Refactor artLockFrameData with FrmImage
This commit is contained in:
parent
4aae167bd8
commit
ac0a044a32
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@ -274,25 +274,6 @@ static int _dialogue_just_started = 0;
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// 0x5187F0
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// 0x5187F0
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static int _dialogue_seconds_since_last_input = 0;
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static int _dialogue_seconds_since_last_input = 0;
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// 0x5187F4
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static CacheEntry* gGameDialogReviewWindowButtonFrmHandles[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT] = {
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INVALID_CACHE_ENTRY,
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INVALID_CACHE_ENTRY,
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INVALID_CACHE_ENTRY,
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INVALID_CACHE_ENTRY,
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INVALID_CACHE_ENTRY,
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INVALID_CACHE_ENTRY,
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};
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// 0x51880C
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static CacheEntry* _reviewBackKey = INVALID_CACHE_ENTRY;
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// 0x518810
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static CacheEntry* gGameDialogReviewWindowBackgroundFrmHandle = INVALID_CACHE_ENTRY;
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// 0x518814
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static unsigned char* gGameDialogReviewWindowBackgroundFrmData = NULL;
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// 0x518818
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// 0x518818
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static const int gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT] = {
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static const int gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT] = {
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35,
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35,
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@ -505,58 +486,9 @@ static int _control_buttons_start;
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// 0x58F468
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// 0x58F468
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static int gGameDialogReviewWindowOldFont;
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static int gGameDialogReviewWindowOldFont;
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// 0x58F46C
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static CacheEntry* gGameDialogRedButtonUpFrmHandle;
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// 0x58F470
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// 0x58F470
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static int _gdialog_buttons[9];
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static int _gdialog_buttons[9];
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// 0x58F494
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static CacheEntry* gGameDialogUpperHighlightFrmHandle;
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// 0x58F498
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static CacheEntry* gGameDialogReviewButtonUpFrmHandle;
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// 0x58F49C
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static int gGameDialogLowerHighlightFrmHeight;
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// 0x58F4A0
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static CacheEntry* gGameDialogReviewButtonDownFrmHandle;
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// 0x58F4A4
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static unsigned char* gGameDialogRedButtonDownFrmData;
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// 0x58F4A8
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static int gGameDialogLowerHighlightFrmWidth;
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// 0x58F4AC
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static unsigned char* gGameDialogRedButtonUpFrmData;
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// 0x58F4B0
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static int gGameDialogUpperHighlightFrmWidth;
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// Yellow highlight blick effect.
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//
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// 0x58F4B4
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static Art* gGameDialogLowerHighlightFrm;
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// 0x58F4B8
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static int gGameDialogUpperHighlightFrmHeight;
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// 0x58F4BC
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static CacheEntry* gGameDialogRedButtonDownFrmHandle;
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// 0x58F4C0
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static CacheEntry* gGameDialogLowerHighlightFrmHandle;
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// White highlight blick effect.
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//
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// This effect appears at the top-right corner on dialog display. Together with
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// [gDialogLowerHighlight] it gives an effect of depth of the monitor.
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//
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// 0x58F4C4
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static Art* gGameDialogUpperHighlightFrm;
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// 0x58F4C8
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// 0x58F4C8
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static int _oldFont;
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static int _oldFont;
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@ -604,6 +536,15 @@ static unsigned int gGameDialogFidgetUpdateDelay;
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// 0x596C38
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// 0x596C38
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static int gGameDialogFidgetFrmCurrentFrame;
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static int gGameDialogFidgetFrmCurrentFrame;
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static FrmImage _reviewBackgroundFrmImage;
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static FrmImage _reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT];
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static FrmImage _reviewButtonNormalFrmImage;
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static FrmImage _reviewButtonPressedFrmImage;
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static FrmImage _redButtonNormalFrmImage;
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static FrmImage _redButtonPressedFrmImage;
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static FrmImage _lowerHighlightFrmImage;
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static FrmImage _upperHighlightFrmImage;
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static int _gdialogReset();
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static int _gdialogReset();
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static void gameDialogEndLips();
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static void gameDialogEndLips();
