Rename core

This commit is contained in:
Alexander Batalov 2022-10-05 10:35:05 +03:00
parent 9b150257fb
commit 65f43804b3
54 changed files with 60 additions and 60 deletions

View File

@ -52,8 +52,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/combat.h"
"src/config.cc"
"src/config.h"
"src/core.cc"
"src/core.h"
"src/credits.cc"
"src/credits.h"
"src/critter.cc"
@ -220,6 +218,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/stat.h"
"src/string_parsers.cc"
"src/string_parsers.h"
"src/svga.cc"
"src/svga.h"
"src/text_font.cc"
"src/text_font.h"
"src/text_object.cc"

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@ -7,7 +7,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "debug.h"
#include "display_monitor.h"
@ -30,6 +29,7 @@
#include "random.h"
#include "scripts.h"
#include "stat.h"
#include "svga.h"
#include "text_object.h"
#include "tile.h"
#include "trait.h"

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@ -8,7 +8,6 @@
#include "art.h"
#include "color.h"
#include "config.h"
#include "core.h"
#include "dbox.h"
#include "debug.h"
#include "draw.h"
@ -24,6 +23,7 @@
#include "memory.h"
#include "object.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -10,7 +10,6 @@
#include "art.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "db.h"
@ -39,6 +38,7 @@
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "trait.h"
#include "window_manager.h"

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@ -9,7 +9,6 @@
#include "art.h"
#include "character_editor.h"
#include "color.h"
#include "core.h"
#include "critter.h"
#include "db.h"
#include "debug.h"
@ -30,6 +29,7 @@
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "trait.h"
#include "window_manager.h"

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@ -5,7 +5,7 @@
#include <algorithm>
#include "core.h"
#include "svga.h"
namespace fallout {

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@ -9,7 +9,6 @@
#include "art.h"
#include "color.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "db.h"
#include "debug.h"
@ -40,6 +39,7 @@
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "trait.h"

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@ -9,7 +9,6 @@
#include "art.h"
#include "combat.h"
#include "config.h"
#include "core.h"
#include "critter.h"
#include "debug.h"
#include "display_monitor.h"
@ -32,6 +31,7 @@
#include "scripts.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_object.h"
#include "tile.h"

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@ -4,7 +4,6 @@
#include "art.h"
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "db.h"
#include "debug.h"
@ -17,6 +16,7 @@
#include "palette.h"
#include "platform_compat.h"
#include "sound.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -1,10 +1,10 @@
#include "cycle.h"
#include "color.h"
#include "core.h"
#include "game_config.h"
#include "input.h"
#include "palette.h"
#include "svga.h"
namespace fallout {

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@ -8,7 +8,6 @@
#include "art.h"
#include "character_editor.h"
#include "color.h"
#include "core.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
@ -18,6 +17,7 @@
#include "message.h"
#include "mouse.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"

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@ -2,11 +2,11 @@
#include <string.h>
#include "core.h"
#include "memory_manager.h"
#include "mouse.h"
#include "movie.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -7,7 +7,6 @@
#include "art.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "draw.h"
#include "game_mouse.h"
#include "game_sound.h"
@ -16,6 +15,7 @@
#include "interface.h"
#include "memory.h"
#include "sfall_config.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -3,8 +3,8 @@
#include <string.h>
#include "color.h"
#include "core.h"
#include "mmx.h"
#include "svga.h"
namespace fallout {

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@ -6,7 +6,6 @@
#include <algorithm>
#include "art.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "draw.h"
@ -20,6 +19,7 @@
#include "pipboy.h"
#include "scripts.h"
#include "sfall_config.h"
#include "svga.h"
#include "window_manager.h"
namespace fallout {

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@ -8,7 +8,6 @@
#include "art.h"
#include "color.h"
#include "core.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
@ -30,6 +29,7 @@
#include "platform_compat.h"
#include "random.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"

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@ -18,7 +18,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "db.h"
@ -61,6 +60,7 @@
#include "skill.h"
#include "skilldex.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "trait.h"

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@ -10,7 +10,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "debug.h"
@ -36,6 +35,7 @@
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "text_object.h"
#include "tile.h"

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@ -9,7 +9,6 @@
#include "art.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "draw.h"
#include "game.h"
@ -26,6 +25,7 @@
#include "sfall_config.h"
#include "skill.h"
#include "skilldex.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"

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@ -4,7 +4,6 @@
#include <string.h>
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "game.h"
@ -17,6 +16,7 @@
#include "movie_effect.h"
#include "palette.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -7,7 +7,6 @@
#include "art.h"
#include "audio.h"
#include "combat.h"
#include "core.h"
#include "debug.h"
#include "game_config.h"
#include "input.h"
@ -22,6 +21,7 @@
#include "random.h"
#include "sound_effects_cache.h"
#include "stat.h"
#include "svga.h"
#include "window_manager.h"
#include "worldmap.h"

