Fix itemDropAll

See #253
This commit is contained in:
Alexander Batalov 2023-02-28 16:11:48 +03:00
parent 81b9345303
commit 6398f8a79e
1 changed files with 16 additions and 4 deletions

View File

@ -574,8 +574,8 @@ int itemDropAll(Object* critter, int tile)
int frmId = critter->fid & 0xFFF;
Inventory* inventory = &(critter->data.inventory);
for (int index = 0; index < inventory->length; index++) {
InventoryItem* inventoryItem = &(inventory->items[index]);
while (inventory->length > 0) {
InventoryItem* inventoryItem = &(inventory->items[0]);
Object* item = inventoryItem->item;
if (item->pid == PROTO_ID_MONEY) {
if (itemRemove(critter, item, inventoryItem->quantity) != 0) {
@ -605,7 +605,19 @@ int itemDropAll(Object* critter, int tile)
}
}
for (int index = 0; index < inventoryItem->quantity; index++) {
// This loop is a little bit tricky. `inventoryItem` is a pointer
// to the first entry in inventory. It's `quantity` is dynamically
// decremented during `itemRemove`. It's `item` is also updated with
// a replacement (`itemRemove` creates new Object instance in
// inventory).
//
// Once entire item stack is dropped, the content pointed to by
// `inventoryItem` is also updated (see `item_compact`), it points
// to the next inventory item. It can also become dangling pointer
// (when `inventoryItem` entry is the last in inventory).
int quantity = inventoryItem->quantity;
for (int it = 0; it < quantity; it++) {
item = inventoryItem->item;
if (itemRemove(critter, item, 1) != 0) {
return -1;
}
@ -629,7 +641,7 @@ int itemDropAll(Object* critter, int tile)
}
}
return -1;
return 0;
}
// 0x4779F0