Set recomended ammount of money to be moved for barter
The feature works in any direction to move from/to player/npc and from/to inventory/table
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0e806d9be3
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a949178e30
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@ -263,7 +263,7 @@ static void inventoryWindowOpenContextMenu(int eventCode, int inventoryWindowTyp
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static int _move_inventory(Object* a1, int a2, Object* a3, bool a4);
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static int _move_inventory(Object* a1, int a2, Object* a3, bool a4);
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static int _barter_compute_value(Object* a1, Object* a2);
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static int _barter_compute_value(Object* a1, Object* a2);
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static int _barter_attempt_transaction(Object* a1, Object* a2, Object* a3, Object* a4);
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static int _barter_attempt_transaction(Object* a1, Object* a2, Object* a3, Object* a4);
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static int _barter_get_quantity_moved_items(Object* item, int maxQuantity, bool fromPlayerToNpc);
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static int _barter_get_quantity_moved_items(Object* item, int maxQuantity, bool fromPlayer, bool fromInventory);
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static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Object* a5, Object* a6, bool a7);
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static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Object* a5, Object* a6, bool a7);
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static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3, Object* a4, Object* a5, bool a6);
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static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3, Object* a4, Object* a5, bool a6);
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static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a3, int a4);
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static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a3, int a4);
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@ -272,7 +272,7 @@ static void _container_exit(int keyCode, int inventoryWindowType);
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static int _drop_into_container(Object* a1, Object* a2, int a3, Object** a4, int quantity);
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static int _drop_into_container(Object* a1, Object* a2, int a3, Object** a4, int quantity);
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static int _drop_ammo_into_weapon(Object* weapon, Object* ammo, Object** a3, int quantity, int keyCode);
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static int _drop_ammo_into_weapon(Object* weapon, Object* ammo, Object** a3, int quantity, int keyCode);
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static void _draw_amount(int value, int inventoryWindowType);
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static void _draw_amount(int value, int inventoryWindowType);
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static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int a3);
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static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int max, int suggestedValue=1);
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static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item);
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static int inventoryQuantityWindowInit(int inventoryWindowType, Object* item);
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static int inventoryQuantityWindowFree(int inventoryWindowType);
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static int inventoryQuantityWindowFree(int inventoryWindowType);
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@ -4756,25 +4756,42 @@ static int _barter_attempt_transaction(Object* a1, Object* a2, Object* a3, Objec
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return 0;
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return 0;
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}
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}
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static int _barter_get_quantity_moved_items(Object* item, int maxQuantity, bool fromPlayerToNpc) {
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static int _barter_get_quantity_moved_items(
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Object* item,
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int maxQuantity,
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bool fromPlayer,
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bool fromInventory
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) {
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if (maxQuantity <= 1) {
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if (maxQuantity <= 1) {
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return maxQuantity;
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return maxQuantity;
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}
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}
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int quantityToMove = -1;
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int suggestedValue = 1;
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if (item->pid == PROTO_ID_MONEY && !gGameDialogSpeakerIsPartyMember) {
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if (item->pid == PROTO_ID_MONEY && !gGameDialogSpeakerIsPartyMember) {
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// Calculate change money automatically
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// Calculate change money automatically
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int totalCostPlayer = objectGetCost(_ptable);
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int totalCostPlayer = objectGetCost(_ptable);
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int totalCostNpc = _barter_compute_value(gDude, _target_stack[0]);
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int totalCostNpc = _barter_compute_value(gDude, _target_stack[0]);
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quantityToMove = fromPlayerToNpc ? std::min(totalCostNpc - totalCostPlayer, maxQuantity):
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int balance = totalCostPlayer - totalCostNpc;
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std::min(totalCostPlayer - totalCostNpc, maxQuantity);
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bool balancePositive = true;
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if (balance < 0) {
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balancePositive = false;
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balance = -balance;
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}
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// fromPlayer | fromInventory | balancePositive | suggestedVale
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// 0 | 0 | 0 | abs(balance)
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// 0 | 0 | 1 | 1
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// 0 | 1 | 0 | 1
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// 0 | 1 | 1 | balance
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// 1 | 0 | 0 | 1
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// 1 | 0 | 1 | balance
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// 1 | 1 | 0 | abs(balance)
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// 1 | 1 | 1 | 1
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// if balance 0 then suggestedVale is 1
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if (balance != 0 && !(fromPlayer ^ fromInventory ^ balancePositive)) {
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suggestedValue = std::min(balance, maxQuantity);
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}
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}
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}
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// If the item is not money or player wants to add extra money
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return inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, item, maxQuantity, suggestedValue);
