Rename state structs
Fixes UB leading to crash when exiting the game
This commit is contained in:
parent
a70912d311
commit
5e9cf96106
|
@ -6,18 +6,18 @@
|
||||||
|
|
||||||
namespace fallout {
|
namespace fallout {
|
||||||
|
|
||||||
struct State {
|
struct SfallGlobalVarsState {
|
||||||
std::unordered_map<uint64_t, int> vars;
|
std::unordered_map<uint64_t, int> vars;
|
||||||
};
|
};
|
||||||
|
|
||||||
static bool sfallGlobalVarsStore(uint64_t key, int value);
|
static bool sfallGlobalVarsStore(uint64_t key, int value);
|
||||||
static bool sfallGlobalVarsFetch(uint64_t key, int& value);
|
static bool sfallGlobalVarsFetch(uint64_t key, int& value);
|
||||||
|
|
||||||
static State* _state;
|
static SfallGlobalVarsState* _state;
|
||||||
|
|
||||||
bool sfallGlobalVarsInit()
|
bool sfallGlobalVarsInit()
|
||||||
{
|
{
|
||||||
_state = new (std::nothrow) State();
|
_state = new (std::nothrow) SfallGlobalVarsState();
|
||||||
if (_state == nullptr) {
|
if (_state == nullptr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,16 +30,16 @@ struct List {
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct State {
|
struct SfallListsState {
|
||||||
std::unordered_map<int, List> lists;
|
std::unordered_map<int, List> lists;
|
||||||
int nextListId = kInitialListId;
|
int nextListId = kInitialListId;
|
||||||
};
|
};
|
||||||
|
|
||||||
static State* _state = nullptr;
|
static SfallListsState* _state = nullptr;
|
||||||
|
|
||||||
bool sfallListsInit()
|
bool sfallListsInit()
|
||||||
{
|
{
|
||||||
_state = new (std::nothrow) State();
|
_state = new (std::nothrow) SfallListsState();
|
||||||
if (_state == nullptr) {
|
if (_state == nullptr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue