Fix combat_is_shot_blocked
This commit is contained in:
parent
8333e553e2
commit
7596d4d721
|
@ -5919,8 +5919,13 @@ bool _combat_is_shot_blocked(Object* a1, int from, int to, Object* a4, int* a5)
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((obstacle->flags & OBJECT_MULTIHEX) != 0) {
|
if ((obstacle->flags & OBJECT_MULTIHEX) != 0) {
|
||||||
|
// SFALL: Fix obtaining the next tile from a multihex object.
|
||||||
|
// This bug does not cause any noticeable error in the function.
|
||||||
|
current = obstacle->tile;
|
||||||
|
if (current != to) {
|
||||||
int rotation = tileGetRotationTo(current, to);
|
int rotation = tileGetRotationTo(current, to);
|
||||||
current = tileGetTileInDirection(current, rotation, 1);
|
current = tileGetTileInDirection(current, rotation, 1);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
current = obstacle->tile;
|
current = obstacle->tile;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue