Add premade characters improvements (#29)

This commit is contained in:
Alexander Batalov 2022-08-03 16:06:44 +03:00
parent 25c1eeee5c
commit 5b79d8ca79
5 changed files with 156 additions and 17 deletions

View File

@ -9,6 +9,7 @@
#include "debug.h" #include "debug.h"
#include "draw.h" #include "draw.h"
#include "game.h" #include "game.h"
#include "game_config.h"
#include "game_sound.h" #include "game_sound.h"
#include "memory.h" #include "memory.h"
#include "message.h" #include "message.h"
@ -17,6 +18,7 @@
#include "palette.h" #include "palette.h"
#include "platform_compat.h" #include "platform_compat.h"
#include "proto.h" #include "proto.h"
#include "sfall_config.h"
#include "skill.h" #include "skill.h"
#include "stat.h" #include "stat.h"
#include "text_font.h" #include "text_font.h"
@ -25,6 +27,10 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <varargs.h>
#include <algorithm>
#include <vector>
#define CS_WINDOW_WIDTH (640) #define CS_WINDOW_WIDTH (640)
#define CS_WINDOW_HEIGHT (480) #define CS_WINDOW_HEIGHT (480)
@ -57,6 +63,19 @@
#define CS_WINDOW_SECONDARY_STAT_MID_X (379) #define CS_WINDOW_SECONDARY_STAT_MID_X (379)
#define CS_WINDOW_BIO_X (438) #define CS_WINDOW_BIO_X (438)
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
int face;
char field_18[20];
} PremadeCharacterDescription;
static bool characterSelectorWindowInit(); static bool characterSelectorWindowInit();
static void characterSelectorWindowFree(); static void characterSelectorWindowFree();
static bool characterSelectorWindowRefresh(); static bool characterSelectorWindowRefresh();
@ -64,6 +83,8 @@ static bool characterSelectorWindowRenderFace();
static bool characterSelectorWindowRenderStats(); static bool characterSelectorWindowRenderStats();
static bool characterSelectorWindowRenderBio(); static bool characterSelectorWindowRenderBio();
static void premadeCharactersLocalizePath(char* path);
// 0x51C84C // 0x51C84C
static int gCurrentPremadeCharacter = PREMADE_CHARACTER_NARG; static int gCurrentPremadeCharacter = PREMADE_CHARACTER_NARG;
@ -75,7 +96,7 @@ static PremadeCharacterDescription gPremadeCharacterDescriptions[PREMADE_CHARACT
}; };
// 0x51C8D4 // 0x51C8D4
static const int gPremadeCharacterCount = PREMADE_CHARACTER_COUNT; static int gPremadeCharacterCount = PREMADE_CHARACTER_COUNT;
// 0x51C7F8 // 0x51C7F8
static int gCharacterSelectorWindow = -1; static int gCharacterSelectorWindow = -1;
@ -176,6 +197,8 @@ static unsigned char* gCharacterSelectorWindowPreviousButtonUpFrmData;
// 0x667790 // 0x667790
static unsigned char* gCharacterSelectorWindowPreviousButtonDownFrmData; static unsigned char* gCharacterSelectorWindowPreviousButtonDownFrmData;
static std::vector<PremadeCharacterDescription> gCustomPremadeCharacterDescriptions;
// 0x4A71D0 // 0x4A71D0
int characterSelectorOpen() int characterSelectorOpen()
{ {
@ -651,13 +674,18 @@ static void characterSelectorWindowFree()
windowDestroy(gCharacterSelectorWindow); windowDestroy(gCharacterSelectorWindow);
gCharacterSelectorWindow = -1; gCharacterSelectorWindow = -1;
// SFALL
premadeCharactersExit();
} }
// 0x4A7D58 // 0x4A7D58
static bool characterSelectorWindowRefresh() static bool characterSelectorWindowRefresh()
{ {
char path[COMPAT_MAX_PATH]; char path[COMPAT_MAX_PATH];
sprintf(path, "%s.gcd", gPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName); sprintf(path, "%s.gcd", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
if (_proto_dude_init(path) == -1) { if (_proto_dude_init(path) == -1) {
debugPrint("\n ** Error in dude init! **\n"); debugPrint("\n ** Error in dude init! **\n");
return false; return false;
@ -688,7 +716,7 @@ static bool characterSelectorWindowRenderFace()
bool success = false; bool success = false;
CacheEntry* faceFrmHandle; CacheEntry* faceFrmHandle;
int faceFid = buildFid(OBJ_TYPE_INTERFACE, gPremadeCharacterDescriptions[gCurrentPremadeCharacter].face, 0, 0, 0); int faceFid = buildFid(OBJ_TYPE_INTERFACE, gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].face, 0, 0, 0);
Art* frm = artLock(faceFid, &faceFrmHandle); Art* frm = artLock(faceFid, &faceFrmHandle);
if (frm != NULL) { if (frm != NULL) {
unsigned char* data = artGetFrameData(frm, 0, 0); unsigned char* data = artGetFrameData(frm, 0, 0);
@ -963,7 +991,8 @@ static bool characterSelectorWindowRenderBio()
fontSetCurrent(101); fontSetCurrent(101);
char path[COMPAT_MAX_PATH]; char path[COMPAT_MAX_PATH];
sprintf(path, "%s.bio", gPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName); sprintf(path, "%s.bio", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
File* stream = fileOpen(path, "rt"); File* stream = fileOpen(path, "rt");
if (stream != NULL) { if (stream != NULL) {
@ -983,3 +1012,113 @@ static bool characterSelectorWindowRenderBio()
return true; return true;
} }
void premadeCharactersInit()
{
char* fileNamesString;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, &fileNamesString);
if (fileNamesString != NULL && *fileNamesString == '\0') {
fileNamesString = NULL;
}
char* faceFidsString;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, &faceFidsString);
if (faceFidsString != NULL && *faceFidsString == '\0') {
faceFidsString = NULL;
}
if (fileNamesString != NULL && faceFidsString != NULL) {
int fileNamesLength = 0;
for (char* pch = fileNamesString; pch != NULL; pch = strchr(pch + 1, ',')) {
fileNamesLength++;
}
int faceFidsLength = 0;
for (char* pch = faceFidsString; pch != NULL; pch = strchr(pch + 1, ',')) {
faceFidsLength++;
}
int premadeCharactersCount = std::min(fileNamesLength, faceFidsLength);
gCustomPremadeCharacterDescriptions.resize(premadeCharactersCount);
for (int index = 0; index < premadeCharactersCount; index++) {
char* pch;
pch = strchr(fileNamesString, ',');
if (pch != NULL) {
*pch = '\0';
}
if (strlen(fileNamesString) > 11) {
// Sfall fails here.
continue;
}
sprintf(gCustomPremadeCharacterDescriptions[index].fileName, "premade\\%s", fileNamesString);
if (pch != NULL) {
*pch = ',';
}
fileNamesString = pch + 1;
pch = strchr(faceFidsString, ',');
if (pch != NULL) {
*pch = '\0';
}
gCustomPremadeCharacterDescriptions[index].face = atoi(faceFidsString);
if (pch != NULL) {
*pch = ',';
}
faceFidsString = pch + 1;
gCustomPremadeCharacterDescriptions[index].field_18[0] = '\0';
}
}
if (gCustomPremadeCharacterDescriptions.empty()) {
gCustomPremadeCharacterDescriptions.resize(PREMADE_CHARACTER_COUNT);
for (int index = 0; index < PREMADE_CHARACTER_COUNT; index++) {
strcpy(gCustomPremadeCharacterDescriptions[index].fileName, gPremadeCharacterDescriptions[index].fileName);
gCustomPremadeCharacterDescriptions[index].face = gPremadeCharacterDescriptions[index].face;
strcpy(gCustomPremadeCharacterDescriptions[index].field_18, gPremadeCharacterDescriptions[index].field_18);
}
}
gPremadeCharacterCount = gCustomPremadeCharacterDescriptions.size();
}
void premadeCharactersExit()
{
gCustomPremadeCharacterDescriptions.clear();
}
static void premadeCharactersLocalizePath(char* path)
{
if (compat_strnicmp(path, "premade\\", 8) != 0) {
return;
}
char* language;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
return;
}
if (compat_stricmp(language, ENGLISH) == 0) {
return;
}
char localizedPath[COMPAT_MAX_PATH];
strncpy(localizedPath, path, 8);
strcpy(localizedPath + 8, language);
strcpy(localizedPath + 8 + strlen(language), path + 7);
int fileSize;
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
strcpy(path, localizedPath);
}
}