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static int gdHide();
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static int gdHide();
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@ -1348,32 +1289,28 @@ int gameDialogReviewWindowInit(int* win)
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return -1;
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return -1;
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}
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}
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FrmImage backgroundFrmImage;
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int fid = buildFid(OBJ_TYPE_INTERFACE, 102, 0, 0, 0);
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int fid = buildFid(OBJ_TYPE_INTERFACE, 102, 0, 0, 0);
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unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &_reviewBackKey);
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if (!backgroundFrmImage.lock(fid)) {
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if (backgroundFrmData == NULL) {
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windowDestroy(*win);
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windowDestroy(*win);
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*win = -1;
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*win = -1;
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return -1;
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return -1;
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}
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}
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unsigned char* windowBuffer = windowGetBuffer(*win);
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unsigned char* windowBuffer = windowGetBuffer(*win);
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blitBufferToBuffer(backgroundFrmData,
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blitBufferToBuffer(backgroundFrmImage.getData(),
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GAME_DIALOG_REVIEW_WINDOW_WIDTH,
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GAME_DIALOG_REVIEW_WINDOW_WIDTH,
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GAME_DIALOG_REVIEW_WINDOW_HEIGHT,
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GAME_DIALOG_REVIEW_WINDOW_HEIGHT,
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GAME_DIALOG_REVIEW_WINDOW_WIDTH,
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GAME_DIALOG_REVIEW_WINDOW_WIDTH,
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windowBuffer,
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windowBuffer,
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GAME_DIALOG_REVIEW_WINDOW_WIDTH);
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GAME_DIALOG_REVIEW_WINDOW_WIDTH);
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artUnlock(_reviewBackKey);
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backgroundFrmImage.unlock();
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_reviewBackKey = INVALID_CACHE_ENTRY;
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unsigned char* buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT];
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int index;
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int index;
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for (index = 0; index < GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT; index++) {
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for (index = 0; index < GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT; index++) {
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int fid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogReviewWindowButtonFrmIds[index], 0, 0, 0);
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int fid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogReviewWindowButtonFrmIds[index], 0, 0, 0);
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buttonFrmData[index] = artLockFrameData(fid, 0, 0, &(gGameDialogReviewWindowButtonFrmHandles[index]));
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if (!_reviewFrmImages[index].lock(fid)) {
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if (buttonFrmData[index] == NULL) {
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break;
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break;
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}
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}
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}
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}
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@ -1392,8 +1329,8 @@ int gameDialogReviewWindowInit(int* win)
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-1,
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-1,
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-1,
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-1,
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KEY_ARROW_UP,
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KEY_ARROW_UP,
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buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_NORMAL],
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_reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_NORMAL].getData(),
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buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_PRESSED],
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_reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_PRESSED].getData(),
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NULL,
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NULL,
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BUTTON_FLAG_TRANSPARENT);
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BUTTON_FLAG_TRANSPARENT);
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if (upBtn == -1) {
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if (upBtn == -1) {
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@ -1412,8 +1349,8 @@ int gameDialogReviewWindowInit(int* win)
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-1,
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-1,
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-1,
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-1,
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KEY_ARROW_DOWN,
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KEY_ARROW_DOWN,
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buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_NORMAL],
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_reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_NORMAL].getData(),
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buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_PRESSED],
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_reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_PRESSED].getData(),
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NULL,
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NULL,
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BUTTON_FLAG_TRANSPARENT);
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BUTTON_FLAG_TRANSPARENT);
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if (downBtn == -1) {
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if (downBtn == -1) {
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@ -1432,8 +1369,8 @@ int gameDialogReviewWindowInit(int* win)
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-1,
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-1,
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-1,
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-1,
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KEY_ESCAPE,
