parent
34eb29d797
commit
b1a85de08b
176
src/object.cc
176
src/object.cc
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@ -26,69 +26,99 @@
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#include <assert.h>
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#include <string.h>
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static int objectLoadAllInternal(File* stream);
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static void _obj_fix_combat_cid_for_dude();
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static void _object_fix_weapon_ammo(Object* obj);
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static int objectWrite(Object* obj, File* stream);
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static int _obj_offset_table_init();
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static void _obj_offset_table_exit();
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static int _obj_order_table_init();
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static int _obj_order_comp_func_even(const void* a1, const void* a2);
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static int _obj_order_comp_func_odd(const void* a1, const void* a2);
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static void _obj_order_table_exit();
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static int _obj_render_table_init();
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static void _obj_render_table_exit();
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static void _obj_light_table_init();
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static void _obj_blend_table_init();
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static void _obj_blend_table_exit();
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static int _obj_save_obj(File* stream, Object* object);
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static int _obj_load_obj(File* stream, Object** objectPtr, int elevation, Object* owner);
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static int objectAllocate(Object** objectPtr);
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static void objectDeallocate(Object** objectPtr);
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static int objectListNodeCreate(ObjectListNode** nodePtr);
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static void objectListNodeDestroy(ObjectListNode** nodePtr);
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static int objectGetListNode(Object* obj, ObjectListNode** out_node, ObjectListNode** out_prev_node);
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static void _obj_insert(ObjectListNode* ptr);
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static int _obj_remove(ObjectListNode* a1, ObjectListNode* a2);
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static int _obj_connect_to_tile(ObjectListNode* node, int tile_index, int elev, Rect* rect);
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static int _obj_adjust_light(Object* obj, int a2, Rect* rect);
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static void objectDrawOutline(Object* object, Rect* rect);
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static void _obj_render_object(Object* object, Rect* rect, int light);
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static int _obj_preload_sort(const void* a1, const void* a2);
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// 0x5195F8
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bool gObjectsInitialized = false;
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static bool gObjectsInitialized = false;
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// 0x5195FC
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int gObjectsUpdateAreaHexWidth = 0;
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static int gObjectsUpdateAreaHexWidth = 0;
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// 0x519600
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int gObjectsUpdateAreaHexHeight = 0;
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static int gObjectsUpdateAreaHexHeight = 0;
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// 0x519604
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int gObjectsUpdateAreaHexSize = 0;
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static int gObjectsUpdateAreaHexSize = 0;
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// 0x519608
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int* _orderTable[2] = {
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static int* _orderTable[2] = {
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NULL,
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NULL,
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};
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// 0x519610
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int* _offsetTable[2] = {
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static int* _offsetTable[2] = {
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NULL,
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NULL,
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};
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// 0x519618
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int* _offsetDivTable = NULL;
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static int* _offsetDivTable = NULL;
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// 0x51961C
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int* _offsetModTable = NULL;
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static int* _offsetModTable = NULL;
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// 0x519620
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ObjectListNode** _renderTable = NULL;
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static ObjectListNode** _renderTable = NULL;
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// Number of objects in _outlinedObjects.
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//
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// 0x519624
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int _outlineCount = 0;
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static int _outlineCount = 0;
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// Contains objects that are not bounded to tiles.
