Refactor min/max usage
This commit is contained in:
parent
a5cefd6c8b
commit
9ee4cb4a26
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@ -5,6 +5,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include "art.h"
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#include "art.h"
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@ -4937,13 +4938,6 @@ static char* _itostndn(int value, char* dest)
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// 0x43AAEC
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// 0x43AAEC
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static int characterEditorDrawCardWithOptions(int graphicId, const char* name, const char* attributes, char* description)
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static int characterEditorDrawCardWithOptions(int graphicId, const char* name, const char* attributes, char* description)
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{
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{
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unsigned char* ptr;
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int v9;
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int x;
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int y;
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short beginnings[WORD_WRAP_MAX_COUNT];
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short beginningsCount;
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FrmImage frmImage;
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FrmImage frmImage;
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int fid = buildFid(OBJ_TYPE_SKILLDEX, graphicId, 0, 0, 0);
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int fid = buildFid(OBJ_TYPE_SKILLDEX, graphicId, 0, 0, 0);
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if (!frmImage.lock(fid)) {
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if (!frmImage.lock(fid)) {
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@ -4957,20 +4951,20 @@ static int characterEditorDrawCardWithOptions(int graphicId, const char* name, c
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gCharacterEditorWindowBuffer + 640 * 309 + 484,
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gCharacterEditorWindowBuffer + 640 * 309 + 484,
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640);
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640);
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v9 = 150;
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int extraDescriptionWidth = 150;
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ptr = frmImage.getData();
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unsigned char* data = frmImage.getData();
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for (y = 0; y < frmImage.getHeight(); y++) {
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for (int y = 0; y < frmImage.getHeight(); y++) {
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for (x = 0; x < frmImage.getWidth(); x++) {
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for (int x = 0; x < frmImage.getWidth(); x++) {
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if (HighRGB(*ptr) < 2 && v9 >= x) {
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if (HighRGB(*data) < 2) {
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v9 = x;
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extraDescriptionWidth = std::min(extraDescriptionWidth, x);
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}
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}
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ptr++;
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data++;
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}
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}
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}
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}
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v9 -= 8;
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extraDescriptionWidth -= 8;
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if (v9 < 0) {
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if (extraDescriptionWidth < 0) {
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v9 = 0;
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extraDescriptionWidth = 0;
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}
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}
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fontSetCurrent(102);
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fontSetCurrent(102);
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@ -4985,20 +4979,21 @@ static int characterEditorDrawCardWithOptions(int graphicId, const char* name, c
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fontDrawText(gCharacterEditorWindowBuffer + 640 * (268 + nameFontLineHeight - attributesFontLineHeight) + 348 + nameWidth + 8, attributes, 640, 640, _colorTable[0]);
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fontDrawText(gCharacterEditorWindowBuffer + 640 * (268 + nameFontLineHeight - attributesFontLineHeight) + 348 + nameWidth + 8, attributes, 640, 640, _colorTable[0]);
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}
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}
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y = nameFontLineHeight;
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windowDrawLine(gCharacterEditorWindow, 348, nameFontLineHeight + 272, 613, nameFontLineHeight + 272, _colorTable[0]);
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windowDrawLine(gCharacterEditorWindow, 348, y + 272, 613, y + 272, _colorTable[0]);
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windowDrawLine(gCharacterEditorWindow, 348, nameFontLineHeight + 273, 613, nameFontLineHeight + 273, _colorTable[0]);
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windowDrawLine(gCharacterEditorWindow, 348, y + 273, 613, y + 273, _colorTable[0]);
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fontSetCurrent(101);
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fontSetCurrent(101);
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int descriptionFontLineHeight = fontGetLineHeight();
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int descriptionFontLineHeight = fontGetLineHeight();
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if (wordWrap(description, v9 + 136, beginnings, &beginningsCount) != 0) {
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short beginnings[WORD_WRAP_MAX_COUNT];
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short beginningsCount;
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if (wordWrap(description, extraDescriptionWidth + 136, beginnings, &beginningsCount) != 0) {
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// TODO: Leaking graphic handle.
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// TODO: Leaking graphic handle.
