char*)art + sizeof(*art) + art->dataOffsets[rotation] + art->padding[rotation]);
for (int index = 0; index < frame; index++) {
frm = (ArtFrame*)((unsigned char*)frm + sizeof(*frm) + frm->size);
frm = (ArtFrame*)((unsigned char*)frm + sizeof(*frm) + frm->size + paddingForSize(frm->size));
}
return frm;
}
@ -859,12 +846,6 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
bool artExists(int fid)
{
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath != NULL) {
@ -874,10 +855,6 @@ bool artExists(int fid)
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@ -887,12 +864,6 @@ bool artExists(int fid)
bool _art_fid_valid(int fid)
{
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath != NULL) {
@ -902,10 +873,6 @@ bool _art_fid_valid(int fid)
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@ -952,18 +919,12 @@ int artAliasFid(int fid)
// 0x419A78
static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
{
int oldDb = -1;
int result = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* artFilePath = artBuildFilePath(fid);
if (artFilePath != NULL) {
int fileSize;
bool loaded = false;
File* stream = NULL;
if (gArtLanguageInitialized) {
char* pch = strchr(artFilePath, '\\');
@ -974,25 +935,21 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
char localizedPath[COMPAT_MAX_PATH];
snprintf(localizedPath, sizeof(localizedPath), "art\\%s\\%s", gArtLanguage, pch);
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
loaded = true;
stream = fileOpen(localizedPath, "rb");
}
if (stream == NULL) {
stream = fileOpen(artFilePath, "rb");
}
if (stream != NULL) {
Art art;
if (artReadHeader(&art, stream) == 0) {
*sizePtr = artGetDataSize(&art);
result = 0;
}
fileClose(stream);
}
if (!loaded) {
if (dbGetFileSize(artFilePath, &fileSize) == 0) {
loaded = true;
}
}
if (loaded) {
*sizePtr = fileSize;
result = 0;
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
@ -1001,14 +958,8 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
// 0x419B78
static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
{
int oldDb = -1;
int result = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* artFileName = artBuildFilePath(fid);
if (artFileName != NULL) {
bool loaded = false;
@ -1033,16 +984,11 @@ static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
}
if (loaded) {
// TODO: Why it adds 74?
*sizePtr = ((Art*)data)->field_3A + 74;
*sizePtr = artGetDataSize((Art*)data);
result = 0;
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@ -1094,9 +1040,10 @@ out:
}
// 0x419D60
static int artReadFrameData(unsigned char* data, File* stream, int count)
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr)
{
unsigned char* ptr = data;
int padding = 0;
for (int index = 0; index < count; index++) {
ArtFrame* frame = (ArtFrame*)ptr;
@ -1108,8 +1055,12 @@ static int artReadFrameData(unsigned char* data, File* stream, int count)
if (fileRead(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
ptr += paddingForSize(frame->size);
padding += paddingForSize(frame->size);
}
*paddingPtr = padding;
return 0;
}
@ -1123,11 +1074,50 @@ static int artReadHeader(Art* art, File* stream)
if (fileReadInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt32(stream, &(art->field_3A)) == -1) return -1;
if (fileReadInt32(stream, &(art->dataSize)) == -1) return -1;
// CE: Fix malformed `frm` files with `dataSize` set to 0 in Nevada.
if (art->dataSize == 0) {
art->dataSize = fileGetSize(stream);
}
return 0;
}
// NOTE: Original function was slightly different, but never used. Basically
// it's a memory allocating variant of `artRead` (which reads data into given
// buffer). This function is useful to load custom `frm` files since `Art` now
// needs more memory then it's on-disk size (due to memory padding).
//
// 0x419EC0
Art* artLoad(const char* path)
{
File* stream = fileOpen(path, "rb");
if (stream == nullptr) {
return nullptr;
}
Art header;
if (artReadHeader(&header, stream) != 0) {
fileClose(stream);
return nullptr;
}
fileClose(stream);
unsigned char* data = reinterpret_cast<unsigned char*>(internal_malloc(artGetDataSize(&header)));
if (data == nullptr) {
return nullptr;
}
if (artRead(path, data) != 0) {
internal_free(data);
return nullptr;
}
return reinterpret_cast<Art*>(data);
}
// 0x419FC0
int artRead(const char* path, unsigned char* data)
{
@ -1142,9 +1132,16 @@ int artRead(const char* path, unsigned char* data)
return -3;
}
int currentPadding = paddingForSize(sizeof(Art));
int previousPadding = 0;
for (int index = 0; index < ROTATION_COUNT; index++) {
art->padding[index] = currentPadding;
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artReadFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
art->padding[index] += previousPadding;
currentPadding += previousPadding;
if (artReadFrameData(data + sizeof(Art) + art->dataOffsets[index] + art->padding[index], stream, art->frameCount, &previousPadding) != 0) {
fileClose(stream);
return -5;
}
@ -1172,6 +1169,7 @@ int artWriteFrameData(unsigned char* data, File* stream, int count)
if (fileWrite(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
ptr += paddingForSize(frame->size);
}
return 0;
@ -1189,7 +1187,7 @@ int artWriteHeader(Art* art, File* stream)
if (fileWriteInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32(stream, art->field_3A) == -1) return -1;
if (fileWriteInt32(stream, art->dataSize) == -1) return -1;
return 0;
}
@ -1216,7 +1214,7 @@ int artWrite(const char* path, unsigned char* data)
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index] + art->padding[index], stream, art->frameCount) != 0) {
fileClose(stream);
return -1;
}
@ -1227,6 +1225,26 @@ int artWrite(const char* path, unsigned char* data)
return 0;
}
static int artGetDataSize(Art* art)
{
int dataSize = sizeof(*art) + art->dataSize;
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
// Assume worst case - every frame is unaligned and need
// max padding.
dataSize += (sizeof(int) - 1) * art->frameCount;
}
}
return dataSize;
}
static int paddingForSize(int size)
{
return (sizeof(int) - size % sizeof(int)) % sizeof(int);
}
FrmImage::FrmImage()
{
_key = nullptr;

View File

@ -67,7 +67,6 @@ typedef enum Background {
BACKGROUND_COUNT,
} Background;
#pragma pack(2)
typedef struct Art {
int field_0;
short framesPerSecond;
@ -76,9 +75,9 @@ typedef struct Art {
short xOffsets[6];
short yOffsets[6];
int dataOffsets[6];
int field_3A;
int padding[6];
int dataSize;
} Art;
#pragma pack()
typedef struct ArtFrame {
short width;
@ -148,6 +147,7 @@ int _art_alias_num(int a1);
int artCritterFidShouldRun(int a1);
int artAliasFid(int fid);
int buildFid(int objectType, int frmId, int animType, int a4, int rotation);
Art* artLoad(const char* path);
int artRead(const char* path, unsigned char* data);
int artWrite(const char* path, unsigned char* data);

View File

@ -7,7 +7,6 @@
#include "db.h"
#include "debug.h"
#include "memory_manager.h"
#include "pointer_registry.h"
#include "sound.h"
#include "sound_decoder.h"
@ -20,7 +19,7 @@ typedef enum AudioFlags {
typedef struct Audio {
int flags;
int stream;
File* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
@ -29,7 +28,7 @@ typedef struct Audio {
} Audio;
static bool defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(int fileHandle, void* buf, unsigned int size);
static int audioSoundDecoderReadHandler(void* data, void* buf, unsigned int size);
// 0x5108BC
static AudioQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
@ -52,14 +51,14 @@ static bool defaultCompressionFunc(char* filePath)
}
// 0x41A2D0
static int audioSoundDecoderReadHandler(int handle, void* buffer, unsigned int size)
static int audioSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fileRead(buffer, 1, size, (File*)intToPtr(handle));
return fileRead(buffer, 1, size, reinterpret_cast<File*>(data));
}
// AudioOpen
// 0x41A2EC
int audioOpen(const char* fname, int flags, ...)
int audioOpen(const char* fname, int* channels, int* sampleRate)
{
char path[80];
snprintf(path, sizeof(path), "%s", fname);
@ -71,28 +70,7 @@ int audioOpen(const char* fname, int flags, ...)
compression = 0;
}
char mode[4];
memset(mode, 0, 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 1) {
*pm++ = 'w';
} else if (flags & 2) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x100) {
*pm++ = 't';
} else if (flags & 0x200) {
*pm++ = 'b';
}
File* stream = fileOpen(path, mode);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
debugPrint("AudioOpen: Couldn't open %s for read\n", path);
return -1;
@ -116,12 +94,15 @@ int audioOpen(const char* fname, int flags, ...)
Audio* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_IN_USE;
audioFile->stream = ptrToInt(stream);
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*channels = audioFile->channels;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = fileGetSize(stream);
}
@ -135,7 +116,7 @@ int audioOpen(const char* fname, int flags, ...)
int audioClose(int handle)
{
Audio* audioFile = &(gAudioList[handle - 1]);
fileClose((File*)intToPtr(audioFile->stream, true));
fileClose(audioFile->stream);
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
@ -155,7 +136,7 @@ int audioRead(int handle, void* buffer, unsigned int size)
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(audioFile->soundDecoder, buffer, size);
} else {
bytesRead = fileRead(buffer, 1, size, (File*)intToPtr(audioFile->stream));
bytesRead = fileRead(buffer, 1, size, audioFile->stream);
}
audioFile->position += bytesRead;
@ -189,7 +170,7 @@ long audioSeek(int handle, long offset, int origin)
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
if (pos < audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fileSeek((File*)intToPtr(audioFile->stream), 0, SEEK_SET);
fileSeek(audioFile->stream, 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->position = 0;
audioFile->fileSize *= 2;
@ -224,7 +205,7 @@ long audioSeek(int handle, long offset, int origin)
return audioFile->position;
} else {
return fileSeek((File*)intToPtr(audioFile->stream), offset, origin);
return fileSeek(audioFile->stream, offset, origin);
}
}

View File

@ -5,7 +5,7 @@ namespace fallout {
typedef bool(AudioQueryCompressedFunc)(char* filePath);
int audioOpen(const char* fname, int mode, ...);
int audioOpen(const char* fname, int* channels, int* sampleRate);
int audioClose(int handle);
int audioRead(int handle, void* buffer, unsigned int size);
long audioSeek(int handle, long offset, int origin);

View File

@ -7,7 +7,6 @@
#include "debug.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "pointer_registry.h"
#include "sound.h"
#include "sound_decoder.h"
@ -20,7 +19,7 @@ typedef enum AudioFileFlags {
typedef struct AudioFile {
int flags;
int stream;
FILE* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
@ -29,7 +28,7 @@ typedef struct AudioFile {
} AudioFile;
static bool defaultCompressionFunc(char* filePath);
static int audioFileSoundDecoderReadHandler(int handle, void* buffer, unsigned int size);
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size);
// 0x5108C0
static AudioFileQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
@ -52,13 +51,13 @@ static bool defaultCompressionFunc(char* filePath)
}
// 0x41A870
static int audioFileSoundDecoderReadHandler(int handle, void* buffer, unsigned int size)
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fread(buffer, 1, size, (FILE*)intToPtr(handle));
return fread(buffer, 1, size, reinterpret_cast<FILE*>(data));
}
// 0x41A88C
int audioFileOpen(const char* fname, int flags, ...)
int audioFileOpen(const char* fname, int* channels, int* sampleRate)
{
char path[COMPAT_MAX_PATH];
strcpy(path, fname);
@ -70,28 +69,7 @@ int audioFileOpen(const char* fname, int flags, ...)
compression = 0;
}
char mode[4];
memset(mode, '\0', 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 0x01) {
*pm++ = 'w';
} else if (flags & 0x02) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x0100) {
*pm++ = 't';
} else if (flags & 0x0200) {
*pm++ = 'b';
}
FILE* stream = compat_fopen(path, mode);
FILE* stream = compat_fopen(path, "rb");
if (stream == NULL) {
return -1;
}
@ -114,12 +92,15 @@ int audioFileOpen(const char* fname, int flags, ...)
AudioFile* audioFile = &(gAudioFileList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->stream = ptrToInt(stream);
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*channels = audioFile->channels;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = getFileSize(stream);
}
@ -133,7 +114,7 @@ int audioFileOpen(const char* fname, int flags, ...)
int audioFileClose(int handle)
{
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
fclose((FILE*)intToPtr(audioFile->stream, true));
fclose(audioFile->stream);
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
@ -155,7 +136,7 @@ int audioFileRead(int handle, void* buffer, unsigned int size)
if ((ptr->flags & AUDIO_FILE_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(ptr->soundDecoder, buffer, size);
} else {
bytesRead = fread(buffer, 1, size, (FILE*)intToPtr(ptr->stream));
bytesRead = fread(buffer, 1, size, ptr->stream);
}
ptr->position += bytesRead;
@ -190,7 +171,7 @@ long audioFileSeek(int handle, long offset, int origin)
if (a4 <= audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fseek((FILE*)intToPtr(audioFile->stream), 0, 0);
fseek(audioFile->stream, 0, 0);
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
@ -222,7 +203,7 @@ long audioFileSeek(int handle, long offset, int origin)
return audioFile->position;
}
return fseek((FILE*)intToPtr(audioFile->stream), offset, origin);
return fseek(audioFile->stream, offset, origin);
}
// 0x41AD20

View File

@ -5,7 +5,7 @@ namespace fallout {
typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
int audioFileOpen(const char* fname, int flags, ...);
int audioFileOpen(const char* fname, int* channels, int* sampleRate);
int audioFileClose(int handle);
int audioFileRead(int handle, void* buf, unsigned int size);
long audioFileSeek(int handle, long offset, int origin);

View File

@ -1,8 +1,6 @@
#include "autorun.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif

View File

@ -5,6 +5,7 @@
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <vector>
#include "art.h"
@ -4937,13 +4938,6 @@ static char* _itostndn(int value, char* dest)
// 0x43AAEC
static int characterEditorDrawCardWithOptions(int graphicId, const char* name, const char* attributes, char* description)
{
unsigned char* ptr;
int v9;
int x;
int y;
short beginnings[WORD_WRAP_MAX_COUNT];
short beginningsCount;
FrmImage frmImage;
int fid = buildFid(OBJ_TYPE_SKILLDEX, graphicId, 0, 0, 0);
if (!frmImage.lock(fid)) {
@ -4957,20 +4951,20 @@ static int characterEditorDrawCardWithOptions(int graphicId, const char* name, c
gCharacterEditorWindowBuffer + 640 * 309 + 484,
640);
v9 = 150;
ptr = frmImage.getData();
for (y = 0; y < frmImage.getHeight(); y++) {
for (x = 0; x < frmImage.getWidth(); x++) {
if (HighRGB(*ptr) < 2 && v9 >= x) {
v9 = x;
int extraDescriptionWidth = 150;
unsigned char* data = frmImage.getData();
for (int y = 0; y < frmImage.getHeight(); y++) {
for (int x = 0; x < frmImage.getWidth(); x++) {
if (HighRGB(*data) < 2) {
extraDescriptionWidth = std::min(extraDescriptionWidth, x);
}
ptr++;
data++;
}
}
v9 -= 8;
if (v9 < 0) {
v9 = 0;
extraDescriptionWidth -= 8;
if (extraDescriptionWidth < 0) {
extraDescriptionWidth = 0;
}
fontSetCurrent(102);
@ -4985,20 +4979,21 @@ static int characterEditorDrawCardWithOptions(int graphicId, const char* name, c
fontDrawText(gCharacterEditorWindowBuffer + 640 * (268 + nameFontLineHeight - attributesFontLineHeight) + 348 + nameWidth + 8, attributes, 640, 640, _colorTable[0]);
}
y = nameFontLineHeight;
windowDrawLine(gCharacterEditorWindow, 348, y + 272, 613, y + 272, _colorTable[0]);
windowDrawLine(gCharacterEditorWindow, 348, y + 273, 613, y + 273, _colorTable[0]);
windowDrawLine(gCharacterEditorWindow, 348, nameFontLineHeight + 272, 613, nameFontLineHeight + 272, _colorTable[0]);
windowDrawLine(gCharacterEditorWindow, 348, nameFontLineHeight + 273, 613, nameFontLineHeight + 273, _colorTable[0]);
fontSetCurrent(101);
int descriptionFontLineHeight = fontGetLineHeight();
if (wordWrap(description, v9 + 136, beginnings, &beginningsCount) != 0) {
short beginnings[WORD_WRAP_MAX_COUNT];
short beginningsCount;
if (wordWrap(description, extraDescriptionWidth + 136, beginnings, &beginningsCount) != 0) {
// TODO: Leaking graphic handle.
return -1;
}
y = 315;
int y = 315;
for (short i = 0; i < beginningsCount - 1; i++) {
short beginning = beginnings[i];
short ending = beginnings[i + 1];
@ -6660,9 +6655,7 @@ static int perkDialogDrawCard(int frmId, const char* name, const char* rank, cha
unsigned char* stride = data;
for (int x = 0; x < frmImage.getWidth(); x++) {
if (HighRGB(*stride) < 2) {
if (extraDescriptionWidth > x) {
extraDescriptionWidth = x;
}
extraDescriptionWidth = std::min(extraDescriptionWidth, x);
}
stride++;
}

View File

@ -21,9 +21,9 @@
#include "message.h"
#include "mouse.h"
#include "object.h"
#include "options.h"
#include "palette.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "settings.h"
#include "sfall_config.h"
@ -806,13 +806,13 @@ static bool characterSelectorWindowRenderStats()
// MELEE DAMAGE
y += vh;
str = statGetName(STAT_ARMOR_CLASS);
str = statGetName(STAT_MELEE_DAMAGE);
strcpy(text, str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_ARMOR_CLASS);
value = critterGetStat(gDude, STAT_MELEE_DAMAGE);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);

View File

@ -2581,7 +2581,7 @@ static void _combat_begin(Object* a1)
for (int index = 0; index < _list_total; index++) {
Object* critter = _combat_list[index];
CritterCombatData* combatData = &(critter->data.critter.combat);
combatData->maneuver &= CRITTER_MANEUVER_0x01;
combatData->maneuver &= CRITTER_MANEUVER_ENGAGING;
combatData->damageLastTurn = 0;
combatData->whoHitMe = NULL;
combatData->ap = 0;
@ -2803,7 +2803,7 @@ static void _combat_over()
interfaceGetItemActions(&leftItemAction, &rightItemAction);
interfaceUpdateItems(true, leftItemAction, rightItemAction);
gDude->data.critter.combat.ap = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS);
gDude->data.critter.combat.ap = critterGetStat(gDude, STAT_MAXIMUM_ACTION_POINTS);
interfaceRenderActionPoints(0, 0);
@ -3032,8 +3032,8 @@ static void _combat_sequence()
Object* critter = _combat_list[index];
if (critter != gDude) {
if ((critter->data.critter.combat.results & DAM_KNOCKED_OUT) != 0
|| critter->data.critter.combat.maneuver == CRITTER_MANEUVER_STOP_ATTACKING) {
critter->data.critter.combat.maneuver &= ~CRITTER_MANEUVER_0x01;
|| critter->data.critter.combat.maneuver == CRITTER_MANEUVER_DISENGAGING) {
critter->data.critter.combat.maneuver &= ~CRITTER_MANEUVER_ENGAGING;
_list_noncom += 1;
_combat_list[index] = _combat_list[count - 1];

View File

@ -1189,7 +1189,7 @@ static void _ai_run_away(Object* a1, Object* a2)
}
}
} else {
combatData->maneuver |= CRITTER_MANEUVER_STOP_ATTACKING;
combatData->maneuver |= CRITTER_MANEUVER_DISENGAGING;
}
}
@ -1686,7 +1686,7 @@ int _caiSetupTeamCombat(Object* attackerTeam, Object* defenderTeam)
Object* obj = objectFindFirstAtElevation(attackerTeam->elevation);
while (obj != NULL) {
if (PID_TYPE(obj->pid) == OBJ_TYPE_CRITTER && obj != gDude) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
}
obj = objectFindNextAtElevation();
}
@ -1745,7 +1745,7 @@ static bool aiHaveAmmo(Object* critter, Object* weapon, Object** ammoPtr)
}
if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) {
return lightGetLightLevel() > 62259;
return lightGetAmbientIntensity() > LIGHT_INTENSITY_MAX * 0.95;
}
int inventoryItemIndex = -1;
@ -2879,7 +2879,7 @@ static int _ai_try_attack(Object* a1, Object* a2)
// 0x42AE90
int _cAIPrepWeaponItem(Object* critter, Object* item)
{
if (item != NULL && critterGetStat(critter, STAT_INTELLIGENCE) >= 3 && item->pid == PROTO_ID_FLARE && lightGetLightLevel() < 55705) {
if (item != NULL && critterGetStat(critter, STAT_INTELLIGENCE) >= 3 && item->pid == PROTO_ID_FLARE && lightGetAmbientIntensity() < LIGHT_INTENSITY_MAX * 0.85) {
_protinst_use_item(critter, item);
}
return 0;
@ -3071,7 +3071,7 @@ void _combat_ai(Object* a1, Object* a2)
}
if (a2 != NULL
&& (a1->data.critter.combat.results & DAM_DEAD) == 0
&& (a2->data.critter.combat.results & DAM_DEAD) == 0
&& a1->data.critter.combat.ap != 0
&& objectGetDistanceBetween(a1, a2) > ai->max_dist) {
Object* friendlyDead = aiInfoGetFriendlyDead(a1);
@ -3081,7 +3081,7 @@ void _combat_ai(Object* a1, Object* a2)
} else {
int perception = critterGetStat(a1, STAT_PERCEPTION);
if (!_ai_find_friend(a1, perception * 2, 5)) {
combatData->maneuver |= CRITTER_MANEUVER_STOP_ATTACKING;
combatData->maneuver |= CRITTER_MANEUVER_DISENGAGING;
}
}
}
@ -3163,15 +3163,15 @@ bool _combatai_want_to_join(Object* a1)
scriptExecProc(a1->sid, SCRIPT_PROC_COMBAT);
}
if ((a1->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) != 0) {
if ((a1->data.critter.combat.maneuver & CRITTER_MANEUVER_ENGAGING) != 0) {
return true;
}
if ((a1->data.critter.combat.maneuver & CRITTER_MANEUVER_STOP_ATTACKING) == 0) {
if ((a1->data.critter.combat.maneuver & CRITTER_MANEUVER_DISENGAGING) != 0) {
return false;
}
if ((a1->data.critter.combat.maneuver & CRITTER_MANUEVER_FLEEING) == 0) {
if ((a1->data.critter.combat.maneuver & CRITTER_MANUEVER_FLEEING) != 0) {
return false;
}
@ -3187,7 +3187,7 @@ bool _combatai_want_to_stop(Object* a1)
{
_process_bk();
if ((a1->data.critter.combat.maneuver & CRITTER_MANEUVER_STOP_ATTACKING) != 0) {
if ((a1->data.critter.combat.maneuver & CRITTER_MANEUVER_DISENGAGING) != 0) {
return true;
}
@ -3589,11 +3589,11 @@ void _combatai_notify_onlookers(Object* a1)
{
for (int index = 0; index < _curr_crit_num; index++) {
Object* obj = _curr_crit_list[index];
if ((obj->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) == 0) {
if ((obj->data.critter.combat.maneuver & CRITTER_MANEUVER_ENGAGING) == 0) {
if (isWithinPerception(obj, a1)) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
if ((a1->data.critter.combat.results & DAM_DEAD) != 0) {
if (!isWithinPerception(obj, obj->data.critter.combat.whoHitMe)) {
if (!isWithinPerception(obj, a1->data.critter.combat.whoHitMe)) {
debugPrint("\nSomebody Died and I don't know why! Run!!!");
aiInfoSetFriendlyDead(obj, a1);
}
@ -3610,9 +3610,9 @@ void _combatai_notify_friends(Object* a1)
for (int index = 0; index < _curr_crit_num; index++) {
Object* obj = _curr_crit_list[index];
if ((obj->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) == 0 && team == obj->data.critter.combat.team) {
if ((obj->data.critter.combat.maneuver & CRITTER_MANEUVER_ENGAGING) == 0 && team == obj->data.critter.combat.team) {
if (isWithinPerception(obj, a1)) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
}
}
}

View File

@ -289,7 +289,7 @@ bool configRead(Config* config, const char* filePath, bool isDb)
} else {
FILE* stream = compat_fopen(filePath, "rt");
if (stream != NULL) {
while (fgets(string, sizeof(string), stream) != NULL) {
while (compat_fgets(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}

