Refactor game config with Settings (#164)
This commit is contained in:
parent
9663532e44
commit
54d230432b
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@ -260,6 +260,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/platform_compat.h"
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"src/pointer_registry.cc"
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"src/pointer_registry.h"
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"src/settings.cc"
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"src/settings.h"
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"src/sfall_config.cc"
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"src/sfall_config.h"
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)
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@ -13,7 +13,6 @@
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#include "debug.h"
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#include "display_monitor.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_sound.h"
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#include "geometry.h"
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#include "interface.h"
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@ -28,6 +27,7 @@
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#include "proto_types.h"
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#include "random.h"
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#include "scripts.h"
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#include "settings.h"
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#include "sfall_config.h"
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#include "skill.h"
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#include "stat.h"
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@ -142,10 +142,7 @@ int actionKnockdown(Object* obj, int* anim, int maxDistance, int rotation, int d
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// 0x410568
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int _action_blood(Object* obj, int anim, int delay)
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{
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int violence_level = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violence_level);
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if (violence_level == VIOLENCE_LEVEL_NONE) {
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if (settings.preferences.violence_level == VIOLENCE_LEVEL_NONE) {
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return anim;
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}
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@ -193,8 +190,7 @@ int _pick_death(Object* attacker, Object* defender, Object* weapon, int damage,
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maximumBloodViolenceLevelDamageThreshold /= 3;
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}
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int violenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel);
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int violenceLevel = settings.preferences.violence_level;
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if (_critter_flag_check(defender->pid, CRITTER_SPECIAL_DEATH)) {
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return _check_death(defender, ANIM_EXPLODED_TO_NOTHING, VIOLENCE_LEVEL_NORMAL, isFallingBack);
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@ -251,9 +247,7 @@ int _check_death(Object* obj, int anim, int minViolenceLevel, bool isFallingBack
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{
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int fid;
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int violenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel);
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if (violenceLevel >= minViolenceLevel) {
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if (settings.preferences.violence_level >= minViolenceLevel) {
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fid = buildFid(OBJ_TYPE_CRITTER, obj->fid & 0xFFF, anim, (obj->fid & 0xF000) >> 12, obj->rotation + 1);
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if (artExists(fid)) {
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return anim;
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@ -11,7 +11,6 @@
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#include "debug.h"
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#include "display_monitor.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "geometry.h"
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@ -28,6 +27,7 @@
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#include "proto_instance.h"
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#include "random.h"
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#include "scripts.h"
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#include "settings.h"
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#include "stat.h"
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#include "svga.h"
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#include "text_object.h"
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@ -3000,9 +3000,7 @@ int _check_move(int* a1)
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}
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}
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} else {
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bool interruptWalk;
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configGetBool(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_INTERRUPT_WALK_KEY, &interruptWalk);
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if (interruptWalk) {
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if (settings.system.interrupt_walk) {
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reg_anim_clear(gDude);
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}
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}
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@ -3334,13 +3332,8 @@ static unsigned int animationComputeTicksPerFrame(Object* object, int fid)
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if (isInCombat()) {
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if (FID_ANIM_TYPE(fid) == ANIM_WALK) {
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int playerSpeedup = 0;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_PLAYER_SPEEDUP_KEY, &playerSpeedup);
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if (object != gDude || playerSpeedup == 1) {
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int combatSpeed = 0;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_SPEED_KEY, &combatSpeed);
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fps += combatSpeed;
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if (object != gDude || settings.preferences.player_speedup) {
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fps += settings.preferences.combat_speed;
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}
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}
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}
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12
src/art.cc
12
src/art.cc
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@ -8,10 +8,10 @@
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#include "debug.h"
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#include "draw.h"
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#include "game.h"
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#include "game_config.h"
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#include "memory.h"
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#include "object.h"
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#include "proto.h"
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#include "settings.h"
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#include "sfall_config.h"
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namespace fallout {
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@ -132,18 +132,14 @@ int artInit()
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File* stream;
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char string[200];
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int cacheSize;
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if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_ART_CACHE_SIZE_KEY, &cacheSize)) {
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cacheSize = 8;
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}
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int cacheSize = settings.system.art_cache_size;
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if (!cacheInit(&gArtCache, artCacheGetFileSizeImpl, artCacheReadDataImpl, artCacheFreeImpl, cacheSize << 20)) {
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debugPrint("cache_init failed in art_init\n");
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return -1;
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}
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char* language;
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if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language) && compat_stricmp(language, ENGLISH) != 0) {
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const char* language = settings.system.language.c_str();
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if (compat_stricmp(language, ENGLISH) != 0) {
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strcpy(gArtLanguage, language);
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gArtLanguageInitialized = true;
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}
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@ -12,7 +12,6 @@
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#include "debug.h"
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#include "draw.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "graph_lib.h"
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@ -23,6 +22,7 @@
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#include "memory.h"
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#include "object.h"
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#include "platform_compat.h"
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#include "settings.h"
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#include "svga.h"
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#include "text_font.h"
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#include "window_manager.h"
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@ -271,12 +271,9 @@ int automapReset()
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// 0x41B81C
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void automapExit()
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{
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char* masterPatchesPath;
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if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
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char path[COMPAT_MAX_PATH];
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sprintf(path, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
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sprintf(path, "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_DB);
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compat_remove(path);
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}
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}
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// 0x41B87C
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@ -830,15 +827,9 @@ int automapSaveCurrent()
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internal_free(gAutomapEntry.data);
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internal_free(gAutomapEntry.compressedData);
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char* masterPatchesPath;
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if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
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debugPrint("\nAUTOMAP: Error reading config info!\n");
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return -1;
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}
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// NOTE: Not sure about the size.