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KEY_ESCAPE,
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buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_NORMAL],
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_reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_NORMAL].getData(),
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buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_PRESSED],
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_reviewFrmImages[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_PRESSED].getData(),
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NULL,
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NULL,
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BUTTON_FLAG_TRANSPARENT);
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BUTTON_FLAG_TRANSPARENT);
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if (doneBtn == -1) {
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if (doneBtn == -1) {
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@ -1450,8 +1387,7 @@ int gameDialogReviewWindowInit(int* win)
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tickersRemove(gameDialogTicker);
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tickersRemove(gameDialogTicker);
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int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 102, 0, 0, 0);
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int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 102, 0, 0, 0);
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gGameDialogReviewWindowBackgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &gGameDialogReviewWindowBackgroundFrmHandle);
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if (!_reviewBackgroundFrmImage.lock(backgroundFid)) {
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if (gGameDialogReviewWindowBackgroundFrmData == NULL) {
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gameDialogReviewWindowFree(win);
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gameDialogReviewWindowFree(win);
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return -1;
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return -1;
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}
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}
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@ -1465,17 +1401,10 @@ int gameDialogReviewWindowFree(int* win)
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tickersAdd(gameDialogTicker);
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tickersAdd(gameDialogTicker);
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for (int index = 0; index < GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT; index++) {
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for (int index = 0; index < GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT; index++) {
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if (gGameDialogReviewWindowButtonFrmHandles[index] != INVALID_CACHE_ENTRY) {
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_reviewFrmImages[index].unlock();
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artUnlock(gGameDialogReviewWindowButtonFrmHandles[index]);
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gGameDialogReviewWindowButtonFrmHandles[index] = INVALID_CACHE_ENTRY;
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}
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}
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}
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if (gGameDialogReviewWindowBackgroundFrmHandle != INVALID_CACHE_ENTRY) {
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_reviewBackgroundFrmImage.unlock();
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artUnlock(gGameDialogReviewWindowBackgroundFrmHandle);
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gGameDialogReviewWindowBackgroundFrmHandle = INVALID_CACHE_ENTRY;
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gGameDialogReviewWindowBackgroundFrmData = NULL;
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}
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fontSetCurrent(gGameDialogReviewWindowOldFont);
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fontSetCurrent(gGameDialogReviewWindowOldFont);
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@ -1562,7 +1491,7 @@ void gameDialogReviewWindowUpdate(int win, int origin)
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int width = GAME_DIALOG_WINDOW_WIDTH;
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int width = GAME_DIALOG_WINDOW_WIDTH;
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blitBufferToBuffer(
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blitBufferToBuffer(
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gGameDialogReviewWindowBackgroundFrmData + width * entriesRect.top + entriesRect.left,
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_reviewBackgroundFrmImage.getData() + width * entriesRect.top + entriesRect.left,
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width,
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width,
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entriesRect.bottom - entriesRect.top + 15,
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entriesRect.bottom - entriesRect.top + 15,
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width,
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width,
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@ -2947,7 +2876,7 @@ void _gdialog_scroll_subwin(int win, int a2, unsigned char* a3, unsigned char* a
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} else {
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} else {
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rect.top = v18 * 10;
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rect.top = v18 * 10;
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v7 = a6 % 10;
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v7 = a6 % 10;
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v9 += (GAME_DIALOG_WINDOW_WIDTH) * rect.top;
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v9 += GAME_DIALOG_WINDOW_WIDTH * rect.top;
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}
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}
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for (; v18 >= 0; v18--) {
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for (; v18 >= 0; v18--) {
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@ -3185,20 +3114,18 @@ int _gdialog_barter_create_win()
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frmId = 111;
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frmId = 111;
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}
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}
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FrmImage backgroundFrmImage;
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int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
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int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
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CacheEntry* backgroundHandle;
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if (!backgroundFrmImage.lock(backgroundFid)) {
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Art* backgroundFrm = artLock(backgroundFid, &backgroundHandle);
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if (backgroundFrm == NULL) {
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return -1;
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return -1;
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}
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}