View File

@ -2,6 +2,8 @@
#include <string.h>
#include <algorithm>
#include "art.h"
#include "color.h"
#include "cycle.h"
@ -22,8 +24,6 @@
namespace fallout {
#define CREDITS_WINDOW_WIDTH (640)
#define CREDITS_WINDOW_HEIGHT (480)
#define CREDITS_WINDOW_SCROLLING_DELAY (38)
static bool creditsFileParseNextLine(char* dest, int* font, int* color);
@ -78,39 +78,35 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
mouseShowCursor();
}
int creditsWindowX = (screenGetWidth() - CREDITS_WINDOW_WIDTH) / 2;
int creditsWindowY = (screenGetHeight() - CREDITS_WINDOW_HEIGHT) / 2;
int window = windowCreate(creditsWindowX, creditsWindowY, CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_HEIGHT, _colorTable[0], 20);
int windowWidth = screenGetWidth();
int windowHeight = screenGetHeight();
int window = windowCreate(0, 0, windowWidth, windowHeight, _colorTable[0], 20);
soundContinueAll();
if (window != -1) {
unsigned char* windowBuffer = windowGetBuffer(window);
if (windowBuffer != NULL) {
unsigned char* backgroundBuffer = (unsigned char*)internal_malloc(CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
unsigned char* backgroundBuffer = (unsigned char*)internal_malloc(windowWidth * windowHeight);
if (backgroundBuffer) {
soundContinueAll();
memset(backgroundBuffer, _colorTable[0], CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
memset(backgroundBuffer, _colorTable[0], windowWidth * windowHeight);
if (backgroundFid != -1) {
CacheEntry* backgroundFrmHandle;
Art* frm = artLock(backgroundFid, &backgroundFrmHandle);
if (frm != NULL) {
int width = artGetWidth(frm, 0, 0);
int height = artGetHeight(frm, 0, 0);
unsigned char* backgroundFrmData = artGetFrameData(frm, 0, 0);
blitBufferToBuffer(backgroundFrmData,
width,
height,
width,
backgroundBuffer + CREDITS_WINDOW_WIDTH * ((CREDITS_WINDOW_HEIGHT - height) / 2) + (CREDITS_WINDOW_WIDTH - width) / 2,
CREDITS_WINDOW_WIDTH);
artUnlock(backgroundFrmHandle);
FrmImage backgroundFrmImage;
if (backgroundFrmImage.lock(backgroundFid)) {
blitBufferToBuffer(backgroundFrmImage.getData(),
backgroundFrmImage.getWidth(),
backgroundFrmImage.getHeight(),
backgroundFrmImage.getWidth(),
backgroundBuffer + windowWidth * ((windowHeight - backgroundFrmImage.getHeight()) / 2) + (windowWidth - backgroundFrmImage.getWidth()) / 2,
windowWidth);
backgroundFrmImage.unlock();
}
}
unsigned char* intermediateBuffer = (unsigned char*)internal_malloc(CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
unsigned char* intermediateBuffer = (unsigned char*)internal_malloc(windowWidth * windowHeight);
if (intermediateBuffer != NULL) {
memset(intermediateBuffer, 0, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT);
memset(intermediateBuffer, 0, windowWidth * windowHeight);
fontSetCurrent(gCreditsWindowTitleFont);
int titleFontLineHeight = fontGetLineHeight();
@ -118,22 +114,21 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
fontSetCurrent(gCreditsWindowNameFont);
int nameFontLineHeight = fontGetLineHeight();
int lineHeight = nameFontLineHeight + (titleFontLineHeight >= nameFontLineHeight ? titleFontLineHeight - nameFontLineHeight : 0);
int stringBufferSize = CREDITS_WINDOW_WIDTH * lineHeight;
int lineHeight = std::max(titleFontLineHeight, nameFontLineHeight);
int stringBufferSize = windowWidth * lineHeight;
unsigned char* stringBuffer = (unsigned char*)internal_malloc(stringBufferSize);
if (stringBuffer != NULL) {
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
windowRefresh(window);
paletteFadeTo(_cmap);
unsigned char* v40 = intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH;
char str[260];
int font;
int color;
@ -142,15 +137,15 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
while (creditsFileParseNextLine(str, &font, &color)) {
fontSetCurrent(font);
int v19 = fontGetStringWidth(str);
if (v19 >= CREDITS_WINDOW_WIDTH) {
int stringWidth = fontGetStringWidth(str);
if (stringWidth >= windowWidth) {
continue;
}
memset(stringBuffer, 0, stringBufferSize);
fontDrawText(stringBuffer, str, CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH, color);
fontDrawText(stringBuffer, str, windowWidth, windowWidth, color);
unsigned char* dest = intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH + (CREDITS_WINDOW_WIDTH - v19) / 2;
unsigned char* dest = intermediateBuffer + windowWidth * windowHeight - windowWidth + (windowWidth - stringWidth) / 2;
unsigned char* src = stringBuffer;
for (int index = 0; index < lineHeight; index++) {
sharedFpsLimiter.mark();
@ -160,22 +155,22 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
break;
}
memmove(intermediateBuffer, intermediateBuffer + CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH);
memcpy(dest, src, v19);
memmove(intermediateBuffer, intermediateBuffer + windowWidth, windowWidth * windowHeight - windowWidth);
memcpy(dest, src, stringWidth);
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
blitBufferToBufferTrans(intermediateBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
while (getTicksSince(tick) < CREDITS_WINDOW_SCROLLING_DELAY) {
}
@ -184,7 +179,7 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
windowRefresh(window);
src += CREDITS_WINDOW_WIDTH;
src += windowWidth;
sharedFpsLimiter.throttle();
renderPresent();
@ -196,29 +191,29 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
}
if (!stop) {
for (int index = 0; index < CREDITS_WINDOW_HEIGHT; index++) {
for (int index = 0; index < windowHeight; index++) {
sharedFpsLimiter.mark();
if (inputGetInput() != -1) {
break;
}
memmove(intermediateBuffer, intermediateBuffer + CREDITS_WINDOW_WIDTH, CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH);
memset(intermediateBuffer + CREDITS_WINDOW_WIDTH * CREDITS_WINDOW_HEIGHT - CREDITS_WINDOW_WIDTH, 0, CREDITS_WINDOW_WIDTH);
memmove(intermediateBuffer, intermediateBuffer + windowWidth, windowWidth * windowHeight - windowWidth);
memset(intermediateBuffer + windowWidth * windowHeight - windowWidth, 0, windowWidth);
blitBufferToBuffer(backgroundBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
blitBufferToBufferTrans(intermediateBuffer,
CREDITS_WINDOW_WIDTH,
CREDITS_WINDOW_HEIGHT,
CREDITS_WINDOW_WIDTH,
windowWidth,
windowHeight,
windowWidth,
windowBuffer,
CREDITS_WINDOW_WIDTH);
windowWidth);
while (getTicksSince(tick) < CREDITS_WINDOW_SCROLLING_DELAY) {
}

View File

@ -1254,7 +1254,7 @@ int knockoutEventProcess(Object* obj, void* data)
obj->data.critter.combat.results |= DAM_KNOCKED_DOWN;
if (isInCombat()) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
} else {
_dude_standup(obj);
}

View File

@ -8,10 +8,10 @@
namespace fallout {
#define COLOR_CYCLE_PERIOD_1 (200U)
#define COLOR_CYCLE_PERIOD_2 (142U)
#define COLOR_CYCLE_PERIOD_3 (100U)
#define COLOR_CYCLE_PERIOD_4 (33U)
static constexpr unsigned int kSlowCyclePeriod = 1000 / 5;
static constexpr unsigned int kMediumCyclePeriod = 1000 / 7;
static constexpr unsigned int kFastCyclePeriod = 1000 / 10;
static constexpr unsigned int kVeryFastCyclePeriod = 1000 / 30;
// 0x51843C
static int gColorCycleSpeedFactor = 1;
@ -22,7 +22,7 @@ static int gColorCycleSpeedFactor = 1;
// Green.
//
// 0x518440
static unsigned char _slime[12] = {
static unsigned char slime[12] = {
0, 108, 0,
11, 115, 7,
27, 123, 15,
@ -32,7 +32,7 @@ static unsigned char _slime[12] = {
// Light gray?
//
// 0x51844C
static unsigned char _shoreline[18] = {
static unsigned char shoreline[18] = {
83, 63, 43,
75, 59, 43,
67, 55, 39,
@ -44,7 +44,7 @@ static unsigned char _shoreline[18] = {
// Orange.
//
// 0x51845E
static unsigned char _fire_slow[15] = {
static unsigned char fire_slow[15] = {
255, 0, 0,
215, 0, 0,
147, 43, 11,
@ -55,7 +55,7 @@ static unsigned char _fire_slow[15] = {
// Red.
//
// 0x51846D
static unsigned char _fire_fast[15] = {
static unsigned char fire_fast[15] = {
71, 0, 0,
123, 0, 0,
179, 0, 0,
@ -66,7 +66,7 @@ static unsigned char _fire_fast[15] = {
// Light blue.
//
// 0x51847C
static unsigned char _monitors[15] = {
static unsigned char monitors[15] = {
107, 107, 111,
99, 103, 127,
87, 107, 143,
@ -82,38 +82,17 @@ static bool gColorCycleInitialized = false;
// 0x518490
static bool gColorCycleEnabled = false;
// 0x518494
static int _slime_start = 0;
// 0x518498
static int _shoreline_start = 0;
// 0x51849C
static int _fire_slow_start = 0;
// 0x5184A0
static int _fire_fast_start = 0;
// 0x5184A4
static int _monitors_start = 0;
// 0x5184A8
static unsigned char _bobber_red = 0;
// 0x5184A9
static signed char _bobber_diff = -4;
// 0x56D7D0
static unsigned int gColorCycleTimestamp3;
static unsigned int last_cycle_fast;
// 0x56D7D4
static unsigned int gColorCycleTimestamp1;
static unsigned int last_cycle_slow;
// 0x56D7D8
static unsigned int gColorCycleTimestamp2;
static unsigned int last_cycle_medium;
// 0x56D7DC
static unsigned int gColorCycleTimestamp4;
static unsigned int last_cycle_very_fast;
// 0x42E780
void colorCycleInit()
@ -127,23 +106,23 @@ void colorCycleInit()
}
for (int index = 0; index < 12; index++) {
_slime[index] >>= 2;
slime[index] >>= 2;
}
for (int index = 0; index < 18; index++) {
_shoreline[index] >>= 2;
shoreline[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_fire_slow[index] >>= 2;
fire_slow[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_fire_fast[index] >>= 2;
fire_fast[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_monitors[index] >>= 2;
monitors[index] >>= 2;
}
tickersAdd(colorCycleTicker);
@ -158,10 +137,10 @@ void colorCycleInit()
void colorCycleReset()
{
if (gColorCycleInitialized) {
gColorCycleTimestamp1 = 0;
gColorCycleTimestamp2 = 0;
gColorCycleTimestamp3 = 0;
gColorCycleTimestamp4 = 0;
last_cycle_slow = 0;
last_cycle_medium = 0;
last_cycle_fast = 0;
last_cycle_very_fast = 0;
tickersAdd(colorCycleTicker);
gColorCycleEnabled = true;
}
@ -205,6 +184,27 @@ void cycleSetSpeedFactor(int value)
// 0x42E97C
void colorCycleTicker()
{
// 0x518494
static int slime_start = 0;
// 0x518498
static int shoreline_start = 0;
// 0x51849C
static int fire_slow_start = 0;
// 0x5184A0
static int fire_fast_start = 0;
// 0x5184A4
static int monitors_start = 0;
// 0x5184A8
static unsigned char bobber_red = 0;
// 0x5184A9
static signed char bobber_diff = -4;
if (!gColorCycleEnabled) {
return;
}
@ -214,109 +214,109 @@ void colorCycleTicker()
unsigned char* palette = _getSystemPalette();
unsigned int time = getTicks();
if (getTicksBetween(time, gColorCycleTimestamp1) >= COLOR_CYCLE_PERIOD_1 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_slow) >= kSlowCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp1 = time;
last_cycle_slow = time;
int paletteIndex = 229 * 3;
for (int index = _slime_start; index < 12; index++) {
palette[paletteIndex++] = _slime[index];
for (int index = slime_start; index < 12; index++) {
palette[paletteIndex++] = slime[index];
}
for (int index = 0; index < _slime_start; index++) {
palette[paletteIndex++] = _slime[index];
for (int index = 0; index < slime_start; index++) {
palette[paletteIndex++] = slime[index];
}
_slime_start -= 3;
if (_slime_start < 0) {
_slime_start = 9;
slime_start -= 3;
if (slime_start < 0) {
slime_start = 9;
}
paletteIndex = 248 * 3;
for (int index = _shoreline_start; index < 18; index++) {
palette[paletteIndex++] = _shoreline[index];
for (int index = shoreline_start; index < 18; index++) {
palette[paletteIndex++] = shoreline[index];
}
for (int index = 0; index < _shoreline_start; index++) {
palette[paletteIndex++] = _shoreline[index];
for (int index = 0; index < shoreline_start; index++) {
palette[paletteIndex++] = shoreline[index];
}
_shoreline_start -= 3;
if (_shoreline_start < 0) {
_shoreline_start = 15;
shoreline_start -= 3;
if (shoreline_start < 0) {
shoreline_start = 15;
}
paletteIndex = 238 * 3;
for (int index = _fire_slow_start; index < 15; index++) {
palette[paletteIndex++] = _fire_slow[index];
for (int index = fire_slow_start; index < 15; index++) {
palette[paletteIndex++] = fire_slow[index];
}
for (int index = 0; index < _fire_slow_start; index++) {
palette[paletteIndex++] = _fire_slow[index];
for (int index = 0; index < fire_slow_start; index++) {
palette[paletteIndex++] = fire_slow[index];
}
_fire_slow_start -= 3;
if (_fire_slow_start < 0) {
_fire_slow_start = 12;
fire_slow_start -= 3;
if (fire_slow_start < 0) {
fire_slow_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp2) >= COLOR_CYCLE_PERIOD_2 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_medium) >= kMediumCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp2 = time;
last_cycle_medium = time;
int paletteIndex = 243 * 3;
for (int index = _fire_fast_start; index < 15; index++) {
palette[paletteIndex++] = _fire_fast[index];
for (int index = fire_fast_start; index < 15; index++) {
palette[paletteIndex++] = fire_fast[index];
}
for (int index = 0; index < _fire_fast_start; index++) {
palette[paletteIndex++] = _fire_fast[index];
for (int index = 0; index < fire_fast_start; index++) {
palette[paletteIndex++] = fire_fast[index];
}
_fire_fast_start -= 3;
if (_fire_fast_start < 0) {
_fire_fast_start = 12;
fire_fast_start -= 3;
if (fire_fast_start < 0) {
fire_fast_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp3) >= COLOR_CYCLE_PERIOD_3 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_fast) >= kFastCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp3 = time;
last_cycle_fast = time;
int paletteIndex = 233 * 3;
for (int index = _monitors_start; index < 15; index++) {
palette[paletteIndex++] = _monitors[index];
for (int index = monitors_start; index < 15; index++) {
palette[paletteIndex++] = monitors[index];
}
for (int index = 0; index < _monitors_start; index++) {
palette[paletteIndex++] = _monitors[index];
for (int index = 0; index < monitors_start; index++) {
palette[paletteIndex++] = monitors[index];
}
_monitors_start -= 3;
monitors_start -= 3;
if (_monitors_start < 0) {
_monitors_start = 12;
if (monitors_start < 0) {
monitors_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp4) >= COLOR_CYCLE_PERIOD_4 * gColorCycleSpeedFactor) {
if (getTicksBetween(time, last_cycle_very_fast) >= kVeryFastCyclePeriod * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp4 = time;
last_cycle_very_fast = time;
if (_bobber_red == 0 || _bobber_red == 60) {
_bobber_diff = -_bobber_diff;
if (bobber_red == 0 || bobber_red == 60) {
bobber_diff = -bobber_diff;
}
_bobber_red += _bobber_diff;
bobber_red += bobber_diff;
int paletteIndex = 254 * 3;
palette[paletteIndex++] = _bobber_red;
palette[paletteIndex++] = bobber_red;
palette[paletteIndex++] = 0;
palette[paletteIndex++] = 0;
}

View File

@ -63,18 +63,6 @@ int dbOpen(const char* filePath1, int a2, const char* filePath2, int a4)
return 0;
}
// 0x4C5D54
int _db_select(int dbHandle)
{
return 0;
}
// NOTE: Uncollapsed 0x4C5D54.
int _db_current()
{
return 0;
}
// 0x4C5D58
int _db_total()
{
@ -700,14 +688,6 @@ void fileNameListFree(char*** fileNameListPtr, int a2)
free(currentFileList);
}
// NOTE: This function does nothing. It was probably used to set memory procs
// for building file name list.
//
// 0x4C68B8
void _db_register_mem(MallocProc* mallocProc, StrdupProc* strdupProc, FreeProc* freeProc)
{
}
// TODO: Return type should be long.
//
// 0x4C68BC
@ -728,14 +708,6 @@ void fileSetReadProgressHandler(FileReadProgressHandler* handler, int size)
}
}
// NOTE: This function is called when fallout2.cfg has "hashing" enabled, but
// it does nothing. It's impossible to guess it's name.
//
// 0x4C68E4
void _db_enable_hash_table_()
{
}
// 0x4C68E8
int _db_list_compare(const void* p1, const void* p2)
{

View File

@ -3,7 +3,6 @@
#include <stddef.h>
#include "memory_defs.h"
#include "xfile.h"
namespace fallout {
@ -13,8 +12,6 @@ typedef void FileReadProgressHandler();
typedef char* StrdupProc(const char* string);
int dbOpen(const char* filePath1, int a2, const char* filePath2, int a4);
int _db_select(int dbHandle);
int _db_current();
int _db_total();
void dbExit();
int dbGetFileSize(const char* filePath, int* sizePtr);
@ -63,10 +60,8 @@ int _db_fwriteLongCount(File* stream, int* arr, int count);
int fileWriteUInt32List(File* stream, unsigned int* arr, int count);
int fileNameListInit(const char* pattern, char*** fileNames, int a3, int a4);
void fileNameListFree(char*** fileNames, int a2);
void _db_register_mem(MallocProc* mallocProc, StrdupProc* strdupProc, FreeProc* freeProc);
int fileGetSize(File* stream);
void fileSetReadProgressHandler(FileReadProgressHandler* handler, int size);
void _db_enable_hash_table_();
} // namespace fallout

View File

@ -178,7 +178,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
int linesCount = 0;
for (int index = 0; index < bodyLength; index++) {
// NOTE: Calls [fontGetStringWidth] twice because of [max] macro.
// NOTE: Originally there is no `max` macro.
maximumLineWidth = std::max(fontGetStringWidth(body[index]), maximumLineWidth);
linesCount++;
}
@ -206,8 +206,8 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
}
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundFrmImage.getWidth()) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundFrmImage.getHeight()) / 2;
x += (screenGetWidth() - 640) / 2;
y += (screenGetHeight() - 480) / 2;
int win = windowCreate(x,
y,
backgroundFrmImage.getWidth(),
@ -596,8 +596,8 @@ int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLen
int backgroundHeight = frmImages[FILE_DIALOG_FRM_BACKGROUND].getHeight();
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
x += (screenGetWidth() - 640) / 2;
y += (screenGetHeight() - 480) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
return -1;
@ -962,8 +962,8 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int backgroundHeight = frmImages[FILE_DIALOG_FRM_BACKGROUND].getHeight();
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
x += (screenGetWidth() - 640) / 2;
y += (screenGetHeight() - 480) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
return -1;

View File

@ -5,6 +5,8 @@
#include <stdlib.h>
#include <string.h>
#include <algorithm>
#include <fpattern.h>
#include "platform_compat.h"
@ -818,10 +820,7 @@ static bool dfileReadCompressed(DFile* stream, void* ptr, size_t size)
if (stream->decompressionStream->avail_in == 0) {
// No more unprocessed data, request next chunk.
size_t bytesToRead = stream->entry->dataSize - stream->compressedBytesRead;
if (bytesToRead > DFILE_DECOMPRESSION_BUFFER_SIZE) {
bytesToRead = DFILE_DECOMPRESSION_BUFFER_SIZE;
}
size_t bytesToRead = std::min(DFILE_DECOMPRESSION_BUFFER_SIZE, stream->entry->dataSize - stream->compressedBytesRead);
if (fread(stream->decompressionBuffer, bytesToRead, 1, stream->stream) != 1) {
break;

View File

@ -447,7 +447,7 @@ int dictionaryLoad(FILE* stream, Dictionary* dictionary, int a3)
return -1;
}
if (fgets(entry->key, keyLength, stream) == NULL) {
if (compat_fgets(entry->key, keyLength + 1, stream) == NULL) {
return -1;
}

View File

@ -3,7 +3,6 @@
#include <string.h>
#include "color.h"
#include "mmx.h"
#include "svga.h"
namespace fallout {
@ -208,13 +207,13 @@ void blitBufferToBufferStretchTrans(unsigned char* src, int srcWidth, int srcHei
// 0x4D36D4
void blitBufferToBuffer(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
{
mmxBlit(dest, destPitch, src, srcPitch, width, height);
srcCopy(dest, destPitch, src, srcPitch, width, height);
}
// 0x4D3704
void blitBufferToBufferTrans(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
{
mmxBlitTrans(dest, destPitch, src, srcPitch, width, height);
transSrcCopy(dest, destPitch, src, srcPitch, width, height);
}
// 0x4D387C
@ -311,4 +310,33 @@ void bufferOutline(unsigned char* buf, int width, int height, int pitch, int col
}
}
// 0x4E0DB0
void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
{
for (int y = 0; y < height; y++) {
memcpy(dest, src, width);
dest += destPitch;
src += srcPitch;
}
}
// 0x4E0ED5
void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
{
int destSkip = destPitch - width;
int srcSkip = srcPitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char c = *src++;
if (c != 0) {
*dest = c;
}
dest++;
}
src += srcSkip;
dest += destSkip;
}
}
} // namespace fallout

View File

@ -15,6 +15,8 @@ void _buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5
void _lighten_buf(unsigned char* buf, int width, int height, int pitch);
void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2);
void bufferOutline(unsigned char* buf, int width, int height, int pitch, int a5);
void srcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
void transSrcCopy(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
} // namespace fallout

View File

@ -1,50 +0,0 @@
#include "electronic_registration.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "platform_compat.h"
#include "settings.h"
namespace fallout {
// 0x440DD0
void runElectronicRegistration()
{
int timesRun = settings.system.times_run;
if (timesRun > 0 && timesRun < 5) {
#ifdef _WIN32
char path[COMPAT_MAX_PATH];
if (GetModuleFileNameA(NULL, path, sizeof(path)) != 0) {
char* pch = strrchr(path, '\\');
if (pch == NULL) {
pch = path;
}
strcpy(pch, "\\ereg");
STARTUPINFOA startupInfo;
memset(&startupInfo, 0, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo;
// FIXME: Leaking processInfo.hProcess and processInfo.hThread:
// https://docs.microsoft.com/en-us/cpp/code-quality/c6335.
if (CreateProcessA("ereg\\reg32a.exe", NULL, NULL, NULL, FALSE, 0, NULL, path, &startupInfo, &processInfo)) {
WaitForSingleObject(processInfo.hProcess, INFINITE);
}
}
#endif
settings.system.times_run = timesRun + 1;
} else {
if (timesRun == 0) {
settings.system.times_run = 1;
}
}
}
} // namespace fallout

View File

@ -1,10 +0,0 @@
#ifndef ELECTRONIC_REGISTRATION_H
#define ELECTRONIC_REGISTRATION_H
namespace fallout {
void runElectronicRegistration();
} // namespace fallout
#endif /* ELECTRONIC_REGISTRATION_H */

View File

@ -83,6 +83,7 @@ static void _endgame_movie_bk_process();
static int endgameEndingInit();
static void endgameEndingFree();
static int endgameDeathEndingValidate(int* percentage);
static void endgameEndingUpdateOverlay();
// The number of lines in current subtitles file.
//
@ -204,6 +205,8 @@ static unsigned char* gEndgameEndingSlideshowWindowBuffer;
// 0x570BF4
static int gEndgameEndingSlideshowWindow;
static int gEndgameEndingOverlay;
// 0x43F788
void endgamePlaySlideshow()
{
@ -321,6 +324,9 @@ static void endgameEndingRenderPanningScene(int direction, const char* narratorF
bufferFill(gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, ENDGAME_ENDING_WINDOW_WIDTH, _colorTable[0]);
endgameEndingLoadPalette(6, 327);
// CE: Update overlay.
endgameEndingUpdateOverlay();
unsigned char palette[768];
memcpy(palette, _cmap, 768);
@ -454,6 +460,9 @@ static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName
endgameEndingLoadPalette(FID_TYPE(fid), fid & 0xFFF);
// CE: Update overlay.
endgameEndingUpdateOverlay();
endgameEndingVoiceOverInit(narratorFileName);
unsigned int delay;
@ -555,6 +564,13 @@ static int endgameEndingSlideshowWindowInit()
paletteFadeTo(gPaletteBlack);
// CE: Every slide has a separate color palette which is incompatible with
// main color palette. Setup overlay to hide everything.
gEndgameEndingOverlay = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_MOVE_ON_TOP);
if (gEndgameEndingOverlay == -1) {
return -1;
}
int windowEndgameEndingX = (screenGetWidth() - ENDGAME_ENDING_WINDOW_WIDTH) / 2;
int windowEndgameEndingY = (screenGetHeight() - ENDGAME_ENDING_WINDOW_HEIGHT) / 2;
gEndgameEndingSlideshowWindow = windowCreate(windowEndgameEndingX,
@ -623,6 +639,7 @@ static void endgameEndingSlideshowWindowFree()
speechSetEndCallback(NULL);
windowDestroy(gEndgameEndingSlideshowWindow);
windowDestroy(gEndgameEndingOverlay);
if (!_endgame_mouse_state) {
mouseHideCursor();
@ -1212,4 +1229,14 @@ char* endgameDeathEndingGetFileName()
return gEndgameDeathEndingFileName;
}
void endgameEndingUpdateOverlay()
{
bufferFill(windowGetBuffer(gEndgameEndingOverlay),
windowGetWidth(gEndgameEndingOverlay),
windowGetHeight(gEndgameEndingOverlay),
windowGetWidth(gEndgameEndingOverlay),
intensityColorTable[_colorTable[0]][0]);
windowRefresh(gEndgameEndingOverlay);
}
} // namespace fallout

View File

@ -2,8 +2,6 @@
#define FILE_FIND_H
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#else
#include <dirent.h>