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char automapDbPath[512];
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sprintf(automapDbPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
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sprintf(automapDbPath, "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_DB);
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if (compat_remove(automapDbPath) != 0) {
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debugPrint("\nAUTOMAP: Error removing database!\n");
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return -1;
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@ -846,7 +837,7 @@ int automapSaveCurrent()
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// NOTE: Not sure about the size.
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char automapTmpPath[512];
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sprintf(automapTmpPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_TMP);
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sprintf(automapTmpPath, "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_TMP);
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if (compat_rename(automapTmpPath, automapDbPath) != 0) {
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debugPrint("\nAUTOMAP: Error renaming database!\n");
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return -1;
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@ -14,7 +14,6 @@
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#include "debug.h"
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#include "draw.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_sound.h"
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#include "input.h"
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#include "kb.h"
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@ -26,6 +25,7 @@
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#include "palette.h"
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#include "platform_compat.h"
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#include "proto.h"
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#include "settings.h"
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#include "sfall_config.h"
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#include "skill.h"
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#include "stat.h"
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@ -982,11 +982,7 @@ static void premadeCharactersLocalizePath(char* path)
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return;
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}
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char* language;
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if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
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return;
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}
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const char* language = settings.system.language.c_str();
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if (compat_stricmp(language, ENGLISH) == 0) {
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return;
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}
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@ -16,7 +16,6 @@
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#include "draw.h"
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#include "elevator.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "input.h"
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@ -36,6 +35,7 @@
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#include "queue.h"
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#include "random.h"
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#include "scripts.h"
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#include "settings.h"
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#include "sfall_config.h"
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#include "skill.h"
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#include "stat.h"
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@ -2653,8 +2653,7 @@ static void _combat_begin_extra(Object* a1)
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_combat_ai_begin(_list_total, _combat_list);
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_combat_highlight = 2;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &_combat_highlight);
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_combat_highlight = settings.preferences.target_highlight;
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}
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// NOTE: Inlined.
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@ -4457,9 +4456,7 @@ static int attackDetermineToHit(Object* attacker, int tile, Object* defender, in
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}
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if (attacker->data.critter.combat.team != gDude->data.critter.combat.team) {
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int combatDifficuly = 1;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combatDifficuly);
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switch (combatDifficuly) {
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switch (settings.preferences.combat_difficulty) {
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case 0:
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accuracy -= 20;
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break;
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@ -4534,10 +4531,7 @@ static void attackComputeDamage(Attack* attack, int ammoQuantity, int bonusDamag
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int combatDifficultyDamageModifier = 100;
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if (attack->attacker->data.critter.combat.team != gDude->data.critter.combat.team) {
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int combatDifficulty = COMBAT_DIFFICULTY_NORMAL;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combatDifficulty);
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switch (combatDifficulty) {
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switch (settings.preferences.combat_difficulty) {
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case COMBAT_DIFFICULTY_EASY:
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combatDifficultyDamageModifier = 75;
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break;
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@ -5065,10 +5059,7 @@ void _combat_display(Attack* attack)
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}
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}
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int combatMessages = 1;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_MESSAGES_KEY, &combatMessages);
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if (combatMessages == 1 && (attack->attackerFlags & DAM_CRITICAL) != 0 && attack->criticalMessageId != -1) {
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if (settings.preferences.combat_messages && (attack->attackerFlags & DAM_CRITICAL) != 0 && attack->criticalMessageId != -1) {
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messageListItem.num = attack->criticalMessageId;
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if (messageListGetItem(&gCombatMessageList, &messageListItem)) {
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strcat(text, messageListItem.text);
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@ -5795,9 +5786,7 @@ void _combat_attack_this(Object* a1)
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// 0x426AA8
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void _combat_outline_on()
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{
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int targetHighlight = TARGET_HIGHLIGHT_TARGETING_ONLY;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &targetHighlight);
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if (targetHighlight == TARGET_HIGHLIGHT_OFF) {
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if (settings.preferences.target_highlight == TARGET_HIGHLIGHT_OFF) {
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return;
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}
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@ -5858,8 +5847,7 @@ void _combat_outline_off()
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// 0x426C64
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void _combat_highlight_change()
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{
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int targetHighlight = 2;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &targetHighlight);
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int targetHighlight = settings.preferences.target_highlight;
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if (targetHighlight != _combat_highlight && isInCombat()) {
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if (targetHighlight != 0) {
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if (_combat_highlight == 0) {
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@ -13,7 +13,6 @@
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#include "debug.h"
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#include "display_monitor.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_sound.h"
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#include "input.h"
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#include "interface.h"
