Use Xcode for iOS builds (#267)
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@ -78,7 +78,7 @@ jobs:
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ios:
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name: iOS
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runs-on: macos-11
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runs-on: macos-12
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steps:
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- name: Clone
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@ -88,30 +88,31 @@ jobs:
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uses: actions/cache@v3
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with:
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path: build
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key: ios-cmake-v1
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key: ios-cmake-v2
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- name: Configure
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
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-D ENABLE_BITCODE=0 \
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-D PLATFORM=OS64 \
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-G Xcode \
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-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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--config RelWithDebInfo \
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-j $(sysctl -n hw.physicalcpu) \
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--target package \
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# EOL
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# TODO: Should be a part of packaging.
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- name: Prepare for uploading
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- name: Pack
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run: |
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cp build/fallout2-ce.zip build/fallout2-ce.ipa
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cd build
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cpack -C RelWithDebInfo
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- name: Upload
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uses: actions/upload-artifact@v3
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@ -311,6 +311,7 @@ if(APPLE)
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set_source_files_properties("os/ios/LaunchScreen.storyboard" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/ios/Info.plist")
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce")
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else()
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
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endif()
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@ -348,6 +349,7 @@ if(APPLE)
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set(CPACK_GENERATOR "ZIP")
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
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set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
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set(CPACK_ARCHIVE_FILE_EXTENSION "ipa")
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else()
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install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
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install(CODE "
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@ -22,8 +22,6 @@
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<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
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<key>CFBundleVersion</key>
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<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.role-playing-games</string>
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<key>LSMinimumSystemVersion</key>
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<string>11.0</string>
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<key>LSRequiresIPhoneOS</key>
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@ -32,11 +30,6 @@
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<string>True</string>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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<integer>2</integer>
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</array>
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<key>UIFileSharingEnabled</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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