Fix displaying secondary weapon mode stats
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@ -2433,6 +2433,11 @@ static void inventoryRenderSummary()
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HIT_MODE_RIGHT_WEAPON_PRIMARY,
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};
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const int secondaryHitModes[2] = {
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HIT_MODE_LEFT_WEAPON_SECONDARY,
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HIT_MODE_RIGHT_WEAPON_SECONDARY,
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};
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const int unarmedHitModes[2] = {
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HIT_MODE_PUNCH,
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HIT_MODE_KICK,
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@ -2510,13 +2515,29 @@ static void inventoryRenderSummary()
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continue;
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}
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int range = _item_w_range(_stack[0], hitModes[index]);
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// SFALL: Fix displaying secondary mode weapon range.
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int hitMode = hitModes[index];
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if (_stack[0] == gDude) {
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int actions[2];
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interfaceGetItemActions(&(actions[0]), &(actions[1]));
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bool isSecondary = actions[index] == INTERFACE_ITEM_ACTION_SECONDARY ||
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actions[index] == INTERFACE_ITEM_ACTION_SECONDARY_AIMING;
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if (isSecondary) {
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hitMode = secondaryHitModes[index];
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}
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}
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int range = _item_w_range(_stack[0], hitMode);
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int damageMin;
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int damageMax;
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weaponGetDamageMinMax(item, &damageMin, &damageMax);
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int attackType = weaponGetAttackTypeForHitMode(item, hitModes[index]);
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// CE: Fix displaying secondary mode weapon damage (affects throwable
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// melee weapons - knifes, spears, etc.).
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int attackType = weaponGetAttackTypeForHitMode(item, hitMode);
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formattedText[0] = '\0';
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