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#include "proto_instance.h"
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#include "random.h"
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#include "scripts.h"
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#include "settings.h"
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#include "skill.h"
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#include "stat.h"
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#include "svga.h"
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@ -2505,8 +2505,7 @@ static int _ai_called_shot(Object* a1, Object* a2, int a3)
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if (critterCanAim(a1, a3)) {
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ai = aiGetPacket(a1);
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if (randomBetween(1, ai->called_freq) == 1) {
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combat_difficulty = 1;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combat_difficulty);
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combat_difficulty = settings.preferences.combat_difficulty;
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if (combat_difficulty) {
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if (combat_difficulty == 2) {
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v6 = 3;
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@ -3168,9 +3167,7 @@ int _combatai_msg(Object* a1, Attack* attack, int type, int delay)
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return -1;
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}
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bool combatTaunts = true;
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configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_TAUNTS_KEY, &combatTaunts);
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if (!combatTaunts) {
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if (!settings.preferences.combat_taunts) {
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return -1;
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}
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@ -3432,10 +3429,7 @@ static int aiMessageListInit()
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return -1;
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}
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bool languageFilter;
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configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &languageFilter);
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if (languageFilter) {
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if (settings.preferences.language_filter) {
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messageListFilterBadwords(&gCombatAiMessageList);
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}
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@ -3457,8 +3451,7 @@ static int aiMessageListFree()
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// 0x42BBF0
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void aiMessageListReloadIfNeeded()
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{
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int languageFilter = 0;
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configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &languageFilter);
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int languageFilter = static_cast<int>(settings.preferences.language_filter);
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if (languageFilter != gLanguageFilter) {
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gLanguageFilter = languageFilter;
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18
src/cycle.cc
18
src/cycle.cc
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@ -1,9 +1,9 @@
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#include "cycle.h"
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#include "color.h"
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#include "game_config.h"
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#include "input.h"
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#include "palette.h"
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#include "settings.h"
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#include "svga.h"
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namespace fallout {
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@ -122,12 +122,7 @@ void colorCycleInit()
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return;
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}
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bool colorCycling;
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if (!configGetBool(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_COLOR_CYCLING_KEY, &colorCycling)) {
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colorCycling = true;
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}
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if (!colorCycling) {
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if (!settings.system.color_cycling) {
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return;
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}
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@ -156,12 +151,7 @@ void colorCycleInit()
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gColorCycleInitialized = true;
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gColorCycleEnabled = true;
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int cycleSpeedFactor;
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if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, &cycleSpeedFactor)) {
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cycleSpeedFactor = 1;
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}
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cycleSetSpeedFactor(cycleSpeedFactor);
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cycleSetSpeedFactor(settings.system.cycle_speed_factor);
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}
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// 0x42E8CC
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@ -209,7 +199,7 @@ bool colorCycleEnabled()
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void cycleSetSpeedFactor(int value)
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{
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gColorCycleSpeedFactor = value;
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, value);
|
||||
settings.system.cycle_speed_factor = value;
|
||||
}
|
||||
|
||||
// 0x42E97C
|
||||
|
|
|
@ -5,16 +5,15 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "game_config.h"
|
||||
#include "platform_compat.h"
|
||||
#include "settings.h"
|
||||
|
||||
namespace fallout {
|
||||
|
||||
// 0x440DD0
|
||||
void runElectronicRegistration()
|
||||
{
|
||||
int timesRun = 0;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, ×Run);
|
||||
int timesRun = settings.system.times_run;
|
||||
if (timesRun > 0 && timesRun < 5) {
|
||||
#ifdef _WIN32
|
||||
char path[COMPAT_MAX_PATH];
|
||||
|
@ -40,10 +39,10 @@ void runElectronicRegistration()
|
|||
}
|
||||
#endif
|
||||
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, timesRun + 1);
|
||||
settings.system.times_run = timesRun + 1;
|
||||
} else {
|
||||
if (timesRun == 0) {
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, 1);
|
||||
settings.system.times_run = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -28,6 +27,7 @@
|
|||
#include "pipboy.h"
|
||||
#include "platform_compat.h"
|
||||
#include "random.h"
|
||||
#include "settings.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
#include "text_font.h"
|
||||
|
@ -84,9 +84,6 @@ static int endgameEndingInit();
|
|||
static void endgameEndingFree();
|
||||
static int endgameDeathEndingValidate(int* percentage);
|
||||
|
||||
// 0x50B00C
|
||||
char _aEnglish_2[] = ENGLISH;
|
||||
|
||||
// The number of lines in current subtitles file.
|
||||
//
|
||||
// It's used as a length for two arrays:
|
||||
|
@ -559,19 +556,12 @@ static int endgameEndingSlideshowWindowInit()
|
|||
|
||||
speechSetEndCallback(_endgame_voiceover_callback);
|
||||
|
||||
gEndgameEndingSubtitlesEnabled = false;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &gEndgameEndingSubtitlesEnabled);
|
||||
gEndgameEndingSubtitlesEnabled = settings.preferences.subtitles;
|
||||
if (!gEndgameEndingSubtitlesEnabled) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
char* language;
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
|
||||
gEndgameEndingSubtitlesEnabled = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
sprintf(gEndgameEndingSubtitlesLocalizedPath, "text\\%s\\cuts\\", language);
|
||||
sprintf(gEndgameEndingSubtitlesLocalizedPath, "text\\%s\\cuts\\", settings.system.language.c_str());
|
||||
|
||||
gEndgameEndingSubtitles = (char**)internal_malloc(sizeof(*gEndgameEndingSubtitles) * ENDGAME_ENDING_MAX_SUBTITLES);
|
||||
if (gEndgameEndingSubtitles == NULL) {
|
||||
|
|
35
src/game.cc
35
src/game.cc
|
@ -28,7 +28,6 @@
|
|||
#include "electronic_registration.h"
|
||||
#include "endgame.h"
|
||||
#include "font_manager.h"
|
||||
#include "game_config.h"
|
||||
#include "game_dialog.h"
|
||||
#include "game_memory.h"
|
||||
#include "game_mouse.h"
|
||||
|
@ -56,6 +55,7 @@
|
|||
#include "queue.h"
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "skill.h"
|
||||
#include "skilldex.h"
|
||||
|
@ -139,12 +139,12 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
|
|||
// override it's file name.
