Fix sprintf_s
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@ -6016,7 +6016,7 @@ static void criticalsInit()
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for (int killType = 0; killType < KILL_TYPE_COUNT + 1; killType++) {
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for (int hitLocation = 0; hitLocation < HIT_LOCATION_COUNT; hitLocation++) {
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for (int effect = 0; effect < CRTICIAL_EFFECT_COUNT; effect++) {
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sprintf_s(sectionKey, "c_%02d_%d_%d", killType, hitLocation, effect);
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sprintf(sectionKey, "c_%02d_%d_%d", killType, hitLocation, effect);
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// Update player kill type if needed.
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int newKillType = killType == KILL_TYPE_COUNT ? SFALL_KILL_TYPE_COUNT : killType;
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@ -6036,7 +6036,7 @@ static void criticalsInit()
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// Read Sfall kill types (38) plus one for the player.
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for (int killType = 0; killType < SFALL_KILL_TYPE_COUNT + 1; killType++) {
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sprintf_s(ktSectionKey, "c_%02d", killType);
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sprintf(ktSectionKey, "c_%02d", killType);
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int enabled = 0;
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configGetInt(&criticalsConfig, ktSectionKey, "Enabled", &enabled);
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@ -6048,7 +6048,7 @@ static void criticalsInit()
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if (enabled < 2) {
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bool hitLocationChanged = false;
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sprintf_s(key, "Part_%d", hitLocation);
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sprintf(key, "Part_%d", hitLocation);
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configGetBool(&criticalsConfig, ktSectionKey, key, &hitLocationChanged);
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if (!hitLocationChanged) {
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@ -6056,12 +6056,12 @@ static void criticalsInit()
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}
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}
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sprintf_s(hitLocationSectionKey, "c_%02d_%d", killType, hitLocation);
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sprintf(hitLocationSectionKey, "c_%02d_%d", killType, hitLocation);
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for (int effect = 0; effect < CRTICIAL_EFFECT_COUNT; effect++) {
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for (int dataMember = 0; dataMember < CRIT_DATA_MEMBER_COUNT; dataMember++) {
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int value = criticalsGetValue(killType, hitLocation, effect, dataMember);
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sprintf_s(key, "e%d_%s", effect, gCritDataMemberKeys[dataMember]);
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sprintf(key, "e%d_%s", effect, gCritDataMemberKeys[dataMember]);
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if (configGetInt(&criticalsConfig, hitLocationSectionKey, key, &value)) {
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criticalsSetValue(killType, hitLocation, effect, dataMember, value);
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}
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