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029a84a113
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@ -1172,7 +1172,7 @@ static void showHelp()
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if (backgroundFrmImage.lock(backgroundFid)) {
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if (backgroundFrmImage.lock(backgroundFid)) {
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paletteSetEntries(gPaletteBlack);
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paletteSetEntries(gPaletteBlack);
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blitBufferToBuffer(backgroundFrmImage.getData(), HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, HELP_SCREEN_WIDTH, windowBuffer, HELP_SCREEN_WIDTH);
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blitBufferToBuffer(backgroundFrmImage.getData(), HELP_SCREEN_WIDTH, HELP_SCREEN_HEIGHT, HELP_SCREEN_WIDTH, windowBuffer, HELP_SCREEN_WIDTH);
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windowUnhide(win);
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windowShow(win);
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colorPaletteLoad("art\\intrface\\helpscrn.pal");
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colorPaletteLoad("art\\intrface\\helpscrn.pal");
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paletteSetEntries(_cmap);
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paletteSetEntries(_cmap);
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@ -1058,7 +1058,7 @@ void gameDialogRenderSupplementaryMessage(char* msg)
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379,
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379,
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_colorTable[992] | 0x2000000);
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_colorTable[992] | 0x2000000);
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windowUnhide(_gd_replyWin);
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windowShow(_gd_replyWin);
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windowRefresh(gGameDialogReplyWindow);
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windowRefresh(gGameDialogReplyWindow);
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}
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}
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@ -1236,11 +1236,11 @@ static int gdHide()
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static int gdUnhide()
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static int gdUnhide()
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{
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{
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if (_gd_replyWin != -1) {
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if (_gd_replyWin != -1) {
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windowUnhide(_gd_replyWin);
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windowShow(_gd_replyWin);
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}
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}
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if (_gd_optionsWin != -1) {
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if (_gd_optionsWin != -1) {
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windowUnhide(_gd_optionsWin);
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windowShow(_gd_optionsWin);
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}
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}
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return 0;
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return 0;
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@ -797,7 +797,7 @@ void _intface_show()
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interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
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interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT);
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interfaceRenderHitPoints(false);
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interfaceRenderHitPoints(false);
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interfaceRenderArmorClass(false);
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interfaceRenderArmorClass(false);
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windowUnhide(gInterfaceBarWindow);
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windowShow(gInterfaceBarWindow);
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sidePanelsShow();
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sidePanelsShow();
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_intfaceHidden = false;
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_intfaceHidden = false;
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}
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}
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@ -2577,11 +2577,11 @@ static void sidePanelsHide()
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static void sidePanelsShow()
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static void sidePanelsShow()
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{
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{
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if (gInterfaceSidePanelsLeadingWindow != -1) {
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if (gInterfaceSidePanelsLeadingWindow != -1) {
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windowUnhide(gInterfaceSidePanelsLeadingWindow);
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windowShow(gInterfaceSidePanelsLeadingWindow);
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}
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}
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if (gInterfaceSidePanelsTrailingWindow != -1) {
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if (gInterfaceSidePanelsTrailingWindow != -1) {
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windowUnhide(gInterfaceSidePanelsTrailingWindow);
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windowShow(gInterfaceSidePanelsTrailingWindow);
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}
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}
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}
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}
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@ -995,7 +995,7 @@ static void mainMenuWindowUnhide(bool animate)
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return;
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return;
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}
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}
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windowUnhide(gMainMenuWindow);
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windowShow(gMainMenuWindow);
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if (animate) {
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if (animate) {
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colorPaletteLoad("color.pal");
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colorPaletteLoad("color.pal");
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@ -300,7 +300,7 @@ void _map_init()
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mapNewMap();
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mapNewMap();
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tickersAdd(gameMouseRefresh);
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tickersAdd(gameMouseRefresh);
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_gmouse_disable(0);
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_gmouse_disable(0);
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windowUnhide(gIsoWindow);
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windowShow(gIsoWindow);
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messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_MAP, &gMapMessageList);
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messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_MAP, &gMapMessageList);
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}
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}
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@ -470,7 +470,7 @@ int _scriptsCheckGameEvents(int* moviePtr, int window)
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gameMoviePlay(movie, movieFlags);
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gameMoviePlay(movie, movieFlags);
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if (window != -1) {
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if (window != -1) {
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windowUnhide(window);
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windowShow(window);
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}
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}
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if (adjustRep) {