|
||||
sfallConfigInit(argc, argv);
|
||||
|
||||
gameConfigInit(isMapper, argc, argv);
|
||||
settingsInit(isMapper, argc, argv);
|
||||
|
||||
gIsMapper = isMapper;
|
||||
|
||||
if (gameDbInit() == -1) {
|
||||
gameConfigExit(false);
|
||||
settingsExit(false);
|
||||
sfallConfigExit();
|
||||
return -1;
|
||||
}
|
||||
|
@ -154,8 +154,7 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
|
|||
_initWindow(1, a4);
|
||||
paletteInit();
|
||||
|
||||
char* language;
|
||||
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
|
||||
const char* language = settings.system.language.c_str();
|
||||
if (compat_stricmp(language, FRENCH) == 0) {
|
||||
keyboardSetLayout(KEYBOARD_LAYOUT_FRENCH);
|
||||
} else if (compat_stricmp(language, GERMAN) == 0) {
|
||||
|
@ -165,7 +164,6 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
|
|||
} else if (compat_stricmp(language, SPANISH) == 0) {
|
||||
keyboardSetLayout(KEYBOARD_LAYOUT_SPANISH);
|
||||
}
|
||||
}
|
||||
|
||||
// SFALL: Allow to skip splash screen
|
||||
int skipOpeningMovies = 0;
|
||||
|
@ -433,7 +431,7 @@ void gameExit()
|
|||
interfaceFontsExit();
|
||||
_windowClose();
|
||||
dbExit();
|
||||
gameConfigExit(true);
|
||||
settingsExit(true);
|
||||
sfallConfigExit();
|
||||
}
|
||||
|
||||
|
@ -1235,8 +1233,8 @@ int showQuitConfirmationDialog()
|
|||
static int gameDbInit()
|
||||
{
|
||||
int hashing;
|
||||
char* main_file_name;
|
||||
char* patch_file_name;
|
||||
const char* main_file_name;
|
||||
const char* patch_file_name;
|
||||
int patch_index;
|
||||
char filename[COMPAT_MAX_PATH];
|
||||
|
||||
|
@ -1244,16 +1242,16 @@ static int gameDbInit()
|
|||
main_file_name = NULL;
|
||||
patch_file_name = NULL;
|
||||
|
||||
if (configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_HASHING_KEY, &hashing)) {
|
||||
if (settings.system.hashing) {
|
||||
_db_enable_hash_table_();
|
||||
}
|
||||
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_DAT_KEY, &main_file_name);
|
||||
main_file_name = settings.system.master_dat_path.c_str();
|
||||
if (*main_file_name == '\0') {
|
||||
main_file_name = NULL;
|
||||
}
|
||||
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &patch_file_name);
|
||||
patch_file_name = settings.system.master_patches_path.c_str();
|
||||
if (*patch_file_name == '\0') {
|
||||
patch_file_name = NULL;
|
||||
}
|
||||
|
@ -1264,12 +1262,12 @@ static int gameDbInit()
|
|||
return -1;
|
||||
}
|
||||
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_DAT_KEY, &main_file_name);
|
||||
main_file_name = settings.system.critter_dat_path.c_str();
|
||||
if (*main_file_name == '\0') {
|
||||
main_file_name = NULL;
|
||||
}
|
||||
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_PATCHES_KEY, &patch_file_name);
|
||||
patch_file_name = settings.system.critter_patches_path.c_str();
|
||||
if (*patch_file_name == '\0') {
|
||||
patch_file_name = NULL;
|
||||
}
|
||||
|
@ -1297,12 +1295,11 @@ static int gameDbInit()
|
|||
// 0x444384
|
||||
static void showSplash()
|
||||
{
|
||||
int splash;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, &splash);
|
||||
int splash = settings.system.splash;
|
||||
|
||||
char path[64];
|
||||
char* language;
|
||||
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language) && compat_stricmp(language, ENGLISH) != 0) {
|
||||
const char* language = settings.system.language.c_str();
|
||||
if (compat_stricmp(language, ENGLISH) != 0) {
|
||||
sprintf(path, "art\\%s\\splash\\", language);
|
||||
} else {
|
||||
sprintf(path, "art\\splash\\");
|
||||
|
@ -1355,7 +1352,7 @@ static void showSplash()
|
|||
internal_free(data);
|
||||
internal_free(palette);
|
||||
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, splash + 1);
|
||||
settings.system.splash = splash + 1;
|
||||
}
|
||||
|
||||
int gameShowDeathDialog(const char* message)
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#include "critter.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_sound.h"
|
||||
#include "input.h"
|
||||
#include "interface.h"
|
||||
|
@ -22,6 +21,7 @@
|
|||
#include "object.h"
|
||||
#include "proto.h"
|
||||
#include "proto_instance.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "skill.h"
|
||||
#include "skilldex.h"
|
||||
|
@ -740,9 +740,7 @@ void gameMouseRefresh()
|
|||
if (pointedObject != NULL) {
|
||||
bool pointedObjectIsCritter = FID_TYPE(pointedObject->fid) == OBJ_TYPE_CRITTER;
|
||||
|
||||
int combatLooks = 0;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, &combatLooks);
|
||||
if (combatLooks != 0) {
|
||||
if (settings.preferences.combat_looks) {
|
||||
if (_obj_examine(gDude, pointedObject) == -1) {
|
||||
_obj_look_at(gDude, pointedObject);
|
||||
}
|
||||
|
@ -938,16 +936,13 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
|
|||
actionPoints = -1;
|
||||
}
|
||||
|
||||
bool running;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, &running);
|
||||
|
||||
if (gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] || gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT]) {