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unsigned char* backgroundData = artGetFrameData(backgroundFrm, 0, 0);
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unsigned char* backgroundData = backgroundFrmImage.getData();
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if (backgroundData == NULL) {
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if (backgroundData == NULL) {
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artUnlock(backgroundHandle);
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return -1;
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return -1;
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}
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}
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_dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0);
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_dialogue_subwin_len = backgroundFrmImage.getHeight();
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int barterWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
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int barterWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
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int barterWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
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int barterWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
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@ -3209,7 +3136,6 @@ int _gdialog_barter_create_win()
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256,
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256,
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WINDOW_FLAG_0x02);
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WINDOW_FLAG_0x02);
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if (gGameDialogWindow == -1) {
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if (gGameDialogWindow == -1) {
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artUnlock(backgroundHandle);
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return -1;
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return -1;
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}
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}
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@ -3221,15 +3147,15 @@ int _gdialog_barter_create_win()
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_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundData, windowBuffer, NULL, _dialogue_subwin_len, 0);
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_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundData, windowBuffer, NULL, _dialogue_subwin_len, 0);
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artUnlock(backgroundHandle);
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backgroundFrmImage.unlock();
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// TRADE
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// TRADE
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_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 41, 163, 14, 14, -1, -1, -1, KEY_LOWERCASE_M, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT);
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_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 41, 163, 14, 14, -1, -1, -1, KEY_LOWERCASE_M, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), 0, BUTTON_FLAG_TRANSPARENT);
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if (_gdialog_buttons[0] != -1) {
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if (_gdialog_buttons[0] != -1) {
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buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
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buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
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// TALK
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// TALK
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_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 584, 162, 14, 14, -1, -1, -1, KEY_LOWERCASE_T, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT);
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_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 584, 162, 14, 14, -1, -1, -1, KEY_LOWERCASE_T, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), 0, BUTTON_FLAG_TRANSPARENT);
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if (_gdialog_buttons[1] != -1) {
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if (_gdialog_buttons[1] != -1) {
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buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);
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buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);
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@ -3293,13 +3219,11 @@ void _gdialog_barter_destroy_win()
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frmId = 111;
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frmId = 111;
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}
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}
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CacheEntry* backgroundFrmHandle;
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FrmImage backgroundFrmImage;
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int fid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
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int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
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unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle);
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if (backgroundFrmImage.lock(backgroundFid)) {
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if (backgroundFrmData != NULL) {
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unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
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unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
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_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowBuffer, backgroundWindowBuffer, _dialogue_subwin_len, 0);
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_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmImage.getData(), windowBuffer, backgroundWindowBuffer, _dialogue_subwin_len, 0);
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artUnlock(backgroundFrmHandle);
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}
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}
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windowDestroy(gGameDialogWindow);
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windowDestroy(gGameDialogWindow);
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@ -3344,20 +3268,19 @@ void _gdialog_barter_cleanup_tables()
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// 0x448740
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// 0x448740
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int partyMemberControlWindowInit()
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int partyMemberControlWindowInit()
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{
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{
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CacheEntry* backgroundFrmHandle;
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FrmImage backgroundFrmImage;
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||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
|
||||||
Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrm == NULL) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* backgroundData = artGetFrameData(backgroundFrm, 0, 0);
|
unsigned char* backgroundData = backgroundFrmImage.getData();
|
||||||
if (backgroundData == NULL) {
|
if (backgroundData == NULL) {
|
||||||
