Link SDL2
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@ -1,5 +1,7 @@
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cmake_minimum_required(VERSION 3.13)
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cmake_minimum_required(VERSION 3.13)
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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project(fallout2-ce LANGUAGES C)
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project(fallout2-ce LANGUAGES C)
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add_executable(fallout2-ce WIN32
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add_executable(fallout2-ce WIN32
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@ -237,3 +239,4 @@ target_link_libraries(fallout2-ce
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add_subdirectory("third_party/fpattern")
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add_subdirectory("third_party/fpattern")
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add_subdirectory("third_party/zlib")
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add_subdirectory("third_party/zlib")
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add_subdirectory("third_party/sdl2")
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@ -0,0 +1,23 @@
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# Build static lib only
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set(BUILD_SHARED_LIBS OFF)
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set(SDL_SHARED OFF)
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set(SDL_STATIC ON)
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# Fixes _ftol2_sse already defined
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set(SDL_LIBC ON)
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include(FetchContent)
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FetchContent_Declare(sdl2
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL"
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GIT_TAG "release-2.0.22"
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)
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FetchContent_GetProperties(sdl2)
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if (NOT sdl2_POPULATED)
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FetchContent_Populate(sdl2)
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endif()
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add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR} EXCLUDE_FROM_ALL)
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target_include_directories(fallout2-ce PUBLIC ${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
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target_link_libraries(fallout2-ce SDL2-static)
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