add SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART support
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fe035d8514
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@ -39,6 +39,7 @@
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#include "window_manager.h"
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#include "window_manager.h"
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#include "word_wrap.h"
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#include "word_wrap.h"
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#include "worldmap.h"
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#include "worldmap.h"
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#include "sfall_config.h"
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namespace fallout {
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namespace fallout {
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@ -394,12 +395,14 @@ unsigned char _stat_flag;
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static int gPipboyPrevTab;
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static int gPipboyPrevTab;
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bool PipBoyAvailableAtGameStart = false;
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static FrmImage _pipboyFrmImages[PIPBOY_FRM_COUNT];
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static FrmImage _pipboyFrmImages[PIPBOY_FRM_COUNT];
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// 0x497004
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// 0x497004
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int pipboyOpen(int intent)
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int pipboyOpen(int intent)
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{
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{
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if (!wmMapPipboyActive()) {
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if (!wmMapPipboyActive() && !PipBoyAvailableAtGameStart) {
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// You aren't wearing the pipboy!
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// You aren't wearing the pipboy!
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const char* text = getmsg(&gMiscMessageList, &gPipboyMessageListItem, 7000);
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const char* text = getmsg(&gMiscMessageList, &gPipboyMessageListItem, 7000);
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showDialogBox(text, NULL, 0, 192, 135, _colorTable[32328], NULL, _colorTable[32328], 1);
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showDialogBox(text, NULL, 0, 192, 135, _colorTable[32328], NULL, _colorTable[32328], 1);
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@ -741,6 +744,9 @@ static void pipboyWindowFree()
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// 0x497918
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// 0x497918
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static void _pip_init_()
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static void _pip_init_()
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{
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{
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int configValue = 2;
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART, &configValue);
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PipBoyAvailableAtGameStart = configValue == 1;
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}
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}
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// NOTE: Uncollapsed 0x497918.
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// NOTE: Uncollapsed 0x497918.
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@ -62,6 +62,8 @@ bool sfallConfigInit(int argc, char** argv)
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, "");
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART, 2);
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char path[COMPAT_MAX_PATH];
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char path[COMPAT_MAX_PATH];
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char* executable = argv[0];
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char* executable = argv[0];
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char* ch = strrchr(executable, '\\');
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char* ch = strrchr(executable, '\\');
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@ -72,6 +72,7 @@ namespace fallout {
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#define SFALL_CONFIG_INI_CONFIG_FOLDER "IniConfigFolder"
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#define SFALL_CONFIG_INI_CONFIG_FOLDER "IniConfigFolder"
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#define SFALL_CONFIG_GLOBAL_SCRIPT_PATHS "GlobalScriptPaths"
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#define SFALL_CONFIG_GLOBAL_SCRIPT_PATHS "GlobalScriptPaths"
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#define SFALL_CONFIG_AUTO_QUICK_SAVE "AutoQuickSave"
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#define SFALL_CONFIG_AUTO_QUICK_SAVE "AutoQuickSave"
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#define SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART "PipBoyAvailableAtGameStart"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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