|
||||
if (running) {
|
||||
if (settings.preferences.running) {
|
||||
_dude_move(actionPoints);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!running) {
|
||||
if (!settings.preferences.running) {
|
||||
_dude_move(actionPoints);
|
||||
return;
|
||||
}
|
||||
|
@ -1945,10 +1940,7 @@ int gameMouseRenderActionPoints(const char* string, int color)
|
|||
// 0x44D954
|
||||
void gameMouseLoadItemHighlight()
|
||||
{
|
||||
bool itemHighlight;
|
||||
if (configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, &itemHighlight)) {
|
||||
gGameMouseItemHighlightEnabled = itemHighlight;
|
||||
}
|
||||
gGameMouseItemHighlightEnabled = settings.preferences.item_highlight;
|
||||
}
|
||||
|
||||
// 0x44D984
|
||||
|
@ -2256,9 +2248,7 @@ int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4)
|
|||
x1 = -8;
|
||||
y1 = 13;
|
||||
|
||||
char* executable;
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable);
|
||||
if (compat_stricmp(executable, "mapper") == 0) {
|
||||
if (compat_stricmp(settings.system.executable.c_str(), "mapper") == 0) {
|
||||
if (tileRoofIsVisible()) {
|
||||
if ((gDude->flags & OBJECT_HIDDEN) == 0) {
|
||||
y1 = -83;
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "cycle.h"
|
||||
#include "debug.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_sound.h"
|
||||
#include "input.h"
|
||||
|
@ -16,6 +15,7 @@
|
|||
#include "movie_effect.h"
|
||||
#include "palette.h"
|
||||
#include "platform_compat.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
#include "text_font.h"
|
||||
#include "window_manager.h"
|
||||
|
@ -143,13 +143,7 @@ int gameMoviePlay(int movie, int flags)
|
|||
const char* movieFileName = gMovieFileNames[movie];
|
||||
debugPrint("\nPlaying movie: %s\n", movieFileName);
|
||||
|
||||
char* language;
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
|
||||
debugPrint("\ngmovie_play() - Error: Unable to determine language!\n");
|
||||
gGameMovieIsPlaying = false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char* language = settings.system.language.c_str();
|
||||
char movieFilePath[COMPAT_MAX_PATH];
|
||||
int movieFileSize;
|
||||
bool movieFound = false;
|
||||
|
@ -196,9 +190,8 @@ int gameMoviePlay(int movie, int flags)
|
|||
|
||||
windowRefresh(win);
|
||||
|
||||
bool subtitlesEnabled = false;
|
||||
bool subtitlesEnabled = settings.preferences.subtitles;
|
||||
int v1 = 4;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &subtitlesEnabled);
|
||||
if (subtitlesEnabled) {
|
||||
char* subtitlesFilePath = gameMovieBuildSubtitlesFilePath(movieFilePath);
|
||||
|
||||
|
@ -332,9 +325,6 @@ bool gameMovieIsPlaying()
|
|||
// 0x44EB1C
|
||||
static char* gameMovieBuildSubtitlesFilePath(char* movieFilePath)
|
||||
{
|
||||
char* language;
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language);
|
||||
|
||||
char* path = movieFilePath;
|
||||
|
||||
char* separator = strrchr(path, '\\');
|
||||
|
@ -342,7 +332,7 @@ static char* gameMovieBuildSubtitlesFilePath(char* movieFilePath)
|
|||
path = separator + 1;
|
||||
}
|
||||
|
||||
sprintf(gGameMovieSubtitlesFilePath, "text\\%s\\cuts\\%s", language, path);
|
||||
sprintf(gGameMovieSubtitlesFilePath, "text\\%s\\cuts\\%s", settings.system.language.c_str(), path);
|
||||
|
||||
char* pch = strrchr(gGameMovieSubtitlesFilePath, '.');
|
||||
if (*pch != '\0') {
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "proto.h"
|
||||
#include "queue.h"
|
||||
#include "random.h"
|
||||
#include "settings.h"
|
||||
#include "sound_effects_cache.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
|
@ -190,13 +191,11 @@ int gameSoundInit()
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool initialize;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_INITIALIZE_KEY, &initialize);
|
||||
if (!initialize) {
|
||||
if (!settings.sound.initialize) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_KEY, &gGameSoundDebugEnabled);
|
||||
gGameSoundDebugEnabled = settings.sound.debug;
|
||||
|
||||
if (gGameSoundDebugEnabled) {
|
||||
debugPrint("Initializing sound system...");
|
||||
|
@ -240,8 +239,7 @@ int gameSoundInit()
|
|||
audioFileInit(gameSoundIsCompressed);
|
||||
audioInit(gameSoundIsCompressed);
|
||||
|
||||
int cacheSize;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_CACHE_SIZE_KEY, &cacheSize);
|
||||
int cacheSize = settings.sound.cache_size;
|
||||
if (cacheSize >= 0x40000) {
|
||||
debugPrint("\n!!! Config file needs adustment. Please remove the ");
|
||||
debugPrint("cache_size line and run fallout again. This will reset ");
|
||||
|
@ -266,14 +264,11 @@ int gameSoundInit()
|
|||
gGameSoundInitialized = true;
|
||||
|
||||
// SOUNDS
|
||||
bool sounds = 0;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SOUNDS_KEY, &sounds);
|
||||
|
||||
if (gGameSoundDebugEnabled) {
|
||||
debugPrint("Sounds are ");
|
||||
}
|
||||
|
||||
if (sounds) {
|
||||
if (settings.sound.sounds) {
|
||||
// NOTE: Uninline.
