Refactor artLockFrameData with FrmImage

This commit is contained in:
Alexander Batalov 2022-09-24 16:51:16 +03:00
parent e50e26cf87
commit 5b7a676b35
1 changed files with 43 additions and 16 deletions

View File

@ -301,15 +301,10 @@ void automapShow(bool isInGame, bool isUsingScanner)
int frmIds[AUTOMAP_FRM_COUNT];
memcpy(frmIds, gAutomapFrmIds, sizeof(gAutomapFrmIds));
unsigned char* frmData[AUTOMAP_FRM_COUNT];
CacheEntry* frmHandle[AUTOMAP_FRM_COUNT];
FrmImage frmImages[AUTOMAP_FRM_COUNT];
for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
int fid = buildFid(OBJ_TYPE_INTERFACE, frmIds[index], 0, 0, 0);
frmData[index] = artLockFrameData(fid, 0, 0, &(frmHandle[index]));
if (frmData[index] == NULL) {
while (--index >= 0) {
artUnlock(frmHandle[index]);
}
if (!frmImages[index].lock(fid)) {
return;
}
}
@ -329,17 +324,53 @@ void automapShow(bool isInGame, bool isUsingScanner)
int automapWindowY = (screenGetHeight() - AUTOMAP_WINDOW_HEIGHT) / 2;
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int scannerBtn = buttonCreate(window, 111, 454, 15, 16, -1, -1, -1, KEY_LOWERCASE_S, frmData[AUTOMAP_FRM_BUTTON_UP], frmData[AUTOMAP_FRM_BUTTON_DOWN], NULL, BUTTON_FLAG_TRANSPARENT);
int scannerBtn = buttonCreate(window,
111,
454,
15,
16,
-1,
-1,
-1,
KEY_LOWERCASE_S,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (scannerBtn != -1) {
buttonSetCallbacks(scannerBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int cancelBtn = buttonCreate(window, 277, 454, 15, 16, -1, -1, -1, KEY_ESCAPE, frmData[AUTOMAP_FRM_BUTTON_UP], frmData[AUTOMAP_FRM_BUTTON_DOWN], NULL, BUTTON_FLAG_TRANSPARENT);
int cancelBtn = buttonCreate(window,
277,
454,
15,
16,
-1,
-1,
-1,
KEY_ESCAPE,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (cancelBtn != -1) {
buttonSetCallbacks(cancelBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int switchBtn = buttonCreate(window, 457, 340, 42, 74, -1, -1, KEY_LOWERCASE_L, KEY_LOWERCASE_H, frmData[AUTOMAP_FRM_SWITCH_UP], frmData[AUTOMAP_FRM_SWITCH_DOWN], NULL, BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
int switchBtn = buttonCreate(window,
457,
340,
42,
74,
-1,
-1,
KEY_LOWERCASE_L,
KEY_LOWERCASE_H,
frmImages[AUTOMAP_FRM_SWITCH_UP].getData(),
frmImages[AUTOMAP_FRM_SWITCH_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
if (switchBtn != -1) {
buttonSetCallbacks(switchBtn, _gsound_toggle_butt_press_, _gsound_toggle_butt_press_);
}
@ -360,7 +391,7 @@ void automapShow(bool isInGame, bool isUsingScanner)
gAutomapFlags |= AUTOMAP_WITH_SCANNER;
}
automapRenderInMapWindow(window, elevation, frmData[AUTOMAP_FRM_BACKGROUND], gAutomapFlags);
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
bool isoWasEnabled = isoDisable();
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
@ -444,7 +475,7 @@ void automapShow(bool isInGame, bool isUsingScanner)
}
if (needsRefresh) {
automapRenderInMapWindow(window, elevation, frmData[AUTOMAP_FRM_BACKGROUND], gAutomapFlags);
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
needsRefresh = false;
}
}
@ -455,10 +486,6 @@ void automapShow(bool isInGame, bool isUsingScanner)
windowDestroy(window);
fontSetCurrent(oldFont);
for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
artUnlock(frmHandle[index]);
}
}
// Renders automap in Map window.