Fix base EMP damage resistance
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@ -1863,6 +1863,10 @@ int _ResetPlayer()
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pcStatsReset();
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protoCritterDataResetStats(&(proto->critter.data));
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// SFALL: Fix base EMP DR not being properly initialized.
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proto->critter.data.baseStats[STAT_DAMAGE_RESISTANCE_EMP] = 100;
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critterReset();
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characterEditorReset();
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protoCritterDataResetSkills(&(proto->critter.data));
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