|
||||
soundEffectsEnable();
|
||||
} else {
|
||||
|
@ -287,14 +282,11 @@ int gameSoundInit()
|
|||
}
|
||||
|
||||
// MUSIC
|
||||
bool music = 0;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_KEY, &music);
|
||||
|
||||
if (gGameSoundDebugEnabled) {
|
||||
debugPrint("Music is ");
|
||||
}
|
||||
|
||||
if (music) {
|
||||
if (settings.sound.music) {
|
||||
// NOTE: Uninline.
|
||||
backgroundSoundEnable();
|
||||
} else {
|
||||
|
@ -308,14 +300,11 @@ int gameSoundInit()
|
|||
}
|
||||
|
||||
// SPEEECH
|
||||
bool speech = 0;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_KEY, &speech);
|
||||
|
||||
if (gGameSoundDebugEnabled) {
|
||||
debugPrint("Speech is ");
|
||||
}
|
||||
|
||||
if (speech) {
|
||||
if (settings.sound.speech) {
|
||||
// NOTE: Uninline.
|
||||
speechEnable();
|
||||
} else {
|
||||
|
@ -328,16 +317,16 @@ int gameSoundInit()
|
|||
debugPrint("on.\n");
|
||||
}
|
||||
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MASTER_VOLUME_KEY, &gMasterVolume);
|
||||
gMasterVolume = settings.sound.master_volume;
|
||||
gameSoundSetMasterVolume(gMasterVolume);
|
||||
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_VOLUME_KEY, &gMusicVolume);
|
||||
gMusicVolume = settings.sound.music_volume;
|
||||
backgroundSoundSetVolume(gMusicVolume);
|
||||
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SNDFX_VOLUME_KEY, &gSoundEffectsVolume);
|
||||
gSoundEffectsVolume = settings.sound.sndfx_volume;
|
||||
soundEffectsSetVolume(gSoundEffectsVolume);
|
||||
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_VOLUME_KEY, &gSpeechVolume);
|
||||
gSpeechVolume = settings.sound.speech_volume;
|
||||
speechSetVolume(gSpeechVolume);
|
||||
|
||||
_gsound_background_fade = 0;
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#include "draw.h"
|
||||
#include "endgame.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_sound.h"
|
||||
#include "geometry.h"
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
#include "display_monitor.h"
|
||||
#include "endgame.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_dialog.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -36,6 +35,7 @@
|
|||
#include "random.h"
|
||||
#include "reaction.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
|
@ -1056,10 +1056,7 @@ static void opDisplayMsg(Program* program)
|
|||
char* string = programStackPopString(program);
|
||||
displayMonitorAddMessage(string);
|
||||
|
||||
bool showScriptMessages = false;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, &showScriptMessages);
|
||||
|
||||
if (showScriptMessages) {
|
||||
if (settings.debug.show_script_messages) {
|
||||
debugPrint("\n");
|
||||
debugPrint(string);
|
||||
}
|
||||
|
@ -2340,11 +2337,8 @@ static void opKillCritter(Program* program)
|
|||
static int _correctDeath(Object* critter, int anim, bool forceBack)
|
||||
{
|
||||
if (anim >= ANIM_BIG_HOLE_SF && anim <= ANIM_FALL_FRONT_BLOOD_SF) {
|
||||
int violenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel);
|
||||
|
||||
bool useStandardDeath = false;
|
||||
if (violenceLevel < VIOLENCE_LEVEL_MAXIMUM_BLOOD) {
|
||||
if (settings.preferences.violence_level < VIOLENCE_LEVEL_MAXIMUM_BLOOD) {
|
||||
useStandardDeath = true;
|
||||
} else {
|
||||
int fid = buildFid(OBJ_TYPE_CRITTER, critter->fid & 0xFFF, anim, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
|
||||
|
@ -3301,10 +3295,10 @@ static void opMetarule(Program* program)
|
|||
}
|
||||
break;
|
||||
case METARULE_LANGUAGE_FILTER:
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &result);
|
||||
result = static_cast<int>(settings.preferences.language_filter);
|
||||
break;
|
||||
case METARULE_VIOLENCE_FILTER:
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &result);
|
||||
result = settings.preferences.violence_level;
|
||||
break;
|
||||
case METARULE_WEAPON_DAMAGE_TYPE:
|
||||
if (1) {
|
||||
|
@ -3493,8 +3487,7 @@ static void opRegAnimAnimate(Program* program)
|
|||
Object* object = static_cast<Object*>(programStackPopPointer(program));
|
||||
|
||||
if (!isInCombat()) {
|
||||
int violenceLevel = VIOLENCE_LEVEL_NONE;
|
||||
if (anim != 20 || object == NULL || object->pid != 0x100002F || (configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &violenceLevel) && violenceLevel >= 2)) {
|
||||
if (anim != 20 || object == NULL || object->pid != 0x100002F || (settings.preferences.violence_level >= 2)) {
|
||||
if (object != NULL) {
|
||||
animationRegisterAnimate(object, anim, delay);
|
||||
} else {
|
||||
|
@ -4021,24 +4014,14 @@ static void _op_gdialog_barter(Program* program)
|
|||
// 0x45B010
|
||||
static void opGetGameDifficulty(Program* program)
|
||||
{
|
||||
int gameDifficulty;
|
||||
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty)) {
|
||||
gameDifficulty = GAME_DIFFICULTY_NORMAL;
|
||||
}
|
||||
|
||||
