clang-format

This commit is contained in:
Alexander Batalov 2023-05-23 21:42:54 +03:00
parent 4cdff203ae
commit 57f657e1be
13 changed files with 39 additions and 37 deletions

View File

@ -16,6 +16,7 @@
#include "db.h"
#include "dbox.h"
#include "debug.h"
#include "delay.h"
#include "draw.h"
#include "game.h"
#include "game_mouse.h"
@ -45,7 +46,6 @@
#include "window_manager.h"
#include "word_wrap.h"
#include "worldmap.h"
#include "delay.h"
namespace fallout {

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@ -9,6 +9,7 @@
#include "cycle.h"
#include "db.h"
#include "debug.h"
#include "delay.h"
#include "draw.h"
#include "game_mouse.h"
#include "input.h"
@ -21,7 +22,6 @@
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
#include "delay.h"
namespace fallout {

View File

@ -9,6 +9,7 @@
#include "character_editor.h"
#include "color.h"
#include "debug.h"
#include "delay.h"
#include "draw.h"
#include "game.h"
#include "game_sound.h"
@ -21,7 +22,6 @@
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"
#include "delay.h"
namespace fallout {

View File

@ -1,8 +1,10 @@
#include "delay.h"
#include <SDL.h>
void delay_ms(int ms) {
if (ms <= 0){
void delay_ms(int ms)
{
if (ms <= 0) {
return;
}
SDL_Delay(ms);

View File

@ -8,6 +8,7 @@
#include "art.h"
#include "cycle.h"
#include "debug.h"
#include "delay.h"
#include "draw.h"
#include "game_mouse.h"
#include "game_sound.h"
@ -21,7 +22,6 @@
#include "sfall_config.h"
#include "svga.h"
#include "window_manager.h"
#include "delay.h"
namespace fallout {

View File

@ -13,6 +13,7 @@
#include "critter.h"
#include "cycle.h"
#include "debug.h"
#include "delay.h"
#include "dialog.h"
#include "display_monitor.h"
#include "draw.h"
@ -40,7 +41,6 @@
#include "text_object.h"
#include "tile.h"
#include "window_manager.h"
#include "delay.h"
namespace fallout {

View File

@ -4,6 +4,7 @@
#include "audio_engine.h"
#include "color.h"
#include "delay.h"
#include "dinput.h"
#include "draw.h"
#include "kb.h"
@ -14,7 +15,6 @@
#include "touch.h"
#include "vcr.h"
#include "win32.h"
#include "delay.h"
namespace fallout {

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@ -18,6 +18,7 @@
#include "db.h"
#include "dbox.h"
#include "debug.h"
#include "delay.h"
#include "display_monitor.h"
#include "draw.h"
#include "file_utils.h"
@ -55,7 +56,6 @@
#include "window_manager.h"
#include "word_wrap.h"
#include "worldmap.h"
#include "delay.h"
namespace fallout {

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@ -9,8 +9,8 @@
#include <string.h>
#include "audio_engine.h"
#include "platform_compat.h"
#include "delay.h"
#include "platform_compat.h"
namespace fallout {
@ -796,7 +796,7 @@ static int _syncWait()
if (((_sync_time + 1000 * compat_timeGetTime()) & 0x80000000) != 0) {
result = 1;
delay_ms(-(_sync_time + 1000 * compat_timeGetTime())/1000 - 3);
delay_ms(-(_sync_time + 1000 * compat_timeGetTime()) / 1000 - 3);
while (((_sync_time + 1000 * compat_timeGetTime()) & 0x80000000) != 0)
;
}
@ -1299,9 +1299,9 @@ static void _MVE_sndSync()
}
v0 = true;
#ifdef EMSCRIPTEN
delay_ms(1);
#endif
#ifdef EMSCRIPTEN
delay_ms(1);
#endif
}
if (dword_6B3660 != dword_6B3AE4) {
@ -1327,7 +1327,7 @@ static int _syncWaitLevel(int a1)
do {
result = v2 + 1000 * compat_timeGetTime();
if (result < 0) {
delay_ms(-result/1000 - 3);
delay_ms(-result / 1000 - 3);
}
result = v2 + 1000 * compat_timeGetTime();
} while (result < 0);

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@ -13,6 +13,7 @@
#include "cycle.h"
#include "dbox.h"
#include "debug.h"
#include "delay.h"
#include "draw.h"
#include "game.h"
#include "game_mouse.h"
@ -39,7 +40,6 @@
#include "window_manager.h"
#include "word_wrap.h"
#include "worldmap.h"
#include "delay.h"
namespace fallout {

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@ -7,6 +7,7 @@
#include "combat.h"
#include "combat_ai.h"
#include "debug.h"
#include "delay.h"
#include "draw.h"
#include "game.h"
#include "game_mouse.h"
@ -23,7 +24,6 @@
#include "text_font.h"
#include "text_object.h"
#include "window_manager.h"
#include "delay.h"
namespace fallout {

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@ -2,12 +2,12 @@
#include <stdlib.h>
#include "delay.h"
#include "input.h"
#include "kb.h"
#include "memory.h"
#include "mouse.h"
#include "svga.h"
#include "delay.h"
namespace fallout {