Change renderer initialization point
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parent
48dc50ab54
commit
ae2e35f792
63
src/core.cc
63
src/core.cc
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@ -2021,19 +2021,47 @@ int _GNW95_init_window(int width, int height, bool fullscreen)
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return -1;
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}
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gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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Uint32 windowFlags = SDL_WINDOW_OPENGL;
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if (fullscreen) {
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windowFlags |= SDL_WINDOW_FULLSCREEN;
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}
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gSdlWindow = SDL_CreateWindow(gProgramWindowTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, windowFlags);
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if (gSdlWindow == NULL) {
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return -1;
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}
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gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, 0);
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if (gSdlRenderer == NULL) {
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goto err;
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}
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if (SDL_RenderSetLogicalSize(gSdlRenderer, width, height) != 0) {
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goto err;
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}
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gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
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if (gSdlTexture == NULL) {
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goto err;
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}
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Uint32 format;
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if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) {
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goto err;
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}
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gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format);
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if (gSdlTextureSurface == NULL) {
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goto err;
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}
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#if _WIN32
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(gSdlWindow, &info)) {
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SDL_DestroyWindow(gSdlWindow);
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gSdlWindow = NULL;
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return -1;
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goto err;
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}
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// Needed for DirectSound.
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@ -2042,6 +2070,23 @@ int _GNW95_init_window(int width, int height, bool fullscreen)
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}
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return 0;
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err:
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if (gSdlTexture != NULL) {
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gSdlTexture = NULL;
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}
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if (gSdlRenderer != NULL) {
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SDL_DestroyRenderer(gSdlRenderer);
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gSdlRenderer = NULL;
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}
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if (gSdlWindow != NULL) {
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SDL_DestroyWindow(gSdlWindow);
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gSdlWindow = NULL;
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}
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return -1;
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}
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// calculate shift for mask
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@ -2093,16 +2138,6 @@ int directDrawInit(int width, int height, int bpp)
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return 0;
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}
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gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, SDL_RENDERER_ACCELERATED);
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SDL_RenderSetLogicalSize(gSdlRenderer, width, height);
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gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
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Uint32 format;
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SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL);
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gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format);
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gSdlSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0);
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if (bpp == 8) {
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