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return -1;
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return -1;
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}
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}
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y = 315;
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int y = 315;
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for (short i = 0; i < beginningsCount - 1; i++) {
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for (short i = 0; i < beginningsCount - 1; i++) {
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short beginning = beginnings[i];
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short beginning = beginnings[i];
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short ending = beginnings[i + 1];
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short ending = beginnings[i + 1];
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@ -6660,9 +6655,7 @@ static int perkDialogDrawCard(int frmId, const char* name, const char* rank, cha
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unsigned char* stride = data;
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unsigned char* stride = data;
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for (int x = 0; x < frmImage.getWidth(); x++) {
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for (int x = 0; x < frmImage.getWidth(); x++) {
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if (HighRGB(*stride) < 2) {
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if (HighRGB(*stride) < 2) {
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if (extraDescriptionWidth > x) {
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extraDescriptionWidth = std::min(extraDescriptionWidth, x);
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extraDescriptionWidth = x;
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}
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}
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}
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stride++;
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stride++;
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}
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}
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@ -2,6 +2,8 @@
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#include <string.h>
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#include <string.h>
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#include <algorithm>
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#include "art.h"
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#include "art.h"
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#include "color.h"
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#include "color.h"
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#include "cycle.h"
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#include "cycle.h"
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@ -112,7 +114,7 @@ void creditsOpen(const char* filePath, int backgroundFid, bool useReversedStyle)
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fontSetCurrent(gCreditsWindowNameFont);
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fontSetCurrent(gCreditsWindowNameFont);
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int nameFontLineHeight = fontGetLineHeight();
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int nameFontLineHeight = fontGetLineHeight();
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int lineHeight = nameFontLineHeight + (titleFontLineHeight >= nameFontLineHeight ? titleFontLineHeight - nameFontLineHeight : 0);
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int lineHeight = std::max(titleFontLineHeight, nameFontLineHeight);
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int stringBufferSize = windowWidth * lineHeight;
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int stringBufferSize = windowWidth * lineHeight;
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unsigned char* stringBuffer = (unsigned char*)internal_malloc(stringBufferSize);
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unsigned char* stringBuffer = (unsigned char*)internal_malloc(stringBufferSize);
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if (stringBuffer != NULL) {
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if (stringBuffer != NULL) {
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@ -178,7 +178,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
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int linesCount = 0;
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int linesCount = 0;
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for (int index = 0; index < bodyLength; index++) {
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for (int index = 0; index < bodyLength; index++) {
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// NOTE: Calls [fontGetStringWidth] twice because of [max] macro.
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// NOTE: Originally there is no `max` macro.
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maximumLineWidth = std::max(fontGetStringWidth(body[index]), maximumLineWidth);
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maximumLineWidth = std::max(fontGetStringWidth(body[index]), maximumLineWidth);
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linesCount++;
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linesCount++;
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}
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}
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@ -5,6 +5,8 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <algorithm>
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#include <fpattern.h>
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#include <fpattern.h>
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#include "platform_compat.h"
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#include "platform_compat.h"
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@ -818,10 +820,7 @@ static bool dfileReadCompressed(DFile* stream, void* ptr, size_t size)
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if (stream->decompressionStream->avail_in == 0) {
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if (stream->decompressionStream->avail_in == 0) {
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// No more unprocessed data, request next chunk.
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// No more unprocessed data, request next chunk.
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size_t bytesToRead = stream->entry->dataSize - stream->compressedBytesRead;
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size_t bytesToRead = std::min(DFILE_DECOMPRESSION_BUFFER_SIZE, stream->entry->dataSize - stream->compressedBytesRead);
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if (bytesToRead > DFILE_DECOMPRESSION_BUFFER_SIZE) {
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bytesToRead = DFILE_DECOMPRESSION_BUFFER_SIZE;
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}
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if (fread(stream->decompressionBuffer, bytesToRead, 1, stream->stream) != 1) {
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if (fread(stream->decompressionBuffer, bytesToRead, 1, stream->stream) != 1) {
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break;
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break;
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@ -4,6 +4,8 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <algorithm>
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#include "actions.h"
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#include "actions.h"
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#include "animation.h"
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#include "animation.h"
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#include "art.h"
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#include "art.h"
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@ -802,22 +804,17 @@ void gameMouseRefresh()
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char formattedActionPoints[8];
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char formattedActionPoints[8];
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int color;
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int color;
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int v6 = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1);
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int distance = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1);
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if (v6) {
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if (distance != 0) {
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if (!isInCombat()) {
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if (!isInCombat()) {
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formattedActionPoints[0] = '\0';
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formattedActionPoints[0] = '\0';
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color = _colorTable[31744];
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color = _colorTable[31744];
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} else {
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} else {
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int v7 = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, v6);
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int actionPointsMax = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, distance);
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int v8;
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int actionPointsRequired = std::max(0, actionPointsMax - _combat_free_move);
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if (v7 - _combat_free_move >= 0) {
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v8 = v7 - _combat_free_move;
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} else {
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v8 = 0;
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}
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if (v8 <= gDude->data.critter.combat.ap) {
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if (actionPointsRequired <= gDude->data.critter.combat.ap) {
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snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%d", v8);
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snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%d", actionPointsRequired);
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color = _colorTable[32767];
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color = _colorTable[32767];
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} else {
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} else {
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snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%c", 'X');
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snprintf(formattedActionPoints, sizeof(formattedActionPoints), "%c", 'X');
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@ -407,9 +407,8 @@ void grayscalePaletteUpdate(int a1, int a2)
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{
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{
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if (a1 >= 0 && a2 <= 255) {
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if (a1 >= 0 && a2 <= 255) {
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for (int index = a1; index <= a2; index++) {
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for (int index = a1; index <= a2; index++) {
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// NOTE: The only way to explain so much calls to `Color2RGB` with
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// NOTE: Calls `Color2RGB` many times due to `min` and `max` macro
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// the same repeated pattern is by the use of min/max macros.