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if (adjustRep) {
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@ -657,40 +657,41 @@ void windowFill(int win, int x, int y, int width, int height, int a6)
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}
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}
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// 0x4D6DAC
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// 0x4D6DAC
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void windowUnhide(int win)
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void windowShow(int win)
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{
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{
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Window* window;
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Window* window = windowGetWindow(win);
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int v3;
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int index = gWindowIndexes[window->id];
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int v5;
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int v7;
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Window* v6;
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window = windowGetWindow(win);
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v3 = gWindowIndexes[window->id];
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if (!gWindowSystemInitialized) {
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if (!gWindowSystemInitialized) {
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return;
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return;
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}
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}
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if (window->flags & WINDOW_HIDDEN) {
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if ((window->flags & WINDOW_HIDDEN) != 0) {
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window->flags &= ~WINDOW_HIDDEN;
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window->flags &= ~WINDOW_HIDDEN;
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if (v3 == gWindowsLength - 1) {
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if (index == gWindowsLength - 1) {
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_GNW_win_refresh(window, &(window->rect), NULL);
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_GNW_win_refresh(window, &(window->rect), NULL);
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}
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}
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}
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}
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v5 = gWindowsLength - 1;
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if (index < gWindowsLength - 1 && (window->flags & WINDOW_DONT_MOVE_TOP) == 0) {
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if (v3 < v5 && !(window->flags & WINDOW_DONT_MOVE_TOP)) {
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while (index < gWindowsLength - 1) {
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v7 = v3;
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Window* nextWindow = gWindows[index + 1];
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while (v3 < v5 && ((window->flags & WINDOW_MOVE_ON_TOP) || !(gWindows[v7 + 1]->flags & WINDOW_MOVE_ON_TOP))) {
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if ((window->flags & WINDOW_MOVE_ON_TOP) == 0 && (nextWindow->flags & WINDOW_MOVE_ON_TOP) != 0) {
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v6 = gWindows[v7 + 1];
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break;
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gWindows[v7] = v6;
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}
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v7++;
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gWindowIndexes[v6->id] = v3++;
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gWindows[index] = nextWindow;
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gWindowIndexes[nextWindow->id] = index;
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index++;
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}
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}
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gWindows[v3] = window;
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gWindows[index] = window;
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gWindowIndexes[window->id] = v3;
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gWindowIndexes[window->id] = index;
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_GNW_win_refresh(window, &(window->rect), NULL);
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} else {
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// SFALL: Fix for the window with the "DontMoveTop" flag not being
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// redrawn after the show function call if it is not the topmost
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// one.
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_GNW_win_refresh(window, &(window->rect), NULL);
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_GNW_win_refresh(window, &(window->rect), NULL);
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}
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}
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}
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}
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@ -1016,7 +1017,7 @@ void _win_drag(int win)
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return;
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return;
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}
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}
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windowUnhide(win);
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windowShow(win);
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Rect rect;
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Rect rect;
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rectCopy(&rect, &(window->rect));
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rectCopy(&rect, &(window->rect));
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@ -1741,7 +1742,7 @@ int _GNW_check_buttons(Window* window, int* keyCodePtr)
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window->clickedButton = NULL;
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window->clickedButton = NULL;
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}
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}
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} else {
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} else {
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windowUnhide(window->id);
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windowShow(window->id);
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}
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}
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if (prevHoveredButton != NULL) {
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if (prevHoveredButton != NULL) {
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@ -158,7 +158,7 @@ void _win_text(int win, char** fileNameList, int fileNameListLength, int maxWidt
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void windowDrawLine(int win, int left, int top, int right, int bottom, int color);
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void windowDrawLine(int win, int left, int top, int right, int bottom, int color);
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void windowDrawRect(int win, int left, int top, int right, int bottom, int color);
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void windowDrawRect(int win, int left, int top, int right, int bottom, int color);
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void windowFill(int win, int x, int y, int width, int height, int a6);
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void windowFill(int win, int x, int y, int width, int height, int a6);
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void windowUnhide(int win);
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void windowShow(int win);
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void windowHide(int win);
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void windowHide(int win);
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void windowRefresh(int win);
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void windowRefresh(int win);
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void windowRefreshRect(int win, const Rect* rect);
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void windowRefreshRect(int win, const Rect* rect);
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