programStackPushInteger(program, gameDifficulty);
|
||||
programStackPushInteger(program, settings.preferences.game_difficulty);
|
||||
}
|
||||
|
||||
// running_burning_guy
|
||||
// 0x45B05C
|
||||
static void opGetRunningBurningGuy(Program* program)
|
||||
{
|
||||
int runningBurningGuy;
|
||||
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_BURNING_GUY_KEY, &runningBurningGuy)) {
|
||||
runningBurningGuy = 1;
|
||||
}
|
||||
|
||||
programStackPushInteger(program, runningBurningGuy);
|
||||
programStackPushInteger(program, static_cast<int>(settings.preferences.running_burning_guy));
|
||||
}
|
||||
|
||||
// inven_unwield
|
||||
|
@ -4691,12 +4674,7 @@ static void opGameDialogSetBarterMod(Program* program)
|
|||
// 0x45C830
|
||||
static void opGetCombatDifficulty(Program* program)
|
||||
{
|
||||
int combatDifficulty;
|
||||
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &combatDifficulty)) {
|
||||
combatDifficulty = 0;
|
||||
}
|
||||
|
||||
programStackPushInteger(program, combatDifficulty);
|
||||
programStackPushInteger(program, settings.preferences.combat_difficulty);
|
||||
}
|
||||
|
||||
// obj_on_screen
|
||||
|
@ -4784,9 +4762,7 @@ static void opDebugMessage(Program* program)
|
|||
char* string = programStackPopString(program);
|
||||
|
||||
if (string != NULL) {
|
||||
bool showScriptMessages = false;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, &showScriptMessages);
|
||||
if (showScriptMessages) {
|
||||
if (settings.debug.show_script_messages) {
|
||||
debugPrint("\n");
|
||||
debugPrint(string);
|
||||
}
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "draw.h"
|
||||
#include "file_utils.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -45,6 +44,7 @@
|
|||
#include "queue.h"
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
|
@ -195,10 +195,7 @@ static int _map_backup_count = -1;
|
|||
static int _automap_db_flag = 0;
|
||||
|
||||
// 0x5193CC
|
||||
static char* _patches = NULL;
|
||||
|
||||
// 0x5193D0
|
||||
static char _emgpath[] = "\\FALLOUT\\CD\\DATA\\SAVEGAME";
|
||||
static const char* _patches = NULL;
|
||||
|
||||
// 0x5193EC
|
||||
static SaveGameHandler* _master_save_list[LOAD_SAVE_HANDLER_COUNT] = {
|
||||
|
@ -328,11 +325,7 @@ void _InitLoadSave()
|
|||
{
|
||||
_quick_done = false;
|
||||
_slot_cursor = 0;
|
||||
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &_patches)) {
|
||||
debugPrint("\nLOADSAVE: Error reading patches config variable! Using default.\n");
|
||||
_patches = _emgpath;
|
||||
}
|
||||
_patches = settings.system.master_patches_path.c_str();
|
||||
|
||||
_MapDirErase("MAPS\\", "SAV");
|
||||
_MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
|
||||
|
@ -354,11 +347,7 @@ int lsgSaveGame(int mode)
|
|||
MessageListItem messageListItem;
|
||||
|
||||
_ls_error_code = 0;
|
||||
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &_patches)) {
|
||||
debugPrint("\nLOADSAVE: Error reading patches config variable! Using default.\n");
|
||||
_patches = _emgpath;
|
||||
}
|
||||
_patches = settings.system.master_patches_path.c_str();
|
||||
|
||||
if (mode == LOAD_SAVE_MODE_QUICK && _quick_done) {
|
||||
sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1);
|
||||
|
@ -761,11 +750,7 @@ int lsgLoadGame(int mode)
|
|||
};
|
||||
|
||||
_ls_error_code = 0;
|
||||
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &_patches)) {
|
||||
debugPrint("\nLOADSAVE: Error reading patches config variable! Using default.\n");
|
||||
_patches = _emgpath;
|
||||
}
|
||||
_patches = settings.system.master_patches_path.c_str();
|
||||
|
||||
if (mode == LOAD_SAVE_MODE_QUICK && _quick_done) {
|
||||
int quickSaveWindowX = (screenGetWidth() - LS_WINDOW_WIDTH) / 2;
|
||||
|
|
14
src/main.cc
14
src/main.cc
|
@ -16,7 +16,6 @@
|
|||
#include "endgame.h"
|
||||
#include "fps_limiter.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -33,6 +32,7 @@
|
|||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "selfrun.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "svga.h"
|
||||
#include "text_font.h"
|
||||
|
@ -625,9 +625,7 @@ static void showDeath()
|
|||
|
||||
const char* deathFileName = endgameDeathEndingGetFileName();
|
||||
|
||||
int subtitles = 0;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &subtitles);
|
||||
if (subtitles != 0) {
|
||||
if (settings.preferences.subtitles) {
|
||||
char text[512];
|
||||
if (_mainDeathGrabTextFile(deathFileName, text) == 0) {
|
||||
debugPrint("\n((ShowDeath)): %s\n", text);
|
||||
|
@ -716,14 +714,8 @@ static int _mainDeathGrabTextFile(const char* fileName, char* dest)
|
|||
return -1;
|
||||
}
|
||||
|
||||
char* language = NULL;
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
|
||||
debugPrint("MAIN: Error grabing language for ending. Defaulting to english.\n");
|
||||
language = _aEnglish_2;
|
||||
}
|
||||
|
||||
char path[COMPAT_MAX_PATH];
|
