Delete critter from combat during _partyFixMultipleMembers (#277)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
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@ -6,6 +6,7 @@
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#include "animation.h"
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#include "color.h"
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#include "combat.h"
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#include "combat_ai.h"
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#include "combat_ai_defs.h"
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#include "config.h"
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@ -80,7 +81,7 @@ static int _partyMemberPrepItemSave(Object* object);
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static int _partyMemberItemSave(Object* object);
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static int _partyMemberItemRecover(STRUCT_519DA8* a1);
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static int _partyMemberClearItemList();
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static int _partyFixMultipleMembers();
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static int partyFixMultipleMembers();
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static int _partyMemberCopyLevelInfo(Object* object, int a2);
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// 0x519D9C
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@ -655,7 +656,7 @@ int _partyMemberRecoverLoad()
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_partyStatePrepped = 0;
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if (!_isLoadingGame()) {
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_partyFixMultipleMembers();
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partyFixMultipleMembers();
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}
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return 0;
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@ -759,7 +760,7 @@ int partyMembersLoad(File* stream)
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}
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}
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_partyFixMultipleMembers();
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partyFixMultipleMembers();
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for (int index = 1; index < gPartyMemberDescriptionsLength; index++) {
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STRU_519DBC* ptr_519DBC = &(_partyMemberLevelUpInfoList[index]);
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@ -1196,16 +1197,14 @@ int partyGetBestSkillValue(int skill)
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}
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// 0x495620
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static int _partyFixMultipleMembers()
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static int partyFixMultipleMembers()
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{
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debugPrint("\n\n\n[Party Members]:");
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// NOTE: Original code is slightly different (uses two nested loops).
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int critterCount = 0;
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for (Object* obj = objectFindFirst(); obj != NULL; obj = objectFindNext()) {
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if (PID_TYPE(obj->pid) == OBJ_TYPE_CRITTER) {
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critterCount++;
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}
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Object* obj = objectFindFirst();
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while (obj != NULL) {
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bool isPartyMember = false;
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for (int index = 1; index < gPartyMemberDescriptionsLength; index++) {
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if (obj->pid == gPartyMemberPids[index]) {
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@ -1214,61 +1213,52 @@ static int _partyFixMultipleMembers()
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}
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}
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if (!isPartyMember) {
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continue;
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}
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if (isPartyMember) {
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debugPrint("\n PM: %s", critterGetName(obj));
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debugPrint("\n PM: %s", critterGetName(obj));
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bool v19 = false;
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if (obj->sid == -1) {
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v19 = true;
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} else {
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Object* v7 = NULL;
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for (int i = 0; i < gPartyMembersLength; i++) {
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if (obj->pid == gPartyMembers[i].object->pid) {
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v7 = gPartyMembers[i].object;
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break;
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bool remove = false;
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if (obj->sid == -1) {
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remove = true;
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} else {
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// NOTE: Uninline.
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Object* partyMember = partyMemberFindByPid(obj->pid);
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if (partyMember != NULL && partyMember != obj) {
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if (partyMember->sid == obj->sid) {
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obj->sid = -1;
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}
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remove = true;
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}
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}
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if (v7 != NULL && obj != v7) {
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if (v7->sid == obj->sid) {
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obj->sid = -1;
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if (remove) {
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// NOTE: Uninline.
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if (obj != partyMemberFindByPid(obj->pid)) {
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debugPrint("\nDestroying evil critter doppleganger!");
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if (obj->sid != -1) {
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scriptRemove(obj->sid);
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obj->sid = -1;
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} else {
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if (queueRemoveEventsByType(obj, EVENT_TYPE_SCRIPT) == -1) {
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debugPrint("\nERROR Removing Timed Events on FIX remove!!\n");
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}
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}
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_combat_delete_critter(obj);
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objectDestroy(obj, NULL);
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// Start over.
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critterCount = 0;
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obj = objectFindFirst();
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continue;
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} else {
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debugPrint("\nError: Attempting to destroy evil critter doppleganger FAILED!");
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}
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v19 = true;
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}
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}
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if (!v19) {
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continue;
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}
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Object* v10 = NULL;
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for (int i = 0; i < gPartyMembersLength; i++) {
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if (obj->pid == gPartyMembers[i].object->pid) {
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v10 = gPartyMembers[i].object;
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}
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}
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// TODO: Probably wrong.
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if (obj == v10) {
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debugPrint("\nError: Attempting to destroy evil critter doppleganger FAILED!");
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continue;
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}
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debugPrint("\nDestroying evil critter doppleganger!");
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if (obj->sid != -1) {
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scriptRemove(obj->sid);
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obj->sid = -1;
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} else {
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if (queueRemoveEventsByType(obj, EVENT_TYPE_SCRIPT) == -1) {
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debugPrint("\nERROR Removing Timed Events on FIX remove!!\n");
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}
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}
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objectDestroy(obj, NULL);
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obj = objectFindNext();
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}
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for (int index = 0; index < gPartyMembersLength; index++) {
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