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@ -1,19 +1,9 @@
#ifndef CHARACTER_SELECTOR_H #ifndef CHARACTER_SELECTOR_H
#define CHARACTER_SELECTOR_H #define CHARACTER_SELECTOR_H
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
int face;
char field_18[20];
} PremadeCharacterDescription;
int characterSelectorOpen(); int characterSelectorOpen();
void premadeCharactersInit();
void premadeCharactersExit();
#endif /* CHARACTER_SELECTOR_H */ #endif /* CHARACTER_SELECTOR_H */

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@ -343,6 +343,9 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
debugPrint(">endgameDeathEndingInit\n"); debugPrint(">endgameDeathEndingInit\n");
// SFALL
premadeCharactersInit();
return 0; return 0;
} }
@ -390,6 +393,9 @@ void gameExit()
{ {
debugPrint("\nGame Exit\n"); debugPrint("\nGame Exit\n");
// SFALL
premadeCharactersExit();
tileDisable(); tileDisable();
messageListFree(&gMiscMessageList); messageListFree(&gMiscMessageList);
combatExit(); combatExit();

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@ -40,6 +40,8 @@ bool sfallConfigInit(int argc, char** argv)
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BOOKS_FILE_KEY, ""); configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BOOKS_FILE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_ELEVATORS_FILE_KEY, ""); configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_ELEVATORS_FILE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY, ""); configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, "");
char path[COMPAT_MAX_PATH]; char path[COMPAT_MAX_PATH];
char* executable = argv[0]; char* executable = argv[0];

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@ -28,6 +28,8 @@
#define SFALL_CONFIG_BOOKS_FILE_KEY "BooksFile" #define SFALL_CONFIG_BOOKS_FILE_KEY "BooksFile"
#define SFALL_CONFIG_ELEVATORS_FILE_KEY "ElevatorsFile" #define SFALL_CONFIG_ELEVATORS_FILE_KEY "ElevatorsFile"
#define SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY "ConsoleOutputPath" #define SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY "ConsoleOutputPath"
#define SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY "PremadePaths"
#define SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY "PremadeFIDs"
extern bool gSfallConfigInitialized; extern bool gSfallConfigInitialized;
extern Config gSfallConfig; extern Config gSfallConfig;