Fix loading save game crash on Windows
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42376b7172
commit
73b6a16551
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@ -10,6 +10,8 @@
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#include <vector>
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static void fileCopy(const char* existingFilePath, const char* newFilePath);
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// 0x452740
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int fileCopyDecompressed(const char* existingFilePath, const char* newFilePath)
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{
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@ -51,7 +53,7 @@ int fileCopyDecompressed(const char* existingFilePath, const char* newFilePath)
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return -1;
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}
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} else {
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fileCopy(existingFilePath, newFilePath, true);
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fileCopy(existingFilePath, newFilePath);
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}
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return 0;
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@ -74,7 +76,7 @@ int fileCopyCompressed(const char* existingFilePath, const char* newFilePath)
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// Source file is already gzipped, there is no need to do anything
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// besides copying.
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fclose(inStream);
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fileCopy(existingFilePath, newFilePath, true);
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fileCopy(existingFilePath, newFilePath);
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} else {
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gzFile outStream = compat_gzopen(newFilePath, "wb");
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if (outStream == NULL) {
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@ -137,15 +139,13 @@ int _gzdecompress_file(const char* existingFilePath, const char* newFilePath)
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gzclose(gzstream);
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fclose(stream);
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} else {
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fileCopy(existingFilePath, newFilePath, true);
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fileCopy(existingFilePath, newFilePath);
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}
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return 0;
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}
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// Modelled as replacement for `CopyFileA`, but `overwrite` is the opposite to
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// `bFailIfExists` param. Update callers accordingly.
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void fileCopy(const char* existingFilePath, const char* newFilePath, bool overwrite)
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static void fileCopy(const char* existingFilePath, const char* newFilePath)
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{
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char nativeExistingFilePath[COMPAT_MAX_PATH];
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strcpy(nativeExistingFilePath, existingFilePath);
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@ -155,16 +155,8 @@ void fileCopy(const char* existingFilePath, const char* newFilePath, bool overwr
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strcpy(nativeNewFilePath, newFilePath);
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compat_windows_path_to_native(nativeNewFilePath);
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char outMode[4];
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outMode[0] = 'w';
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outMode[1] = 'b';
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if (!overwrite) {
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outMode[2] = 'x';
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}
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FILE* in = fopen(nativeExistingFilePath, "rb");
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FILE* out = fopen(nativeNewFilePath, outMode);
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FILE* out = fopen(nativeNewFilePath, "wb");
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if (in != NULL && out != NULL) {
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std::vector<unsigned char> buffer(0xFFFF);
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@ -4,6 +4,5 @@
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int fileCopyDecompressed(const char* existingFilePath, const char* newFilePath);
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int fileCopyCompressed(const char* existingFilePath, const char* newFilePath);
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int _gzdecompress_file(const char* existingFilePath, const char* newFilePath);
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void fileCopy(const char* existingFilePath, const char* newFilePath, bool overwrite);
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#endif /* FILE_UTILS_H */
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