View File

@ -25,7 +25,6 @@
#include "debug.h"
#include "display_monitor.h"
#include "draw.h"
#include "electronic_registration.h"
#include "endgame.h"
#include "font_manager.h"
#include "game_dialog.h"
@ -51,6 +50,7 @@
#include "perk.h"
#include "pipboy.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "queue.h"
#include "random.h"
@ -118,15 +118,8 @@ int _game_user_wants_to_quit = 0;
// 0x58E940
MessageList gMiscMessageList;
// master.dat loading result
//
// 0x58E948
int _master_db_handle;
// critter.dat loading result
//
// 0x58E94C
int _critter_db_handle;
// CE: Sonora folks like to store objects in global variables.
static void** gGameGlobalPointers = nullptr;
// 0x442580
int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4, int argc, char** argv)
@ -155,7 +148,6 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
// it should be initialized early in the process.
messageListRepositoryInit();
runElectronicRegistration();
programWindowSetTitle(windowTitle);
_initWindow(1, a4);
paletteInit();
@ -1005,7 +997,18 @@ int gameSetGlobalVar(int var, int value)
// 0x443CC8
static int gameLoadGlobalVars()
{
return globalVarsRead("data\\vault13.gam", "GAME_GLOBAL_VARS:", &gGameGlobalVarsLength, &gGameGlobalVars);
if (globalVarsRead("data\\vault13.gam", "GAME_GLOBAL_VARS:", &gGameGlobalVarsLength, &gGameGlobalVars) != 0) {
return -1;
}
gGameGlobalPointers = reinterpret_cast<void**>(internal_malloc(sizeof(*gGameGlobalPointers) * gGameGlobalVarsLength));
if (gGameGlobalPointers == nullptr) {
return -1;
}
memset(gGameGlobalPointers, 0, sizeof(*gGameGlobalPointers) * gGameGlobalVarsLength);
return 0;
}
// 0x443CE8
@ -1146,6 +1149,11 @@ static void gameFreeGlobalVars()
internal_free(gGameGlobalVars);
gGameGlobalVars = NULL;
}
if (gGameGlobalPointers != nullptr) {
internal_free(gGameGlobalPointers);
gGameGlobalPointers = nullptr;
}
}
// 0x443F74
@ -1161,6 +1169,10 @@ static void showHelp()
bool colorCycleWasEnabled = colorCycleEnabled();
colorCycleDisable();
// CE: Help screen uses separate color palette which is incompatible with
// colors in other windows. Setup overlay to hide everything.
int overlay = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), 0, WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
int helpWindowX = (screenGetWidth() - HELP_SCREEN_WIDTH) / 2;
int helpWindowY = (screenGetHeight() - HELP_SCREEN_HEIGHT) / 2;
int win = windowCreate(helpWindowX, helpWindowY, HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, 0, WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
@ -1172,10 +1184,21 @@ static void showHelp()
if (backgroundFrmImage.lock(backgroundFid)) {
paletteSetEntries(gPaletteBlack);
blitBufferToBuffer(backgroundFrmImage.getData(), HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, HELP_SCREEN_WIDTH, windowBuffer, HELP_SCREEN_WIDTH);
windowShow(win);
colorPaletteLoad("art\\intrface\\helpscrn.pal");
paletteSetEntries(_cmap);
// CE: Fill overlay with darkest color in the palette. It might
// not be completely black, but at least it's uniform.
bufferFill(windowGetBuffer(overlay),
screenGetWidth(),
screenGetHeight(),
screenGetWidth(),
intensityColorTable[_colorTable[0]][0]);
windowShow(overlay);
windowShow(win);
while (inputGetInput() == -1 && _game_user_wants_to_quit == 0) {
sharedFpsLimiter.mark();
renderPresent();
@ -1195,6 +1218,7 @@ static void showHelp()
}
}
windowDestroy(overlay);
windowDestroy(win);
colorPaletteLoad("color.pal");
paletteSetEntries(_cmap);
@ -1269,20 +1293,14 @@ int showQuitConfirmationDialog()
// 0x44418C
static int gameDbInit()
{
int hashing;
const char* main_file_name;
const char* patch_file_name;
int patch_index;
char filename[COMPAT_MAX_PATH];
hashing = 0;
main_file_name = NULL;
patch_file_name = NULL;
if (settings.system.hashing) {
_db_enable_hash_table_();
}
main_file_name = settings.system.master_dat_path.c_str();
if (*main_file_name == '\0') {
main_file_name = NULL;
@ -1293,8 +1311,8 @@ static int gameDbInit()
patch_file_name = NULL;
}
_master_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (_master_db_handle == -1) {
int master_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (master_db_handle == -1) {
showMesageBox("Could not find the master datafile. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed it to.");
return -1;
}
@ -1309,9 +1327,8 @@ static int gameDbInit()
patch_file_name = NULL;
}
_critter_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (_critter_db_handle == -1) {
_db_select(_master_db_handle);
int critter_db_handle = dbOpen(main_file_name, 0, patch_file_name, 1);
if (critter_db_handle == -1) {
showMesageBox("Could not find the critter datafile. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed it to.");
return -1;
}
@ -1324,7 +1341,9 @@ static int gameDbInit()
}
}
_db_select(_master_db_handle);
if (access("f2_res.dat", 0) == 0) {
dbOpen("f2_res.dat", 0, NULL, 1);
}
return 0;
}
@ -1497,6 +1516,28 @@ int gameShowDeathDialog(const char* message)
return rc;
}
void* gameGetGlobalPointer(int var)
{
if (var < 0 || var >= gGameGlobalVarsLength) {
debugPrint("ERROR: attempt to reference global pointer out of range: %d", var);
return nullptr;
}
return gGameGlobalPointers[var];
}
int gameSetGlobalPointer(int var, void* value)
{
if (var < 0 || var >= gGameGlobalVarsLength) {
debugPrint("ERROR: attempt to reference global var out of range: %d", var);
return -1;
}
gGameGlobalPointers[var] = value;
return 0;
}
int GameMode::currentGameMode = 0;
void GameMode::enterGameMode(int gameMode)

View File

@ -21,8 +21,6 @@ extern const char* asc_5186C8;
extern int _game_user_wants_to_quit;
extern MessageList gMiscMessageList;
extern int _master_db_handle;
extern int _critter_db_handle;
int gameInitWithOptions(const char* windowTitle, bool isMapper, int a3, int a4, int argc, char** argv);
void gameReset();
@ -40,6 +38,8 @@ void gameUpdateState();
int showQuitConfirmationDialog();
int gameShowDeathDialog(const char* message);
void* gameGetGlobalPointer(int var);
int gameSetGlobalPointer(int var, void* value);
class GameMode {
public:

View File

@ -2612,11 +2612,16 @@ void _gdPlayTransition(int anim)
int frame = 0;
unsigned int time = 0;
while (frame < artGetFrameCount(headFrm)) {
sharedFpsLimiter.mark();
if (getTicksSince(time) >= delay) {
gameDialogRenderTalkingHead(headFrm, frame);
time = getTicks();
frame++;
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (artUnlock(headFrmHandle) == -1) {

View File

@ -16,7 +16,6 @@ static void gameMemoryFree(void* ptr);
int gameMemoryInit()
{
dictionarySetMemoryProcs(internal_malloc, internal_realloc, internal_free);
_db_register_mem(internal_malloc, internal_strdup, internal_free);
memoryManagerSetProcs(gameMemoryMalloc, gameMemoryRealloc, gameMemoryFree);
return 0;

View File

@ -4,6 +4,8 @@
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include "actions.h"
#include "animation.h"
#include "art.h"
@ -802,22 +804,17 @@ void gameMouseRefresh()
char formattedActionPoints[8];
int color;
int v6 = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1);
if (v6) {
int distance = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1);
if (distance != 0) {
if (!isInCombat()) {
formattedActionPoints[0] = '\0';
color = _colorTable[31744];
} else {
int v7 = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, v6);
int v8;
if (v7 - _combat_free_move >= 0) {
v8 = v7 - _combat_free_move;
} else {
v8 = 0;
}
int actionPointsMax = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, distance);
int actionPointsRequired = std::max(0, actionPointsMax - _combat_free_move);
if (v8 <= gDude->data.critter.combat.ap) {
snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%d", v8);
if (actionPointsRequired <= gDude->data.critter.combat.ap) {
snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%d", actionPointsRequired);
color = _colorTable[32767];
} else {
snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%c", 'X');

View File

@ -157,7 +157,7 @@ static int _gsound_speech_volume_get_set(int volume);
static void speechPause();
static void speechResume();
static void _gsound_bkg_proc();
static int gameSoundFileOpen(const char* fname, int access, ...);
static int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate);
static long _gsound_write_();
static long gameSoundFileTellNotImplemented(int handle);
static int gameSoundFileWrite(int handle, const void* buf, unsigned int size);
@ -898,7 +898,7 @@ int speechLoad(const char* fname, int a2, int a3, int a4)
return -1;
}
if (soundSetFileIO(gSpeechSound, &audioOpen, &audioClose, &audioRead, NULL, &audioSeek, &gameSoundFileTellNotImplemented, &audioGetSize)) {
if (soundSetFileIO(gSpeechSound, audioOpen, audioClose, audioRead, NULL, audioSeek, gameSoundFileTellNotImplemented, audioGetSize)) {
if (gGameSoundDebugEnabled) {
debugPrint("failed because file IO could not be set for compression.\n");
}
@ -1548,12 +1548,8 @@ void _gsound_bkg_proc()
}
// 0x451A08
int gameSoundFileOpen(const char* fname, int flags, ...)
int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate)
{
if ((flags & 2) != 0) {
return -1;
}
File* stream = fileOpen(fname, "rb");
if (stream == NULL) {
return -1;

View File

@ -407,9 +407,8 @@ void grayscalePaletteUpdate(int a1, int a2)
{
if (a1 >= 0 && a2 <= 255) {
for (int index = a1; index <= a2; index++) {
// NOTE: The only way to explain so much calls to `Color2RGB` with
// the same repeated pattern is by the use of min/max macros.
// NOTE: Calls `Color2RGB` many times due to `min` and `max` macro
// uses.
int v1 = std::max((Color2RGB(index) & 0x7C00) >> 10, std::max((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
int v2 = std::min((Color2RGB(index) & 0x7C00) >> 10, std::min((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
int v3 = v1 + v2;

View File

@ -1355,7 +1355,6 @@ int _intface_update_ammo_lights()
int ratio = 0;
if (p->isWeapon != 0) {
// calls sub_478674 twice, probably because if min/max kind macro
int maximum = ammoGetCapacity(p->item);
if (maximum > 0) {
int current = ammoGetQuantity(p->item);
@ -1363,7 +1362,6 @@ int _intface_update_ammo_lights()
}
} else {
if (itemGetType(p->item) == ITEM_TYPE_MISC) {
// calls sub_4793D0 twice, probably because if min/max kind macro
int maximum = miscItemGetMaxCharges(p->item);
if (maximum > 0) {
int current = miscItemGetCharges(p->item);
@ -2485,30 +2483,26 @@ static void customInterfaceBarInit()
{
gInterfaceBarContentOffset = gInterfaceBarWidth - 640;
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "art\\intrface\\HR_IFACE_%d.FRM", gInterfaceBarWidth);
if (gInterfaceBarContentOffset > 0 && screenGetWidth() > 640) {
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "art\\intrface\\HR_IFACE_%d.FRM", gInterfaceBarWidth);
int size;
if (dbGetFileSize(path, &size) != 0 || gInterfaceBarContentOffset <= 0 || screenGetWidth() <= 640) {
gCustomInterfaceBarBackground = artLoad(path);
}
if (gCustomInterfaceBarBackground != nullptr) {
gInterfaceBarIsCustom = true;
} else {
gInterfaceBarContentOffset = 0;
gInterfaceBarWidth = 640;
gInterfaceBarIsCustom = false;
} else {
gInterfaceBarIsCustom = true;
gCustomInterfaceBarBackground = (Art*)(malloc(size));
if (artRead(path, (unsigned char*)gCustomInterfaceBarBackground) != 0) {
gInterfaceBarIsCustom = false;
free(gCustomInterfaceBarBackground);
gCustomInterfaceBarBackground = nullptr;
}
}
}
static void customInterfaceBarExit()
{
if (gCustomInterfaceBarBackground != nullptr) {
free(gCustomInterfaceBarBackground);
internal_free(gCustomInterfaceBarBackground);
gCustomInterfaceBarBackground = nullptr;
}
}
@ -2587,21 +2581,11 @@ static void sidePanelsShow()
static void sidePanelsDraw(const char* path, int win, bool isLeading)
{
int size;
if (dbGetFileSize(path, &size) != 0) {
return;
}
Art* image = reinterpret_cast<Art*>(internal_malloc(size));
Art* image = artLoad(path);
if (image == nullptr) {
return;
}
if (artRead(path, reinterpret_cast<unsigned char*>(image)) != 0) {
internal_free(image);
return;
}
unsigned char* imageData = artGetFrameData(image, 0, 0);
int imageWidth = artGetWidth(image, 0, 0);

View File

@ -1491,6 +1491,21 @@ static void opAdd(Program* program)
break;
}
break;
// Sonora folks use "object + string" concatenation for debug purposes.
case VALUE_TYPE_PTR:
switch (value[0].opcode) {
case VALUE_TYPE_STRING:
case VALUE_TYPE_DYNAMIC_STRING:
strings[0] = programGetString(program, value[0].opcode, value[0].integerValue);
tempString = (char*)internal_malloc_safe(strlen(strings[0]) + 80, __FILE__, __LINE__);
snprintf(tempString, strlen(strings[0]) + 80, "%p", value[1].pointerValue);
strcat(tempString, strings[0]);
programStackPushString(program, tempString);
internal_free_safe(tempString, __FILE__, __LINE__);
break;
}
}
}

View File

@ -343,42 +343,6 @@ static void opGetPcStat(Program* program);
// 0x504B0C
static char _aCritter[] = "<Critter>";
// Maps light level to light intensity.
//
// Middle value is mapped one-to-one which corresponds to 50% light level
// (cavern lighting). Light levels above (51-100%) and below (0-49) is
// calculated as percentage from two adjacent light values.
//
// See [opSetLightLevel] for math.
//
// 0x453F90
static const int dword_453F90[3] = {
0x4000,
0xA000,
0x10000,
};
// 0x453F9C
static const unsigned short word_453F9C[MOVIE_COUNT] = {
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
};
// 0x453FC0
static Rect stru_453FC0 = { 0, 0, 640, 480 };
@ -1243,16 +1207,19 @@ static void opSetMapVar(Program* program)
// 0x455950
static void opGetGlobalVar(Program* program)
{
int data = programStackPopInteger(program);
int variable = programStackPopInteger(program);
int value = -1;
if (gGameGlobalVarsLength != 0) {
value = gameGetGlobalVar(data);
void* ptr = gameGetGlobalPointer(variable);
if (ptr != nullptr) {
programStackPushPointer(program, ptr);
} else {
programStackPushInteger(program, gameGetGlobalVar(variable));
}
} else {
scriptError("\nScript Error: %s: op_global_var: no global vars found!", program->name);
programStackPushInteger(program, -1);
}
programStackPushInteger(program, value);
}
// set_global_var
@ -1260,11 +1227,17 @@ static void opGetGlobalVar(Program* program)
// 0x80C6
static void opSetGlobalVar(Program* program)
{
int value = programStackPopInteger(program);
ProgramValue value = programStackPopValue(program);
int variable = programStackPopInteger(program);
if (gGameGlobalVarsLength != 0) {
gameSetGlobalVar(variable, value);
if (value.opcode == VALUE_TYPE_PTR) {
gameSetGlobalPointer(variable, value.pointerValue);
gameSetGlobalVar(variable, 0);
} else {
gameSetGlobalPointer(variable, nullptr);
gameSetGlobalVar(variable, value.integerValue);
}
} else {
scriptError("\nScript Error: %s: op_set_global_var: no global vars found!", program->name);
}
@ -1880,8 +1853,8 @@ static void opAttackComplex(Program* program)
if (isInCombat()) {
CritterCombatData* combatData = &(self->data.critter.combat);
if ((combatData->maneuver & CRITTER_MANEUVER_0x01) == 0) {
combatData->maneuver |= CRITTER_MANEUVER_0x01;
if ((combatData->maneuver & CRITTER_MANEUVER_ENGAGING) == 0) {
combatData->maneuver |= CRITTER_MANEUVER_ENGAGING;
combatData->whoHitMe = target;
}
} else {
@ -2255,23 +2228,36 @@ static void opCritterHeal(Program* program)
// 0x457934
static void opSetLightLevel(Program* program)
{
// Maps light level to light intensity.
//
// Middle value is mapped one-to-one which corresponds to 50% light level
// (cavern lighting). Light levels above (51-100%) and below (0-49%) is
// calculated as percentage from two adjacent light values.
//
// 0x453F90
static const int intensities[3] = {
LIGHT_INTENSITY_MIN,
(LIGHT_INTENSITY_MIN + LIGHT_INTENSITY_MAX) / 2,
LIGHT_INTENSITY_MAX,
};
int data = programStackPopInteger(program);
int lightLevel = data;
if (data == 50) {
lightSetLightLevel(dword_453F90[1], true);
lightSetAmbientIntensity(intensities[1], true);
return;
}
int lightIntensity;
if (data > 50) {
lightIntensity = dword_453F90[1] + data * (dword_453F90[2] - dword_453F90[1]) / 100;
lightIntensity = intensities[1] + data * (intensities[2] - intensities[1]) / 100;
} else {
lightIntensity = dword_453F90[0] + data * (dword_453F90[1] - dword_453F90[0]) / 100;
lightIntensity = intensities[0] + data * (intensities[1] - intensities[0]) / 100;
}
lightSetLightLevel(lightIntensity, true);
lightSetAmbientIntensity(lightIntensity, true);
}
// game_time
@ -3591,21 +3577,48 @@ static void opRegAnimObjectRunToTile(Program* program)
// 0x45A14C
static void opPlayGameMovie(Program* program)
{
unsigned short flags[MOVIE_COUNT];
memcpy(flags, word_453F9C, sizeof(word_453F9C));
// 0x453F9C
static const unsigned short flags[MOVIE_COUNT] = {
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC,
};
program->flags |= PROGRAM_FLAG_0x20;
int data = programStackPopInteger(program);
int movie = programStackPopInteger(program);
// CE: Disable map updates. Needed to stop animation of objects (dude in
// particular) when playing movies (the problem can be seen as visual
// artifacts when playing endgame oilrig explosion).
bool isoWasDisabled = isoDisable();
gameDialogDisable();
if (gameMoviePlay(data, word_453F9C[data]) == -1) {
debugPrint("\nError playing movie %d!", data);
if (gameMoviePlay(movie, flags[movie]) == -1) {
debugPrint("\nError playing movie %d!", movie);
}
gameDialogEnable();
if (isoWasDisabled) {
isoEnable();
}
program->flags &= ~PROGRAM_FLAG_0x20;
}
@ -4427,8 +4440,8 @@ static void opAttackSetup(Program* program)
}
if (isInCombat()) {
if ((attacker->data.critter.combat.maneuver & CRITTER_MANEUVER_0x01) == 0) {
attacker->data.critter.combat.maneuver |= CRITTER_MANEUVER_0x01;
if ((attacker->data.critter.combat.maneuver & CRITTER_MANEUVER_ENGAGING) == 0) {
attacker->data.critter.combat.maneuver |= CRITTER_MANEUVER_ENGAGING;
attacker->data.critter.combat.whoHitMe = defender;
}
} else {
@ -4752,7 +4765,7 @@ static void opTerminateCombat(Program* program)
Object* self = scriptGetSelf(program);
if (self != NULL) {
if (PID_TYPE(self->pid) == OBJ_TYPE_CRITTER) {
self->data.critter.combat.maneuver |= CRITTER_MANEUVER_STOP_ATTACKING;
self->data.critter.combat.maneuver |= CRITTER_MANEUVER_DISENGAGING;
self->data.critter.combat.whoHitMe = NULL;
aiInfoSetLastTarget(self, NULL);
}
@ -4781,7 +4794,7 @@ static void opCritterStopAttacking(Program* program)
Object* obj = static_cast<Object*>(programStackPopPointer(program));
if (obj != NULL) {
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_STOP_ATTACKING;
obj->data.critter.combat.maneuver |= CRITTER_MANEUVER_DISENGAGING;
obj->data.critter.combat.whoHitMe = NULL;
aiInfoSetLastTarget(obj, NULL);
} else {

View File

@ -1947,8 +1947,6 @@ static void _display_inventory_info(Object* item, int quantity, unsigned char* d
v9 -= 1;
}
// NOTE: Checking for quantity twice probably means inlined function
// or some macro expansion.
if (quantity > 1) {
if (v9 > 99999) {
v9 = 99999;
@ -2696,7 +2694,9 @@ void inventoryOpenUseItemOn(Object* a1)
inventoryWindowOpenContextMenu(keyCode, INVENTORY_WINDOW_TYPE_USE_ITEM_ON);
} else {
int inventoryItemIndex = _pud->length - (_stack_offset[_curr_stack] + keyCode - 1000 + 1);
if (inventoryItemIndex < _pud->length) {
// SFALL: Fix crash when clicking on empty space in the inventory list
// opened by "Use Inventory Item On" (backpack) action icon
if (inventoryItemIndex < _pud->length && inventoryItemIndex >= 0) {
InventoryItem* inventoryItem = &(_pud->items[inventoryItemIndex]);
if (isInCombat()) {
if (gDude->data.critter.combat.ap >= 2) {
@ -3317,7 +3317,7 @@ int _invenWieldFunc(Object* critter, Object* item, int a3, bool a4)
int lightIntensity;
int lightDistance;
if (critter == gDude) {
lightIntensity = LIGHT_LEVEL_MAX;
lightIntensity = LIGHT_INTENSITY_MAX;
lightDistance = 4;
} else {
Proto* proto;

View File

@ -574,8 +574,8 @@ int itemDropAll(Object* critter, int tile)
int frmId = critter->fid & 0xFFF;
Inventory* inventory = &(critter->data.inventory);
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
while (inventory->length > 0) {
InventoryItem* inventoryItem = &(inventory->items[0]);
Object* item = inventoryItem->item;
if (item->pid == PROTO_ID_MONEY) {
if (itemRemove(critter, item, inventoryItem->quantity) != 0) {
@ -605,7 +605,19 @@ int itemDropAll(Object* critter, int tile)
}
}
for (int index = 0; index < inventoryItem->quantity; index++) {
// This loop is a little bit tricky. `inventoryItem` is a pointer
// to the first entry in inventory. It's `quantity` is dynamically
// decremented during `itemRemove`. It's `item` is also updated with
// a replacement (`itemRemove` creates new Object instance in
// inventory).
//
// Once entire item stack is dropped, the content pointed to by
// `inventoryItem` is also updated (see `item_compact`), it points
// to the next inventory item. It can also become dangling pointer
// (when `inventoryItem` entry is the last in inventory).
int quantity = inventoryItem->quantity;
for (int it = 0; it < quantity; it++) {
item = inventoryItem->item;
if (itemRemove(critter, item, 1) != 0) {
return -1;
}
@ -629,7 +641,7 @@ int itemDropAll(Object* critter, int tile)
}
}
return -1;
return 0;
}
// 0x4779F0
@ -1494,7 +1506,7 @@ bool weaponCanBeReloadedWith(Object* weapon, Object* ammo)
{
if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) {
// Check light level to recharge solar scorcher.
if (lightGetLightLevel() > 62259) {
if (lightGetAmbientIntensity() > LIGHT_INTENSITY_MAX * 0.95) {
return true;
}

View File

@ -1,6 +1,6 @@
#include "light.h"
#include <math.h>
#include <algorithm>
#include "map_defs.h"
#include "object.h"
@ -13,50 +13,55 @@ namespace fallout {
#define LIGHT_LEVEL_NIGHT_VISION_BONUS (65536 / 5)
// 0x51923C
static int gLightLevel = LIGHT_LEVEL_MAX;
static int gAmbientIntensity = LIGHT_INTENSITY_MAX;
// light intensity per elevation per tile
// 0x59E994
static int gLightIntensity[ELEVATION_COUNT][HEX_GRID_SIZE];
static int gTileIntensity[ELEVATION_COUNT][HEX_GRID_SIZE];
// 0x47A8F0
int lightInit()
{
lightResetIntensity();
lightResetTileIntensity();
return 0;
}
// 0x47A8F8
int lightGetLightLevel()
// 0x47A8F0
void lightReset()
{
return gLightLevel;
lightResetTileIntensity();
}
// 0x47A8F0
void lightExit()
{
lightResetTileIntensity();
}
// 0x47A8F8
int lightGetAmbientIntensity()
{
return gAmbientIntensity;
}
// 0x47A908
void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen)
void lightSetAmbientIntensity(int intensity, bool shouldUpdateScreen)
{
int normalizedLightLevel = lightLevel + perkGetRank(gDude, PERK_NIGHT_VISION) * LIGHT_LEVEL_NIGHT_VISION_BONUS;
int adjustedIntensity = intensity + perkGetRank(gDude, PERK_NIGHT_VISION) * LIGHT_LEVEL_NIGHT_VISION_BONUS;
int normalizedIntensity = std::clamp(adjustedIntensity, LIGHT_INTENSITY_MIN, LIGHT_INTENSITY_MAX);
if (normalizedLightLevel < LIGHT_LEVEL_MIN) {
normalizedLightLevel = LIGHT_LEVEL_MIN;
}
if (normalizedLightLevel > LIGHT_LEVEL_MAX) {
normalizedLightLevel = LIGHT_LEVEL_MAX;
}
int oldLightLevel = gLightLevel;
gLightLevel = normalizedLightLevel;
int oldAmbientIntensity = gAmbientIntensity;
gAmbientIntensity = normalizedIntensity;
if (shouldUpdateScreen) {
if (oldLightLevel != normalizedLightLevel) {
if (oldAmbientIntensity != normalizedIntensity) {
tileWindowRefresh();
}
}
}
// TODO: Looks strange - it tries to clamp intensity as light level?
int _light_get_tile(int elevation, int tile)
// 0x47A980
int lightGetTileIntensity(int elevation, int tile)
{
if (!elevationIsValid(elevation)) {
return 0;
@ -66,17 +71,11 @@ int _light_get_tile(int elevation, int tile)
return 0;
}
int result = gLightIntensity[elevation][tile];
if (result >= 0x10000) {
result = 0x10000;
}
return result;
return std::min(gTileIntensity[elevation][tile], LIGHT_INTENSITY_MAX);
}
// 0x47A9C4
int lightGetIntensity(int elevation, int tile)
int lightGetTrueTileIntensity(int elevation, int tile)
{
if (!elevationIsValid(elevation)) {
return 0;
@ -86,11 +85,11 @@ int lightGetIntensity(int elevation, int tile)
return 0;
}
return gLightIntensity[elevation][tile];
return gTileIntensity[elevation][tile];
}
// 0x47A9EC
void lightSetIntensity(int elevation, int tile, int lightIntensity)
void lightSetTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
@ -100,11 +99,11 @@ void lightSetIntensity(int elevation, int tile, int lightIntensity)
return;
}
gLightIntensity[elevation][tile] = lightIntensity;
gTileIntensity[elevation][tile] = intensity;
}
// 0x47AA10
void lightIncreaseIntensity(int elevation, int tile, int lightIntensity)
void lightIncreaseTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
@ -114,11 +113,11 @@ void lightIncreaseIntensity(int elevation, int tile, int lightIntensity)
return;
}
gLightIntensity[elevation][tile] += lightIntensity;
gTileIntensity[elevation][tile] += intensity;
}
// 0x47AA48
void lightDecreaseIntensity(int elevation, int tile, int lightIntensity)
void lightDecreaseTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
@ -128,15 +127,15 @@ void lightDecreaseIntensity(int elevation, int tile, int lightIntensity)
return;
}
gLightIntensity[elevation][tile] -= lightIntensity;
gTileIntensity[elevation][tile] -= intensity;
}
// 0x47AA84
void lightResetIntensity()
void lightResetTileIntensity()
{
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
gLightIntensity[elevation][tile] = 655;
gTileIntensity[elevation][tile] = 655;
}
}
}