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@ -4,12 +4,12 @@
#include "audio_engine.h"
#include "color.h"
#include "core.h"
#include "dinput.h"
#include "draw.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
#include "svga.h"
#include "text_font.h"
#include "vcr.h"
#include "win32.h"

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@ -8,7 +8,6 @@
#include "color.h"
#include "combat.h"
#include "config.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "debug.h"
@ -32,6 +31,7 @@
#include "proto_types.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"

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@ -7,7 +7,6 @@
#include <stdlib.h>
#include <string.h>
#include "core.h"
#include "db.h"
#include "debug.h"
#include "export.h"
@ -15,6 +14,7 @@
#include "interpreter_lib.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "svga.h"
namespace fallout {

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@ -10,7 +10,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "debug.h"
#include "dialog.h"
@ -39,6 +38,7 @@
#include "scripts.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_object.h"
#include "tile.h"
#include "trait.h"

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@ -1,18 +1,18 @@
#include "interpreter_lib.h"
#include "color.h"
#include "core.h"
#include "datafile.h"
#include "debug.h"
#include "dialog.h"
#include "input.h"
#include "interpreter_extra.h"
#include "memory_manager.h"
#include "mouse_manager.h"
#include "mouse.h"
#include "mouse_manager.h"
#include "nevs.h"
#include "select_file_list.h"
#include "sound.h"
#include "svga.h"
#include "text_font.h"
#include "window.h"
#include "window_manager_private.h"

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@ -12,7 +12,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "dbox.h"
#include "debug.h"
@ -42,6 +41,7 @@
#include "scripts.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"

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@ -2,8 +2,8 @@
#include <string.h>
#include "core.h"
#include "input.h"
#include "svga.h"
#include "vcr.h"
namespace fallout {

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@ -4,7 +4,6 @@
#include <string.h>
#include "audio.h"
#include "core.h"
#include "db.h"
#include "debug.h"
#include "game_sound.h"
@ -12,6 +11,7 @@
#include "memory.h"
#include "platform_compat.h"
#include "sound.h"
#include "svga.h"
namespace fallout {

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@ -13,7 +13,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "db.h"
@ -48,6 +47,7 @@
#include "scripts.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "trait.h"

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@ -8,7 +8,6 @@
#include "autorun.h"
#include "character_selector.h"
#include "color.h"
#include "core.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
@ -35,6 +34,7 @@
#include "scripts.h"
#include "selfrun.h"
#include "sfall_config.h"
#include "svga.h"
#include "text_font.h"
#include "version.h"
#include "window.h"

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@ -11,7 +11,6 @@
#include "character_editor.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "debug.h"
@ -37,6 +36,7 @@
#include "queue.h"
#include "random.h"
#include "scripts.h"
#include "svga.h"
#include "text_object.h"
#include "tile.h"
#include "window_manager.h"

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@ -2,7 +2,7 @@
#include <string.h>
#include "core.h"
#include "svga.h"
namespace fallout {

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@ -1,11 +1,11 @@
#include "mouse.h"
#include "color.h"
#include "core.h"
#include "dinput.h"
#include "input.h"
#include "memory.h"
#include "kb.h"
#include "memory.h"
#include "svga.h"
#include "vcr.h"
namespace fallout {

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@ -2,7 +2,6 @@
#include <string.h>
#include "core.h"
#include "datafile.h"
#include "db.h"
#include "debug.h"
@ -10,6 +9,7 @@
#include "memory_manager.h"
#include "mouse.h"
#include "platform_compat.h"
#include "svga.h"
namespace fallout {

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@ -5,7 +5,6 @@
#include <SDL.h>
#include "color.h"
#include "core.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
@ -18,6 +17,7 @@
#include "platform_compat.h"
#include "pointer_registry.h"
#include "sound.h"
#include "svga.h"
#include "text_font.h"
#include "window.h"
#include "window_manager.h"

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@ -7,7 +7,6 @@
#include "art.h"
#include "color.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "debug.h"
#include "draw.h"
@ -22,6 +21,7 @@
#include "proto.h"
#include "proto_instance.h"
#include "scripts.h"
#include "svga.h"
#include "text_object.h"
#include "tile.h"
#include "worldmap.h"

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@ -10,7 +10,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "draw.h"
@ -28,6 +27,7 @@
#include "mouse.h"
#include "platform_compat.h"
#include "scripts.h"
#include "svga.h"
#include "text_font.h"
#include "text_object.h"
#include "tile.h"

