Add macOS support (#63)
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@ -5,6 +5,7 @@
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*.h text eol=lf
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*.h text eol=lf
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*.md text eol=lf
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*.md text eol=lf
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*.json text eol=lf
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*.json text eol=lf
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*.plist text eol=lf
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*.yml text eol=lf
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*.yml text eol=lf
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.clang-format text eol=lf
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.clang-format text eol=lf
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.editorconfig text eol=lf
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.editorconfig text eol=lf
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@ -214,3 +214,29 @@ jobs:
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name: fallout2-ce-${{ matrix.cfg.artifact-os }}
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name: fallout2-ce-${{ matrix.cfg.artifact-os }}
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path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
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path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
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retention-days: 7
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retention-days: 7
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macos:
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runs-on: macos-latest
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Dependencies
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run: |
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brew install sdl2
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- name: Configure
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run: |
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cmake -B build/macos -DCMAKE_BUILD_TYPE=RelWithDebInfo
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- name: Build
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run: |
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cmake --build build/macos -j $(sysctl -n hw.physicalcpu) --target package
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: fallout2-ce-macos
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path: build/macos/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
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retention-days: 7
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@ -10,7 +10,7 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_EXTENSIONS NO)
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set(CMAKE_CXX_EXTENSIONS NO)
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add_executable(${EXECUTABLE_NAME} WIN32
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add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
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"src/actions.cc"
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"src/actions.cc"
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"src/actions.h"
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"src/actions.h"
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"src/animation.cc"
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"src/animation.cc"
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@ -262,6 +262,14 @@ if(WIN32)
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)
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)
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endif()
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endif()
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if(APPLE)
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
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set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
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set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
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endif()
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add_subdirectory("third_party/fpattern")
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add_subdirectory("third_party/fpattern")
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target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
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target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
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@ -279,3 +287,18 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
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target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
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target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
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if(APPLE)
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install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
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install(CODE "
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include(BundleUtilities)
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fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
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"
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COMPONENT Runtime)
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set(CPACK_GENERATOR "DragNDrop")
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set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
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set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
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include(CPack)
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endif()
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDisplayName</key>
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<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
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<key>CFBundleExecutable</key>
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<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
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<key>CFBundleGetInfoString</key>
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<string>${MACOSX_BUNDLE_INFO_STRING}</string>
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<key>CFBundleIconFile</key>
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<string>${MACOSX_BUNDLE_ICON_FILE}</string>
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<key>CFBundleIdentifier</key>
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<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
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<key>CFBundleVersion</key>
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<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
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<key>NSHumanReadableCopyright</key>
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<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
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<key>NSHighResolutionCapable</key>
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<string>True</string>
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<key>LSMinimumSystemVersion</key>
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<string>12</string>
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<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
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<string>parent</string>
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</dict>
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</plist>
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@ -84,6 +84,12 @@ bool gProgramIsActive = false;
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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#if __APPLE__
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char* basePath = SDL_GetBasePath();
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chdir(basePath);
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SDL_free(basePath);
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#endif
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SDL_ShowCursor(SDL_DISABLE);
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SDL_ShowCursor(SDL_DISABLE);
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gProgramIsActive = true;
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gProgramIsActive = true;
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return falloutMain(argc, argv);
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return falloutMain(argc, argv);
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