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//
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// 0x519628
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ObjectListNode* gObjectListHead = NULL;
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static ObjectListNode* gObjectListHead = NULL;
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// 0x51962C
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int _centerToUpperLeft = 0;
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static int _centerToUpperLeft = 0;
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// 0x519630
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int gObjectFindElevation = 0;
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static int gObjectFindElevation = 0;
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// 0x519634
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int gObjectFindTile = 0;
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static int gObjectFindTile = 0;
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// 0x519638
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ObjectListNode* gObjectFindLastObjectListNode = NULL;
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static ObjectListNode* gObjectFindLastObjectListNode = NULL;
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// 0x51963C
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int* gObjectFids = NULL;
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static int* gObjectFids = NULL;
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// 0x519640
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int gObjectFidsLength = 0;
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static int gObjectFidsLength = 0;
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// 0x51964C
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Rect _light_rect[9] = {
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static Rect _light_rect[9] = {
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{ 0, 0, 96, 42 },
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{ 0, 0, 160, 74 },
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{ 0, 0, 224, 106 },
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@ -101,7 +131,7 @@ Rect _light_rect[9] = {
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};
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// 0x5196DC
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int _light_distance[36] = {
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static int _light_distance[36] = {
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1,
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2,
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3,
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@ -141,43 +171,43 @@ int _light_distance[36] = {
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};
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// 0x51976C
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int gViolenceLevel = -1;
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static int gViolenceLevel = -1;
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// 0x519770
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int _obj_last_roof_x = -1;
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static int _obj_last_roof_x = -1;
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// 0x519774
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int _obj_last_roof_y = -1;
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static int _obj_last_roof_y = -1;
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// 0x519778
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int _obj_last_elev = -1;
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static int _obj_last_elev = -1;
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// 0x51977C
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int _obj_last_is_empty = 1;
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static int _obj_last_is_empty = 1;
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// 0x519780
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unsigned char* _wallBlendTable = NULL;
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// 0x519784
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unsigned char* _glassBlendTable = NULL;
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static unsigned char* _glassBlendTable = NULL;
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// 0x519788
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unsigned char* _steamBlendTable = NULL;
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static unsigned char* _steamBlendTable = NULL;
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// 0x51978C
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unsigned char* _energyBlendTable = NULL;
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static unsigned char* _energyBlendTable = NULL;
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// 0x519790
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unsigned char* _redBlendTable = NULL;
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static unsigned char* _redBlendTable = NULL;
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// 0x519794
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Object* _moveBlockObj = NULL;
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// 0x519798
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int _objItemOutlineState = 0;
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static int _objItemOutlineState = 0;
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// 0x51979C
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int _cd_order[9] = {
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static int _cd_order[9] = {
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1,
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0,
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3,
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};
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// 0x6391D0
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int _light_blocked[6][36];
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static int _light_blocked[6][36];
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// 0x639530
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int _light_offsets[2][6][36];
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static int _light_offsets[2][6][36];
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// 0x639BF0
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Rect gObjectsWindowRect;
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static Rect gObjectsWindowRect;
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// Likely outlined objects on the screen.
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//
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// 0x639C00
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Object* _outlinedObjects[100];
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static Object* _outlinedObjects[100];
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// 0x639D90
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Rect gObjectsUpdateAreaPixelBounds;
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static Rect gObjectsUpdateAreaPixelBounds;
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// Contains objects that are bounded to tiles.
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//
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// 0x639DA0
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ObjectListNode* gObjectListHeadByTile[HEX_GRID_SIZE];
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static ObjectListNode* gObjectListHeadByTile[HEX_GRID_SIZE];
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// 0x660EA0
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unsigned char _glassGrayTable[256];
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static unsigned char _glassGrayTable[256];
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// 0x660FA0
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unsigned char _commonGrayTable[256];
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// 0x6610A0
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int gObjectsWindowBufferSize;
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static int gObjectsWindowBufferSize;
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// 0x6610A4
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unsigned char* gObjectsWindowBuffer;
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static unsigned char* gObjectsWindowBuffer;
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// 0x6610A8
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int gObjectsWindowHeight;
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static int gObjectsWindowHeight;
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// Translucent "egg" effect around player.
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//
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Object* gEgg;
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// 0x6610B0
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int gObjectsWindowPitch;
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static int gObjectsWindowPitch;
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// 0x6610B4
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int gObjectsWindowWidth;
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static int gObjectsWindowWidth;
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// obj_dude
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// 0x6610B8
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Object* gDude;
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// 0x6610BC
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char _obj_seen_check[5001];
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static char _obj_seen_check[5001];
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// 0x662445
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char _obj_seen[5001];
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static char _obj_seen[5001];
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// obj_init
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// 0x488780
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}
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// 0x488CF8
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int objectLoadAllInternal(File* stream)
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static int objectLoadAllInternal(File* stream)
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{
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if (stream == NULL) {
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return -1;
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}
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// 0x48909C
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void _obj_fix_combat_cid_for_dude()
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static void _obj_fix_combat_cid_for_dude()
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{
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Object** critterList;
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int critterListLength = objectListCreate(-1, gElevation, OBJ_TYPE_CRITTER, &critterList);
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// Fixes ammo pid and number of charges.