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@ -3,11 +3,11 @@
#include <string.h>
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "game_sound.h"
#include "input.h"
#include "svga.h"
namespace fallout {

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@ -9,7 +9,6 @@
#include "color.h"
#include "combat.h"
#include "config.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "dbox.h"
@ -35,6 +34,7 @@
#include "random.h"
#include "scripts.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"

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@ -10,7 +10,6 @@
#include "art.h"
#include "automap.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "debug.h"
#include "dialog.h"
@ -31,6 +30,7 @@
#include "proto_instance.h"
#include "queue.h"
#include "stat.h"
#include "svga.h"
#include "tile.h"
#include "window_manager.h"
#include "window_manager_private.h"

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@ -2,7 +2,6 @@
#include <stdlib.h>
#include "core.h"
#include "db.h"
#include "game.h"
#include "game_config.h"
@ -10,6 +9,7 @@
#include "kb.h"
#include "mouse.h"
#include "platform_compat.h"
#include "svga.h"
#include "vcr.h"
namespace fallout {

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@ -5,7 +5,6 @@
#include "art.h"
#include "color.h"
#include "core.h"
#include "cycle.h"
#include "debug.h"
#include "draw.h"
@ -22,6 +21,7 @@
#include "object.h"
#include "platform_compat.h"
#include "skill.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -6,7 +6,6 @@
#include "art.h"
#include "combat.h"
#include "core.h"
#include "critter.h"
#include "display_monitor.h"
#include "game.h"
@ -23,6 +22,7 @@
#include "random.h"
#include "scripts.h"
#include "skill.h"
#include "svga.h"
#include "tile.h"
#include "trait.h"

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@ -1,4 +1,4 @@
#include "core.h"
#include "svga.h"
#include <limits.h>
#include <string.h>

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@ -1,5 +1,5 @@
#ifndef CORE_H
#define CORE_H
#ifndef FALLOUT_SVGA_H_
#define FALLOUT_SVGA_H_
#include <SDL.h>
@ -65,4 +65,4 @@ void handleWindowSizeChanged();
} // namespace fallout
#endif /* CORE_H */
#endif /* FALLOUT_SVGA_H_ */

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@ -2,13 +2,13 @@
#include <string.h>
#include "core.h"
#include "debug.h"
#include "draw.h"
#include "game_config.h"
#include "input.h"
#include "memory.h"
#include "object.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "word_wrap.h"

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@ -7,7 +7,6 @@
#include "art.h"
#include "color.h"
#include "config.h"
#include "core.h"
#include "debug.h"
#include "draw.h"
#include "game_config.h"
@ -16,6 +15,7 @@
#include "map.h"
#include "object.h"
#include "platform_compat.h"
#include "svga.h"
namespace fallout {

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@ -2,11 +2,11 @@
#include <stdlib.h>
#include "core.h"
#include "input.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
#include "svga.h"
namespace fallout {

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@ -4,8 +4,8 @@
#include <SDL.h>
#include "core.h"
#include "main.h"
#include "svga.h"
#include "window_manager.h"
namespace fallout {

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@ -5,7 +5,6 @@
#include <string.h>
#include "color.h"
#include "core.h"
#include "datafile.h"
#include "draw.h"
#include "game.h"
@ -13,10 +12,11 @@
#include "interpreter_lib.h"
#include "kb.h"
#include "memory_manager.h"
#include "mouse_manager.h"
#include "mouse.h"
#include "mouse_manager.h"
#include "movie.h"
#include "platform_compat.h"
#include "svga.h"
#include "text_font.h"
#include "widget.h"
#include "window_manager.h"

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@ -7,7 +7,6 @@
#include <SDL.h>
#include "color.h"
#include "core.h"
#include "debug.h"
#include "dinput.h"
#include "draw.h"
@ -16,6 +15,7 @@
#include "mouse.h"
#include "palette.h"
#include "pointer_registry.h"
#include "svga.h"
#include "text_font.h"
#include "vcr.h"
#include "win32.h"

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@ -6,12 +6,12 @@
#include <algorithm>
#include "color.h"
#include "core.h"
#include "draw.h"
#include "input.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"

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@ -12,7 +12,6 @@
#include "color.h"
#include "combat.h"
#include "combat_ai.h"
#include "core.h"
#include "critter.h"
#include "cycle.h"
#include "db.h"
@ -42,6 +41,7 @@
#include "skill.h"
#include "stat.h"
#include "string_parsers.h"
#include "svga.h"
#include "text_font.h"
#include "tile.h"
#include "window_manager.h"