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// uses.
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int v1 = std::max((Color2RGB(index) & 0x7C00) >> 10, std::max((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
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int v1 = std::max((Color2RGB(index) & 0x7C00) >> 10, std::max((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
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int v2 = std::min((Color2RGB(index) & 0x7C00) >> 10, std::min((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
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int v2 = std::min((Color2RGB(index) & 0x7C00) >> 10, std::min((Color2RGB(index) & 0x3E0) >> 5, Color2RGB(index) & 0x1F));
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int v3 = v1 + v2;
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int v3 = v1 + v2;
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int ratio = 0;
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int ratio = 0;
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if (p->isWeapon != 0) {
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if (p->isWeapon != 0) {
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// calls sub_478674 twice, probably because if min/max kind macro
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int maximum = ammoGetCapacity(p->item);
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int maximum = ammoGetCapacity(p->item);
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if (maximum > 0) {
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if (maximum > 0) {
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int current = ammoGetQuantity(p->item);
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int current = ammoGetQuantity(p->item);
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@ -1363,7 +1362,6 @@ int _intface_update_ammo_lights()
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}
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}
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} else {
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} else {
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if (itemGetType(p->item) == ITEM_TYPE_MISC) {
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if (itemGetType(p->item) == ITEM_TYPE_MISC) {
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// calls sub_4793D0 twice, probably because if min/max kind macro
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int maximum = miscItemGetMaxCharges(p->item);
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int maximum = miscItemGetMaxCharges(p->item);
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if (maximum > 0) {
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if (maximum > 0) {
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int current = miscItemGetCharges(p->item);
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int current = miscItemGetCharges(p->item);
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@ -1947,8 +1947,6 @@ static void _display_inventory_info(Object* item, int quantity, unsigned char* d
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v9 -= 1;
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v9 -= 1;
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}
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}
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// NOTE: Checking for quantity twice probably means inlined function
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// or some macro expansion.
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if (quantity > 1) {
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if (quantity > 1) {
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if (v9 > 99999) {
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if (v9 > 99999) {
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v9 = 99999;
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v9 = 99999;
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12
src/light.cc
12
src/light.cc
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@ -1,6 +1,6 @@
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#include "light.h"
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#include "light.h"
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#include <math.h>
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#include <algorithm>
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#include "map_defs.h"
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#include "map_defs.h"
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#include "object.h"
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#include "object.h"
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@ -55,7 +55,7 @@ void lightSetLightLevel(int lightLevel, bool shouldUpdateScreen)
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}
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}
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}
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}
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// TODO: Looks strange - it tries to clamp intensity as light level?
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// 0x47A980
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int _light_get_tile(int elevation, int tile)
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int _light_get_tile(int elevation, int tile)
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{
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{
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if (!elevationIsValid(elevation)) {
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if (!elevationIsValid(elevation)) {
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@ -66,13 +66,7 @@ int _light_get_tile(int elevation, int tile)
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return 0;
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return 0;
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}
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}
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int result = gLightIntensity[elevation][tile];
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return std::min(gLightIntensity[elevation][tile], LIGHT_LEVEL_MAX);
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if (result >= 0x10000) {
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result = 0x10000;
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}
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return result;
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}
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}
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// 0x47A9C4
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// 0x47A9C4
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@ -3,6 +3,8 @@
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#include <assert.h>
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#include <assert.h>
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#include <string.h>
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#include <string.h>
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#include <algorithm>
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#include "animation.h"
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#include "animation.h"
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#include "art.h"
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#include "art.h"
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#include "color.h"
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#include "color.h"
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@ -808,13 +810,8 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
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? gObjectListHeadByTile[topLeftTile + offsets[offsetIndex]]
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? gObjectListHeadByTile[topLeftTile + offsets[offsetIndex]]
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: NULL;
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: NULL;
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if (objectListNode != NULL) {
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if (objectListNode != NULL) {
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// NOTE: calls _light_get_tile two times, probably result of min/max macro
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// NOTE: Calls `_light_get_tile` twice.