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//
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// 0x48911C
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void _object_fix_weapon_ammo(Object* obj)
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static void _object_fix_weapon_ammo(Object* obj)
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{
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if ((obj->pid >> 24) != OBJ_TYPE_ITEM) {
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return;
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}
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// 0x489200
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int objectWrite(Object* obj, File* stream)
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static int objectWrite(Object* obj, File* stream)
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{
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if (fileWriteInt32(stream, obj->id) == -1) return -1;
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if (fileWriteInt32(stream, obj->tile) == -1) return -1;
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}
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// 0x48CB88
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int _obj_offset_table_init()
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static int _obj_offset_table_init()
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{
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int i;
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}
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// 0x48CDA0
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void _obj_offset_table_exit()
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static void _obj_offset_table_exit()
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{
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if (_offsetModTable != NULL) {
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internal_free(_offsetModTable);
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}
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// 0x48CE10
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int _obj_order_table_init()
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static int _obj_order_table_init()
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{
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if (_orderTable[0] != NULL || _orderTable[1] != NULL) {
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return -1;
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}
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// 0x48CF20
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int _obj_order_comp_func_even(const void* a1, const void* a2)
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static int _obj_order_comp_func_even(const void* a1, const void* a2)
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{
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int v1 = *(int*)a1;
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int v2 = *(int*)a2;
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}
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// 0x48CF38
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int _obj_order_comp_func_odd(const void* a1, const void* a2)
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static int _obj_order_comp_func_odd(const void* a1, const void* a2)
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{
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int v1 = *(int*)a1;
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int v2 = *(int*)a2;
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// NOTE: Inlined.
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//
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// 0x48CF50
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void _obj_order_table_exit()
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static void _obj_order_table_exit()
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{
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if (_orderTable[1] != NULL) {
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internal_free(_orderTable[1]);
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}
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// 0x48CF8C
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int _obj_render_table_init()
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static int _obj_render_table_init()
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{
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if (_renderTable != NULL) {
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return -1;
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// NOTE: Inlined.
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//
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// 0x48D000
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void _obj_render_table_exit()
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static void _obj_render_table_exit()
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{
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if (_renderTable != NULL) {
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internal_free(_renderTable);
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}
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// 0x48D020
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void _obj_light_table_init()
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static void _obj_light_table_init()
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{
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for (int s = 0; s < 2; s++) {
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int v4 = gCenterTile + s;
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}
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// 0x48D1E4
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void _obj_blend_table_init()
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static void _obj_blend_table_init()
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{
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for (int index = 0; index < 256; index++) {
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int r = (_Color2RGB_(index) & 0x7C00) >> 10;
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// NOTE: Inlined.
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//
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// 0x48D2E8
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void _obj_blend_table_exit()
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static void _obj_blend_table_exit()
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{
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_freeColorBlendTable(_colorTable[25439]);
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_freeColorBlendTable(_colorTable[10239]);
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}
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// 0x48D348
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int _obj_save_obj(File* stream, Object* object)
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static int _obj_save_obj(File* stream, Object* object)
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{
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if ((object->flags & OBJECT_TEMPORARY) != 0) {
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return 0;
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@ -3554,7 +3584,7 @@ int _obj_save_obj(File* stream, Object* object)
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}
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// 0x48D414
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int _obj_load_obj(File* stream, Object** objectPtr, int elevation, Object* owner)
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static int _obj_load_obj(File* stream, Object** objectPtr, int elevation, Object* owner)
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{
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Object* obj;
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@ -3722,7 +3752,7 @@ int _obj_load_dude(File* stream)
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}
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// 0x48D778
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int objectAllocate(Object** objectPtr)
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static int objectAllocate(Object** objectPtr)
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{
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if (objectPtr == NULL) {
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return -1;
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@ -3750,7 +3780,7 @@ int objectAllocate(Object** objectPtr)
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// NOTE: Inlined.
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//
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// 0x48D7F8
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void objectDeallocate(Object** objectPtr)
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static void objectDeallocate(Object** objectPtr)
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{
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if (objectPtr == NULL) {
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return;
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@ -3768,7 +3798,7 @@ void objectDeallocate(Object** objectPtr)
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// NOTE: Inlined.
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//
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// 0x48D818
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int objectListNodeCreate(ObjectListNode** nodePtr)
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static int objectListNodeCreate(ObjectListNode** nodePtr)
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{
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if (nodePtr == NULL) {
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return -1;
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@ -3788,7 +3818,7 @@ int objectListNodeCreate(ObjectListNode** nodePtr)
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// NOTE: Inlined.
