Fix dangling player name in dialog review
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@ -1371,6 +1371,13 @@ void gameDialogReviewWindowUpdate(int win, int origin)
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y = gameDialogDrawText(windowBuffer + 113, &entriesRect, replyText, NULL, fontGetLineHeight(), 640, _colorTable[768] | 0x2000000, 1);
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y = gameDialogDrawText(windowBuffer + 113, &entriesRect, replyText, NULL, fontGetLineHeight(), 640, _colorTable[768] | 0x2000000, 1);
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// SFALL: Cosmetic fix to the dialog review interface to prevent the
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// player name from being displayed at the bottom of the window when the
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// text is longer than one screen.
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if (y >= 407) {
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break;
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}
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if (dialogReviewEntry->optionMessageListId != -3) {
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if (dialogReviewEntry->optionMessageListId != -3) {
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sprintf(name, "%s:", objectGetName(gDude));
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sprintf(name, "%s:", objectGetName(gDude));
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windowDrawText(win, name, 180, 88, y, _colorTable[21140] | 0x2000000);
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windowDrawText(win, name, 180, 88, y, _colorTable[21140] | 0x2000000);
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