partyMemberControlWindowFree();
|
partyMemberControlWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
_dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0);
|
_dialogue_subwin_len = backgroundFrmImage.getHeight();
|
||||||
int controlWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
|
int controlWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
|
||||||
int controlWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
|
int controlWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
|
||||||
gGameDialogWindow = windowCreate(controlWindowX,
|
gGameDialogWindow = windowCreate(controlWindowX,
|
||||||
|
@ -3375,10 +3298,10 @@ int partyMemberControlWindowInit()
|
||||||
unsigned char* src = windowGetBuffer(gGameDialogBackgroundWindow);
|
unsigned char* src = windowGetBuffer(gGameDialogBackgroundWindow);
|
||||||
blitBufferToBuffer(src + (GAME_DIALOG_WINDOW_WIDTH) * (GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len), GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, GAME_DIALOG_WINDOW_WIDTH, windowBuffer, GAME_DIALOG_WINDOW_WIDTH);
|
blitBufferToBuffer(src + (GAME_DIALOG_WINDOW_WIDTH) * (GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len), GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, GAME_DIALOG_WINDOW_WIDTH, windowBuffer, GAME_DIALOG_WINDOW_WIDTH);
|
||||||
_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundData, windowBuffer, 0, _dialogue_subwin_len, 0);
|
_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundData, windowBuffer, 0, _dialogue_subwin_len, 0);
|
||||||
artUnlock(backgroundFrmHandle);
|
backgroundFrmImage.unlock();
|
||||||
|
|
||||||
// TALK
|
// TALK
|
||||||
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 41, 14, 14, -1, -1, -1, KEY_ESCAPE, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 41, 14, 14, -1, -1, -1, KEY_ESCAPE, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[0] == -1) {
|
if (_gdialog_buttons[0] == -1) {
|
||||||
partyMemberControlWindowFree();
|
partyMemberControlWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -3386,7 +3309,7 @@ int partyMemberControlWindowInit()
|
||||||
buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
|
buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
|
||||||
|
|
||||||
// TRADE
|
// TRADE
|
||||||
_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 593, 97, 14, 14, -1, -1, -1, KEY_LOWERCASE_D, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 593, 97, 14, 14, -1, -1, -1, KEY_LOWERCASE_D, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[1] == -1) {
|
if (_gdialog_buttons[1] == -1) {
|
||||||
partyMemberControlWindowFree();
|
partyMemberControlWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -3394,7 +3317,7 @@ int partyMemberControlWindowInit()
|
||||||
buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);
|
buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);
|
||||||
|
|
||||||
// USE BEST WEAPON
|
// USE BEST WEAPON
|
||||||
_gdialog_buttons[2] = buttonCreate(gGameDialogWindow, 236, 15, 14, 14, -1, -1, -1, KEY_LOWERCASE_W, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[2] = buttonCreate(gGameDialogWindow, 236, 15, 14, 14, -1, -1, -1, KEY_LOWERCASE_W, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[2] == -1) {
|
if (_gdialog_buttons[2] == -1) {
|
||||||
partyMemberControlWindowFree();
|
partyMemberControlWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -3402,7 +3325,7 @@ int partyMemberControlWindowInit()
|
||||||
buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);
|
buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release);
|
||||||
|
|
||||||
// USE BEST ARMOR
|
// USE BEST ARMOR
|
||||||
_gdialog_buttons[3] = buttonCreate(gGameDialogWindow, 235, 46, 14, 14, -1, -1, -1, KEY_LOWERCASE_A, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[3] = buttonCreate(gGameDialogWindow, 235, 46, 14, 14, -1, -1, -1, KEY_LOWERCASE_A, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[3] == -1) {
|
if (_gdialog_buttons[3] == -1) {
|
||||||
partyMemberControlWindowFree();
|
partyMemberControlWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -3520,12 +3443,10 @@ void partyMemberControlWindowFree()
|
||||||
}
|
}
|
||||||
|
|
||||||
// control.frm - party member control interface
|
// control.frm - party member control interface
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
|
||||||
unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
|
if (backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrmData != NULL) {
|
_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmImage.getData(), windowGetBuffer(gGameDialogWindow), windowGetBuffer(gGameDialogBackgroundWindow) + (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len), _dialogue_subwin_len, 0);
|
||||||
_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowGetBuffer(gGameDialogWindow), windowGetBuffer(gGameDialogBackgroundWindow) + (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len), _dialogue_subwin_len, 0);
|
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
windowDestroy(gGameDialogWindow);
|
windowDestroy(gGameDialogWindow);
|
||||||
|
@ -3541,12 +3462,11 @@ void partyMemberControlWindowUpdate()
|
||||||
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
||||||
int windowWidth = windowGetWidth(gGameDialogWindow);
|
int windowWidth = windowGetWidth(gGameDialogWindow);
|
||||||
|
|
||||||
CacheEntry* backgroundHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0);
|
||||||
Art* background = artLock(backgroundFid, &backgroundHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (background != NULL) {
|
int width = backgroundFrmImage.getWidth();
|
||||||
int width = artGetWidth(background, 0, 0);
|
unsigned char* buffer = backgroundFrmImage.getData();
|
||||||
unsigned char* buffer = artGetFrameData(background, 0, 0);
|
|
||||||
|
|
||||||
// Clear "Weapon Used:".
|
// Clear "Weapon Used:".
|
||||||
blitBufferToBuffer(buffer + width * 20 + 112, 110, fontGetLineHeight(), width, windowBuffer + windowWidth * 20 + 112, windowWidth);
|
blitBufferToBuffer(buffer + width * 20 + 112, 110, fontGetLineHeight(), width, windowBuffer + windowWidth * 20 + 112, windowWidth);
|
||||||
|
@ -3560,7 +3480,7 @@ void partyMemberControlWindowUpdate()
|
||||||
// Clear ?
|
// Clear ?
|
||||||
blitBufferToBuffer(buffer + width * 80 + 232, 132, 106, width, windowBuffer + windowWidth * 80 + 232, windowWidth);
|
blitBufferToBuffer(buffer + width * 80 + 232, 132, 106, width, windowBuffer + windowWidth * 80 + 232, windowWidth);
|
||||||
|
|
||||||
artUnlock(backgroundHandle);
|
backgroundFrmImage.unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
MessageListItem messageListItem;
|
MessageListItem messageListItem;
|
||||||
|
@ -3776,21 +3696,20 @@ int partyMemberCustomizationWindowInit()
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0);
|
||||||
Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrm == NULL) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0);
|
unsigned char* backgroundFrmData = backgroundFrmImage.getData();
|
||||||
if (backgroundFrmData == NULL) {
|
if (backgroundFrmData == NULL) {
|
||||||
// FIXME: Leaking background.
|
// FIXME: Leaking background.
|
||||||
partyMemberCustomizationWindowFree();
|
partyMemberCustomizationWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
_dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0);
|
_dialogue_subwin_len = backgroundFrmImage.getHeight();
|
||||||
|
|
||||||
int customizationWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
|
int customizationWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
|
||||||
int customizationWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
|
int customizationWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
|
||||||
|
@ -3815,9 +3734,9 @@ int partyMemberCustomizationWindowInit()
|
||||||
GAME_DIALOG_WINDOW_WIDTH);
|
GAME_DIALOG_WINDOW_WIDTH);
|
||||||
|
|