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int tileLight = _light_get_tile(elevation, objectListNode->obj->tile);
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light = std::max(ambientLight, _light_get_tile(elevation, objectListNode->obj->tile));
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if (tileLight >= ambientLight) {
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light = tileLight;
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} else {
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light = ambientLight;
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}
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}
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}
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while (objectListNode != NULL) {
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while (objectListNode != NULL) {
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@ -852,13 +849,8 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
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ObjectListNode* objectListNode = _renderTable[i];
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ObjectListNode* objectListNode = _renderTable[i];
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if (objectListNode != NULL) {
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if (objectListNode != NULL) {
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// NOTE: calls _light_get_tile two times, probably result of min/max macro
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// NOTE: Calls `_light_get_tile` twice.
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int tileLight = _light_get_tile(elevation, objectListNode->obj->tile);
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light = std::max(ambientLight, _light_get_tile(elevation, objectListNode->obj->tile));
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if (tileLight >= ambientLight) {
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light = tileLight;
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} else {
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light = ambientLight;
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}
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}
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}
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while (objectListNode != NULL) {
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while (objectListNode != NULL) {
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@ -1743,34 +1735,28 @@ void _obj_rebuild_all_light()
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// 0x48AC90
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// 0x48AC90
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int objectSetLight(Object* obj, int lightDistance, int lightIntensity, Rect* rect)
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int objectSetLight(Object* obj, int lightDistance, int lightIntensity, Rect* rect)
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{
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{
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int v7;
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Rect new_rect;
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if (obj == NULL) {
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if (obj == NULL) {
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return -1;
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return -1;
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}
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}
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v7 = _obj_turn_off_light(obj, rect);
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int rc = _obj_turn_off_light(obj, rect);
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if (lightIntensity > 0) {
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if (lightIntensity > 0) {
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if (lightDistance >= 8) {
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obj->lightDistance = std::min(lightDistance, 8);
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lightDistance = 8;
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}
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obj->lightIntensity = lightIntensity;
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obj->lightIntensity = lightIntensity;
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obj->lightDistance = lightDistance;
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if (rect != NULL) {
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if (rect != NULL) {
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v7 = _obj_turn_on_light(obj, &new_rect);
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Rect tempRect;
|
||||||
rectUnion(rect, &new_rect, rect);
|
rc = _obj_turn_on_light(obj, &tempRect);
|
||||||
|
rectUnion(rect, &tempRect, rect);
|
||||||
} else {
|
} else {
|
||||||
v7 = _obj_turn_on_light(obj, NULL);
|
rc = _obj_turn_on_light(obj, NULL);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
obj->lightIntensity = 0;
|
obj->lightIntensity = 0;
|
||||||
obj->lightDistance = 0;
|
obj->lightDistance = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return v7;
|
return rc;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 0x48AD04
|
// 0x48AD04
|
||||||
|
|
|
@ -206,11 +206,8 @@ int textObjectAdd(Object* object, char* string, int font, int color, int a5, Rec
|
||||||
char c = *ending;
|
char c = *ending;
|
||||||
*ending = '\0';
|
*ending = '\0';
|
||||||
|
|
||||||
// NOTE: Calls [fontGetStringWidth] twice, probably result of using min/max macro
|
// NOTE: Calls `fontGetStringWidth` twice.
|
||||||
int width = fontGetStringWidth(beginning);
|
textObject->width = std::max(textObject->width, fontGetStringWidth(beginning));
|
||||||
if (width >= textObject->width) {
|
|
||||||
textObject->width = width;
|
|
||||||
}
|
|
||||||
|
|
||||||
*ending = c;
|
*ending = c;
|
||||||
}
|
}
|
||||||
|
|
11
src/tile.cc
11
src/tile.cc
|
@ -4,6 +4,8 @@
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include "art.h"
|
#include "art.h"
|
||||||
#include "color.h"
|
#include "color.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
@ -1660,13 +1662,8 @@ static void tileRenderFloor(int fid, int x, int y, Rect* rect)
|
||||||
int parity = tile & 1;
|
int parity = tile & 1;
|
||||||
int ambientIntensity = lightGetLightLevel();
|
int ambientIntensity = lightGetLightLevel();
|
||||||
for (int i = 0; i < 10; i++) {
|
for (int i = 0; i < 10; i++) {
|
||||||
// NOTE: calling _light_get_tile two times, probably a result of using __min kind macro
|
// NOTE: Calls `_light_get_tile` twice.
|
||||||
int tileIntensity = _light_get_tile(elev, tile + _verticies[i].offsets[parity]);
|
_verticies[i].intensity = std::max(_light_get_tile(elev, tile + _verticies[i].offsets[parity]), ambientIntensity);
|
||||||
if (tileIntensity <= ambientIntensity) {
|
|
||||||
tileIntensity = ambientIntensity;
|
|
||||||
}
|
|
||||||
|
|
||||||
_verticies[i].intensity = tileIntensity;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int v23 = 0;
|
int v23 = 0;
|
||||||
|
|
Loading…
Reference in New Issue