Change renderer initialization point

This commit is contained in:
Alexander Batalov 2022-07-12 01:05:29 +03:00
parent 48dc50ab54
commit ae2e35f792
1 changed files with 49 additions and 14 deletions

View File

@ -2021,19 +2021,47 @@ int _GNW95_init_window(int width, int height, bool fullscreen)
return -1;
}
gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
Uint32 windowFlags = SDL_WINDOW_OPENGL;
if (fullscreen) {
windowFlags |= SDL_WINDOW_FULLSCREEN;
}
gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, windowFlags);
if (gSdlWindow == NULL) {
return -1;
}
gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, 0);
if (gSdlRenderer == NULL) {
goto err;
}
if (SDL_RenderSetLogicalSize(gSdlRenderer, width, height) != 0) {
goto err;
}
gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
if (gSdlTexture == NULL) {
goto err;
}
Uint32 format;
if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) {
goto err;
}
gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format);
if (gSdlTextureSurface == NULL) {
goto err;
}
#if _WIN32
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(gSdlWindow, &info)) {
SDL_DestroyWindow(gSdlWindow);
gSdlWindow = NULL;
return -1;
goto err;
}
// Needed for DirectSound.
@ -2042,6 +2070,23 @@ int _GNW95_init_window(int width, int height, bool fullscreen)
}
return 0;
err:
if (gSdlTexture != NULL) {
gSdlTexture = NULL;
}
if (gSdlRenderer != NULL) {
SDL_DestroyRenderer(gSdlRenderer);
gSdlRenderer = NULL;
}
if (gSdlWindow != NULL) {
SDL_DestroyWindow(gSdlWindow);
gSdlWindow = NULL;
}
return -1;
}
// calculate shift for mask
@ -2093,16 +2138,6 @@ int directDrawInit(int width, int height, int bpp)
return 0;
}
gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, SDL_RENDERER_ACCELERATED);
SDL_RenderSetLogicalSize(gSdlRenderer, width, height);
gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
Uint32 format;
SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL);
gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format);
gSdlSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0);
if (bpp == 8) {