||||||
_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, windowBuffer, NULL, _dialogue_subwin_len, 0);
|
_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, windowBuffer, NULL, _dialogue_subwin_len, 0);
|
||||||
artUnlock(backgroundFrmHandle);
|
backgroundFrmImage.unlock();
|
||||||
|
|
||||||
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 101, 14, 14, -1, -1, -1, 13, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 101, 14, 14, -1, -1, -1, 13, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), 0, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[0] == -1) {
|
if (_gdialog_buttons[0] == -1) {
|
||||||
partyMemberCustomizationWindowFree();
|
partyMemberCustomizationWindowFree();
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -3918,13 +3837,11 @@ void partyMemberCustomizationWindowFree()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
// custom.frm - party member control interface
|
// custom.frm - party member control interface
|
||||||
int fid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0);
|
||||||
unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle);
|
if (backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrmData != NULL) {
|
_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmImage.getData(), windowGetBuffer(gGameDialogWindow), windowGetBuffer(gGameDialogBackgroundWindow) + (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len), _dialogue_subwin_len, 0);
|
||||||
_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowGetBuffer(gGameDialogWindow), windowGetBuffer(gGameDialogBackgroundWindow) + (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len), _dialogue_subwin_len, 0);
|
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
windowDestroy(gGameDialogWindow);
|
windowDestroy(gGameDialogWindow);
|
||||||
|
@ -3969,19 +3886,18 @@ void partyMemberCustomizationWindowUpdate()
|
||||||
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
||||||
int windowWidth = windowGetWidth(gGameDialogWindow);
|
int windowWidth = windowGetWidth(gGameDialogWindow);
|
||||||
|
|
||||||
CacheEntry* backgroundHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0);
|
||||||
Art* background = artLock(backgroundFid, &backgroundHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (background == NULL) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int backgroundWidth = artGetWidth(background, 0, 0);
|
int backgroundWidth = backgroundFrmImage.getWidth();
|
||||||
int backgroundHeight = artGetHeight(background, 0, 0);
|
int backgroundHeight = backgroundFrmImage.getHeight();
|
||||||
unsigned char* backgroundData = artGetFrameData(background, 0, 0);
|
unsigned char* backgroundData = backgroundFrmImage.getData();
|
||||||
blitBufferToBuffer(backgroundData, backgroundWidth, backgroundHeight, backgroundWidth, windowBuffer, GAME_DIALOG_WINDOW_WIDTH);
|
blitBufferToBuffer(backgroundData, backgroundWidth, backgroundHeight, backgroundWidth, windowBuffer, GAME_DIALOG_WINDOW_WIDTH);
|
||||||
|
|
||||||
artUnlock(backgroundHandle);
|
backgroundFrmImage.unlock();
|
||||||
|
|
||||||
MessageListItem messageListItem;
|
MessageListItem messageListItem;
|
||||||
int num;
|
int num;
|
||||||
|
@ -4077,42 +3993,39 @@ int _gdCustomSelect(int a1)
|
||||||
{
|
{
|
||||||
int oldFont = fontGetCurrent();
|
int oldFont = fontGetCurrent();
|
||||||
|
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 419, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 419, 0, 0, 0);
|
||||||
Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrm == NULL) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int backgroundFrmWidth = artGetWidth(backgroundFrm, 0, 0);
|
int backgroundFrmWidth = backgroundFrmImage.getWidth();
|
||||||
int backgroundFrmHeight = artGetHeight(backgroundFrm, 0, 0);
|
int backgroundFrmHeight = backgroundFrmImage.getHeight();
|
||||||
|
|
||||||
int selectWindowX = (screenGetWidth() - backgroundFrmWidth) / 2;
|
int selectWindowX = (screenGetWidth() - backgroundFrmWidth) / 2;
|
||||||
int selectWindowY = (screenGetHeight() - backgroundFrmHeight) / 2;
|
int selectWindowY = (screenGetHeight() - backgroundFrmHeight) / 2;
|
||||||
int win = windowCreate(selectWindowX, selectWindowY, backgroundFrmWidth, backgroundFrmHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
|
int win = windowCreate(selectWindowX, selectWindowY, backgroundFrmWidth, backgroundFrmHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
|
||||||
if (win == -1) {
|
if (win == -1) {
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* windowBuffer = windowGetBuffer(win);
|
unsigned char* windowBuffer = windowGetBuffer(win);
|
||||||
unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0);
|
blitBufferToBuffer(backgroundFrmImage.getData(),
|
||||||
blitBufferToBuffer(backgroundFrmData,
|
|
||||||
backgroundFrmWidth,
|
backgroundFrmWidth,
|
||||||
backgroundFrmHeight,
|
backgroundFrmHeight,
|
||||||
backgroundFrmWidth,
|
backgroundFrmWidth,
|
||||||
windowBuffer,
|
windowBuffer,
|
||||||
backgroundFrmWidth);
|
backgroundFrmWidth);
|
||||||
|
|
||||||
artUnlock(backgroundFrmHandle);
|
backgroundFrmImage.unlock();
|
||||||
|
|
||||||
int btn1 = buttonCreate(win, 70, 164, 14, 14, -1, -1, -1, KEY_RETURN, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
int btn1 = buttonCreate(win, 70, 164, 14, 14, -1, -1, -1, KEY_RETURN, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (btn1 == -1) {
|
if (btn1 == -1) {
|
||||||
windowDestroy(win);
|
windowDestroy(win);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int btn2 = buttonCreate(win, 176, 163, 14, 14, -1, -1, -1, KEY_ESCAPE, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
int btn2 = buttonCreate(win, 176, 163, 14, 14, -1, -1, -1, KEY_ESCAPE, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (btn2 == -1) {
|
if (btn2 == -1) {
|
||||||
windowDestroy(win);
|
windowDestroy(win);
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -4314,18 +4227,17 @@ int _gdialog_window_create()
|
||||||
_gdialog_buttons[index] = -1;
|
_gdialog_buttons[index] = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
// 389 - di_talkp.frm - dialog screen subwindow (party members)
|
// 389 - di_talkp.frm - dialog screen subwindow (party members)
|
||||||
// 99 - di_talk.frm - dialog screen subwindow (NPC's)
|
// 99 - di_talk.frm - dialog screen subwindow (NPC's)
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogSpeakerIsPartyMember ? 389 : 99, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogSpeakerIsPartyMember ? 389 : 99, 0, 0, 0);
|
||||||
Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrm == NULL) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0);
|
unsigned char* backgroundFrmData = backgroundFrmImage.getData();
|
||||||
if (backgroundFrmData != NULL) {
|
if (backgroundFrmData != NULL) {
|
||||||
_dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0);
|
_dialogue_subwin_len = backgroundFrmImage.getHeight();
|
||||||
|
|
||||||
int dialogSubwindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
|
int dialogSubwindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2;
|
||||||
int dialogSubwindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
|
int dialogSubwindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len;
|
||||||
|
@ -4345,24 +4257,20 @@ int _gdialog_window_create()
|
||||||
_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, v10, 0, _dialogue_subwin_len, 0);
|
_gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, v10, 0, _dialogue_subwin_len, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
|
|
||||||
// BARTER/TRADE
|
// BARTER/TRADE
|
||||||
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 41, 14, 14, -1, -1, -1, -1, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 41, 14, 14, -1, -1, -1, -1, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), NULL, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[0] != -1) {
