Add sFall movie timer options (#261)

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Vasilii Rogin 2023-04-14 19:03:21 +03:00 committed by GitHub
parent 527e152297
commit 99bc14cf3a
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 7 deletions

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@ -29,6 +29,7 @@
#include "proto.h"
#include "proto_instance.h"
#include "queue.h"
#include "sfall_config.h"
#include "stat.h"
#include "svga.h"
#include "tile.h"
@ -265,6 +266,15 @@ static bool _set;
// 0x667750
static char _tempStr1[20];
static int gStartYear;
static int gStartMonth;
static int gStartDay;
static int gMovieTimerArtimer1;
static int gMovieTimerArtimer2;
static int gMovieTimerArtimer3;
static int gMovieTimerArtimer4;
// TODO: Make unsigned.
//
// Returns game time in ticks (1/10 second).
@ -278,9 +288,9 @@ int gameTimeGetTime()
// 0x4A3338
void gameTimeGetDate(int* monthPtr, int* dayPtr, int* yearPtr)
{
int year = (gGameTime / GAME_TIME_TICKS_PER_DAY + 24) / 365 + 2241;
int month = 6;
int day = (gGameTime / GAME_TIME_TICKS_PER_DAY + 24) % 365;
int year = (gGameTime / GAME_TIME_TICKS_PER_DAY + gStartDay) / 365 + gStartYear;
int month = gStartMonth;
int day = (gGameTime / GAME_TIME_TICKS_PER_DAY + gStartDay) % 365;
while (1) {
int daysInMonth = gGameTimeDaysPerMonth[month];
@ -439,7 +449,7 @@ int _scriptsCheckGameEvents(int* moviePtr, int window)
movieFlags = GAME_MOVIE_FADE_IN | GAME_MOVIE_STOP_MUSIC;
endgame = true;
} else {
if (day >= 360 || gameGetGlobalVar(GVAR_FALLOUT_2) >= 3) {
if (day >= gMovieTimerArtimer4 || gameGetGlobalVar(GVAR_FALLOUT_2) >= 3) {
movie = MOVIE_ARTIMER4;
if (!gameMovieIsSeen(MOVIE_ARTIMER4)) {
adjustRep = true;
@ -447,13 +457,13 @@ int _scriptsCheckGameEvents(int* moviePtr, int window)
wmAreaSetVisibleState(CITY_DESTROYED_ARROYO, 1, 1);
wmAreaMarkVisitedState(CITY_DESTROYED_ARROYO, 2);
}
} else if (day >= 270 && gameGetGlobalVar(GVAR_FALLOUT_2) != 3) {
} else if (day >= gMovieTimerArtimer3 && gameGetGlobalVar(GVAR_FALLOUT_2) != 3) {
adjustRep = true;
movie = MOVIE_ARTIMER3;
} else if (day >= 180 && gameGetGlobalVar(GVAR_FALLOUT_2) != 3) {
} else if (day >= gMovieTimerArtimer2 && gameGetGlobalVar(GVAR_FALLOUT_2) != 3) {
adjustRep = true;
movie = MOVIE_ARTIMER2;
} else if (day >= 90 && gameGetGlobalVar(GVAR_FALLOUT_2) != 3) {
} else if (day >= gMovieTimerArtimer1 && gameGetGlobalVar(GVAR_FALLOUT_2) != 3) {
adjustRep = true;
movie = MOVIE_ARTIMER1;
}
@ -1522,6 +1532,15 @@ int scriptsInit()
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_SCRIPT, &gScrMessageList);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_YEAR, &gStartYear);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_MONTH, &gStartMonth);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_DAY, &gStartDay);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER1, &gMovieTimerArtimer1);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER2, &gMovieTimerArtimer2);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER3, &gMovieTimerArtimer3);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, &gMovieTimerArtimer4);
return 0;
}

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@ -27,6 +27,9 @@ bool sfallConfigInit(int argc, char** argv)
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, "");
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_YEAR, 2241);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_MONTH, 6);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_DAY, 24);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, 0);
@ -50,6 +53,10 @@ bool sfallConfigInit(int argc, char** argv)
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR);
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_EXTRA_MESSAGE_LISTS_KEY, "");
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER1, 90);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER2, 180);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER3, 270);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, 360);
char path[COMPAT_MAX_PATH];
char* executable = argv[0];

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@ -13,6 +13,9 @@ namespace fallout {
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY "FemaleDefaultModel"
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY "MaleStartModel"
#define SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY "FemaleStartModel"
#define SFALL_CONFIG_START_YEAR "StartYear"
#define SFALL_CONFIG_START_MONTH "StartMonth"
#define SFALL_CONFIG_START_DAY "StartDay"
#define SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY "MainMenuBigFontColour"
#define SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY "MainMenuCreditsOffsetX"
#define SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY "MainMenuCreditsOffsetY"
@ -42,6 +45,10 @@ namespace fallout {
#define SFALL_CONFIG_PLASTIC_EXPLOSIVE_MIN_DAMAGE_KEY "PlasticExplosive_DmgMin"
#define SFALL_CONFIG_PLASTIC_EXPLOSIVE_MAX_DAMAGE_KEY "PlasticExplosive_DmgMax"
#define SFALL_CONFIG_EXPLOSION_EMITS_LIGHT_KEY "ExplosionsEmitLight"
#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER1 "MovieTimer_artimer1"
#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER2 "MovieTimer_artimer2"
#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER3 "MovieTimer_artimer3"
#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER4 "MovieTimer_artimer4"
#define SFALL_CONFIG_CITY_REPUTATION_LIST_KEY "CityRepsList"
#define SFALL_CONFIG_UNARMED_FILE_KEY "UnarmedFile"
#define SFALL_CONFIG_DAMAGE_MOD_FORMULA_KEY "DamageFormula"