View File

@ -3,20 +3,22 @@
namespace fallout {
#define LIGHT_LEVEL_MIN (65536 / 4)
#define LIGHT_LEVEL_MAX 65536
#define LIGHT_INTENSITY_MIN (65536 / 4)
#define LIGHT_INTENSITY_MAX 65536
typedef void AdjustLightIntensityProc(int elevation, int tile, int intensity);
int lightInit();
int lightGetLightLevel();
void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen);
int _light_get_tile(int elevation, int tile);
int lightGetIntensity(int elevation, int tile);
void lightSetIntensity(int elevation, int tile, int intensity);
void lightIncreaseIntensity(int elevation, int tile, int intensity);
void lightDecreaseIntensity(int elevation, int tile, int intensity);
void lightResetIntensity();
void lightReset();
void lightExit();
int lightGetAmbientIntensity();
void lightSetAmbientIntensity(int intensity, bool shouldUpdateScreen);
int lightGetTileIntensity(int elevation, int tile);
int lightGetTrueTileIntensity(int elevation, int tile);
void lightSetTileIntensity(int elevation, int tile, int intensity);
void lightIncreaseTileIntensity(int elevation, int tile, int intensity);
void lightDecreaseTileIntensity(int elevation, int tile, int intensity);
void lightResetTileIntensity();
} // namespace fallout

View File

@ -35,11 +35,11 @@
#include "message.h"
#include "mouse.h"
#include "object.h"
#include "options.h"
#include "party_member.h"
#include "perk.h"
#include "pipboy.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "queue.h"
#include "random.h"

View File

@ -1,6 +1,5 @@
#include "main.h"
#include <ctype.h>
#include <limits.h>
#include <string.h>
@ -21,12 +20,13 @@
#include "input.h"
#include "kb.h"
#include "loadsave.h"
#include "mainmenu.h"
#include "map.h"
#include "mouse.h"
#include "object.h"
#include "options.h"
#include "palette.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "random.h"
#include "scripts.h"
@ -35,7 +35,6 @@
#include "sfall_config.h"
#include "svga.h"
#include "text_font.h"
#include "version.h"
#include "window.h"
#include "window_manager.h"
#include "window_manager_private.h"
@ -44,35 +43,9 @@
namespace fallout {
#define MAIN_MENU_WINDOW_WIDTH 640
#define MAIN_MENU_WINDOW_HEIGHT 480
#define DEATH_WINDOW_WIDTH 640
#define DEATH_WINDOW_HEIGHT 480
typedef enum MainMenuButton {
MAIN_MENU_BUTTON_INTRO,
MAIN_MENU_BUTTON_NEW_GAME,
MAIN_MENU_BUTTON_LOAD_GAME,
MAIN_MENU_BUTTON_OPTIONS,
MAIN_MENU_BUTTON_CREDITS,
MAIN_MENU_BUTTON_EXIT,
MAIN_MENU_BUTTON_COUNT,
} MainMenuButton;
typedef enum MainMenuOption {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_SCREENSAVER,
MAIN_MENU_TIMEOUT,
MAIN_MENU_CREDITS,
MAIN_MENU_QUOTES,
MAIN_MENU_EXIT,
MAIN_MENU_SELFRUN,
MAIN_MENU_OPTIONS,
} MainMenuOption;
static bool falloutInit(int argc, char** argv);
static int main_reset_system();
static void main_exit_system();
@ -87,14 +60,6 @@ static void showDeath();
static void _main_death_voiceover_callback();
static int _mainDeathGrabTextFile(const char* fileName, char* dest);
static int _mainDeathWordWrap(char* text, int width, short* beginnings, short* count);
static int mainMenuWindowInit();
static void mainMenuWindowFree();
static void mainMenuWindowHide(bool animate);
static void mainMenuWindowUnhide(bool animate);
static int _main_menu_is_enabled();
static int mainMenuWindowHandleEvents();
static int main_menu_fatal_error();
static void main_menu_play_sound(const char* fileName);
// 0x5194C8
static char _mainMap[] = "artemple.map";
@ -124,54 +89,9 @@ static bool _main_show_death_scene = false;
// 0x5194EC
static bool gMainMenuScreensaverCycle = false;
// 0x5194F0
static int gMainMenuWindow = -1;
// 0x5194F4
static unsigned char* gMainMenuWindowBuffer = NULL;
// 0x519504
static bool _in_main_menu = false;
// 0x519508
static bool gMainMenuWindowInitialized = false;
// 0x51950C
static unsigned int gMainMenuScreensaverDelay = 120000;
// 0x519510
static const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT] = {
KEY_LOWERCASE_I, // intro
KEY_LOWERCASE_N, // new game
KEY_LOWERCASE_L, // load game
KEY_LOWERCASE_O, // options
KEY_LOWERCASE_C, // credits
KEY_LOWERCASE_E, // exit
};
// 0x519528
static const int _return_values[MAIN_MENU_BUTTON_COUNT] = {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_OPTIONS,
MAIN_MENU_CREDITS,
MAIN_MENU_EXIT,
};
// 0x614838
static bool _main_death_voiceover_done;
// 0x614840
static int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
// 0x614858
static bool gMainMenuWindowHidden;
static FrmImage _mainMenuBackgroundFrmImage;
static FrmImage _mainMenuButtonNormalFrmImage;
static FrmImage _mainMenuButtonPressedFrmImage;
// 0x48099C
int falloutMain(int argc, char** argv)
{
@ -290,12 +210,8 @@ int falloutMain(int argc, char** argv)
_main_selfrun_play();
break;
case MAIN_MENU_OPTIONS:
mainMenuWindowHide(false);
mouseShowCursor();
showOptionsWithInitialKeyCode(112);
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
mouseShowCursor();
mainMenuWindowUnhide(0);
mainMenuWindowHide(true);
doPreferences(true);
break;
case MAIN_MENU_CREDITS:
mainMenuWindowHide(true);
@ -794,319 +710,4 @@ static int _mainDeathWordWrap(char* text, int width, short* beginnings, short* c
return 0;
}
// 0x481650
static int mainMenuWindowInit()
{
int fid;
MessageListItem msg;
int len;
if (gMainMenuWindowInitialized) {
return 0;
}
colorPaletteLoad("color.pal");
int mainMenuWindowX = (screenGetWidth() - MAIN_MENU_WINDOW_WIDTH) / 2;
int mainMenuWindowY = (screenGetHeight() - MAIN_MENU_WINDOW_HEIGHT) / 2;
gMainMenuWindow = windowCreate(mainMenuWindowX,
mainMenuWindowY,
MAIN_MENU_WINDOW_WIDTH,
MAIN_MENU_WINDOW_HEIGHT,
0,
WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
if (gMainMenuWindow == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
gMainMenuWindowBuffer = windowGetBuffer(gMainMenuWindow);
// mainmenu.frm
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 140, 0, 0, 0);
if (!_mainMenuBackgroundFrmImage.lock(backgroundFid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
blitBufferToBuffer(_mainMenuBackgroundFrmImage.getData(), 640, 480, 640, gMainMenuWindowBuffer, 640);
_mainMenuBackgroundFrmImage.unlock();
int oldFont = fontGetCurrent();
fontSetCurrent(100);
// SFALL: Allow to change font color/flags of copyright/version text
// It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
// 0x010000 - change the color for version string only
// 0x020000 - underline text (only for the version string)
// 0x040000 - monospace font (only for the version string)
int fontSettings = _colorTable[21091], fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall && !(fontSettingsSFall & 0x010000))
fontSettings = fontSettingsSFall & 0xFF;
// SFALL: Allow to move copyright text
int offsetX = 0, offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, &offsetY);
// Copyright.
msg.num = 20;
if (messageListGetItem(&gMiscMessageList, &msg)) {
windowDrawText(gMainMenuWindow, msg.text, 0, offsetX + 15, offsetY + 460, fontSettings | 0x06000000);
}
// SFALL: Make sure font settings are applied when using 0x010000 flag
if (fontSettingsSFall)
fontSettings = fontSettingsSFall;
// TODO: Allow to move version text
// Version.
char version[VERSION_MAX];
versionGetVersion(version, sizeof(version));
len = fontGetStringWidth(version);
windowDrawText(gMainMenuWindow, version, 0, 615 - len, 460, fontSettings | 0x06000000);
// menuup.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 299, 0, 0, 0);
if (!_mainMenuButtonNormalFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
// menudown.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 300, 0, 0, 0);
if (!_mainMenuButtonPressedFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = -1;
}
// SFALL: Allow to move menu buttons
offsetX = offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, &offsetY);
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = buttonCreate(gMainMenuWindow,
offsetX + 30,
offsetY + 19 + index * 42 - index,
26,
26,
-1,
-1,
1111,
gMainMenuButtonKeyBindings[index],
_mainMenuButtonNormalFrmImage.getData(),
_mainMenuButtonPressedFrmImage.getData(),
0,
BUTTON_FLAG_TRANSPARENT);
if (gMainMenuButtons[index] == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
buttonSetMask(gMainMenuButtons[index], _mainMenuButtonNormalFrmImage.getData());
}
fontSetCurrent(104);
// SFALL: Allow to change font color of buttons
fontSettings = _colorTable[21091];
fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall)
fontSettings = fontSettingsSFall & 0xFF;
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
msg.num = 9 + index;
if (messageListGetItem(&gMiscMessageList, &msg)) {
len = fontGetStringWidth(msg.text);
fontDrawText(gMainMenuWindowBuffer + offsetX + 640 * (offsetY + 42 * index - index + 20) + 126 - (len / 2), msg.text, 640 - (126 - (len / 2)) - 1, 640, fontSettings);
}
}
fontSetCurrent(oldFont);
gMainMenuWindowInitialized = true;
gMainMenuWindowHidden = true;
return 0;
}
// 0x481968
static void mainMenuWindowFree()
{
if (!gMainMenuWindowInitialized) {
return;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
// FIXME: Why it tries to free only invalid buttons?
if (gMainMenuButtons[index] == -1) {
buttonDestroy(gMainMenuButtons[index]);
}
}
_mainMenuButtonPressedFrmImage.unlock();
_mainMenuButtonNormalFrmImage.unlock();
if (gMainMenuWindow != -1) {
windowDestroy(gMainMenuWindow);
}
gMainMenuWindowInitialized = false;
}
// 0x481A00
static void mainMenuWindowHide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (gMainMenuWindowHidden) {
return;
}
soundContinueAll();
if (animate) {
paletteFadeTo(gPaletteBlack);
soundContinueAll();
}
windowHide(gMainMenuWindow);
gMainMenuWindowHidden = true;
}
// 0x481A48
static void mainMenuWindowUnhide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (!gMainMenuWindowHidden) {
return;
}
windowShow(gMainMenuWindow);
if (animate) {
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
}
gMainMenuWindowHidden = false;
}
// 0x481AA8
static int _main_menu_is_enabled()
{
return 1;
}
// 0x481AEC
static int mainMenuWindowHandleEvents()
{
_in_main_menu = true;
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
unsigned int tick = getTicks();
int rc = -1;
while (rc == -1) {
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
for (int buttonIndex = 0; buttonIndex < MAIN_MENU_BUTTON_COUNT; buttonIndex++) {
if (keyCode == gMainMenuButtonKeyBindings[buttonIndex] || keyCode == toupper(gMainMenuButtonKeyBindings[buttonIndex])) {
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
rc = _return_values[buttonIndex];
if (buttonIndex == MAIN_MENU_BUTTON_CREDITS && (gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT] != KEY_STATE_UP || gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] != KEY_STATE_UP)) {
rc = MAIN_MENU_QUOTES;
}
break;
}
}
if (rc == -1) {
if (keyCode == KEY_CTRL_R) {
rc = MAIN_MENU_SELFRUN;
continue;
} else if (keyCode == KEY_PLUS || keyCode == KEY_EQUAL) {
brightnessIncrease();
} else if (keyCode == KEY_MINUS || keyCode == KEY_UNDERSCORE) {
brightnessDecrease();
} else if (keyCode == KEY_UPPERCASE_D || keyCode == KEY_LOWERCASE_D) {
rc = MAIN_MENU_SCREENSAVER;
continue;
} else if (keyCode == 1111) {
if (!(mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT)) {
// NOTE: Uninline.
main_menu_play_sound("nmselec0");
}
continue;
}
}
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit == 3) {
rc = MAIN_MENU_EXIT;
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
break;
} else if (_game_user_wants_to_quit == 2) {
_game_user_wants_to_quit = 0;
} else {
if (getTicksSince(tick) >= gMainMenuScreensaverDelay) {
rc = MAIN_MENU_TIMEOUT;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (oldCursorIsHidden) {
mouseHideCursor();
}
_in_main_menu = false;
return rc;
}
// NOTE: Inlined.
//
// 0x481C88
static int main_menu_fatal_error()
{
mainMenuWindowFree();
return -1;
}
// NOTE: Inlined.
//
// 0x481C94
static void main_menu_play_sound(const char* fileName)
{
soundPlayFile(fileName);
}
} // namespace fallout

399
src/mainmenu.cc Normal file
View File

@ -0,0 +1,399 @@
#include "mainmenu.h"
#include <ctype.h>
#include "art.h"
#include "color.h"
#include "draw.h"
#include "game.h"
#include "game_sound.h"
#include "input.h"
#include "kb.h"
#include "mouse.h"
#include "palette.h"
#include "preferences.h"
#include "sfall_config.h"
#include "svga.h"
#include "text_font.h"
#include "version.h"
#include "window_manager.h"
namespace fallout {
#define MAIN_MENU_WINDOW_WIDTH 640
#define MAIN_MENU_WINDOW_HEIGHT 480
typedef enum MainMenuButton {
MAIN_MENU_BUTTON_INTRO,
MAIN_MENU_BUTTON_NEW_GAME,
MAIN_MENU_BUTTON_LOAD_GAME,
MAIN_MENU_BUTTON_OPTIONS,
MAIN_MENU_BUTTON_CREDITS,
MAIN_MENU_BUTTON_EXIT,
MAIN_MENU_BUTTON_COUNT,
} MainMenuButton;
static int main_menu_fatal_error();
static void main_menu_play_sound(const char* fileName);
// 0x5194F0
static int gMainMenuWindow = -1;
// 0x5194F4
static unsigned char* gMainMenuWindowBuffer = NULL;
// 0x519504
static bool _in_main_menu = false;
// 0x519508
static bool gMainMenuWindowInitialized = false;
// 0x51950C
static unsigned int gMainMenuScreensaverDelay = 120000;
// 0x519510
static const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT] = {
KEY_LOWERCASE_I, // intro
KEY_LOWERCASE_N, // new game
KEY_LOWERCASE_L, // load game
KEY_LOWERCASE_O, // options
KEY_LOWERCASE_C, // credits
KEY_LOWERCASE_E, // exit
};
// 0x519528
static const int _return_values[MAIN_MENU_BUTTON_COUNT] = {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_OPTIONS,
MAIN_MENU_CREDITS,
MAIN_MENU_EXIT,
};
// 0x614840
static int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
// 0x614858
static bool gMainMenuWindowHidden;
static FrmImage _mainMenuBackgroundFrmImage;
static FrmImage _mainMenuButtonNormalFrmImage;
static FrmImage _mainMenuButtonPressedFrmImage;
// 0x481650
int mainMenuWindowInit()
{
int fid;
MessageListItem msg;
int len;
if (gMainMenuWindowInitialized) {
return 0;
}
colorPaletteLoad("color.pal");
int mainMenuWindowX = (screenGetWidth() - MAIN_MENU_WINDOW_WIDTH) / 2;
int mainMenuWindowY = (screenGetHeight() - MAIN_MENU_WINDOW_HEIGHT) / 2;
gMainMenuWindow = windowCreate(mainMenuWindowX,
mainMenuWindowY,
MAIN_MENU_WINDOW_WIDTH,
MAIN_MENU_WINDOW_HEIGHT,
0,
WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
if (gMainMenuWindow == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
gMainMenuWindowBuffer = windowGetBuffer(gMainMenuWindow);
// mainmenu.frm
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 140, 0, 0, 0);
if (!_mainMenuBackgroundFrmImage.lock(backgroundFid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
blitBufferToBuffer(_mainMenuBackgroundFrmImage.getData(), 640, 480, 640, gMainMenuWindowBuffer, 640);
_mainMenuBackgroundFrmImage.unlock();
int oldFont = fontGetCurrent();
fontSetCurrent(100);
// SFALL: Allow to change font color/flags of copyright/version text
// It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
// 0x010000 - change the color for version string only
// 0x020000 - underline text (only for the version string)
// 0x040000 - monospace font (only for the version string)
int fontSettings = _colorTable[21091], fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall && !(fontSettingsSFall & 0x010000))
fontSettings = fontSettingsSFall & 0xFF;
// SFALL: Allow to move copyright text
int offsetX = 0, offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, &offsetY);
// Copyright.
msg.num = 20;
if (messageListGetItem(&gMiscMessageList, &msg)) {
windowDrawText(gMainMenuWindow, msg.text, 0, offsetX + 15, offsetY + 460, fontSettings | 0x06000000);
}
// SFALL: Make sure font settings are applied when using 0x010000 flag
if (fontSettingsSFall)
fontSettings = fontSettingsSFall;
// TODO: Allow to move version text
// Version.
char version[VERSION_MAX];
versionGetVersion(version, sizeof(version));
len = fontGetStringWidth(version);
windowDrawText(gMainMenuWindow, version, 0, 615 - len, 460, fontSettings | 0x06000000);
// menuup.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 299, 0, 0, 0);
if (!_mainMenuButtonNormalFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
// menudown.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 300, 0, 0, 0);
if (!_mainMenuButtonPressedFrmImage.lock(fid)) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = -1;
}
// SFALL: Allow to move menu buttons
offsetX = offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, &offsetY);
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = buttonCreate(gMainMenuWindow,
offsetX + 30,
offsetY + 19 + index * 42 - index,
26,
26,
-1,
-1,
1111,
gMainMenuButtonKeyBindings[index],
_mainMenuButtonNormalFrmImage.getData(),
_mainMenuButtonPressedFrmImage.getData(),
0,
BUTTON_FLAG_TRANSPARENT);
if (gMainMenuButtons[index] == -1) {
// NOTE: Uninline.
return main_menu_fatal_error();
}
buttonSetMask(gMainMenuButtons[index], _mainMenuButtonNormalFrmImage.getData());
}
fontSetCurrent(104);
// SFALL: Allow to change font color of buttons
fontSettings = _colorTable[21091];
fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall)
fontSettings = fontSettingsSFall & 0xFF;
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
msg.num = 9 + index;
if (messageListGetItem(&gMiscMessageList, &msg)) {
len = fontGetStringWidth(msg.text);
fontDrawText(gMainMenuWindowBuffer + offsetX + 640 * (offsetY + 42 * index - index + 20) + 126 - (len / 2), msg.text, 640 - (126 - (len / 2)) - 1, 640, fontSettings);
}
}
fontSetCurrent(oldFont);
gMainMenuWindowInitialized = true;
gMainMenuWindowHidden = true;
return 0;
}
// 0x481968
void mainMenuWindowFree()
{
if (!gMainMenuWindowInitialized) {
return;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
// FIXME: Why it tries to free only invalid buttons?
if (gMainMenuButtons[index] == -1) {
buttonDestroy(gMainMenuButtons[index]);
}
}
_mainMenuButtonPressedFrmImage.unlock();
_mainMenuButtonNormalFrmImage.unlock();
if (gMainMenuWindow != -1) {
windowDestroy(gMainMenuWindow);
}
gMainMenuWindowInitialized = false;
}
// 0x481A00
void mainMenuWindowHide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (gMainMenuWindowHidden) {
return;
}
soundContinueAll();
if (animate) {
paletteFadeTo(gPaletteBlack);
soundContinueAll();
}
windowHide(gMainMenuWindow);
gMainMenuWindowHidden = true;
}
// 0x481A48
void mainMenuWindowUnhide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (!gMainMenuWindowHidden) {
return;
}
windowShow(gMainMenuWindow);
if (animate) {
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
}
gMainMenuWindowHidden = false;
}
// 0x481AA8
int _main_menu_is_enabled()
{
return 1;
}
// 0x481AEC
int mainMenuWindowHandleEvents()
{
_in_main_menu = true;
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
unsigned int tick = getTicks();
int rc = -1;
while (rc == -1) {
sharedFpsLimiter.mark();
int keyCode = inputGetInput();
for (int buttonIndex = 0; buttonIndex < MAIN_MENU_BUTTON_COUNT; buttonIndex++) {
if (keyCode == gMainMenuButtonKeyBindings[buttonIndex] || keyCode == toupper(gMainMenuButtonKeyBindings[buttonIndex])) {
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
rc = _return_values[buttonIndex];
if (buttonIndex == MAIN_MENU_BUTTON_CREDITS && (gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT] != KEY_STATE_UP || gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] != KEY_STATE_UP)) {
rc = MAIN_MENU_QUOTES;
}
break;
}
}
if (rc == -1) {
if (keyCode == KEY_CTRL_R) {
rc = MAIN_MENU_SELFRUN;
continue;
} else if (keyCode == KEY_PLUS || keyCode == KEY_EQUAL) {
brightnessIncrease();
} else if (keyCode == KEY_MINUS || keyCode == KEY_UNDERSCORE) {
brightnessDecrease();
} else if (keyCode == KEY_UPPERCASE_D || keyCode == KEY_LOWERCASE_D) {
rc = MAIN_MENU_SCREENSAVER;
continue;
} else if (keyCode == 1111) {
if (!(mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT)) {
// NOTE: Uninline.
main_menu_play_sound("nmselec0");
}
continue;
}
}
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit == 3) {
rc = MAIN_MENU_EXIT;
// NOTE: Uninline.
main_menu_play_sound("nmselec1");
break;
} else if (_game_user_wants_to_quit == 2) {
_game_user_wants_to_quit = 0;
} else {
if (getTicksSince(tick) >= gMainMenuScreensaverDelay) {
rc = MAIN_MENU_TIMEOUT;
}
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (oldCursorIsHidden) {
mouseHideCursor();
}
_in_main_menu = false;
return rc;
}
// NOTE: Inlined.
//
// 0x481C88
static int main_menu_fatal_error()
{
mainMenuWindowFree();
return -1;
}
// NOTE: Inlined.
//
// 0x481C94
static void main_menu_play_sound(const char* fileName)
{
soundPlayFile(fileName);
}
} // namespace fallout

28
src/mainmenu.h Normal file
View File

@ -0,0 +1,28 @@
#ifndef FALLOUT_MAINMENU_H_
#define FALLOUT_MAINMENU_H_
namespace fallout {
typedef enum MainMenuOption {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_SCREENSAVER,
MAIN_MENU_TIMEOUT,
MAIN_MENU_CREDITS,
MAIN_MENU_QUOTES,
MAIN_MENU_EXIT,
MAIN_MENU_SELFRUN,
MAIN_MENU_OPTIONS,
} MainMenuOption;
int mainMenuWindowInit();
void mainMenuWindowFree();
void mainMenuWindowHide(bool animate);
void mainMenuWindowUnhide(bool animate);
int _main_menu_is_enabled();
int mainMenuWindowHandleEvents();
} // namespace fallout
#endif /* FALLOUT_MAINMENU_H_ */