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//
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// 0x48D84C
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void objectListNodeDestroy(ObjectListNode** nodePtr)
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static void objectListNodeDestroy(ObjectListNode** nodePtr)
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{
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if (nodePtr == NULL) {
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return;
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@ -3804,7 +3834,7 @@ void objectListNodeDestroy(ObjectListNode** nodePtr)
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}
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// 0x48D86C
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int objectGetListNode(Object* object, ObjectListNode** nodePtr, ObjectListNode** previousNodePtr)
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static int objectGetListNode(Object* object, ObjectListNode** nodePtr, ObjectListNode** previousNodePtr)
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{
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if (object == NULL) {
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return -1;
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@ -3850,7 +3880,7 @@ int objectGetListNode(Object* object, ObjectListNode** nodePtr, ObjectListNode**
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}
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// 0x48D8E8
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void _obj_insert(ObjectListNode* objectListNode)
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static void _obj_insert(ObjectListNode* objectListNode)
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{
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ObjectListNode** objectListNodePtr;
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@ -3911,7 +3941,7 @@ void _obj_insert(ObjectListNode* objectListNode)
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}
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// 0x48DA58
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int _obj_remove(ObjectListNode* a1, ObjectListNode* a2)
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static int _obj_remove(ObjectListNode* a1, ObjectListNode* a2)
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{
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if (a1->obj == NULL) {
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return -1;
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||||
|
@ -3951,7 +3981,7 @@ int _obj_remove(ObjectListNode* a1, ObjectListNode* a2)
|
|||
}
|
||||
|
||||
// 0x48DB28
|
||||
int _obj_connect_to_tile(ObjectListNode* node, int tile, int elevation, Rect* rect)
|
||||
static int _obj_connect_to_tile(ObjectListNode* node, int tile, int elevation, Rect* rect)
|
||||
{
|
||||
if (node == NULL) {
|
||||
return -1;
|
||||
|
@ -3983,7 +4013,7 @@ int _obj_connect_to_tile(ObjectListNode* node, int tile, int elevation, Rect* re
|
|||
}
|
||||
|
||||
// 0x48DC28
|
||||
int _obj_adjust_light(Object* obj, int a2, Rect* rect)
|
||||
static int _obj_adjust_light(Object* obj, int a2, Rect* rect)
|
||||
{
|
||||
if (obj == NULL) {
|
||||
return -1;
|
||||
|
@ -4649,7 +4679,7 @@ int _obj_adjust_light(Object* obj, int a2, Rect* rect)
|
|||
}
|
||||
|
||||
// 0x48EABC
|
||||
void objectDrawOutline(Object* object, Rect* rect)
|
||||
static void objectDrawOutline(Object* object, Rect* rect)
|
||||
{
|
||||
CacheEntry* cacheEntry;
|
||||
Art* art = artLock(object->fid, &cacheEntry);
|
||||
|
@ -4901,7 +4931,7 @@ void objectDrawOutline(Object* object, Rect* rect)
|
|||
}
|
||||
|
||||
// 0x48F1B0
|
||||
void _obj_render_object(Object* object, Rect* rect, int light)
|
||||
static void _obj_render_object(Object* object, Rect* rect, int light)
|
||||
{
|
||||
int type = (object->fid & 0xF000000) >> 24;
|
||||
if (artIsObjectTypeHidden(type)) {
|
||||
|
@ -5165,7 +5195,7 @@ void _obj_fix_violence_settings(int* fid)
|
|||
}
|
||||
|
||||
// 0x48FB08
|
||||
int _obj_preload_sort(const void* a1, const void* a2)
|
||||
static int _obj_preload_sort(const void* a1, const void* a2)
|
||||
{
|
||||
int v1 = *(int*)a1;
|
||||
int v2 = *(int*)a2;
|
||||
|
|
73
src/object.h
73
src/object.h
|
@ -12,66 +12,18 @@ typedef struct ObjectWithFlags {
|
|||
Object* object;
|