|
if (_gdialog_buttons[0] != -1) {
|
||||||
buttonSetMouseCallbacks(_gdialog_buttons[0], NULL, NULL, NULL, gameDialogBarterButtonUpMouseUp);
|
buttonSetMouseCallbacks(_gdialog_buttons[0], NULL, NULL, NULL, gameDialogBarterButtonUpMouseUp);
|
||||||
buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
|
buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release);
|
||||||
|
|
||||||
// di_rest1.frm - dialog rest button up
|
// di_rest1.frm - dialog rest button up
|
||||||
int upFid = buildFid(OBJ_TYPE_INTERFACE, 97, 0, 0, 0);
|
int upFid = buildFid(OBJ_TYPE_INTERFACE, 97, 0, 0, 0);
|
||||||
unsigned char* reviewButtonUpData = artLockFrameData(upFid, 0, 0, &gGameDialogReviewButtonUpFrmHandle);
|
if (_reviewButtonNormalFrmImage.lock(upFid)) {
|
||||||
if (reviewButtonUpData != NULL) {
|
|
||||||
// di_rest2.frm - dialog rest button down
|
// di_rest2.frm - dialog rest button down
|
||||||
int downFid = buildFid(OBJ_TYPE_INTERFACE, 98, 0, 0, 0);
|
int downFid = buildFid(OBJ_TYPE_INTERFACE, 98, 0, 0, 0);
|
||||||
unsigned char* reivewButtonDownData = artLockFrameData(downFid, 0, 0, &gGameDialogReviewButtonDownFrmHandle);
|
if (_reviewButtonPressedFrmImage.lock(downFid)) {
|
||||||
if (reivewButtonDownData != NULL) {
|
|
||||||
// REVIEW
|
// REVIEW
|
||||||
_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 13, 154, 51, 29, -1, -1, -1, -1, reviewButtonUpData, reivewButtonDownData, NULL, 0);
|
_gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 13, 154, 51, 29, -1, -1, -1, -1, _reviewButtonNormalFrmImage.getData(), _reviewButtonPressedFrmImage.getData(), NULL, 0);
|
||||||
if (_gdialog_buttons[1] != -1) {
|
if (_gdialog_buttons[1] != -1) {
|
||||||
buttonSetMouseCallbacks(_gdialog_buttons[1], NULL, NULL, NULL, gameDialogReviewButtonOnMouseUp);
|
buttonSetMouseCallbacks(_gdialog_buttons[1], NULL, NULL, NULL, gameDialogReviewButtonOnMouseUp);
|
||||||
buttonSetCallbacks(_gdialog_buttons[1], _gsound_red_butt_press, _gsound_red_butt_release);
|
buttonSetCallbacks(_gdialog_buttons[1], _gsound_red_butt_press, _gsound_red_butt_release);
|
||||||
|
@ -4373,7 +4281,7 @@ int _gdialog_window_create()
|
||||||
}
|
}
|
||||||
|
|
||||||
// COMBAT CONTROL
|
// COMBAT CONTROL
|
||||||
_gdialog_buttons[2] = buttonCreate(gGameDialogWindow, 593, 116, 14, 14, -1, -1, -1, -1, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT);
|
_gdialog_buttons[2] = buttonCreate(gGameDialogWindow, 593, 116, 14, 14, -1, -1, -1, -1, _redButtonNormalFrmImage.getData(), _redButtonPressedFrmImage.getData(), 0, BUTTON_FLAG_TRANSPARENT);
|
||||||
if (_gdialog_buttons[2] != -1) {
|
if (_gdialog_buttons[2] != -1) {
|
||||||
buttonSetMouseCallbacks(_gdialog_buttons[2], NULL, NULL, NULL, gameDialogCombatControlButtonOnMouseUp);
|
buttonSetMouseCallbacks(_gdialog_buttons[2], NULL, NULL, NULL, gameDialogCombatControlButtonOnMouseUp);
|
||||||
buttonSetCallbacks(_gdialog_buttons[2], _gsound_med_butt_press, _gsound_med_butt_release);
|
buttonSetCallbacks(_gdialog_buttons[2], _gsound_med_butt_press, _gsound_med_butt_release);
|
||||||
|
@ -4386,10 +4294,10 @@ int _gdialog_window_create()
|
||||||
_gdialog_buttons[1] = -1;
|
_gdialog_buttons[1] = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
artUnlock(gGameDialogReviewButtonDownFrmHandle);
|
_reviewButtonPressedFrmImage.unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
artUnlock(gGameDialogReviewButtonUpFrmHandle);
|
_reviewButtonNormalFrmImage.unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
buttonDestroy(_gdialog_buttons[0]);
|
buttonDestroy(_gdialog_buttons[0]);
|
||||||
|
@ -4401,8 +4309,6 @@ int _gdialog_window_create()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4418,8 +4324,8 @@ void _gdialog_window_destroy()
|
||||||
_gdialog_buttons[index] = -1;
|
_gdialog_buttons[index] = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
artUnlock(gGameDialogReviewButtonDownFrmHandle);
|
_reviewButtonNormalFrmImage.unlock();
|
||||||
artUnlock(gGameDialogReviewButtonUpFrmHandle);
|
_reviewButtonPressedFrmImage.unlock();
|
||||||
|
|
||||||
int offset = (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len);
|
int offset = (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len);
|
||||||
unsigned char* backgroundWindowBuffer = windowGetBuffer(gGameDialogBackgroundWindow) + offset;
|
unsigned char* backgroundWindowBuffer = windowGetBuffer(gGameDialogBackgroundWindow) + offset;
|
||||||
|
@ -4433,13 +4339,11 @@ void _gdialog_window_destroy()
|
||||||
frmId = 99;
|
frmId = 99;
|
||||||
}
|
}
|
||||||
|
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int fid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
|
||||||
unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle);
|
if (backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrmData != NULL) {
|
|
||||||
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
||||||
_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowBuffer, backgroundWindowBuffer, _dialogue_subwin_len, 0);
|
_gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmImage.getData(), windowBuffer, backgroundWindowBuffer, _dialogue_subwin_len, 0);
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
windowDestroy(gGameDialogWindow);
|
windowDestroy(gGameDialogWindow);
|
||||||
_gdialog_window_created = 0;
|
_gdialog_window_created = 0;
|
||||||
gGameDialogWindow = -1;
|
gGameDialogWindow = -1;
|
||||||
|
@ -4470,18 +4374,16 @@ static int talk_to_create_background_window()
|
||||||
// 0x44AB18
|
// 0x44AB18
|
||||||
int gameDialogWindowRenderBackground()
|
int gameDialogWindowRenderBackground()
|
||||||
{
|
{
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
// alltlk.frm - dialog screen background
|
// alltlk.frm - dialog screen background
|
||||||
int fid = buildFid(OBJ_TYPE_INTERFACE, 103, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 103, 0, 0, 0);
|
||||||
unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrmData == NULL) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int windowWidth = GAME_DIALOG_WINDOW_WIDTH;
|
int windowWidth = GAME_DIALOG_WINDOW_WIDTH;
|
||||||
unsigned char* windowBuffer = windowGetBuffer(gGameDialogBackgroundWindow);
|
unsigned char* windowBuffer = windowGetBuffer(gGameDialogBackgroundWindow);
|
||||||
blitBufferToBuffer(backgroundFrmData, windowWidth, 480, windowWidth, windowBuffer, windowWidth);
|
blitBufferToBuffer(backgroundFrmImage.getData(), windowWidth, 480, windowWidth, windowBuffer, windowWidth);
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
|
|
||||||
if (!_dialogue_just_started) {
|
if (!_dialogue_just_started) {
|
||||||
windowRefresh(gGameDialogBackgroundWindow);
|
windowRefresh(gGameDialogBackgroundWindow);
|
||||||
|
@ -4502,25 +4404,22 @@ int _talkToRefreshDialogWindowRect(Rect* rect)
|
||||||
frmId = 99;
|
frmId = 99;
|
||||||
}
|
}
|
||||||
|
|
||||||
CacheEntry* backgroundFrmHandle;
|
FrmImage backgroundFrmImage;
|
||||||
int fid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0);
|
||||||
unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle);
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
if (backgroundFrmData == NULL) {
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int offset = 640 * rect->top + rect->left;
|
int offset = 640 * rect->top + rect->left;
|
||||||
|
|
||||||
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow);
|
||||||
blitBufferToBuffer(backgroundFrmData + offset,
|
blitBufferToBuffer(backgroundFrmImage.getData() + offset,
|
||||||
rect->right - rect->left,
|
rect->right - rect->left,
|
||||||
rect->bottom - rect->top,
|
rect->bottom - rect->top,
|
||||||
GAME_DIALOG_WINDOW_WIDTH,
|
GAME_DIALOG_WINDOW_WIDTH,
|
||||||
windowBuffer + offset,
|
windowBuffer + offset,
|
||||||
GAME_DIALOG_WINDOW_WIDTH);
|
GAME_DIALOG_WINDOW_WIDTH);
|
||||||
|
|
||||||
artUnlock(backgroundFrmHandle);
|
|
||||||
|
|
||||||
windowRefreshRect(gGameDialogWindow, rect);