View File

@ -924,7 +924,7 @@ static int mapLoad(File* stream)
goto err;
}
lightSetLightLevel(LIGHT_LEVEL_MAX, false);
lightSetAmbientIntensity(LIGHT_INTENSITY_MAX, false);
objectSetLocation(gDude, gCenterTile, gElevation, NULL);
objectSetRotation(gDude, gEnteringRotation, NULL);
gMapHeader.field_34 = wmMapMatchNameToIdx(gMapHeader.name);
@ -1503,36 +1503,44 @@ static void isoWindowRefreshRect(Rect* rect)
// 0x483EE4
static void isoWindowRefreshRectGame(Rect* rect)
{
Rect clampedDirtyRect;
if (rectIntersection(rect, &gIsoWindowRect, &clampedDirtyRect) == -1) {
Rect rectToUpdate;
if (rectIntersection(rect, &gIsoWindowRect, &rectToUpdate) == -1) {
return;
}
tileRenderFloorsInRect(&clampedDirtyRect, gElevation);
_grid_render(&clampedDirtyRect, gElevation);
_obj_render_pre_roof(&clampedDirtyRect, gElevation);
tileRenderRoofsInRect(&clampedDirtyRect, gElevation);
_obj_render_post_roof(&clampedDirtyRect, gElevation);
// CE: Clear dirty rect to prevent most of the visual artifacts near map
// edges.
bufferFill(gIsoWindowBuffer + rectToUpdate.top * rectGetWidth(&gIsoWindowRect) + rectToUpdate.left,
rectGetWidth(&rectToUpdate),
rectGetHeight(&rectToUpdate),
rectGetWidth(&gIsoWindowRect),
0);
tileRenderFloorsInRect(&rectToUpdate, gElevation);
_obj_render_pre_roof(&rectToUpdate, gElevation);
tileRenderRoofsInRect(&rectToUpdate, gElevation);
_obj_render_post_roof(&rectToUpdate, gElevation);
}
// 0x483F44
static void isoWindowRefreshRectMapper(Rect* rect)
{
Rect clampedDirtyRect;
if (rectIntersection(rect, &gIsoWindowRect, &clampedDirtyRect) == -1) {
Rect rectToUpdate;
if (rectIntersection(rect, &gIsoWindowRect, &rectToUpdate) == -1) {
return;
}
bufferFill(gIsoWindowBuffer + clampedDirtyRect.top * (_scr_size.right - _scr_size.left + 1) + clampedDirtyRect.left,
clampedDirtyRect.right - clampedDirtyRect.left + 1,
clampedDirtyRect.bottom - clampedDirtyRect.top + 1,
_scr_size.right - _scr_size.left + 1,
bufferFill(gIsoWindowBuffer + rectToUpdate.top * rectGetWidth(&gIsoWindowRect) + rectToUpdate.left,
rectGetWidth(&rectToUpdate),
rectGetHeight(&rectToUpdate),
rectGetWidth(&gIsoWindowRect),
0);
tileRenderFloorsInRect(&clampedDirtyRect, gElevation);
_grid_render(&clampedDirtyRect, gElevation);
_obj_render_pre_roof(&clampedDirtyRect, gElevation);
tileRenderRoofsInRect(&clampedDirtyRect, gElevation);
_obj_render_post_roof(&clampedDirtyRect, gElevation);
tileRenderFloorsInRect(&rectToUpdate, gElevation);
_grid_render(&rectToUpdate, gElevation);
_obj_render_pre_roof(&rectToUpdate, gElevation);
tileRenderRoofsInRect(&rectToUpdate, gElevation);
_obj_render_post_roof(&rectToUpdate, gElevation);
}
// NOTE: Inlined.
@ -1721,18 +1729,6 @@ static int _square_load(File* stream, int flags)
}
}
// CE: Replace null tiles with a solid black tiles. This prevents copying
// buffer contents of nearby tiles during scrolling and repeating hex
// pointer when hovering mouse over null tiles.
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
for (int tileIndex = 0; tileIndex < SQUARE_GRID_SIZE; tileIndex++) {
int tile = _square[elevation]->field_0[tileIndex];
if (tile == 0x00010001) {
_square[elevation]->field_0[tileIndex] = 0x00010293;
}
}
}
return 0;
}

View File

@ -1,60 +0,0 @@
#include "mmx.h"
#include <string.h>
#include "svga.h"
namespace fallout {
// Return `true` if CPU supports MMX.
//
// 0x4E08A0
bool mmxIsSupported()
{
return SDL_HasMMX() == SDL_TRUE;
}
// 0x4E0DB0
void mmxBlit(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
{
if (gMmxEnabled) {
// TODO: Blit with MMX.
gMmxEnabled = false;
mmxBlit(dest, destPitch, src, srcPitch, width, height);
gMmxEnabled = true;
} else {
for (int y = 0; y < height; y++) {
memcpy(dest, src, width);
dest += destPitch;
src += srcPitch;
}
}
}
// 0x4E0ED5
void mmxBlitTrans(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height)
{
if (gMmxEnabled) {
// TODO: Blit with MMX.
gMmxEnabled = false;
mmxBlitTrans(dest, destPitch, src, srcPitch, width, height);
gMmxEnabled = true;
} else {
int destSkip = destPitch - width;
int srcSkip = srcPitch - width;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned char c = *src++;
if (c != 0) {
*dest = c;
}
dest++;
}
src += srcSkip;
dest += destSkip;
}
}
}
} // namespace fallout

View File

@ -1,12 +0,0 @@
#ifndef MMX_H
#define MMX_H
namespace fallout {
bool mmxIsSupported();
void mmxBlit(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
void mmxBlitTrans(unsigned char* dest, int destPitch, unsigned char* src, int srcPitch, int width, int height);
} // namespace fallout
#endif /* MMX_H */

View File

@ -118,8 +118,8 @@ typedef enum CritterFlags {
typedef enum CritterManeuver {
CRITTER_MANEUVER_NONE = 0,
CRITTER_MANEUVER_0x01 = 0x01,
CRITTER_MANEUVER_STOP_ATTACKING = 0x02,
CRITTER_MANEUVER_ENGAGING = 0x01,
CRITTER_MANEUVER_DISENGAGING = 0x02,
CRITTER_MANUEVER_FLEEING = 0x04,
} CritterManeuver;

View File

@ -3,6 +3,8 @@
#include <assert.h>
#include <string.h>
#include <algorithm>
#include "animation.h"
#include "art.h"
#include "color.h"
@ -377,7 +379,7 @@ void objectsReset()
textObjectsReset();
_obj_remove_all();
memset(_obj_seen, 0, 5001);
lightResetIntensity();
lightReset();
}
}
@ -394,7 +396,7 @@ void objectsExit()
// NOTE: Uninline.
_obj_blend_table_exit();
lightResetIntensity();
lightExit();
// NOTE: Uninline.
_obj_render_table_exit();
@ -761,60 +763,31 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
return;
}
int ambientLight = lightGetLightLevel();
int ambientIntensity = lightGetAmbientIntensity();
int minX = updatedRect.left - 320;
int minY = updatedRect.top - 240;
int maxX = updatedRect.right + 320;
int maxY = updatedRect.bottom + 240;
int topLeftTile = tileFromScreenXY(minX, minY, elevation);
int upperLeftTile = tileFromScreenXY(minX, minY, elevation, true);
int updateAreaHexWidth = (maxX - minX + 1) / 32;
int updateAreaHexHeight = (maxY - minY + 1) / 12;
// On some maps (which were designed too close to edges) HRP brings a new
// problem - extended update rect (+/- 320/240 stuff above) may end up
// outside of the map edge. In this case `topLeftTile` will be -1 which
// affect all subsequent calculations. In order to fix that attempt to
// find closest valid tile.
while (!hexGridTileIsValid(topLeftTile)) {
minX += 32;
minY += 12;
topLeftTile = tileFromScreenXY(minX, minY, elevation);
}
// Do the same for the for bottom-right part of the extended update rect.
int bottomRightTile = tileFromScreenXY(maxX, maxY, elevation);
while (!hexGridTileIsValid(bottomRightTile)) {
maxX -= 32;
maxY -= 12;
bottomRightTile = tileFromScreenXY(maxX, maxY, elevation);
}
updateAreaHexWidth = (maxX - minX + 1) / 32;
updateAreaHexHeight = (maxY - minY + 1) / 12;
int parity = gCenterTile & 1;
int* orders = _orderTable[parity];
int* offsets = _offsetTable[parity];
_outlineCount = 0;
int renderCount = 0;
for (int i = 0; i < gObjectsUpdateAreaHexSize; i++) {
int offsetIndex = *orders++;
int offsetIndex = _orderTable[parity][i];
if (updateAreaHexHeight > _offsetDivTable[offsetIndex] && updateAreaHexWidth > _offsetModTable[offsetIndex]) {
int light;
ObjectListNode* objectListNode = hexGridTileIsValid(topLeftTile + offsets[offsetIndex])
? gObjectListHeadByTile[topLeftTile + offsets[offsetIndex]]
int tile = upperLeftTile + _offsetTable[parity][offsetIndex];
ObjectListNode* objectListNode = hexGridTileIsValid(tile)
? gObjectListHeadByTile[tile]
: NULL;
int lightIntensity;
if (objectListNode != NULL) {
// NOTE: calls _light_get_tile two times, probably result of min/max macro
int tileLight = _light_get_tile(elevation, objectListNode->obj->tile);
if (tileLight >= ambientLight) {
light = tileLight;
} else {
light = ambientLight;
}
// NOTE: Calls `lightGetTileIntensity` twice.
lightIntensity = std::max(ambientIntensity, lightGetTileIntensity(elevation, objectListNode->obj->tile));
}
while (objectListNode != NULL) {
@ -828,7 +801,7 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
}
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
_obj_render_object(objectListNode->obj, &updatedRect, light);
_obj_render_object(objectListNode->obj, &updatedRect, lightIntensity);
if ((objectListNode->obj->outline & OUTLINE_TYPE_MASK) != 0) {
if ((objectListNode->obj->outline & OUTLINE_DISABLED) == 0 && _outlineCount < 100) {
@ -848,17 +821,12 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
}
for (int i = 0; i < renderCount; i++) {
int light;
int lightIntensity;
ObjectListNode* objectListNode = _renderTable[i];
if (objectListNode != NULL) {
// NOTE: calls _light_get_tile two times, probably result of min/max macro
int tileLight = _light_get_tile(elevation, objectListNode->obj->tile);
if (tileLight >= ambientLight) {
light = tileLight;
} else {
light = ambientLight;
}
// NOTE: Calls `lightGetTileIntensity` twice.
lightIntensity = std::max(ambientIntensity, lightGetTileIntensity(elevation, objectListNode->obj->tile));
}
while (objectListNode != NULL) {
@ -869,7 +837,7 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
if (elevation == objectListNode->obj->elevation) {
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
_obj_render_object(object, &updatedRect, light);
_obj_render_object(object, &updatedRect, lightIntensity);
if ((objectListNode->obj->outline & OUTLINE_TYPE_MASK) != 0) {
if ((objectListNode->obj->outline & OUTLINE_DISABLED) == 0 && _outlineCount < 100) {
@ -1729,7 +1697,7 @@ int objectRotateCounterClockwise(Object* obj, Rect* dirtyRect)
// 0x48AC54
void _obj_rebuild_all_light()
{
lightResetIntensity();
lightResetTileIntensity();
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
ObjectListNode* objectListNode = gObjectListHeadByTile[tile];
@ -1743,55 +1711,49 @@ void _obj_rebuild_all_light()
// 0x48AC90
int objectSetLight(Object* obj, int lightDistance, int lightIntensity, Rect* rect)
{
int v7;
Rect new_rect;
if (obj == NULL) {
return -1;
}
v7 = _obj_turn_off_light(obj, rect);
int rc = _obj_turn_off_light(obj, rect);
if (lightIntensity > 0) {
if (lightDistance >= 8) {
lightDistance = 8;
}
obj->lightDistance = std::min(lightDistance, 8);
obj->lightIntensity = lightIntensity;
obj->lightDistance = lightDistance;
if (rect != NULL) {
v7 = _obj_turn_on_light(obj, &new_rect);
rectUnion(rect, &new_rect, rect);
Rect tempRect;
rc = _obj_turn_on_light(obj, &tempRect);
rectUnion(rect, &tempRect, rect);
} else {
v7 = _obj_turn_on_light(obj, NULL);
rc = _obj_turn_on_light(obj, NULL);
}
} else {
obj->lightIntensity = 0;
obj->lightDistance = 0;
}
return v7;
return rc;
}
// 0x48AD04
int objectGetLightIntensity(Object* obj)
{
int lightLevel = lightGetLightLevel();
int lightIntensity = lightGetIntensity(obj->elevation, obj->tile);
int ambientIntensity = lightGetAmbientIntensity();
int tileIntensity = lightGetTrueTileIntensity(obj->elevation, obj->tile);
if (obj == gDude) {
lightIntensity -= gDude->lightIntensity;
tileIntensity -= gDude->lightIntensity;
}
if (lightIntensity >= lightLevel) {
if (lightIntensity > 0x10000) {
lightIntensity = 0x10000;
if (tileIntensity >= ambientIntensity) {
if (tileIntensity > LIGHT_INTENSITY_MAX) {
tileIntensity = LIGHT_INTENSITY_MAX;
}
} else {
lightIntensity = lightLevel;
tileIntensity = ambientIntensity;
}
return lightIntensity;
return tileIntensity;
}
// 0x48AD48
@ -3009,7 +2971,7 @@ int _obj_intersects_with(Object* object, int x, int y)
// 0x48C5C4
int _obj_create_intersect_list(int x, int y, int elevation, int objectType, ObjectWithFlags** entriesPtr)
{
int v5 = tileFromScreenXY(x - 320, y - 240, elevation);
int upperLeftTile = tileFromScreenXY(x - 320, y - 240, elevation, true);
*entriesPtr = NULL;
if (gObjectsUpdateAreaHexSize <= 0) {
@ -3020,9 +2982,12 @@ int _obj_create_intersect_list(int x, int y, int elevation, int objectType, Obje
int parity = gCenterTile & 1;
for (int index = 0; index < gObjectsUpdateAreaHexSize; index++) {
int v7 = _orderTable[parity][index];
if (_offsetDivTable[v7] < 30 && _offsetModTable[v7] < 20) {
ObjectListNode* objectListNode = gObjectListHeadByTile[_offsetTable[parity][v7] + v5];
int offsetIndex = _orderTable[parity][index];
if (_offsetDivTable[offsetIndex] < 30 && _offsetModTable[offsetIndex] < 20) {
int tile = _offsetTable[parity][offsetIndex] + upperLeftTile;
ObjectListNode* objectListNode = hexGridTileIsValid(tile)
? gObjectListHeadByTile[tile]
: NULL;
while (objectListNode != NULL) {
Object* object = objectListNode->obj;
if (object->elevation > elevation) {
@ -4007,7 +3972,7 @@ static int _obj_adjust_light(Object* obj, int a2, Rect* rect)
return -1;
}
AdjustLightIntensityProc* adjustLightIntensity = a2 ? lightDecreaseIntensity : lightIncreaseIntensity;
AdjustLightIntensityProc* adjustLightIntensity = a2 ? lightDecreaseTileIntensity : lightIncreaseTileIntensity;
adjustLightIntensity(obj->elevation, obj->tile, obj->lightIntensity);
Rect objectRect;

File diff suppressed because it is too large Load Diff

View File

@ -1,37 +1,11 @@
#ifndef OPTIONS_H
#define OPTIONS_H
#include "db.h"
namespace fallout {
extern int gPreferencesSoundEffectsVolume1;
extern int gPreferencesSubtitles1;
extern int gPreferencesLanguageFilter1;
extern int gPreferencesSpeechVolume1;
extern int gPreferencesMasterVolume1;
extern int gPreferencesPlayerSpeedup1;
extern int gPreferencesCombatTaunts1;
extern int gPreferencesMusicVolume1;
extern int gPreferencesRunning1;
extern int gPreferencesCombatSpeed1;
extern int gPreferencesItemHighlight1;
extern int gPreferencesCombatMessages1;
extern int gPreferencesTargetHighlight1;
extern int gPreferencesCombatDifficulty1;
extern int gPreferencesViolenceLevel1;
extern int gPreferencesGameDifficulty1;
extern int gPreferencesCombatLooks1;
int showOptions();
int showOptionsWithInitialKeyCode(int initialKeyCode);
int showPause(bool a1);
int _init_options_menu();
int preferencesSave(File* stream);
int preferencesLoad(File* stream);
void brightnessIncrease();
void brightnessDecrease();
int _do_options();
} // namespace fallout

View File

@ -3,8 +3,6 @@
#include <string.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif
@ -191,21 +189,6 @@ void compat_makepath(char* path, const char* drive, const char* dir, const char*
#endif
}
int compat_read(int fileHandle, void* buf, unsigned int size)
{
return read(fileHandle, buf, size);
}
int compat_write(int fileHandle, const void* buf, unsigned int size)
{
return write(fileHandle, buf, size);
}
long compat_lseek(int fileHandle, long offset, int origin)
{
return lseek(fileHandle, offset, origin);
}
long compat_tell(int fd)
{
return lseek(fd, 0, SEEK_CUR);
@ -260,6 +243,36 @@ gzFile compat_gzopen(const char* path, const char* mode)
return gzopen(nativePath, mode);
}
char* compat_fgets(char* buffer, int maxCount, FILE* stream)
{
buffer = fgets(buffer, maxCount, stream);
if (buffer != NULL) {
size_t len = strlen(buffer);
if (len >= 2 && buffer[len - 1] == '\n' && buffer[len - 2] == '\r') {
buffer[len - 2] = '\n';
buffer[len - 1] = '\0';
}
}
return buffer;
}
char* compat_gzgets(gzFile stream, char* buffer, int maxCount)
{
buffer = gzgets(stream, buffer, maxCount);
if (buffer != NULL) {
size_t len = strlen(buffer);
if (len >= 2 && buffer[len - 1] == '\n' && buffer[len - 2] == '\r') {
buffer[len - 2] = '\n';
buffer[len - 1] = '\0';
}
}
return buffer;
}
int compat_remove(const char* path)
{
char nativePath[COMPAT_MAX_PATH];

View File

@ -29,15 +29,14 @@ char* compat_strlwr(char* string);
char* compat_itoa(int value, char* buffer, int radix);
void compat_splitpath(const char* path, char* drive, char* dir, char* fname, char* ext);
void compat_makepath(char* path, const char* drive, const char* dir, const char* fname, const char* ext);
int compat_read(int fileHandle, void* buf, unsigned int size);
int compat_write(int fileHandle, const void* buf, unsigned int size);
long compat_lseek(int fileHandle, long offset, int origin);
long compat_tell(int fileHandle);
long compat_filelength(int fd);
int compat_mkdir(const char* path);
unsigned int compat_timeGetTime();
FILE* compat_fopen(const char* path, const char* mode);
gzFile compat_gzopen(const char* path, const char* mode);
char* compat_fgets(char* buffer, int maxCount, FILE* stream);
char* compat_gzgets(gzFile stream, char* buffer, int maxCount);
int compat_remove(const char* path);
int compat_rename(const char* oldFileName, const char* newFileName);
void compat_windows_path_to_native(char* path);

1586
src/preferences.cc Normal file

File diff suppressed because it is too large Load Diff

17
src/preferences.h Normal file
View File

@ -0,0 +1,17 @@
#ifndef FALLOUT_PREFERENCES_H_
#define FALLOUT_PREFERENCES_H_
#include "db.h"
namespace fallout {
int preferencesInit();
int doPreferences(bool animated);
int preferencesSave(File* stream);
int preferencesLoad(File* stream);
void brightnessIncrease();
void brightnessDecrease();
} // namespace fallout
#endif /* FALLOUT_PREFERENCES_H_ */

View File

@ -2337,37 +2337,30 @@ int _scr_remove_all()
_queue_clear_type(EVENT_TYPE_SCRIPT, NULL);
_scr_message_free();
for (int scrType = 0; scrType < SCRIPT_TYPE_COUNT; scrType++) {
ScriptList* scriptList = &(gScriptLists[scrType]);
for (int scriptType = 0; scriptType < SCRIPT_TYPE_COUNT; scriptType++) {
ScriptList* scriptList = &(gScriptLists[scriptType]);
// TODO: Super odd way to remove scripts. The problem is that [scrRemove]
// does relocate scripts between extents, so current extent may become
// empty. In addition there is a 0x10 flag on the script that is not
// removed. Find a way to refactor this.
ScriptListExtent* scriptListExtent = scriptList->head;
while (scriptListExtent != NULL) {
ScriptListExtent* next = NULL;
for (int scriptIndex = 0; scriptIndex < scriptListExtent->length;) {
Script* script = &(scriptListExtent->scripts[scriptIndex]);
int index = 0;
while (scriptListExtent != NULL && index < scriptListExtent->length) {
Script* script = &(scriptListExtent->scripts[index]);
if ((script->flags & SCRIPT_FLAG_0x10) != 0) {
scriptIndex++;
index++;
} else {
if (scriptIndex != 0 || scriptListExtent->length != 1) {
if (index == 0 && scriptListExtent->length == 1) {
scriptListExtent = scriptListExtent->next;
scriptRemove(script->sid);
} else {
next = scriptListExtent->next;
scriptRemove(script->sid);
// CE: Current extent is freed in |scriptRemove|. Break
// to prevent next iteration which needs to dereference
// extent to obtain it's length.
break;
}
}
}
scriptListExtent = next;
if (scriptListExtent != NULL) {
scriptListExtent = scriptListExtent->next;
}
}
}

View File

@ -1,5 +1,6 @@
#include "sound.h"
#include <fcntl.h>
#include <limits.h>
#include <math.h>
#include <stdlib.h>
@ -8,7 +9,6 @@
#ifdef _WIN32
#include <io.h>
#else
#include <fcntl.h>
#include <unistd.h>
#endif
@ -45,6 +45,13 @@ typedef struct FadeSound {
static void* soundMallocProcDefaultImpl(size_t size);
static void* soundReallocProcDefaultImpl(void* ptr, size_t size);
static void soundFreeProcDefaultImpl(void* ptr);
static long soundFileSize(int fileHandle);
static long soundTellData(int fileHandle);
static int soundWriteData(int fileHandle, const void* buf, unsigned int size);
static int soundReadData(int fileHandle, void* buf, unsigned int size);
static int soundOpenData(const char* filePath, int* channels, int* sampleRate);
static long soundSeekData(int fileHandle, long offset, int origin);
static int soundCloseData(int fileHandle);
static char* soundFileManglerDefaultImpl(char* fname);
static void _refreshSoundBuffers(Sound* sound);
static int _preloadBuffers(Sound* sound);
@ -77,13 +84,13 @@ static FreeProc* gSoundFreeProc = soundFreeProcDefaultImpl;
// 0x51D494
static SoundFileIO gSoundDefaultFileIO = {
open,
close,
compat_read,
compat_write,
compat_lseek,
compat_tell,
compat_filelength,
soundOpenData,
soundCloseData,
soundReadData,
soundWriteData,
soundSeekData,
soundTellData,
soundFileSize,
-1,
};
@ -184,6 +191,63 @@ void soundSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeP
gSoundFreeProc = freeProc;
}
// 0x4AC71C
static long soundFileSize(int fileHandle)
{
long pos;
long size;
pos = compat_tell(fileHandle);
size = lseek(fileHandle, 0, SEEK_END);
lseek(fileHandle, pos, SEEK_SET);
return size;
}
// 0x4AC750
static long soundTellData(int fileHandle)
{
return compat_tell(fileHandle);
}
// 0x4AC758
static int soundWriteData(int fileHandle, const void* buf, unsigned int size)
{
return write(fileHandle, buf, size);
}
// 0x4AC760
static int soundReadData(int fileHandle, void* buf, unsigned int size)
{
return read(fileHandle, buf, size);
}
// 0x4AC768
static int soundOpenData(const char* filePath, int* channels, int* sampleRate)
{
int flags;
#ifdef _WIN32
flags = _O_RDONLY | _O_BINARY;
#else
flags = O_RDONLY;
#endif
return open(filePath, flags);
}
// 0x4AC774
static long soundSeekData(int fileHandle, long offset, int origin)
{
return lseek(fileHandle, offset, origin);
}
// 0x4AC77C
static int soundCloseData(int fileHandle)
{
return close(fileHandle);
}
// 0x4AC78C
char* soundFileManglerDefaultImpl(char* fname)
{
@ -552,7 +616,7 @@ int soundLoad(Sound* sound, char* filePath)
return gSoundLastError;
}
sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), 0x0200);
sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), &(sound->channels), &(sound->rate));
if (sound->io.fd == -1) {
gSoundLastError = SOUND_FILE_NOT_FOUND;
return gSoundLastError;

View File

@ -46,7 +46,7 @@ typedef enum SoundError {
SOUND_ERR_COUNT,
} SoundError;
typedef int SoundOpenProc(const char* filePath, int flags, ...);
typedef int SoundOpenProc(const char* filePath, int* channels, int* sampleRate);
typedef int SoundCloseProc(int fileHandle);
typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);

