parent
c6095b96d9
commit
939893e22f
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@ -7,6 +7,7 @@
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#include "draw.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "geometry.h"
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#include "interface.h"
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#include "memory.h"
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#include "text_font.h"
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@ -14,13 +15,38 @@
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#include <string.h>
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// The maximum number of lines display monitor can hold. Once this value
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// is reached earlier messages are thrown away.
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#define DISPLAY_MONITOR_LINES_CAPACITY (100)
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// The maximum length of a string in display monitor (in characters).
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#define DISPLAY_MONITOR_LINE_LENGTH (80)
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#define DISPLAY_MONITOR_X (23)
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#define DISPLAY_MONITOR_Y (24)
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#define DISPLAY_MONITOR_WIDTH (167)
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#define DISPLAY_MONITOR_HEIGHT (60)
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#define DISPLAY_MONITOR_HALF_HEIGHT (DISPLAY_MONITOR_HEIGHT / 2)
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#define DISPLAY_MONITOR_FONT (101)
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#define DISPLAY_MONITOR_BEEP_DELAY (500U)
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static void displayMonitorRefresh();
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static void displayMonitorScrollUpOnMouseDown(int btn, int keyCode);
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static void displayMonitorScrollDownOnMouseDown(int btn, int keyCode);
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static void displayMonitorScrollUpOnMouseEnter(int btn, int keyCode);
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static void displayMonitorScrollDownOnMouseEnter(int btn, int keyCode);
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static void displayMonitorOnMouseExit(int btn, int keyCode);
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// 0x51850C
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bool gDisplayMonitorInitialized = false;
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static bool gDisplayMonitorInitialized = false;
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// The rectangle that display monitor occupies in the main interface window.
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//
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// 0x518510
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const Rect gDisplayMonitorRect = {
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static const Rect gDisplayMonitorRect = {
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DISPLAY_MONITOR_X,
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DISPLAY_MONITOR_Y,
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DISPLAY_MONITOR_X + DISPLAY_MONITOR_WIDTH - 1,
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@ -28,37 +54,37 @@ const Rect gDisplayMonitorRect = {
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};
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// 0x518520
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int gDisplayMonitorScrollDownButton = -1;
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static int gDisplayMonitorScrollDownButton = -1;
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// 0x518524
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int gDisplayMonitorScrollUpButton = -1;
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static int gDisplayMonitorScrollUpButton = -1;
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// 0x56DBFC
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char gDisplayMonitorLines[DISPLAY_MONITOR_LINES_CAPACITY][DISPLAY_MONITOR_LINE_LENGTH];
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static char gDisplayMonitorLines[DISPLAY_MONITOR_LINES_CAPACITY][DISPLAY_MONITOR_LINE_LENGTH];
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// 0x56FB3C
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unsigned char* gDisplayMonitorBackgroundFrmData;
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static unsigned char* gDisplayMonitorBackgroundFrmData;
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// 0x56FB40
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int _max_disp;
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static int _max_disp;
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// 0x56FB44
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bool gDisplayMonitorEnabled;
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static bool gDisplayMonitorEnabled;
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// 0x56FB48
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int _disp_curr;
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static int _disp_curr;
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// 0x56FB4C
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int _intface_full_width;
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static int _intface_full_width;
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// 0x56FB50
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int gDisplayMonitorLinesCapacity;
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static int gDisplayMonitorLinesCapacity;
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// 0x56FB54
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int _disp_start;
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static int _disp_start;
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// 0x56FB58
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unsigned int gDisplayMonitorLastBeepTimestamp;
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static unsigned int gDisplayMonitorLastBeepTimestamp;
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// 0x431610
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int displayMonitorInit()
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@ -270,7 +296,7 @@ void displayMonitorAddMessage(char* str)
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}
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// 0x431A78
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void displayMonitorRefresh()
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static void displayMonitorRefresh()
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{
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if (!gDisplayMonitorInitialized) {
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return;
