Increase maps ambient sfx capacity

This commit is contained in:
Alexander Batalov 2022-12-08 14:10:31 +03:00
parent 897ff2bbd2
commit 602ef7c1e1
1 changed files with 3 additions and 1 deletions

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@ -52,7 +52,9 @@ namespace fallout {
#define TILE_WALK_MASK_NAME_SIZE (40) #define TILE_WALK_MASK_NAME_SIZE (40)
#define ENTRANCE_LIST_CAPACITY (10) #define ENTRANCE_LIST_CAPACITY (10)
#define MAP_AMBIENT_SOUND_EFFECTS_CAPACITY (6) // Up from 6 to handle `Tartar 3rd Floor 2` and `Livos Living Rooms` sfx
// configuration in Olympus.
#define MAP_AMBIENT_SOUND_EFFECTS_CAPACITY (7)
#define MAP_STARTING_POINTS_CAPACITY (15) #define MAP_STARTING_POINTS_CAPACITY (15)
#define SUBTILE_GRID_WIDTH (7) #define SUBTILE_GRID_WIDTH (7)