|
windowRefreshRect(gGameDialogWindow, rect);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -4561,23 +4460,19 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
|
||||||
_totalHotx = 0;
|
_totalHotx = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FrmImage backgroundFrmImage;
|
||||||
int backgroundFid = buildFid(OBJ_TYPE_BACKGROUND, gGameDialogBackground, 0, 0, 0);
|
int backgroundFid = buildFid(OBJ_TYPE_BACKGROUND, gGameDialogBackground, 0, 0, 0);
|
||||||
|
if (!backgroundFrmImage.lock(backgroundFid)) {
|
||||||
CacheEntry* backgroundHandle;
|
|
||||||
Art* backgroundFrm = artLock(backgroundFid, &backgroundHandle);
|
|
||||||
if (backgroundFrm == NULL) {
|
|
||||||
debugPrint("\tError locking background in display...\n");
|
debugPrint("\tError locking background in display...\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0);
|
unsigned char* backgroundFrmData = backgroundFrmImage.getData();
|
||||||
if (backgroundFrmData != NULL) {
|
if (backgroundFrmData != NULL) {
|
||||||
blitBufferToBuffer(backgroundFrmData, 388, 200, 388, gGameDialogDisplayBuffer, GAME_DIALOG_WINDOW_WIDTH);
|
blitBufferToBuffer(backgroundFrmData, 388, 200, 388, gGameDialogDisplayBuffer, GAME_DIALOG_WINDOW_WIDTH);
|
||||||
} else {
|
} else {
|
||||||
debugPrint("\tError getting background data in display...\n");
|
debugPrint("\tError getting background data in display...\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
artUnlock(backgroundHandle);
|
|
||||||
|
|
||||||
int width = artGetWidth(headFrm, frame, 0);
|
int width = artGetWidth(headFrm, frame, 0);
|
||||||
int height = artGetHeight(headFrm, frame, 0);
|
int height = artGetHeight(headFrm, frame, 0);
|
||||||
unsigned char* data = artGetFrameData(headFrm, frame, 0);
|
unsigned char* data = artGetFrameData(headFrm, frame, 0);
|
||||||
|
@ -4642,11 +4537,27 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
|
||||||
|
|
||||||
unsigned char* dest = windowGetBuffer(gGameDialogBackgroundWindow);
|
unsigned char* dest = windowGetBuffer(gGameDialogBackgroundWindow);
|
||||||
|
|
||||||
unsigned char* data1 = artGetFrameData(gGameDialogUpperHighlightFrm, 0, 0);
|
gameDialogRenderHighlight(_upperHighlightFrmImage.getData(),
|
||||||
gameDialogRenderHighlight(data1, gGameDialogUpperHighlightFrmWidth, gGameDialogUpperHighlightFrmHeight, gGameDialogUpperHighlightFrmWidth, dest, 426, 15, GAME_DIALOG_WINDOW_WIDTH, _light_BlendTable, _light_GrayTable);
|
_upperHighlightFrmImage.getWidth(),
|
||||||
|
_upperHighlightFrmImage.getHeight(),
|
||||||
|
_upperHighlightFrmImage.getWidth(),
|
||||||
|
dest,
|
||||||
|
426,
|
||||||
|
15,
|
||||||
|
GAME_DIALOG_WINDOW_WIDTH,
|
||||||
|
_light_BlendTable,
|
||||||
|
_light_GrayTable);
|
||||||
|
|
||||||
unsigned char* data2 = artGetFrameData(gGameDialogLowerHighlightFrm, 0, 0);
|
gameDialogRenderHighlight(_lowerHighlightFrmImage.getData(),
|
||||||
gameDialogRenderHighlight(data2, gGameDialogLowerHighlightFrmWidth, gGameDialogLowerHighlightFrmHeight, gGameDialogLowerHighlightFrmWidth, dest, 129, 214 - gGameDialogLowerHighlightFrmHeight - 2, GAME_DIALOG_WINDOW_WIDTH, _dark_BlendTable, _dark_GrayTable);
|
_lowerHighlightFrmImage.getWidth(),
|
||||||
|
_lowerHighlightFrmImage.getHeight(),
|
||||||
|
_lowerHighlightFrmImage.getWidth(),
|
||||||
|
dest,
|
||||||
|
129,
|
||||||
|
214 - _lowerHighlightFrmImage.getHeight() - 2,
|
||||||
|
GAME_DIALOG_WINDOW_WIDTH,
|
||||||
|
_dark_BlendTable,
|
||||||
|
_dark_GrayTable);
|
||||||
|
|
||||||
for (int index = 0; index < 8; ++index) {
|
for (int index = 0; index < 8; ++index) {
|
||||||
Rect* rect = &(_backgrndRects[index]);
|
Rect* rect = &(_backgrndRects[index]);
|
||||||
|
@ -4656,7 +4567,7 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
|
||||||
width,
|
width,
|
||||||
rect->bottom - rect->top,
|
rect->bottom - rect->top,
|
||||||
width,
|
width,
|
||||||
dest + (GAME_DIALOG_WINDOW_WIDTH) * rect->top + rect->left,
|
dest + GAME_DIALOG_WINDOW_WIDTH * rect->top + rect->left,
|
||||||
GAME_DIALOG_WINDOW_WIDTH);
|
GAME_DIALOG_WINDOW_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4682,15 +4593,11 @@ void gameDialogHighlightsInit()
|
||||||
|
|
||||||
// hilight1.frm - dialogue upper hilight
|
// hilight1.frm - dialogue upper hilight
|
||||||
int upperHighlightFid = buildFid(OBJ_TYPE_INTERFACE, 115, 0, 0, 0);
|
int upperHighlightFid = buildFid(OBJ_TYPE_INTERFACE, 115, 0, 0, 0);
|
||||||
gGameDialogUpperHighlightFrm = artLock(upperHighlightFid, &gGameDialogUpperHighlightFrmHandle);
|
_upperHighlightFrmImage.lock(upperHighlightFid);
|
||||||
gGameDialogUpperHighlightFrmWidth = artGetWidth(gGameDialogUpperHighlightFrm, 0, 0);
|
|
||||||
gGameDialogUpperHighlightFrmHeight = artGetHeight(gGameDialogUpperHighlightFrm, 0, 0);
|
|
||||||
|
|
||||||
// hilight2.frm - dialogue lower hilight
|
// hilight2.frm - dialogue lower hilight
|
||||||
int lowerHighlightFid = buildFid(OBJ_TYPE_INTERFACE, 116, 0, 0, 0);
|
int lowerHighlightFid = buildFid(OBJ_TYPE_INTERFACE, 116, 0, 0, 0);
|
||||||
gGameDialogLowerHighlightFrm = artLock(lowerHighlightFid, &gGameDialogLowerHighlightFrmHandle);
|
_lowerHighlightFrmImage.lock(lowerHighlightFid);
|
||||||
gGameDialogLowerHighlightFrmWidth = artGetWidth(gGameDialogLowerHighlightFrm, 0, 0);
|
|
||||||
gGameDialogLowerHighlightFrmHeight = artGetHeight(gGameDialogLowerHighlightFrm, 0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Inlined.
|
// NOTE: Inlined.
|
||||||
|
@ -4701,40 +4608,29 @@ static void gameDialogHighlightsExit()
|
||||||
_freeColorBlendTable(_colorTable[17969]);
|
_freeColorBlendTable(_colorTable[17969]);
|
||||||
_freeColorBlendTable(_colorTable[22187]);
|
_freeColorBlendTable(_colorTable[22187]);
|
||||||
|
|
||||||
artUnlock(gGameDialogUpperHighlightFrmHandle);
|
_upperHighlightFrmImage.unlock();
|
||||||
artUnlock(gGameDialogLowerHighlightFrmHandle);
|
_lowerHighlightFrmImage.unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gameDialogRedButtonsInit()
|
static void gameDialogRedButtonsInit()
|
||||||
{
|
{
|
||||||
// di_rdbt2.frm - dialog red button down
|
// di_rdbt2.frm - dialog red button down
|
||||||
int pressedFid = buildFid(OBJ_TYPE_INTERFACE, 96, 0, 0, 0);
|
int pressedFid = buildFid(OBJ_TYPE_INTERFACE, 96, 0, 0, 0);
|
||||||
gGameDialogRedButtonUpFrmData = artLockFrameData(pressedFid, 0, 0, &gGameDialogRedButtonUpFrmHandle);
|
if (!_redButtonPressedFrmImage.lock(pressedFid)) {
|
||||||
if (gGameDialogRedButtonUpFrmData == NULL) {
|
|
||||||
gameDialogRedButtonsExit();
|
gameDialogRedButtonsExit();
|
||||||
}
|
}
|
||||||
|
|
||||||
// di_rdbt1.frm - dialog red button up
|
// di_rdbt1.frm - dialog red button up
|
||||||
int normalFid = buildFid(OBJ_TYPE_INTERFACE, 95, 0, 0, 0);
|
int normalFid = buildFid(OBJ_TYPE_INTERFACE, 95, 0, 0, 0);
|
||||||
gGameDialogRedButtonDownFrmData = artLockFrameData(normalFid, 0, 0, &gGameDialogRedButtonDownFrmHandle);
|
if (!_redButtonNormalFrmImage.lock(normalFid)) {
|
||||||
if (gGameDialogRedButtonDownFrmData == NULL) {
|
|
||||||
gameDialogRedButtonsExit();
|
gameDialogRedButtonsExit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gameDialogRedButtonsExit()
|
static void gameDialogRedButtonsExit()
|
||||||
{
|
{
|
||||||
if (gGameDialogRedButtonDownFrmHandle != NULL) {
|
_redButtonNormalFrmImage.unlock();
|
||||||
artUnlock(gGameDialogRedButtonDownFrmHandle);
|
_redButtonPressedFrmImage.unlock();
|
||||||
gGameDialogRedButtonDownFrmHandle = NULL;
|
|
||||||
gGameDialogRedButtonDownFrmData = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gGameDialogRedButtonUpFrmHandle != NULL) {
|
|
||||||
artUnlock(gGameDialogRedButtonUpFrmHandle);
|
|
||||||
gGameDialogRedButtonUpFrmHandle = NULL;
|
|
||||||
gGameDialogRedButtonUpFrmData = NULL;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace fallout
|
} // namespace fallout
|
||||||
|
|
Loading…
Reference in New Issue