View File

@ -17,68 +17,70 @@ namespace fallout {
typedef int (*ReadBandFunc)(SoundDecoder* soundDecoder, int offset, int bits);
static bool soundDecoderPrepare(SoundDecoder* a1, SoundDecoderReadProc* readProc, int fileHandle);
static unsigned char soundDecoderReadNextChunk(SoundDecoder* a1);
static void _init_pack_tables();
static int _ReadBand_Fail_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt0_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt3_16_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt17_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt18_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt19_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt20_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt21_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt22_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt23_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt24_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt26_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt27_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBand_Fmt29_(SoundDecoder* soundDecoder, int offset, int bits);
static int _ReadBands_(SoundDecoder* ptr);
static void _untransform_subband0(unsigned char* a1, unsigned char* a2, int a3, int a4);
static void _untransform_subband(unsigned char* a1, unsigned char* a2, int a3, int a4);
static void _untransform_all(SoundDecoder* a1);
static bool soundDecoderPrepare(SoundDecoder* soundDecoder, SoundDecoderReadProc* readProc, void* data);
static unsigned char soundDecoderReadNextChunk(SoundDecoder* soundDecoder);
static void init_pack_tables();
static int ReadBand_Fail(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt0(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt3_16(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt17(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt18(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt19(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt20(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt21(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt22(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt23(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt24(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt26(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt27(SoundDecoder* soundDecoder, int offset, int bits);
static int ReadBand_Fmt29(SoundDecoder* soundDecoder, int offset, int bits);
static bool ReadBands(SoundDecoder* soundDecoder);
static void untransform_subband0(unsigned char* a1, unsigned char* a2, int a3, int a4);
static void untransform_subband(unsigned char* a1, unsigned char* a2, int a3, int a4);
static void untransform_all(SoundDecoder* soundDecoder);
static bool soundDecoderFill(SoundDecoder* soundDecoder);
static inline void soundDecoderRequireBits(SoundDecoder* soundDecoder, int bits);
static inline void soundDecoderDropBits(SoundDecoder* soundDecoder, int bits);
static int ReadBand_Fmt31(SoundDecoder* soundDecoder, int offset, int bits);
// 0x51E328
static int gSoundDecodersCount = 0;
// 0x51E330
static ReadBandFunc _ReadBand_tbl[32] = {
_ReadBand_Fmt0_,
_ReadBand_Fail_,
_ReadBand_Fail_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt3_16_,
_ReadBand_Fmt17_,
_ReadBand_Fmt18_,
_ReadBand_Fmt19_,
_ReadBand_Fmt20_,
_ReadBand_Fmt21_,
_ReadBand_Fmt22_,
_ReadBand_Fmt23_,
_ReadBand_Fmt24_,
_ReadBand_Fail_,
_ReadBand_Fmt26_,
_ReadBand_Fmt27_,
_ReadBand_Fail_,
_ReadBand_Fmt29_,
_ReadBand_Fail_,
_ReadBand_Fail_,
ReadBand_Fmt0,
ReadBand_Fail,
ReadBand_Fail,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt3_16,
ReadBand_Fmt17,
ReadBand_Fmt18,
ReadBand_Fmt19,
ReadBand_Fmt20,
ReadBand_Fmt21,
ReadBand_Fmt22,
ReadBand_Fmt23,
ReadBand_Fmt24,
ReadBand_Fail,
ReadBand_Fmt26,
ReadBand_Fmt27,
ReadBand_Fail,
ReadBand_Fmt29,
ReadBand_Fail,
ReadBand_Fmt31,
};
// 0x6AD960
@ -97,10 +99,10 @@ static unsigned char* _AudioDecoder_scale0;
static unsigned char* _AudioDecoder_scale_tbl;
// 0x4D3BB0
static bool soundDecoderPrepare(SoundDecoder* soundDecoder, SoundDecoderReadProc* readProc, int fileHandle)
static bool soundDecoderPrepare(SoundDecoder* soundDecoder, SoundDecoderReadProc* readProc, void* data)
{
soundDecoder->readProc = readProc;
soundDecoder->fd = fileHandle;
soundDecoder->data = data;
soundDecoder->bufferIn = (unsigned char*)malloc(SOUND_DECODER_IN_BUFFER_SIZE);
if (soundDecoder->bufferIn == NULL) {
@ -116,7 +118,7 @@ static bool soundDecoderPrepare(SoundDecoder* soundDecoder, SoundDecoderReadProc
// 0x4D3BE0
static unsigned char soundDecoderReadNextChunk(SoundDecoder* soundDecoder)
{
soundDecoder->remainingInSize = soundDecoder->readProc(soundDecoder->fd, soundDecoder->bufferIn, soundDecoder->bufferInSize);
soundDecoder->remainingInSize = soundDecoder->readProc(soundDecoder->data, soundDecoder->bufferIn, soundDecoder->bufferInSize);
if (soundDecoder->remainingInSize == 0) {
memset(soundDecoder->bufferIn, 0, soundDecoder->bufferInSize);
soundDecoder->remainingInSize = soundDecoder->bufferInSize;
@ -128,7 +130,7 @@ static unsigned char soundDecoderReadNextChunk(SoundDecoder* soundDecoder)
}
// 0x4D3C78
static void _init_pack_tables()
static void init_pack_tables()
{
// 0x51E32C
static bool inited = false;
@ -167,13 +169,13 @@ static void _init_pack_tables()
}
// 0x4D3D9C
static int _ReadBand_Fail_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fail(SoundDecoder* soundDecoder, int offset, int bits)
{
return 0;
}
// 0x4D3DA0
static int _ReadBand_Fmt0_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt0(SoundDecoder* soundDecoder, int offset, int bits)
{
int* p = (int*)soundDecoder->samples;
p += offset;
@ -189,7 +191,7 @@ static int _ReadBand_Fmt0_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D3DC8
static int _ReadBand_Fmt3_16_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt3_16(SoundDecoder* soundDecoder, int offset, int bits)
{
int value;
int v14;
@ -218,7 +220,7 @@ static int _ReadBand_Fmt3_16_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D3E90
static int _ReadBand_Fmt17_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt17(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -272,7 +274,7 @@ static int _ReadBand_Fmt17_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D3F98
static int _ReadBand_Fmt18_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt18(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -310,7 +312,7 @@ static int _ReadBand_Fmt18_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4068
static int _ReadBand_Fmt19_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt19(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
base -= 1;
@ -348,7 +350,7 @@ static int _ReadBand_Fmt19_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4158
static int _ReadBand_Fmt20_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt20(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -411,7 +413,7 @@ static int _ReadBand_Fmt20_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4254
static int _ReadBand_Fmt21_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt21(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -458,7 +460,7 @@ static int _ReadBand_Fmt21_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4338
static int _ReadBand_Fmt22_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt22(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
base -= 2;
@ -500,7 +502,7 @@ static int _ReadBand_Fmt22_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4434
static int _ReadBand_Fmt23_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt23(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -569,7 +571,7 @@ static int _ReadBand_Fmt23_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4584
static int _ReadBand_Fmt24_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt24(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -623,7 +625,7 @@ static int _ReadBand_Fmt24_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4698
static int _ReadBand_Fmt26_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt26(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -679,7 +681,7 @@ static int _ReadBand_Fmt26_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D47A4
static int _ReadBand_Fmt27_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt27(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -719,7 +721,7 @@ static int _ReadBand_Fmt27_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D4870
static int _ReadBand_Fmt29_(SoundDecoder* soundDecoder, int offset, int bits)
static int ReadBand_Fmt29(SoundDecoder* soundDecoder, int offset, int bits)
{
short* base = (short*)_AudioDecoder_scale0;
@ -751,7 +753,7 @@ static int _ReadBand_Fmt29_(SoundDecoder* soundDecoder, int offset, int bits)
}
// 0x4D493C
static int _ReadBands_(SoundDecoder* soundDecoder)
static bool ReadBands(SoundDecoder* soundDecoder)
{
int v9;
int v15;
@ -788,7 +790,7 @@ static int _ReadBands_(SoundDecoder* soundDecoder)
v21 -= v15;
}
_init_pack_tables();
init_pack_tables();
for (int index = 0; index < soundDecoder->subbands; index++) {
soundDecoderRequireBits(soundDecoder, 5);
@ -797,14 +799,14 @@ static int _ReadBands_(SoundDecoder* soundDecoder)
fn = _ReadBand_tbl[bits];
if (!fn(soundDecoder, index, bits)) {
return 0;
return false;
}
}
return 1;
return true;
}
// 0x4D4ADC
static void _untransform_subband0(unsigned char* a1, unsigned char* a2, int a3, int a4)
static void untransform_subband0(unsigned char* a1, unsigned char* a2, int a3, int a4)
{
short* p;
@ -902,7 +904,7 @@ static void _untransform_subband0(unsigned char* a1, unsigned char* a2, int a3,
}
// 0x4D4D1C
static void _untransform_subband(unsigned char* a1, unsigned char* a2, int a3, int a4)
static void untransform_subband(unsigned char* a1, unsigned char* a2, int a3, int a4)
{
int v13;
int* v14;
@ -993,7 +995,7 @@ static void _untransform_subband(unsigned char* a1, unsigned char* a2, int a3, i
}
// 0x4D4E80
static void _untransform_all(SoundDecoder* soundDecoder)
static void untransform_all(SoundDecoder* soundDecoder)
{
int v8;
unsigned char* ptr;
@ -1019,7 +1021,7 @@ static void _untransform_all(SoundDecoder* soundDecoder)
v4 *= 2;
_untransform_subband0(soundDecoder->prev_samples, ptr, v3, v4);
untransform_subband0(soundDecoder->prev_samples, ptr, v3, v4);
v5 = (int*)ptr;
for (v6 = 0; v6 < v4; v6++) {
@ -1034,7 +1036,7 @@ static void _untransform_all(SoundDecoder* soundDecoder)
if (v3 == 0) {
break;
}
_untransform_subband(j, ptr, v3, v4);
untransform_subband(j, ptr, v3, v4);
j += 8 * v3;
}
@ -1043,53 +1045,67 @@ static void _untransform_all(SoundDecoder* soundDecoder)
}
}
// NOTE: Inlined.
//
// 0x4D4F58
static bool soundDecoderFill(SoundDecoder* soundDecoder)
{
// CE: Implementation is slightly different. `ReadBands` now handles new
// Fmt31 used in some Russian localizations. The appropriate handler acts as
// both decoder and transformer, so there is no need to untransform bands
// once again. This approach assumes band 31 is never used by standard acms
// and mods.
if (ReadBands(soundDecoder)) {
untransform_all(soundDecoder);
}
soundDecoder->file_cnt -= soundDecoder->total_samples;
soundDecoder->samp_ptr = soundDecoder->samples;
soundDecoder->samp_cnt = soundDecoder->total_samples;
if (soundDecoder->file_cnt < 0) {
soundDecoder->samp_cnt += soundDecoder->file_cnt;
soundDecoder->file_cnt = 0;
}
return true;
}
// 0x4D4FA0
size_t soundDecoderDecode(SoundDecoder* soundDecoder, void* buffer, size_t size)
{
unsigned char* dest;
unsigned char* v5;
int v6;
int v4;
unsigned char* samp_ptr;
int samp_cnt;
dest = (unsigned char*)buffer;
v4 = 0;
v5 = soundDecoder->samp_ptr;
v6 = soundDecoder->samp_cnt;
samp_ptr = soundDecoder->samp_ptr;
samp_cnt = soundDecoder->samp_cnt;
size_t bytesRead;
for (bytesRead = 0; bytesRead < size; bytesRead += 2) {
if (!v6) {
if (!soundDecoder->file_cnt) {
if (samp_cnt == 0) {
if (soundDecoder->file_cnt == 0) {
break;
}
if (!_ReadBands_(soundDecoder)) {
// NOTE: Uninline.
if (!soundDecoderFill(soundDecoder)) {
break;
}
_untransform_all(soundDecoder);
soundDecoder->file_cnt -= soundDecoder->total_samples;
soundDecoder->samp_ptr = soundDecoder->samples;
soundDecoder->samp_cnt = soundDecoder->total_samples;
if (soundDecoder->file_cnt < 0) {
soundDecoder->samp_cnt += soundDecoder->file_cnt;
soundDecoder->file_cnt = 0;
}
v5 = soundDecoder->samp_ptr;
v6 = soundDecoder->samp_cnt;
samp_ptr = soundDecoder->samp_ptr;
samp_cnt = soundDecoder->samp_cnt;
}
int v13 = *(int*)v5;
v5 += 4;
*(unsigned short*)(dest + bytesRead) = (v13 >> soundDecoder->levels) & 0xFFFF;
v6--;
int sample = *(int*)samp_ptr;
samp_ptr += 4;
*(unsigned short*)(dest + bytesRead) = (sample >> soundDecoder->levels) & 0xFFFF;
samp_cnt--;
}
soundDecoder->samp_ptr = v5;
soundDecoder->samp_cnt = v6;
soundDecoder->samp_ptr = samp_ptr;
soundDecoder->samp_cnt = samp_cnt;
return bytesRead;
}
@ -1122,7 +1138,7 @@ void soundDecoderFree(SoundDecoder* soundDecoder)
}
// 0x4D50A8
SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, int fileHandle, int* channelsPtr, int* sampleRatePtr, int* sampleCountPtr)
SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, void* data, int* channelsPtr, int* sampleRatePtr, int* sampleCountPtr)
{
int v14;
int v20;
@ -1137,7 +1153,7 @@ SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, int fileHandle, i
gSoundDecodersCount++;
if (!soundDecoderPrepare(soundDecoder, readProc, fileHandle)) {
if (!soundDecoderPrepare(soundDecoder, readProc, data)) {
goto L66;
}
@ -1259,4 +1275,22 @@ static inline void soundDecoderDropBits(SoundDecoder* soundDecoder, int bits)
soundDecoder->bits -= bits;
}
static int ReadBand_Fmt31(SoundDecoder* soundDecoder, int offset, int bits)
{
int* samples = (int*)soundDecoder->samples;
int remaining_samples = soundDecoder->total_samples;
while (remaining_samples != 0) {
soundDecoderRequireBits(soundDecoder, 16);
int value = soundDecoder->hold & 0xFFFF;
soundDecoderDropBits(soundDecoder, 16);
*samples++ = (value << 16) >> (16 - soundDecoder->levels);
remaining_samples--;
}
return 0;
}
} // namespace fallout

View File

@ -5,11 +5,11 @@
namespace fallout {
typedef int(SoundDecoderReadProc)(int fileHandle, void* buffer, unsigned int size);
typedef int(SoundDecoderReadProc)(void* data, void* buffer, unsigned int size);
typedef struct SoundDecoder {
SoundDecoderReadProc* readProc;
int fd;
void* data;
unsigned char* bufferIn;
size_t bufferInSize;
@ -41,7 +41,7 @@ typedef struct SoundDecoder {
size_t soundDecoderDecode(SoundDecoder* soundDecoder, void* buffer, size_t size);
void soundDecoderFree(SoundDecoder* soundDecoder);
SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, int fileHandle, int* channelsPtr, int* sampleRatePtr, int* sampleCountPtr);
SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, void* data, int* channelsPtr, int* sampleRatePtr, int* sampleCountPtr);
} // namespace fallout

View File

@ -40,7 +40,7 @@ static void soundEffectsCacheFreeHandles();
static int soundEffectsCreate(int* handlePtr, int id, void* data, CacheEntry* cacheHandle);
static bool soundEffectsIsValidHandle(int a1);
static int soundEffectsCacheFileReadCompressed(int handle, void* buf, unsigned int size);
static int _sfxc_ad_reader(int handle, void* buf, unsigned int size);
static int soundEffectsCacheSoundDecoderReadHandler(void* data, void* buf, unsigned int size);
// 0x50DE04
static const char* off_50DE04 = "";
@ -154,7 +154,7 @@ void soundEffectsCacheFlush()
// sfxc_cached_open
// 0x4A915C
int soundEffectsCacheFileOpen(const char* fname, int mode, ...)
int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate)
{
if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) {
return -1;
@ -476,7 +476,7 @@ static int soundEffectsCacheFileReadCompressed(int handle, void* buf, unsigned i
int channels;
int sampleRate;
int sampleCount;
SoundDecoder* soundDecoder = soundDecoderInit(_sfxc_ad_reader, handle, &channels, &sampleRate, &sampleCount);
SoundDecoder* soundDecoder = soundDecoderInit(soundEffectsCacheSoundDecoderReadHandler, &handle, &channels, &sampleRate, &sampleCount);
if (soundEffect->position != 0) {
void* temp = internal_malloc(soundEffect->position);
@ -505,12 +505,13 @@ static int soundEffectsCacheFileReadCompressed(int handle, void* buf, unsigned i
}
// 0x4A9774
static int _sfxc_ad_reader(int handle, void* buf, unsigned int size)
static int soundEffectsCacheSoundDecoderReadHandler(void* data, void* buf, unsigned int size)
{
if (size == 0) {
return 0;
}
int handle = *reinterpret_cast<int*>(data);
SoundEffect* soundEffect = &(gSoundEffects[handle]);
unsigned int bytesToRead = soundEffect->fileSize - soundEffect->dataPosition;

View File

@ -11,7 +11,7 @@ int soundEffectsCacheInit(int cache_size, const char* effectsPath);
void soundEffectsCacheExit();
int soundEffectsCacheInitialized();
void soundEffectsCacheFlush();
int soundEffectsCacheFileOpen(const char* fname, int mode, ...);
int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate);
int soundEffectsCacheFileClose(int handle);
int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size);
int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size);

View File

@ -9,7 +9,6 @@
#include "debug.h"
#include "memory.h"
#include "platform_compat.h"
#include "pointer_registry.h"
#include "sound_decoder.h"
namespace fallout {
@ -28,7 +27,7 @@ static int soundEffectsListCopyFileNames(char** fileNameList);
static int soundEffectsListPopulateFileSizes();
static int soundEffectsListSort();
static int soundEffectsListCompareByName(const void* a1, const void* a2);
static int _sfxl_ad_reader(int fileHandle, void* buf, unsigned int size);
static int soundEffectsListSoundDecoderReadHandler(void* data, void* buf, unsigned int size);
// 0x51C8F8
static bool gSoundEffectsListInitialized = false;
@ -424,16 +423,13 @@ static int soundEffectsListPopulateFileSizes()
return 1;
}
int fileHandle = ptrToInt((void*)stream);
int channels;
int sampleRate;
int sampleCount;
SoundDecoder* soundDecoder = soundDecoderInit(_sfxl_ad_reader, fileHandle, &channels, &sampleRate, &sampleCount);
SoundDecoder* soundDecoder = soundDecoderInit(soundEffectsListSoundDecoderReadHandler, stream, &channels, &sampleRate, &sampleCount);
entry->dataSize = 2 * sampleCount;
soundDecoderFree(soundDecoder);
fileClose(stream);
intToPtr(fileHandle, true);
}
break;
default:
@ -468,9 +464,9 @@ static int soundEffectsListCompareByName(const void* a1, const void* a2)
}
// read via xfile
static int _sfxl_ad_reader(int fileHandle, void* buf, unsigned int size)
static int soundEffectsListSoundDecoderReadHandler(void* data, void* buf, unsigned int size)
{
return fileRead(buf, 1, size, (File*)intToPtr(fileHandle));
return fileRead(buf, 1, size, reinterpret_cast<File*>(data));
}
} // namespace fallout

View File

@ -9,7 +9,6 @@
#include "draw.h"
#include "interface.h"
#include "memory.h"
#include "mmx.h"
#include "mouse.h"
#include "win32.h"
#include "window_manager.h"
@ -20,9 +19,6 @@ namespace fallout {
static bool createRenderer(int width, int height);
static void destroyRenderer();
// 0x51E2C8
bool gMmxEnabled = true;
// screen rect
Rect _scr_size;
@ -41,25 +37,6 @@ SDL_Surface* gSdlTextureSurface = NULL;
// TODO: Remove once migration to update-render cycle is completed.
FpsLimiter sharedFpsLimiter;
// 0x4CACD0
void mmxSetEnabled(bool a1)
{
// 0x51E2CC
static bool probed = false;
// 0x6ACA20
static bool supported;
if (!probed) {
supported = mmxIsSupported();
probed = true;
}
if (supported) {
gMmxEnabled = a1;
}
}
// 0x4CAD08
int _init_mode_320_200()
{
@ -165,8 +142,6 @@ int _GNW95_init_mode_ex(int width, int height, int bpp)
_scr_size.right = width - 1;
_scr_size.bottom = height - 1;
mmxSetEnabled(true);
_mouse_blit_trans = NULL;
_scr_blit = _GNW95_ShowRect;
_zero_mem = _GNW95_zero_vid_mem;

View File

@ -8,8 +8,6 @@
namespace fallout {
extern bool gMmxEnabled;
extern Rect _scr_size;
extern void (*_scr_blit)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y);
extern void (*_zero_mem)();
@ -21,7 +19,6 @@ extern SDL_Texture* gSdlTexture;
extern SDL_Surface* gSdlTextureSurface;
extern FpsLimiter sharedFpsLimiter;
void mmxSetEnabled(bool a1);
int _init_mode_320_200();
int _init_mode_320_400();
int _init_mode_640_480_16();

View File

@ -153,7 +153,7 @@ void textObjectsSetLineDelay(double value)
// text_object_create
// 0x4B036C
int textObjectAdd(Object* object, char* string, int font, int color, int a5, Rect* rect)
int textObjectAdd(Object* object, char* string, int font, int color, int outlineColor, Rect* rect)
{
if (!gTextObjectsInitialized) {
return -1;
@ -206,18 +206,15 @@ int textObjectAdd(Object* object, char* string, int font, int color, int a5, Rec
char c = *ending;
*ending = '\0';
// NOTE: Calls [fontGetStringWidth] twice, probably result of using min/max macro
int width = fontGetStringWidth(beginning);
if (width >= textObject->width) {
textObject->width = width;
}
// NOTE: Calls `fontGetStringWidth` twice.
textObject->width = std::max(textObject->width, fontGetStringWidth(beginning));
*ending = c;
}
textObject->height = (fontGetLineHeight() + 1) * textObject->linesCount;
if (a5 != -1) {
if (outlineColor != -1) {
textObject->width += 2;
textObject->height += 2;
}
@ -234,7 +231,7 @@ int textObjectAdd(Object* object, char* string, int font, int color, int a5, Rec
unsigned char* dest = textObject->data;
int skip = textObject->width * (fontGetLineHeight() + 1);
if (a5 != -1) {
if (outlineColor != -1) {
dest += textObject->width;
}
@ -256,8 +253,8 @@ int textObjectAdd(Object* object, char* string, int font, int color, int a5, Rec
dest += skip;
}
if (a5 != -1) {
bufferOutline(textObject->data, textObject->width, textObject->height, textObject->width, a5);
if (outlineColor != -1) {
bufferOutline(textObject->data, textObject->width, textObject->height, textObject->width, outlineColor);
}
if (object != NULL) {

View File

@ -13,7 +13,7 @@ void textObjectsDisable();
void textObjectsEnable();
void textObjectsSetBaseDelay(double value);
void textObjectsSetLineDelay(double value);
int textObjectAdd(Object* object, char* string, int font, int color, int a5, Rect* rect);
int textObjectAdd(Object* object, char* string, int font, int color, int outlineColor, Rect* rect);
void textObjectsRenderInRect(Rect* rect);
int textObjectsGetCount();
void textObjectsRemoveByOwner(Object* object);

View File

@ -4,6 +4,8 @@
#include <math.h>
#include <string.h>
#include <algorithm>
#include "art.h"
#include "color.h"
#include "config.h"
@ -631,6 +633,14 @@ static void tileRefreshGame(Rect* rect, int elevation)
return;
}
// CE: Clear dirty rect to prevent most of the visual artifacts near map
// edges.
bufferFill(gTileWindowBuffer + rectToUpdate.top * gTileWindowPitch + rectToUpdate.left,
rectGetWidth(&rectToUpdate),
rectGetHeight(&rectToUpdate),
gTileWindowPitch,
0);
tileRenderFloorsInRect(&rectToUpdate, elevation);
_obj_render_pre_roof(&rectToUpdate, elevation);
tileRenderRoofsInRect(&rectToUpdate, elevation);
@ -682,8 +692,13 @@ int tileToScreenXY(int tile, int* screenX, int* screenY, int elevation)
return 0;
}
// CE: Added optional `ignoreBounds` param to return tile number without
// validating hex grid bounds. The resulting invalid tile number serves as an
// origin for calculations using prepared offsets table during objects
// rendering.
//
// 0x4B1754
int tileFromScreenXY(int screenX, int screenY, int elevation)
int tileFromScreenXY(int screenX, int screenY, int elevation, bool ignoreBounds)
{
int v2;
int v3;
@ -753,6 +768,10 @@ int tileFromScreenXY(int screenX, int screenY, int elevation)
return gHexGridWidth * v10 + v12;
}
if (ignoreBounds) {
return gHexGridWidth * v10 + v12;
}
return -1;
}
@ -1216,7 +1235,7 @@ void tileRenderRoofsInRect(Rect* rect, int elevation)
minY = gSquareGridHeight - 1;
}
int light = lightGetLightLevel();
int light = lightGetAmbientIntensity();
int baseSquareTile = gSquareGridWidth * minY;
@ -1439,7 +1458,7 @@ void tileRenderFloorsInRect(Rect* rect, int elevation)
minY = gSquareGridHeight - 1;
}
lightGetLightLevel();
lightGetAmbientIntensity();
int baseSquareTile = gSquareGridWidth * minY;
@ -1650,15 +1669,10 @@ static void tileRenderFloor(int fid, int x, int y, Rect* rect)
tile = tileFromScreenXY(savedX, savedY + 13, gElevation);
if (tile != -1) {
int parity = tile & 1;
int ambientIntensity = lightGetLightLevel();
int ambientIntensity = lightGetAmbientIntensity();
for (int i = 0; i < 10; i++) {
// NOTE: calling _light_get_tile two times, probably a result of using __min kind macro
int tileIntensity = _light_get_tile(elev, tile + _verticies[i].offsets[parity]);
if (tileIntensity <= ambientIntensity) {
tileIntensity = ambientIntensity;
}
_verticies[i].intensity = tileIntensity;
// NOTE: Calls `lightGetTileIntensity` twice.
_verticies[i].intensity = std::max(lightGetTileIntensity(elev, tile + _verticies[i].offsets[parity]), ambientIntensity);
}
int v23 = 0;

View File

@ -28,7 +28,7 @@ void tileWindowRefresh();
int tileSetCenter(int tile, int flags);
int tileRoofIsVisible();
int tileToScreenXY(int tile, int* x, int* y, int elevation);
int tileFromScreenXY(int x, int y, int elevation);
int tileFromScreenXY(int x, int y, int elevation, bool ignoreBounds = false);
int tileDistanceBetween(int a1, int a2);
bool tileIsInFrontOf(int tile1, int tile2);
bool tileIsToRightOf(int tile1, int tile2);

View File

@ -265,12 +265,12 @@ int traitGetStatModifier(int stat)
break;
case STAT_RADIATION_RESISTANCE:
if (traitIsSelected(TRAIT_FAST_METABOLISM)) {
modifier -= -critterGetBaseStat(gDude, STAT_RADIATION_RESISTANCE);
modifier -= critterGetBaseStat(gDude, STAT_RADIATION_RESISTANCE);
}
break;
case STAT_POISON_RESISTANCE:
if (traitIsSelected(TRAIT_FAST_METABOLISM)) {
modifier -= -critterGetBaseStat(gDude, STAT_POISON_RESISTANCE);
modifier -= critterGetBaseStat(gDude, STAT_POISON_RESISTANCE);
}
break;
}

View File

@ -2,8 +2,6 @@
#define WIN32_H
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif