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@ -309,7 +335,7 @@ void displayMonitorRefresh()
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}
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// 0x431B70
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void displayMonitorScrollUpOnMouseDown(int btn, int keyCode)
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static void displayMonitorScrollUpOnMouseDown(int btn, int keyCode)
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{
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if ((gDisplayMonitorLinesCapacity + _disp_curr - 1) % gDisplayMonitorLinesCapacity != _disp_start) {
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_disp_curr = (gDisplayMonitorLinesCapacity + _disp_curr - 1) % gDisplayMonitorLinesCapacity;
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@ -318,7 +344,7 @@ void displayMonitorScrollUpOnMouseDown(int btn, int keyCode)
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}
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// 0x431B9C
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void displayMonitorScrollDownOnMouseDown(int btn, int keyCode)
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static void displayMonitorScrollDownOnMouseDown(int btn, int keyCode)
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{
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if (_disp_curr != _disp_start) {
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_disp_curr = (_disp_curr + 1) % gDisplayMonitorLinesCapacity;
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@ -327,19 +353,19 @@ void displayMonitorScrollDownOnMouseDown(int btn, int keyCode)
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}
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// 0x431BC8
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void displayMonitorScrollUpOnMouseEnter(int btn, int keyCode)
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static void displayMonitorScrollUpOnMouseEnter(int btn, int keyCode)
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{
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gameMouseSetCursor(MOUSE_CURSOR_SMALL_ARROW_UP);
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}
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// 0x431BD4
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void displayMonitorScrollDownOnMouseEnter(int btn, int keyCode)
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static void displayMonitorScrollDownOnMouseEnter(int btn, int keyCode)
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{
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gameMouseSetCursor(MOUSE_CURSOR_SMALL_ARROW_DOWN);
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}
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// 0x431BE0
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void displayMonitorOnMouseExit(int btn, int keyCode)
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static void displayMonitorOnMouseExit(int btn, int keyCode)
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{
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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}
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@ -1,51 +1,10 @@
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#ifndef DISPLAY_MONITOR_H
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#define DISPLAY_MONITOR_H
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#include "geometry.h"
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// The maximum number of lines display monitor can hold. Once this value
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// is reached earlier messages are thrown away.
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#define DISPLAY_MONITOR_LINES_CAPACITY (100)
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// The maximum length of a string in display monitor (in characters).
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#define DISPLAY_MONITOR_LINE_LENGTH (80)
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#define DISPLAY_MONITOR_X (23)
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#define DISPLAY_MONITOR_Y (24)
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#define DISPLAY_MONITOR_WIDTH (167)
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#define DISPLAY_MONITOR_HEIGHT (60)
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#define DISPLAY_MONITOR_HALF_HEIGHT (DISPLAY_MONITOR_HEIGHT / 2)
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#define DISPLAY_MONITOR_FONT (101)
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#define DISPLAY_MONITOR_BEEP_DELAY (500U)
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extern bool gDisplayMonitorInitialized;
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extern const Rect gDisplayMonitorRect;
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extern int gDisplayMonitorScrollDownButton;
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extern int gDisplayMonitorScrollUpButton;
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extern char gDisplayMonitorLines[DISPLAY_MONITOR_LINES_CAPACITY][DISPLAY_MONITOR_LINE_LENGTH];
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extern unsigned char* gDisplayMonitorBackgroundFrmData;
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extern int _max_disp;
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extern bool gDisplayMonitorEnabled;
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extern int _disp_curr;
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extern int _intface_full_width;
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extern int gDisplayMonitorLinesCapacity;
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extern int _disp_start;
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extern unsigned int gDisplayMonitorLastBeepTimestamp;
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int displayMonitorInit();
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int displayMonitorReset();
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void displayMonitorExit();
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void displayMonitorAddMessage(char* string);
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void displayMonitorRefresh();
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void displayMonitorScrollUpOnMouseDown(int btn, int keyCode);
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void displayMonitorScrollDownOnMouseDown(int btn, int keyCode);
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void displayMonitorScrollUpOnMouseEnter(int btn, int keyCode);
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void displayMonitorScrollDownOnMouseEnter(int btn, int keyCode);
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void displayMonitorOnMouseExit(int btn, int keyCode);
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void displayMonitorDisable();
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void displayMonitorEnable();
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