Add shortcuts to close game windows
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@ -542,7 +542,8 @@ void inventoryOpen()
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for (;;) {
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int keyCode = _get_input();
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if (keyCode == KEY_ESCAPE) {
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// SFALL: Close with 'I'.
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if (keyCode == KEY_ESCAPE || keyCode == KEY_UPPERCASE_I || keyCode == KEY_LOWERCASE_I) {
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break;
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}
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@ -444,7 +444,8 @@ int pipboyOpen(int intent)
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break;
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}
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if (keyCode == 503 || keyCode == KEY_ESCAPE || keyCode == KEY_RETURN || keyCode == KEY_UPPERCASE_P || keyCode == KEY_LOWERCASE_P || _game_user_wants_to_quit != 0) {
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// SFALL: Close with 'Z'.
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if (keyCode == 503 || keyCode == KEY_ESCAPE || keyCode == KEY_RETURN || keyCode == KEY_UPPERCASE_P || keyCode == KEY_LOWERCASE_P || keyCode == KEY_UPPERCASE_Z || keyCode == KEY_LOWERCASE_Z || _game_user_wants_to_quit != 0) {
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break;
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}
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@ -121,7 +121,8 @@ int skilldexOpen()
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while (rc == -1) {
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int keyCode = _get_input();
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if (keyCode == KEY_ESCAPE || keyCode == 500 || _game_user_wants_to_quit != 0) {
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// SFALL: Close with 'S'.
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if (keyCode == KEY_ESCAPE || keyCode == KEY_UPPERCASE_S || keyCode == KEY_LOWERCASE_S || keyCode == 500 || _game_user_wants_to_quit != 0) {
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rc = 0;
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} else if (keyCode == KEY_RETURN) {
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soundPlayFile("ib1p1xx1");
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