||||
} ObjectWithFlags;
|
||||
|
||||
extern bool gObjectsInitialized;
|
||||
extern int gObjectsUpdateAreaHexWidth;
|
||||
extern int gObjectsUpdateAreaHexHeight;
|
||||
extern int gObjectsUpdateAreaHexSize;
|
||||
extern int* _orderTable[2];
|
||||
extern int* _offsetTable[2];
|
||||
extern int* _offsetModTable;
|
||||
extern int* _offsetDivTable;
|
||||
extern ObjectListNode** _renderTable;
|
||||
extern int _outlineCount;
|
||||
extern ObjectListNode* gObjectListHead;
|
||||
extern int _centerToUpperLeft;
|
||||
extern int gObjectFindElevation;
|
||||
extern int gObjectFindTile;
|
||||
extern ObjectListNode* gObjectFindLastObjectListNode;
|
||||
extern int* gObjectFids;
|
||||
extern int gObjectFidsLength;
|
||||
extern Rect _light_rect[9];
|
||||
extern int _light_distance[36];
|
||||
extern int gViolenceLevel;
|
||||
extern int _obj_last_roof_x;
|
||||
extern int _obj_last_roof_y;
|
||||
extern int _obj_last_elev;
|
||||
extern int _obj_last_is_empty;
|
||||
extern unsigned char* _wallBlendTable;
|
||||
extern unsigned char* _glassBlendTable;
|
||||
extern unsigned char* _steamBlendTable;
|
||||
extern unsigned char* _energyBlendTable;
|
||||
extern unsigned char* _redBlendTable;
|
||||
extern Object* _moveBlockObj;
|
||||
extern int _objItemOutlineState;
|
||||
extern int _cd_order[9];
|
||||
|
||||
extern int _light_blocked[6][36];
|
||||
extern int _light_offsets[2][6][36];
|
||||
extern Rect gObjectsWindowRect;
|
||||
extern Object* _outlinedObjects[100];
|
||||
extern Rect gObjectsUpdateAreaPixelBounds;
|
||||
extern ObjectListNode* gObjectListHeadByTile[HEX_GRID_SIZE];
|
||||
extern unsigned char _glassGrayTable[256];
|
||||
extern unsigned char _commonGrayTable[256];
|
||||
extern int gObjectsWindowBufferSize;
|
||||
extern unsigned char* gObjectsWindowBuffer;
|
||||
extern int gObjectsWindowHeight;
|
||||
extern Object* gEgg;
|
||||
extern int gObjectsWindowPitch;
|
||||
extern int gObjectsWindowWidth;
|
||||
extern Object* gDude;
|
||||
extern char _obj_seen_check[5001];
|
||||
extern char _obj_seen[5001];
|
||||
|
||||
int objectsInit(unsigned char* buf, int width, int height, int pitch);
|
||||
void objectsReset();
|
||||
void objectsExit();
|
||||
int objectRead(Object* obj, File* stream);
|
||||
int objectLoadAll(File* stream);
|
||||
int objectLoadAllInternal(File* stream);
|
||||
void _obj_fix_combat_cid_for_dude();
|
||||
void _object_fix_weapon_ammo(Object* obj);
|
||||
int objectWrite(Object* obj, File* stream);
|
||||
int objectSaveAll(File* stream);
|
||||
void _obj_render_pre_roof(Rect* rect, int elevation);
|
||||
void _obj_render_post_roof(Rect* rect, int elevation);
|
||||
|
@ -140,33 +92,8 @@ void _obj_process_seen();
|
|||
char* objectGetName(Object* obj);
|
||||
char* objectGetDescription(Object* obj);
|
||||
void _obj_preload_art_cache(int flags);
|
||||
int _obj_offset_table_init();
|
||||
void _obj_offset_table_exit();
|
||||
int _obj_order_table_init();
|
||||
int _obj_order_comp_func_even(const void* a1, const void* a2);
|
||||
int _obj_order_comp_func_odd(const void* a1, const void* a2);
|
||||
void _obj_order_table_exit();
|
||||
int _obj_render_table_init();
|
||||
void _obj_render_table_exit();
|
||||
void _obj_light_table_init();
|
||||
void _obj_blend_table_init();
|
||||
void _obj_blend_table_exit();
|
||||
int _obj_save_obj(File* stream, Object* object);
|
||||
int _obj_load_obj(File* stream, Object** objectPtr, int elevation, Object* owner);
|
||||
int _obj_save_dude(File* stream);
|
||||
int _obj_load_dude(File* stream);
|
||||
int objectAllocate(Object** objectPtr);
|
||||
void objectDeallocate(Object** objectPtr);
|
||||
int objectListNodeCreate(ObjectListNode** nodePtr);
|
||||
void objectListNodeDestroy(ObjectListNode** nodePtr);
|
||||
int objectGetListNode(Object* obj, ObjectListNode** out_node, ObjectListNode** out_prev_node);
|
||||
void _obj_insert(ObjectListNode* ptr);
|
||||
int _obj_remove(ObjectListNode* a1, ObjectListNode* a2);
|
||||
int _obj_connect_to_tile(ObjectListNode* node, int tile_index, int elev, Rect* rect);
|
||||
int _obj_adjust_light(Object* obj, int a2, Rect* rect);
|
||||
void objectDrawOutline(Object* object, Rect* rect);
|
||||
void _obj_render_object(Object* object, Rect* rect, int light);
|
||||
void _obj_fix_violence_settings(int* fid);
|
||||
int _obj_preload_sort(const void* a1, const void* a2);
|
||||
|
||||
#endif /* OBJECT_H */
|
||||
|
|
Loading…
Reference in New Issue