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// then open window to set quantity manually
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if (quantityToMove <= 0) {
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quantityToMove = inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, item, maxQuantity);
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}
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return quantityToMove;
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}
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}
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// 0x474DAC
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// 0x474DAC
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@ -4835,7 +4852,7 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj
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if (a7) {
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if (a7) {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_X, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_Y)) {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_X, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_Y)) {
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int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a7);
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int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a7, true);
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if (quantityToMove != -1) {
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if (quantityToMove != -1) {
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if (itemMoveForce(_inven_dude, a6, a1, quantityToMove) == -1) {
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if (itemMoveForce(_inven_dude, a6, a1, quantityToMove) == -1) {
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// There is no space left for that item.
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// There is no space left for that item.
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@ -4848,7 +4865,7 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj
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}
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}
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} else {
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} else {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_X, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_Y)) {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_X, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_Y)) {
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int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a7);
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int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a7, true);
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if (quantityToMove != -1) {
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if (quantityToMove != -1) {
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if (itemMoveForce(a5, a6, a1, quantityToMove) == -1) {
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if (itemMoveForce(a5, a6, a1, quantityToMove) == -1) {
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// You cannot pick that up. You are at your maximum weight capacity.
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// You cannot pick that up. You are at your maximum weight capacity.
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@ -4922,7 +4939,7 @@ static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3,
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if (a6) {
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if (a6) {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_X, INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_Y)) {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_X, INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_LEFT_SCROLLER_TRACKING_Y)) {
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int quantityToMove = quantity > 1 ? inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, a1, quantity) : 1;
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int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a6, false);
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if (quantityToMove != -1) {
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if (quantityToMove != -1) {
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if (itemMoveForce(a5, _inven_dude, a1, quantityToMove) == -1) {
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if (itemMoveForce(a5, _inven_dude, a1, quantityToMove) == -1) {
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// There is no space left for that item.
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// There is no space left for that item.
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@ -4935,7 +4952,7 @@ static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3,
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}
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}
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} else {
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} else {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_X, INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_Y)) {
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if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_X, INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_RIGHT_SCROLLER_TRACKING_Y)) {
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int quantityToMove = quantity > 1 ? inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, a1, quantity) : 1;
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int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a6, false);
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if (quantityToMove != -1) {
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if (quantityToMove != -1) {
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if (itemMoveForce(a5, a4, a1, quantityToMove) == -1) {
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if (itemMoveForce(a5, a4, a1, quantityToMove) == -1) {
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// You cannot pick that up. You are at your maximum weight capacity.
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// You cannot pick that up. You are at your maximum weight capacity.
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@ -5596,7 +5613,7 @@ static void _draw_amount(int value, int inventoryWindowType)
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}
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}
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// 0x47688C
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// 0x47688C
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static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int max)
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static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int max, int suggestedValue)
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{
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{
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ScopedGameMode gm(GameMode::kCounter);
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ScopedGameMode gm(GameMode::kCounter);
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@ -5605,7 +5622,7 @@ static int inventoryQuantitySelect(int inventoryWindowType, Object* item, int ma
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int value;
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int value;
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int min;
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int min;
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if (inventoryWindowType == INVENTORY_WINDOW_TYPE_MOVE_ITEMS) {
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if (inventoryWindowType == INVENTORY_WINDOW_TYPE_MOVE_ITEMS) {
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value = 1;
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value = suggestedValue;
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if (max > 99999) {
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if (max > 99999) {
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max = 99999;
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max = 99999;
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}
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}
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