View File

@ -25,8 +25,8 @@ namespace fallout {
#define MAX_WINDOW_COUNT (50)
// The maximum number of radio groups.
#define RADIO_GROUP_LIST_CAPACITY (64)
// The maximum number of button groups.
#define BUTTON_GROUP_LIST_CAPACITY (64)
static void windowFree(int win);
static void _win_buffering(bool a1);
@ -39,13 +39,13 @@ static int paletteOpenFileImpl(const char* path, int flags);
static int paletteReadFileImpl(int fd, void* buf, size_t count);
static int paletteCloseFileImpl(int fd);
static Button* buttonCreateInternal(int win, int x, int y, int width, int height, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, int flags, unsigned char* up, unsigned char* dn, unsigned char* hover);
static int _GNW_check_buttons(Window* window, int* out_a2);
static int _GNW_check_buttons(Window* window, int* keyCodePtr);
static bool _button_under_mouse(Button* button, Rect* rect);
static void buttonFree(Button* ptr);
static int button_new_id();
static int _win_group_check_buttons(int a1, int* a2, int a3, void (*a4)(int));
static int _win_group_check_buttons(int buttonCount, int* btns, int maxChecked, RadioButtonCallback* func);
static int _button_check_group(Button* button);
static void _button_draw(Button* button, Window* window, unsigned char* data, int a4, Rect* a5, int a6);
static void _button_draw(Button* button, Window* window, unsigned char* data, bool draw, Rect* bound, bool sound);
static void _GNW_button_refresh(Window* window, Rect* rect);
// 0x50FA30
@ -112,7 +112,7 @@ static int _doing_refresh_all;
static void* _GNW_texture;
// 0x6ADF40
static RadioGroup gRadioGroups[RADIO_GROUP_LIST_CAPACITY];
static ButtonGroup gButtonGroups[BUTTON_GROUP_LIST_CAPACITY];
// 0x4D5C30
int windowManagerInit(VideoSystemInitProc* videoSystemInitProc, VideoSystemExitProc* videoSystemExitProc, int a3)
@ -504,15 +504,12 @@ void windowDrawBorder(int win)
}
// 0x4D684C
void windowDrawText(int win, const char* str, int a3, int x, int y, int a6)
void windowDrawText(int win, const char* str, int width, int x, int y, int color)
{
int v7;
int v14;
unsigned char* buf;
int v27;
int textColor;
Window* window = windowGetWindow(win);
v7 = a3;
if (!gWindowSystemInitialized) {
return;
@ -522,52 +519,51 @@ void windowDrawText(int win, const char* str, int a3, int x, int y, int a6)
return;
}
if (a3 == 0) {
if (a6 & 0x040000) {
v7 = fontGetMonospacedStringWidth(str);
if (width == 0) {
if (color & 0x040000) {
width = fontGetMonospacedStringWidth(str);
} else {
v7 = fontGetStringWidth(str);
width = fontGetStringWidth(str);
}
}
if (v7 + x > window->width) {
if (!(a6 & 0x04000000)) {
if (width + x > window->width) {
if (!(color & 0x04000000)) {
return;
}
v7 = window->width - x;
width = window->width - x;
}
buf = window->buffer + x + y * window->width;
v14 = fontGetLineHeight();
if (v14 + y > window->height) {
if (fontGetLineHeight() + y > window->height) {
return;
}
if (!(a6 & 0x02000000)) {
if (!(color & 0x02000000)) {
if (window->color == 256 && _GNW_texture != NULL) {
_buf_texture(buf, v7, fontGetLineHeight(), window->width, _GNW_texture, window->tx + x, window->ty + y);
_buf_texture(buf, width, fontGetLineHeight(), window->width, _GNW_texture, window->tx + x, window->ty + y);
} else {
bufferFill(buf, v7, fontGetLineHeight(), window->width, window->color);
bufferFill(buf, width, fontGetLineHeight(), window->width, window->color);
}
}
if (a6 & 0xFF00) {
int t = (a6 & 0xFF00) >> 8;
v27 = (a6 & ~0xFFFF) | _colorTable[_GNW_wcolor[t]];
if (color & 0xFF00) {
int t = (color & 0xFF00) >> 8;
textColor = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[t]];
} else {
v27 = a6;
textColor = color;
}
fontDrawText(buf, str, v7, window->width, v27);
fontDrawText(buf, str, width, window->width, textColor);
if (a6 & 0x01000000) {
if (color & 0x01000000) {
// TODO: Check.
Rect rect;
rect.left = window->rect.left + x;
rect.top = window->rect.top + y;
rect.right = rect.left + v7;
rect.right = rect.left + width;
rect.bottom = rect.top + fontGetLineHeight();
_GNW_win_refresh(window, &rect, NULL);
}
@ -628,7 +624,7 @@ void windowDrawRect(int win, int left, int top, int right, int bottom, int color
}
// 0x4D6CC8
void windowFill(int win, int x, int y, int width, int height, int a6)
void windowFill(int win, int x, int y, int width, int height, int color)
{
Window* window = windowGetWindow(win);
@ -640,19 +636,19 @@ void windowFill(int win, int x, int y, int width, int height, int a6)
return;
}
if (a6 == 256) {
if (color == 256) {
if (_GNW_texture != NULL) {
_buf_texture(window->buffer + window->width * y + x, width, height, window->width, _GNW_texture, x + window->tx, y + window->ty);
} else {
a6 = _colorTable[_GNW_wcolor[0]] & 0xFF;
color = _colorTable[_GNW_wcolor[0]] & 0xFF;
}
} else if ((a6 & 0xFF00) != 0) {
int v1 = (a6 & 0xFF00) >> 8;
a6 = (a6 & ~0xFFFF) | _colorTable[_GNW_wcolor[v1]];
} else if ((color & 0xFF00) != 0) {
int v1 = (color & 0xFF00) >> 8;
color = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[v1]];
}
if (a6 < 256) {
bufferFill(window->buffer + window->width * y + x, width, height, window->width, a6);
if (color < 256) {
bufferFill(window->buffer + window->width * y + x, width, height, window->width, color);
}
}
@ -1367,12 +1363,12 @@ int buttonCreate(int win, int x, int y, int width, int height, int mouseEnterEve
return -1;
}
Button* button = buttonCreateInternal(win, x, y, width, height, mouseEnterEventCode, mouseExitEventCode, mouseDownEventCode, mouseUpEventCode, flags | BUTTON_FLAG_0x010000, up, dn, hover);
Button* button = buttonCreateInternal(win, x, y, width, height, mouseEnterEventCode, mouseExitEventCode, mouseDownEventCode, mouseUpEventCode, flags | BUTTON_FLAG_GRAPHIC, up, dn, hover);
if (button == NULL) {
return -1;
}
_button_draw(button, window, button->normalImage, 0, NULL, 0);
_button_draw(button, window, button->normalImage, false, NULL, false);
return button->id;
}
@ -1469,7 +1465,7 @@ int _win_register_text_button(int win, int x, int y, int mouseEnterEventCode, in
return -1;
}
_button_draw(button, window, button->normalImage, 0, NULL, 0);
_button_draw(button, window, button->normalImage, false, NULL, false);
return button->id;
}
@ -1494,7 +1490,7 @@ int _win_register_button_disable(int btn, unsigned char* up, unsigned char* down
}
// 0x4D86A8
int _win_register_button_image(int btn, unsigned char* up, unsigned char* down, unsigned char* hover, int a5)
int _win_register_button_image(int btn, unsigned char* up, unsigned char* down, unsigned char* hover, bool draw)
{
if (!gWindowSystemInitialized) {
return -1;
@ -1510,7 +1506,7 @@ int _win_register_button_image(int btn, unsigned char* up, unsigned char* down,
return -1;
}
if (!(button->flags & BUTTON_FLAG_0x010000)) {
if (!(button->flags & BUTTON_FLAG_GRAPHIC)) {
return -1;
}
@ -1527,7 +1523,7 @@ int _win_register_button_image(int btn, unsigned char* up, unsigned char* down,
button->pressedImage = down;
button->hoverImage = hover;
_button_draw(button, window, button->currentImage, a5, NULL, 0);
_button_draw(button, window, button->currentImage, draw, NULL, false);
return 0;
}
@ -1590,7 +1586,7 @@ int buttonSetRightMouseCallbacks(int btn, int rightMouseDownEventCode, int right
// These callbacks can be triggered several times during tracking if mouse leaves button's rectangle without releasing mouse buttons.
//
// 0x4D87F8
int buttonSetCallbacks(int btn, ButtonCallback* onPressed, ButtonCallback* onUnpressed)
int buttonSetCallbacks(int btn, ButtonCallback* pressSoundFunc, ButtonCallback* releaseSoundFunc)
{
if (!gWindowSystemInitialized) {
return -1;
@ -1601,8 +1597,8 @@ int buttonSetCallbacks(int btn, ButtonCallback* onPressed, ButtonCallback* onUnp
return -1;
}
button->onPressed = onPressed;
button->onUnpressed = onUnpressed;
button->pressSoundFunc = pressSoundFunc;
button->releaseSoundFunc = releaseSoundFunc;
return 0;
}
@ -1676,9 +1672,9 @@ Button* buttonCreateInternal(int win, int x, int y, int width, int height, int m
button->leftMouseUpProc = NULL;
button->rightMouseDownProc = NULL;
button->rightMouseUpProc = NULL;
button->onPressed = NULL;
button->onUnpressed = NULL;
button->radioGroup = NULL;
button->pressSoundFunc = NULL;
button->releaseSoundFunc = NULL;
button->buttonGroup = NULL;
button->prev = NULL;
button->next = window->buttonListHead;
@ -1702,7 +1698,7 @@ bool _win_button_down(int btn)
return false;
}
if ((button->flags & BUTTON_FLAG_0x01) != 0 && (button->flags & BUTTON_FLAG_0x020000) != 0) {
if ((button->flags & BUTTON_FLAG_0x01) != 0 && (button->flags & BUTTON_FLAG_CHECKED) != 0) {
return true;
}
@ -1751,10 +1747,10 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
*keyCodePtr = prevHoveredButton->mouseExitEventCode;
}
if ((prevHoveredButton->flags & BUTTON_FLAG_0x01) && (prevHoveredButton->flags & BUTTON_FLAG_0x020000)) {
_button_draw(prevHoveredButton, window, prevHoveredButton->pressedImage, 1, NULL, 1);
if ((prevHoveredButton->flags & BUTTON_FLAG_0x01) && (prevHoveredButton->flags & BUTTON_FLAG_CHECKED)) {
_button_draw(prevHoveredButton, window, prevHoveredButton->pressedImage, true, NULL, true);
} else {
_button_draw(prevHoveredButton, window, prevHoveredButton->normalImage, 1, NULL, 1);
_button_draw(prevHoveredButton, window, prevHoveredButton->normalImage, true, NULL, true);
}
window->hoveredButton = NULL;
@ -1778,10 +1774,10 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
*keyCodePtr = prevClickedButton->mouseEnterEventCode;
}
if ((prevClickedButton->flags & BUTTON_FLAG_0x01) && (prevClickedButton->flags & BUTTON_FLAG_0x020000)) {
_button_draw(prevClickedButton, window, prevClickedButton->pressedImage, 1, NULL, 1);
if ((prevClickedButton->flags & BUTTON_FLAG_0x01) && (prevClickedButton->flags & BUTTON_FLAG_CHECKED)) {
_button_draw(prevClickedButton, window, prevClickedButton->pressedImage, true, NULL, true);
} else {
_button_draw(prevClickedButton, window, prevClickedButton->normalImage, 1, NULL, 1);
_button_draw(prevClickedButton, window, prevClickedButton->normalImage, true, NULL, true);
}
window->hoveredButton = prevClickedButton;
@ -1812,10 +1808,10 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
*keyCodePtr = v28->mouseExitEventCode;
}
if ((v28->flags & BUTTON_FLAG_0x01) && (v28->flags & BUTTON_FLAG_0x020000)) {
_button_draw(v28, v26, v28->pressedImage, 1, NULL, 1);
if ((v28->flags & BUTTON_FLAG_0x01) && (v28->flags & BUTTON_FLAG_CHECKED)) {
_button_draw(v28, v26, v28->pressedImage, true, NULL, true);
} else {
_button_draw(v28, v26, v28->normalImage, 1, NULL, 1);
_button_draw(v28, v26, v28->normalImage, true, NULL, true);
}
v26->clickedButton = NULL;
@ -1857,10 +1853,10 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
if ((button->flags & BUTTON_FLAG_0x01) != 0) {
if ((button->flags & BUTTON_FLAG_0x02) != 0) {
if ((button->flags & BUTTON_FLAG_0x020000) != 0) {
if ((button->flags & BUTTON_FLAG_CHECKED) != 0) {
if (!(button->flags & BUTTON_FLAG_0x04)) {
if (button->radioGroup != NULL) {
button->radioGroup->field_4--;
if (button->buttonGroup != NULL) {
button->buttonGroup->currChecked--;
}
if ((mouseEvent & MOUSE_EVENT_LEFT_BUTTON_DOWN) != 0) {
@ -1871,7 +1867,7 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
cb = button->rightMouseUpProc;
}
button->flags &= ~BUTTON_FLAG_0x020000;
button->flags &= ~BUTTON_FLAG_CHECKED;
}
} else {
if (_button_check_group(button) == -1) {
@ -1887,7 +1883,7 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
cb = button->rightMouseDownProc;
}
button->flags |= BUTTON_FLAG_0x020000;
button->flags |= BUTTON_FLAG_CHECKED;
}
}
} else {
@ -1905,7 +1901,7 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
}
}
_button_draw(button, window, button->pressedImage, 1, NULL, 1);
_button_draw(button, window, button->pressedImage, true, NULL, true);
break;
}
@ -1916,10 +1912,10 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
if (v49->flags & BUTTON_FLAG_0x01) {
if (!(v49->flags & BUTTON_FLAG_0x02)) {
if (v49->flags & BUTTON_FLAG_0x020000) {
if (v49->flags & BUTTON_FLAG_CHECKED) {
if (!(v49->flags & BUTTON_FLAG_0x04)) {
if (v49->radioGroup != NULL) {
v49->radioGroup->field_4--;
if (v49->buttonGroup != NULL) {
v49->buttonGroup->currChecked--;
}
if ((mouseEvent & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) {
@ -1930,12 +1926,12 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
cb = button->rightMouseUpProc;
}
button->flags &= ~BUTTON_FLAG_0x020000;
button->flags &= ~BUTTON_FLAG_CHECKED;
}
} else {
if (_button_check_group(v49) == -1) {
button = NULL;
_button_draw(v49, window, v49->normalImage, 1, NULL, 1);
_button_draw(v49, window, v49->normalImage, true, NULL, true);
break;
}
@ -1947,13 +1943,13 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
cb = v49->rightMouseDownProc;
}
v49->flags |= BUTTON_FLAG_0x020000;
v49->flags |= BUTTON_FLAG_CHECKED;
}
}
} else {
if (v49->flags & BUTTON_FLAG_0x020000) {
if (v49->radioGroup != NULL) {
v49->radioGroup->field_4--;
if (v49->flags & BUTTON_FLAG_CHECKED) {
if (v49->buttonGroup != NULL) {
v49->buttonGroup->currChecked--;
}
}
@ -1967,9 +1963,9 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
}
if (button->hoverImage != NULL) {
_button_draw(button, window, button->hoverImage, 1, NULL, 1);
_button_draw(button, window, button->hoverImage, true, NULL, true);
} else {
_button_draw(button, window, button->normalImage, 1, NULL, 1);
_button_draw(button, window, button->normalImage, true, NULL, true);
}
break;
}
@ -1982,7 +1978,7 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
cb = button->mouseEnterProc;
}
_button_draw(button, window, button->hoverImage, 1, NULL, 1);
_button_draw(button, window, button->hoverImage, true, NULL, true);
}
break;
}
@ -1995,7 +1991,7 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
&& (mouseEvent & MOUSE_EVENT_ANY_BUTTON_DOWN) != 0
&& (mouseEvent & MOUSE_EVENT_ANY_BUTTON_REPEAT) == 0) {
_win_drag(window->id);
_button_draw(button, window, button->normalImage, 1, NULL, 1);
_button_draw(button, window, button->normalImage, true, NULL, true);
}
} else if ((window->flags & WINDOW_FLAG_0x80) != 0) {
v25 |= mouseEvent << 8;
@ -2023,13 +2019,13 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
*keyCodePtr = prevHoveredButton->mouseExitEventCode;
unsigned char* data;
if ((prevHoveredButton->flags & BUTTON_FLAG_0x01) && (prevHoveredButton->flags & BUTTON_FLAG_0x020000)) {
if ((prevHoveredButton->flags & BUTTON_FLAG_0x01) && (prevHoveredButton->flags & BUTTON_FLAG_CHECKED)) {
data = prevHoveredButton->pressedImage;
} else {
data = prevHoveredButton->normalImage;
}
_button_draw(prevHoveredButton, window, data, 1, NULL, 1);
_button_draw(prevHoveredButton, window, data, true, NULL, true);
window->hoveredButton = NULL;
}
@ -2142,7 +2138,7 @@ int buttonDestroy(int btn)
// 0x4D9374
void buttonFree(Button* button)
{
if ((button->flags & BUTTON_FLAG_0x010000) == 0) {
if ((button->flags & BUTTON_FLAG_GRAPHIC) == 0) {
if (button->normalImage != NULL) {
internal_free(button->normalImage);
}
@ -2168,15 +2164,15 @@ void buttonFree(Button* button)
}
}
RadioGroup* radioGroup = button->radioGroup;
if (radioGroup != NULL) {
for (int index = 0; index < radioGroup->buttonsLength; index++) {
if (button == radioGroup->buttons[index]) {
for (; index < radioGroup->buttonsLength - 1; index++) {
radioGroup->buttons[index] = radioGroup->buttons[index + 1];
ButtonGroup* buttonGroup = button->buttonGroup;
if (buttonGroup != NULL) {
for (int index = 0; index < buttonGroup->buttonsLength; index++) {
if (button == buttonGroup->buttons[index]) {
for (; index < buttonGroup->buttonsLength - 1; index++) {
buttonGroup->buttons[index] = buttonGroup->buttons[index + 1];
}
radioGroup->buttonsLength--;
buttonGroup->buttonsLength--;
break;
}
@ -2216,7 +2212,7 @@ int buttonEnable(int btn)
if ((button->flags & BUTTON_FLAG_DISABLED) != 0) {
button->flags &= ~BUTTON_FLAG_DISABLED;
_button_draw(button, window, button->currentImage, 1, NULL, 0);
_button_draw(button, window, button->currentImage, true, NULL, false);
}
return 0;
@ -2238,7 +2234,7 @@ int buttonDisable(int btn)
if ((button->flags & BUTTON_FLAG_DISABLED) == 0) {
button->flags |= BUTTON_FLAG_DISABLED;
_button_draw(button, window, button->currentImage, 1, NULL, 0);
_button_draw(button, window, button->currentImage, true, NULL, false);
if (button == window->hoveredButton) {
if (window->hoveredButton->mouseExitEventCode != -1) {
@ -2252,7 +2248,7 @@ int buttonDisable(int btn)
}
// 0x4D9554
int _win_set_button_rest_state(int btn, bool a2, int a3)
int _win_set_button_rest_state(int btn, bool checked, int flags)
{
if (!gWindowSystemInitialized) {
return -1;
@ -2267,30 +2263,30 @@ int _win_set_button_rest_state(int btn, bool a2, int a3)
if ((button->flags & BUTTON_FLAG_0x01) != 0) {
int keyCode = -1;
if ((button->flags & BUTTON_FLAG_0x020000) != 0) {
if (!a2) {
button->flags &= ~BUTTON_FLAG_0x020000;
if ((button->flags & BUTTON_FLAG_CHECKED) != 0) {
if (!checked) {
button->flags &= ~BUTTON_FLAG_CHECKED;
if ((a3 & 0x02) == 0) {
_button_draw(button, window, button->normalImage, 1, NULL, 0);
if ((flags & 0x02) == 0) {
_button_draw(button, window, button->normalImage, true, NULL, false);
}
if (button->radioGroup != NULL) {
button->radioGroup->field_4--;
if (button->buttonGroup != NULL) {
button->buttonGroup->currChecked--;
}
keyCode = button->leftMouseUpEventCode;
}
} else {
if (a2) {
button->flags |= BUTTON_FLAG_0x020000;
if (checked) {
button->flags |= BUTTON_FLAG_CHECKED;
if ((a3 & 0x02) == 0) {
_button_draw(button, window, button->pressedImage, 1, NULL, 0);
if ((flags & 0x02) == 0) {
_button_draw(button, window, button->pressedImage, true, NULL, false);
}
if (button->radioGroup != NULL) {
button->radioGroup->field_4++;
if (button->buttonGroup != NULL) {
button->buttonGroup->currChecked++;
}
keyCode = button->lefMouseDownEventCode;
@ -2298,7 +2294,7 @@ int _win_set_button_rest_state(int btn, bool a2, int a3)
}
if (keyCode != -1) {
if ((a3 & 0x01) != 0) {
if ((flags & 0x01) != 0) {
enqueueInputEvent(keyCode);
}
}
@ -2308,20 +2304,20 @@ int _win_set_button_rest_state(int btn, bool a2, int a3)
}
// 0x4D962C
int _win_group_check_buttons(int buttonCount, int* btns, int a3, void (*a4)(int))
int _win_group_check_buttons(int buttonCount, int* btns, int maxChecked, RadioButtonCallback* func)
{
if (!gWindowSystemInitialized) {
return -1;
}
if (buttonCount >= RADIO_GROUP_BUTTON_LIST_CAPACITY) {
if (buttonCount >= BUTTON_GROUP_BUTTON_LIST_CAPACITY) {
return -1;
}
for (int groupIndex = 0; groupIndex < RADIO_GROUP_LIST_CAPACITY; groupIndex++) {
RadioGroup* radioGroup = &(gRadioGroups[groupIndex]);
if (radioGroup->buttonsLength == 0) {
radioGroup->field_4 = 0;
for (int groupIndex = 0; groupIndex < BUTTON_GROUP_LIST_CAPACITY; groupIndex++) {
ButtonGroup* buttonGroup = &(gButtonGroups[groupIndex]);
if (buttonGroup->buttonsLength == 0) {
buttonGroup->currChecked = 0;
for (int buttonIndex = 0; buttonIndex < buttonCount; buttonIndex++) {
Button* button = buttonGetButton(btns[buttonIndex], NULL);
@ -2329,18 +2325,18 @@ int _win_group_check_buttons(int buttonCount, int* btns, int a3, void (*a4)(int)
return -1;
}
radioGroup->buttons[buttonIndex] = button;
buttonGroup->buttons[buttonIndex] = button;
button->radioGroup = radioGroup;
button->buttonGroup = buttonGroup;
if ((button->flags & BUTTON_FLAG_0x020000) != 0) {
radioGroup->field_4++;
if ((button->flags & BUTTON_FLAG_CHECKED) != 0) {
buttonGroup->currChecked++;
}
}
radioGroup->buttonsLength = buttonCount;
radioGroup->field_0 = a3;
radioGroup->field_8 = a4;
buttonGroup->buttonsLength = buttonCount;
buttonGroup->maxChecked = maxChecked;
buttonGroup->func = func;
return 0;
}
}
@ -2360,11 +2356,11 @@ int _win_group_radio_buttons(int count, int* btns)
}
Button* button = buttonGetButton(btns[0], NULL);
RadioGroup* radioGroup = button->radioGroup;
ButtonGroup* buttonGroup = button->buttonGroup;
for (int index = 0; index < radioGroup->buttonsLength; index++) {
Button* v1 = radioGroup->buttons[index];
v1->flags |= BUTTON_FLAG_0x040000;
for (int index = 0; index < buttonGroup->buttonsLength; index++) {
Button* v1 = buttonGroup->buttons[index];
v1->flags |= BUTTON_FLAG_RADIO;
}
return 0;
@ -2373,20 +2369,20 @@ int _win_group_radio_buttons(int count, int* btns)
// 0x4D9744
int _button_check_group(Button* button)
{
if (button->radioGroup == NULL) {
if (button->buttonGroup == NULL) {
return 0;
}
if ((button->flags & BUTTON_FLAG_0x040000) != 0) {
if (button->radioGroup->field_4 > 0) {
for (int index = 0; index < button->radioGroup->buttonsLength; index++) {
Button* v1 = button->radioGroup->buttons[index];
if ((v1->flags & BUTTON_FLAG_0x020000) != 0) {
v1->flags &= ~BUTTON_FLAG_0x020000;
if ((button->flags & BUTTON_FLAG_RADIO) != 0) {
if (button->buttonGroup->currChecked > 0) {
for (int index = 0; index < button->buttonGroup->buttonsLength; index++) {
Button* v1 = button->buttonGroup->buttons[index];
if ((v1->flags & BUTTON_FLAG_CHECKED) != 0) {
v1->flags &= ~BUTTON_FLAG_CHECKED;
Window* window;
buttonGetButton(v1->id, &window);
_button_draw(v1, window, v1->normalImage, 1, NULL, 1);
_button_draw(v1, window, v1->normalImage, true, NULL, true);
if (v1->leftMouseUpProc != NULL) {
v1->leftMouseUpProc(v1->id, v1->leftMouseUpEventCode);
@ -2395,30 +2391,30 @@ int _button_check_group(Button* button)
}
}
if ((button->flags & BUTTON_FLAG_0x020000) == 0) {
button->radioGroup->field_4++;
if ((button->flags & BUTTON_FLAG_CHECKED) == 0) {
button->buttonGroup->currChecked++;
}
return 0;
}
if (button->radioGroup->field_4 < button->radioGroup->field_0) {
if ((button->flags & BUTTON_FLAG_0x020000) == 0) {
button->radioGroup->field_4++;
if (button->buttonGroup->currChecked < button->buttonGroup->maxChecked) {
if ((button->flags & BUTTON_FLAG_CHECKED) == 0) {
button->buttonGroup->currChecked++;
}
return 0;
}
if (button->radioGroup->field_8 != NULL) {
button->radioGroup->field_8(button->id);
if (button->buttonGroup->func != NULL) {
button->buttonGroup->func(button->id);
}
return -1;
}
// 0x4D9808
void _button_draw(Button* button, Window* window, unsigned char* data, int a4, Rect* a5, int a6)
void _button_draw(Button* button, Window* window, unsigned char* data, bool draw, Rect* bound, bool sound)
{
unsigned char* previousImage = NULL;
if (data != NULL) {
@ -2427,8 +2423,8 @@ void _button_draw(Button* button, Window* window, unsigned char* data, int a4, R
rectOffset(&v2, window->rect.left, window->rect.top);
Rect v3;
if (a5 != NULL) {
if (rectIntersection(&v2, a5, &v2) == -1) {
if (bound != NULL) {
if (rectIntersection(&v2, bound, &v2) == -1) {
return;
}
@ -2438,7 +2434,7 @@ void _button_draw(Button* button, Window* window, unsigned char* data, int a4, R
rectCopy(&v3, &(button->rect));
}
if (data == button->normalImage && (button->flags & BUTTON_FLAG_0x020000)) {
if (data == button->normalImage && (button->flags & BUTTON_FLAG_CHECKED)) {
data = button->pressedImage;
}
@ -2461,7 +2457,7 @@ void _button_draw(Button* button, Window* window, unsigned char* data, int a4, R
}
if (data) {
if (a4 == 0) {
if (!draw) {
int width = button->rect.right - button->rect.left + 1;
if ((button->flags & BUTTON_FLAG_TRANSPARENT) != 0) {
blitBufferToBufferTrans(
@ -2485,18 +2481,18 @@ void _button_draw(Button* button, Window* window, unsigned char* data, int a4, R
previousImage = button->currentImage;
button->currentImage = data;
if (a4 != 0) {
if (draw) {
_GNW_win_refresh(window, &v2, 0);
}
}
}
if (a6) {
if (sound) {
if (previousImage != data) {
if (data == button->pressedImage && button->onPressed != NULL) {
button->onPressed(button->id, button->lefMouseDownEventCode);
} else if (data == button->normalImage && button->onUnpressed != NULL) {
button->onUnpressed(button->id, button->leftMouseUpEventCode);
if (data == button->pressedImage && button->pressSoundFunc != NULL) {
button->pressSoundFunc(button->id, button->lefMouseDownEventCode);
} else if (data == button->normalImage && button->releaseSoundFunc != NULL) {
button->releaseSoundFunc(button->id, button->leftMouseUpEventCode);
}
}
}
@ -2513,7 +2509,7 @@ void _GNW_button_refresh(Window* window, Rect* rect)
}
while (button != NULL) {
_button_draw(button, window, button->currentImage, 0, rect, 0);
_button_draw(button, window, button->currentImage, false, rect, false);
button = button->prev;
}
}
@ -2531,7 +2527,7 @@ int _win_button_press_and_release(int btn)
return -1;
}
_button_draw(button, window, button->pressedImage, 1, NULL, 1);
_button_draw(button, window, button->pressedImage, true, NULL, true);
if (button->leftMouseDownProc != NULL) {
button->leftMouseDownProc(btn, button->lefMouseDownEventCode);
@ -2545,7 +2541,7 @@ int _win_button_press_and_release(int btn)
}
}
_button_draw(button, window, button->normalImage, 1, NULL, 1);
_button_draw(button, window, button->normalImage, true, NULL, true);
if (button->leftMouseUpProc != NULL) {
button->leftMouseUpProc(btn, button->leftMouseUpEventCode);

View File

@ -8,7 +8,7 @@
namespace fallout {
// The maximum number of buttons in one radio group.
#define RADIO_GROUP_BUTTON_LIST_CAPACITY (64)
#define BUTTON_GROUP_BUTTON_LIST_CAPACITY (64)
typedef enum WindowManagerErr {
WINDOW_MANAGER_OK = 0,
@ -55,9 +55,9 @@ typedef enum ButtonFlags {
BUTTON_FLAG_0x10 = 0x10,
BUTTON_FLAG_TRANSPARENT = 0x20,
BUTTON_FLAG_0x40 = 0x40,
BUTTON_FLAG_0x010000 = 0x010000,
BUTTON_FLAG_0x020000 = 0x020000,
BUTTON_FLAG_0x040000 = 0x040000,
BUTTON_FLAG_GRAPHIC = 0x010000,
BUTTON_FLAG_CHECKED = 0x020000,
BUTTON_FLAG_RADIO = 0x040000,
BUTTON_FLAG_RIGHT_MOUSE_BUTTON_CONFIGURED = 0x080000,
} ButtonFlags;
@ -66,8 +66,8 @@ typedef struct MenuPulldown {
int keyCode;
int itemsLength;
char** items;
int field_1C;
int field_20;
int foregroundColor;
int backgroundColor;
} MenuPulldown;
typedef struct MenuBar {
@ -75,14 +75,14 @@ typedef struct MenuBar {
Rect rect;
int pulldownsLength;
MenuPulldown pulldowns[15];
int borderColor;
int foregroundColor;
int backgroundColor;
} MenuBar;
typedef void WindowBlitProc(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch);
typedef struct Button Button;
typedef struct RadioGroup RadioGroup;
typedef struct ButtonGroup ButtonGroup;
typedef struct Window {
int id;
@ -102,6 +102,7 @@ typedef struct Window {
} Window;
typedef void ButtonCallback(int btn, int keyCode);
typedef void RadioButtonCallback(int btn);
typedef struct Button {
int id;
@ -127,20 +128,20 @@ typedef struct Button {
ButtonCallback* leftMouseUpProc;
ButtonCallback* rightMouseDownProc;
ButtonCallback* rightMouseUpProc;
ButtonCallback* onPressed;
ButtonCallback* onUnpressed;
RadioGroup* radioGroup;
ButtonCallback* pressSoundFunc;
ButtonCallback* releaseSoundFunc;
ButtonGroup* buttonGroup;
Button* prev;
Button* next;
} Button;
typedef struct RadioGroup {
int field_0;
int field_4;
void (*field_8)(int);
typedef struct ButtonGroup {
int maxChecked;
int currChecked;
RadioButtonCallback* func;
int buttonsLength;
Button* buttons[RADIO_GROUP_BUTTON_LIST_CAPACITY];
} RadioGroup;
Button* buttons[BUTTON_GROUP_BUTTON_LIST_CAPACITY];
} ButtonGroup;
typedef int(VideoSystemInitProc)();
typedef void(VideoSystemExitProc)();
@ -157,7 +158,7 @@ void windowDrawText(int win, const char* str, int a3, int x, int y, int a6);
void _win_text(int win, char** fileNameList, int fileNameListLength, int maxWidth, int x, int y, int flags);
void windowDrawLine(int win, int left, int top, int right, int bottom, int color);
void windowDrawRect(int win, int left, int top, int right, int bottom, int color);
void windowFill(int win, int x, int y, int width, int height, int a6);
void windowFill(int win, int x, int y, int width, int height, int color);
void windowShow(int win);
void windowHide(int win);
void windowRefresh(int win);
@ -178,10 +179,10 @@ bool showMesageBox(const char* str);
int buttonCreate(int win, int x, int y, int width, int height, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, unsigned char* up, unsigned char* dn, unsigned char* hover, int flags);
int _win_register_text_button(int win, int x, int y, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, const char* title, int flags);
int _win_register_button_disable(int btn, unsigned char* up, unsigned char* down, unsigned char* hover);
int _win_register_button_image(int btn, unsigned char* up, unsigned char* down, unsigned char* hover, int a5);
int _win_register_button_image(int btn, unsigned char* up, unsigned char* down, unsigned char* hover, bool draw);
int buttonSetMouseCallbacks(int btn, ButtonCallback* mouseEnterProc, ButtonCallback* mouseExitProc, ButtonCallback* mouseDownProc, ButtonCallback* mouseUpProc);
int buttonSetRightMouseCallbacks(int btn, int rightMouseDownEventCode, int rightMouseUpEventCode, ButtonCallback* rightMouseDownProc, ButtonCallback* rightMouseUpProc);
int buttonSetCallbacks(int btn, ButtonCallback* onPressed, ButtonCallback* onUnpressed);
int buttonSetCallbacks(int btn, ButtonCallback* pressSoundFunc, ButtonCallback* releaseSoundFunc);
int buttonSetMask(int btn, unsigned char* mask);
bool _win_button_down(int btn);
int buttonGetWindowId(int btn);
@ -189,8 +190,8 @@ int _win_last_button_winID();
int buttonDestroy(int btn);
int buttonEnable(int btn);
int buttonDisable(int btn);
int _win_set_button_rest_state(int btn, bool a2, int a3);
int _win_group_radio_buttons(int a1, int* a2);
int _win_set_button_rest_state(int btn, bool checked, int flags);
int _win_group_radio_buttons(int buttonCount, int* btns);
int _win_button_press_and_release(int btn);
} // namespace fallout

View File

@ -79,13 +79,13 @@ static int _currx;
char gProgramWindowTitle[256];
// 0x4DA6C0
int _win_list_select(const char* title, char** fileList, int fileListLength, ListSelectionHandler* callback, int x, int y, int a7)
int _win_list_select(const char* title, char** fileList, int fileListLength, ListSelectionHandler* callback, int x, int y, int color)
{
return _win_list_select_at(title, fileList, fileListLength, callback, x, y, a7, 0);
return _win_list_select_at(title, fileList, fileListLength, callback, x, y, color, 0);
}
// 0x4DA70C
int _win_list_select_at(const char* title, char** items, int itemsLength, ListSelectionHandler* callback, int x, int y, int a7, int a8)
int _win_list_select_at(const char* title, char** items, int itemsLength, ListSelectionHandler* callback, int x, int y, int color, int start)
{
if (!gWindowSystemInitialized) {
return -1;
@ -170,8 +170,8 @@ int _win_list_select_at(const char* title, char** items, int itemsLength, ListSe
windowWidth,
_colorTable[_GNW_wcolor[0]]);
int scrollOffset = a8;
if (a8 < 0 || a8 >= itemsLength) {
int scrollOffset = start;
if (start < 0 || start >= itemsLength) {
scrollOffset = 0;
}
@ -189,14 +189,13 @@ int _win_list_select_at(const char* title, char** items, int itemsLength, ListSe
selectedItemIndex = 0;
}
char** itemsTO = items + a8;
_win_text(win,
items + a8,
items + start,
itemsLength < listViewCapacity ? itemsLength : listViewCapacity,
listViewWidth,
listViewX,
listViewY,
a7 | 0x2000000);
color | 0x2000000);
_lighten_buf(listViewBuffer + windowWidth * selectedItemIndex * fontGetLineHeight(),
listViewWidth,
@ -452,7 +451,7 @@ int _win_list_select_at(const char* title, char** items, int itemsLength, ListSe
listViewWidth,
listViewX,
listViewY,
a7 | 0x2000000);
color | 0x2000000);
_lighten_buf(listViewBuffer + windowWidth * selectedItemIndex * fontGetLineHeight(),
listViewWidth,
@ -500,19 +499,19 @@ int _win_list_select_at(const char* title, char** items, int itemsLength, ListSe
windowWidth,
_colorTable[_GNW_wcolor[0]]);
int color;
if ((a7 & 0xFF00) != 0) {
int colorIndex = (a7 & 0xFF) - 1;
color = (a7 & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
int textColor;
if ((color & 0xFF00) != 0) {
int colorIndex = (color & 0xFF) - 1;
textColor = (color & ~0xFFFF) | _colorTable[_GNW_wcolor[colorIndex]];
} else {
color = a7;
textColor = color;
}
fontDrawText(listViewBuffer + windowWidth * previousSelectedItemIndex * fontGetLineHeight(),
items[scrollOffset + previousSelectedItemIndex],
windowWidth,
windowWidth,
color);
textColor);
_GNW_win_refresh(window, &itemRect, NULL);
}
@ -619,7 +618,7 @@ int _win_get_str(char* dest, int length, const char* title, int x, int y)
}
// 0x4DBA98
int _win_msg(const char* string, int x, int y, int flags)
int _win_msg(const char* string, int x, int y, int color)
{
if (!gWindowSystemInitialized) {
return -1;
@ -644,16 +643,16 @@ int _win_msg(const char* string, int x, int y, int flags)
Window* window = windowGetWindow(win);
unsigned char* windowBuffer = window->buffer;
int color;
if ((flags & 0xFF00) != 0) {
int index = (flags & 0xFF) - 1;
color = _colorTable[_GNW_wcolor[index]];
color |= flags & ~0xFFFF;
int textColor;
if ((color & 0xFF00) != 0) {
int index = (color & 0xFF) - 1;
textColor = _colorTable[_GNW_wcolor[index]];
textColor |= color & ~0xFFFF;
} else {
color = flags;
textColor = color;
}
fontDrawText(windowBuffer + windowWidth * 8 + 16, string, windowWidth, windowWidth, color);
fontDrawText(windowBuffer + windowWidth * 8 + 16, string, windowWidth, windowWidth, textColor);
_win_register_text_button(win,
windowWidth / 2 - 32,
@ -679,23 +678,23 @@ int _win_msg(const char* string, int x, int y, int flags)
}
// 0x4DBBC4
int _win_pull_down(char** items, int itemsLength, int x, int y, int a5)
int _win_pull_down(char** items, int itemsLength, int x, int y, int color)
{
if (!gWindowSystemInitialized) {
return -1;
}
Rect rect;
int win = _create_pull_down(items, itemsLength, x, y, a5, _colorTable[_GNW_wcolor[0]], &rect);
int win = _create_pull_down(items, itemsLength, x, y, color, _colorTable[_GNW_wcolor[0]], &rect);
if (win == -1) {
return -1;
}
return sub_4DBD04(win, &rect, items, itemsLength, a5, _colorTable[_GNW_wcolor[0]], NULL, -1);
return process_pull_down(win, &rect, items, itemsLength, color, _colorTable[_GNW_wcolor[0]], NULL, -1);
}
// 0x4DBC34
int _create_pull_down(char** stringList, int stringListLength, int x, int y, int a5, int a6, Rect* rect)
int _create_pull_down(char** stringList, int stringListLength, int x, int y, int foregroundColor, int backgroundColor, Rect* rect)
{
int windowHeight = stringListLength * fontGetLineHeight() + 16;
int windowWidth = _win_width_needed(stringList, stringListLength) + 4;
@ -703,14 +702,14 @@ int _create_pull_down(char** stringList, int stringListLength, int x, int y, int
return -1;
}
int win = windowCreate(x, y, windowWidth, windowHeight, a6, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
int win = windowCreate(x, y, windowWidth, windowHeight, backgroundColor, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
if (win == -1) {
return -1;
}
_win_text(win, stringList, stringListLength, windowWidth - 4, 2, 8, a5);
_win_text(win, stringList, stringListLength, windowWidth - 4, 2, 8, foregroundColor);
windowDrawRect(win, 0, 0, windowWidth - 1, windowHeight - 1, _colorTable[0]);
windowDrawRect(win, 1, 1, windowWidth - 2, windowHeight - 2, a5);
windowDrawRect(win, 1, 1, windowWidth - 2, windowHeight - 2, foregroundColor);
windowRefresh(win);
windowGetRect(win, rect);
@ -841,7 +840,7 @@ void _win_debug_delete(int btn, int keyCode)
}
// 0x4DC674
int _win_register_menu_bar(int win, int x, int y, int width, int height, int borderColor, int backgroundColor)
int _win_register_menu_bar(int win, int x, int y, int width, int height, int foregroundColor, int backgroundColor)
{
Window* window = windowGetWindow(win);
@ -878,17 +877,17 @@ int _win_register_menu_bar(int win, int x, int y, int width, int height, int bor
menuBar->rect.right = right - 1;
menuBar->rect.bottom = bottom - 1;
menuBar->pulldownsLength = 0;
menuBar->borderColor = borderColor;
menuBar->foregroundColor = foregroundColor;
menuBar->backgroundColor = backgroundColor;
windowFill(win, x, y, width, height, backgroundColor);
windowDrawRect(win, x, y, right - 1, bottom - 1, borderColor);
windowDrawRect(win, x, y, right - 1, bottom - 1, foregroundColor);
return 0;
}
// 0x4DC768
int _win_register_menu_pulldown(int win, int x, char* title, int keyCode, int itemsLength, char** items, int a7, int a8)
int _win_register_menu_pulldown(int win, int x, char* title, int keyCode, int itemsLength, char** items, int foregroundColor, int backgroundColor)
{
Window* window = windowGetWindow(win);
@ -928,7 +927,7 @@ int _win_register_menu_pulldown(int win, int x, char* title, int keyCode, int it
return -1;
}
windowDrawText(win, title, 0, titleX, titleY, window->menuBar->borderColor | 0x2000000);
windowDrawText(win, title, 0, titleX, titleY, window->menuBar->foregroundColor | 0x2000000);
MenuPulldown* pulldown = &(window->menuBar->pulldowns[window->menuBar->pulldownsLength]);
pulldown->rect.left = titleX;
@ -938,8 +937,8 @@ int _win_register_menu_pulldown(int win, int x, char* title, int keyCode, int it
pulldown->keyCode = keyCode;
pulldown->itemsLength = itemsLength;
pulldown->items = items;
pulldown->field_1C = a7;
pulldown->field_20 = a8;
pulldown->foregroundColor = foregroundColor;
pulldown->backgroundColor = backgroundColor;
window->menuBar->pulldownsLength++;
@ -1120,7 +1119,7 @@ int _win_input_str(int win, char* dest, int maxLength, int x, int y, int textCol
}
// 0x4DBD04
int sub_4DBD04(int win, Rect* rect, char** items, int itemsLength, int a5, int a6, MenuBar* menuBar, int pulldownIndex)
int process_pull_down(int win, Rect* rect, char** items, int itemsLength, int foregroundColor, int backgroundColor, MenuBar* menuBar, int pulldownIndex)
{
// TODO: Incomplete.
return -1;
@ -1143,15 +1142,15 @@ int _GNW_process_menu(MenuBar* menuBar, int pulldownIndex)
pulldown->itemsLength,
pulldown->rect.left,
menuBar->rect.bottom + 1,
pulldown->field_1C,
pulldown->field_20,
pulldown->foregroundColor,
pulldown->backgroundColor,
&rect);
if (win == -1) {
_curr_menu = NULL;
return -1;
}
keyCode = sub_4DBD04(win, &rect, pulldown->items, pulldown->itemsLength, pulldown->field_1C, pulldown->field_20, menuBar, pulldownIndex);
keyCode = process_pull_down(win, &rect, pulldown->items, pulldown->itemsLength, pulldown->foregroundColor, pulldown->backgroundColor, menuBar, pulldownIndex);
if (keyCode < -1) {
pulldownIndex = -2 - keyCode;
}
@ -1168,20 +1167,20 @@ int _GNW_process_menu(MenuBar* menuBar, int pulldownIndex)
return keyCode;
}
// Calculates max length of string needed to represent a1 or a2.
// Calculates max length of string needed to represent `value` or `value2`.
//
// 0x4DD03C
size_t _calc_max_field_chars_wcursor(int a1, int a2)
size_t _calc_max_field_chars_wcursor(int value1, int value2)
{
char* str = (char*)internal_malloc(17);
if (str == NULL) {
return -1;
}
snprintf(str, 17, "%d", a1);
snprintf(str, 17, "%d", value1);
size_t len1 = strlen(str);
snprintf(str, 17, "%d", a2);
snprintf(str, 17, "%d", value2);
size_t len2 = strlen(str);
internal_free(str);
@ -1272,7 +1271,7 @@ void _tm_kill_msg()
}
// 0x4DD744
void _tm_kill_out_of_order(int a1)
void _tm_kill_out_of_order(int queueIndex)
{
int v7;
int v6;
@ -1281,16 +1280,16 @@ void _tm_kill_out_of_order(int a1)
return;
}
if (!_tm_index_active(a1)) {
if (!_tm_index_active(queueIndex)) {
return;
}
windowDestroy(_tm_queue[a1].field_4);
windowDestroy(_tm_queue[queueIndex].field_4);
_tm_location[_tm_queue[a1].field_8].field_0 = 0;
_tm_location[_tm_queue[queueIndex].field_8].field_0 = 0;
if (a1 != _tm_kill) {
v6 = a1;
if (queueIndex != _tm_kill) {
v6 = queueIndex;
do {
v7 = v6 - 1;
if (v7 < 0) {
@ -1317,35 +1316,35 @@ void _tm_kill_out_of_order(int a1)
void _tm_click_response(int btn)
{
int win;
int v3;
int queueIndex;
if (_tm_kill == -1) {
return;
}
win = buttonGetWindowId(btn);
v3 = _tm_kill;
while (win != _tm_queue[v3].field_4) {
v3++;
if (v3 == 5) {
v3 = 0;
queueIndex = _tm_kill;
while (win != _tm_queue[queueIndex].field_4) {
queueIndex++;
if (queueIndex == 5) {
queueIndex = 0;
}
if (v3 == _tm_kill || !_tm_index_active(v3))
if (queueIndex == _tm_kill || !_tm_index_active(queueIndex))
return;
}
_tm_kill_out_of_order(v3);
_tm_kill_out_of_order(queueIndex);
}
// 0x4DD870
int _tm_index_active(int a1)
int _tm_index_active(int queueIndex)
{
if (_tm_kill != _tm_add) {
if (_tm_kill >= _tm_add) {
if (a1 >= _tm_add && a1 < _tm_kill)
if (queueIndex >= _tm_add && queueIndex < _tm_kill)
return 0;
} else if (a1 < _tm_kill || a1 >= _tm_add) {
} else if (queueIndex < _tm_kill || queueIndex >= _tm_add) {
return 0;
}
}

View File

@ -13,30 +13,30 @@ typedef void(ListSelectionHandler)(char** items, int index);
extern char gProgramWindowTitle[256];
int _win_list_select(const char* title, char** fileList, int fileListLength, ListSelectionHandler* callback, int x, int y, int a7);
int _win_list_select_at(const char* title, char** items, int itemsLength, ListSelectionHandler* callback, int x, int y, int a7, int a8);
int _win_list_select(const char* title, char** fileList, int fileListLength, ListSelectionHandler* callback, int x, int y, int color);
int _win_list_select_at(const char* title, char** items, int itemsLength, ListSelectionHandler* callback, int x, int y, int color, int start);
int _win_get_str(char* dest, int length, const char* title, int x, int y);
int _win_msg(const char* string, int x, int y, int flags);
int _win_pull_down(char** items, int itemsLength, int x, int y, int a5);
int _create_pull_down(char** stringList, int stringListLength, int x, int y, int a5, int a6, Rect* rect);
int _win_msg(const char* string, int x, int y, int color);
int _win_pull_down(char** items, int itemsLength, int x, int y, int color);
int _create_pull_down(char** stringList, int stringListLength, int x, int y, int foregroundColor, int backgroundColor, Rect* rect);
int _win_debug(char* string);
void _win_debug_delete(int btn, int keyCode);
int _win_register_menu_bar(int win, int x, int y, int width, int height, int borderColor, int backgroundColor);
int _win_register_menu_pulldown(int win, int x, char* title, int keyCode, int itemsLength, char** items, int a7, int a8);
int _win_register_menu_bar(int win, int x, int y, int width, int height, int foregroundColor, int backgroundColor);
int _win_register_menu_pulldown(int win, int x, char* title, int keyCode, int itemsLength, char** items, int foregroundColor, int backgroundColor);
void _win_delete_menu_bar(int win);
int _find_first_letter(int ch, char** stringList, int stringListLength);
int _win_width_needed(char** fileNameList, int fileNameListLength);
int _win_input_str(int win, char* dest, int maxLength, int x, int y, int textColor, int backgroundColor);
int sub_4DBD04(int win, Rect* rect, char** items, int itemsLength, int a5, int a6, MenuBar* menuBar, int pulldownIndex);
int process_pull_down(int win, Rect* rect, char** items, int itemsLength, int a5, int a6, MenuBar* menuBar, int pulldownIndex);
int _GNW_process_menu(MenuBar* menuBar, int pulldownIndex);
size_t _calc_max_field_chars_wcursor(int a1, int a2);
size_t _calc_max_field_chars_wcursor(int value1, int value2);
void _GNW_intr_init();
void _GNW_intr_exit();
void _tm_watch_msgs();
void _tm_kill_msg();
void _tm_kill_out_of_order(int a1);
void _tm_kill_out_of_order(int queueIndex);
void _tm_click_response(int btn);
int _tm_index_active(int a1);
int _tm_index_active(int queueIndex);
} // namespace fallout

View File

@ -745,12 +745,6 @@ static int wmRndCallCount = 0;
// 0x51DEAC
static int _terrainCounter = 1;
// 0x51DEB0
static unsigned int _lastTime_2 = 0;
// 0x51DEB4
static bool _couldScroll = true;
// 0x51DEC8
static char* wmRemapSfxList[2] = {
_aCricket,
@ -4871,19 +4865,25 @@ static int wmInterfaceScrollPixel(int stepX, int stepY, int dx, int dy, bool* su
// 0x4C32EC
static void wmMouseBkProc()
{
// 0x51DEB0
static unsigned int lastTime = 0;
// 0x51DEB4
static bool couldScroll = true;
int x;
int y;
mouseGetPositionInWindow(wmBkWin, &x, &y);
mouseGetPosition(&x, &y);
int dx = 0;
if (x == 639) {
if (x == screenGetWidth() - 1) {
dx = 1;
} else if (x == 0) {
dx = -1;
}
int dy = 0;
if (y == 479) {
if (y == screenGetHeight() - 1) {
dy = 1;
} else if (y == 0) {
dy = -1;
@ -4918,13 +4918,13 @@ static void wmMouseBkProc()
}
unsigned int tick = _get_bk_time();
if (getTicksBetween(tick, _lastTime_2) > 50) {
_lastTime_2 = _get_bk_time();
if (getTicksBetween(tick, lastTime) > 50) {
lastTime = _get_bk_time();
// NOTE: Uninline.
wmInterfaceScroll(dx, dy, &_couldScroll);
wmInterfaceScroll(dx, dy, &couldScroll);
}
if (!_couldScroll) {
if (!couldScroll) {
newMouseCursor += 8;
}
} else {

View File

@ -234,10 +234,10 @@ char* xfileReadString(char* string, int size, XFile* stream)
result = dfileReadString(string, size, stream->dfile);
break;
case XFILE_TYPE_GZFILE:
result = gzgets(stream->gzfile, string, size);
result = compat_gzgets(stream->gzfile, string, size);
break;
default:
result = fgets(string, size, stream->file);
result = compat_fgets(string, size, stream->file);
break;
}

View File

@ -10,7 +10,7 @@ if (NOT zlib_POPULATED)
FetchContent_Populate(zlib)
endif()
add_subdirectory(${zlib_SOURCE_DIR} ${zlib_BINARY_DIR} EXCLUDE_FROM_ALL)
add_subdirectory("${zlib_SOURCE_DIR}" "${zlib_BINARY_DIR}" EXCLUDE_FROM_ALL)
set(ZLIB_LIBRARIES zlibstatic PARENT_SCOPE)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR} PARENT_SCOPE)
set(ZLIB_LIBRARIES "zlibstatic" PARENT_SCOPE)
set(ZLIB_INCLUDE_DIRS "${zlib_SOURCE_DIR}" "${zlib_BINARY_DIR}" PARENT_SCOPE)