||||
sprintf(path, "text\\%s\\cuts\\%s%s", language, p + 1, ".TXT");
|
||||
sprintf(path, "text\\%s\\cuts\\%s%s", settings.system.language.c_str(), p + 1, ".TXT");
|
||||
|
||||
File* stream = fileOpen(path, "rt");
|
||||
if (stream == NULL) {
|
||||
|
|
19
src/map.cc
19
src/map.cc
|
@ -17,7 +17,6 @@
|
|||
#include "draw.h"
|
||||
#include "elevator.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -36,6 +35,7 @@
|
|||
#include "queue.h"
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
#include "text_object.h"
|
||||
#include "tile.h"
|
||||
|
@ -282,9 +282,7 @@ void isoExit()
|
|||
// 0x481FB4
|
||||
void _map_init()
|
||||
{
|
||||
char* executable;
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, "executable", &executable);
|
||||
if (compat_stricmp(executable, "mapper") == 0) {
|
||||
if (compat_stricmp(settings.system.executable.c_str(), "mapper") == 0) {
|
||||
_map_scroll_refresh = isoWindowRefreshRectMapper;
|
||||
}
|
||||
|
||||
|
@ -1284,14 +1282,11 @@ static int _map_save()
|
|||
char temp[80];
|
||||
temp[0] = '\0';
|
||||
|
||||
char* masterPatchesPath;
|
||||
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
|
||||
strcat(temp, masterPatchesPath);
|
||||
strcat(temp, settings.system.master_patches_path.c_str());
|
||||
compat_mkdir(temp);
|
||||
|
||||
strcat(temp, "\\MAPS");
|
||||
compat_mkdir(temp);
|
||||
}
|
||||
|
||||
int rc = -1;
|
||||
if (gMapHeader.name[0] != '\0') {
|
||||
|
@ -1466,13 +1461,7 @@ static void mapMakeMapsDirectory()
|
|||
{
|
||||
char path[COMPAT_MAX_PATH];
|
||||
|
||||
char* masterPatchesPath;
|
||||
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
|
||||
strcpy(path, masterPatchesPath);
|
||||
} else {
|
||||
strcpy(path, "DATA");
|
||||
}
|
||||
|
||||
strcpy(path, settings.system.master_patches_path.c_str());
|
||||
compat_mkdir(path);
|
||||
|
||||
strcat(path, "\\MAPS");
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "debug.h"
|
||||
#include "game_config.h"
|
||||
#include "memory.h"
|
||||
#include "platform_compat.h"
|
||||
#include "proto_types.h"
|
||||
#include "random.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
|
||||
namespace fallout {
|
||||
|
@ -177,7 +177,6 @@ bool messageListFree(MessageList* messageList)
|
|||
// 0x484AA4
|
||||
bool messageListLoad(MessageList* messageList, const char* path)
|
||||
{
|
||||
char* language;
|
||||
char localized_path[COMPAT_MAX_PATH];
|
||||
File* file_ptr;
|
||||
char num[1024];
|
||||
|
@ -197,17 +196,13 @@ bool messageListLoad(MessageList* messageList, const char* path)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sprintf(localized_path, "%s\\%s\\%s", "text", language, path);
|
||||
sprintf(localized_path, "%s\\%s\\%s", "text", settings.system.language.c_str(), path);
|
||||
|
||||
file_ptr = fileOpen(localized_path, "rt");
|
||||
|
||||
// SFALL: Fallback to english if requested localization does not exist.
|
||||
if (file_ptr == NULL) {
|
||||
if (compat_stricmp(language, ENGLISH) != 0) {
|
||||
if (compat_stricmp(settings.system.language.c_str(), ENGLISH) != 0) {
|
||||
sprintf(localized_path, "%s\\%s\\%s", "text", ENGLISH, path);
|
||||
file_ptr = fileOpen(localized_path, "rt");
|
||||
}
|
||||
|
@ -298,8 +293,6 @@ bool messageListGetItem(MessageList* msg, MessageListItem* entry)
|
|||
// 0x484CB8
|
||||
bool _message_make_path(char* dest, const char* path)
|
||||
{
|
||||
char* language;
|
||||
|
||||
if (dest == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
@ -308,11 +301,7 @@ bool _message_make_path(char* dest, const char* path)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sprintf(dest, "%s\\%s\\%s", "text", language, path);
|
||||
sprintf(dest, "%s\\%s\\%s", "text", settings.system.language.c_str(), path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -532,9 +521,7 @@ bool messageListFilterBadwords(MessageList* messageList)
|
|||
return true;
|
||||
}
|
||||
|
||||
int languageFilter = 0;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &languageFilter);
|
||||
if (languageFilter != 1) {
|
||||
if (!settings.preferences.language_filter) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "db.h"
|
||||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game_config.h"
|
||||
#include "geometry.h"
|
||||
#include "input.h"
|
||||
#include "memory_manager.h"
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "item.h"
|
||||
#include "light.h"
|
||||
|
@ -21,6 +20,7 @@
|
|||
#include "proto.h"
|
||||
#include "proto_instance.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
#include "text_object.h"
|
||||
#include "tile.h"
|
||||
|
@ -470,14 +470,9 @@ static int objectLoadAllInternal(File* stream)
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool fixMapInventory;
|
||||
if (!configGetBool(&gGameConfig, GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_FIX_MAP_INVENTORY_KEY, &fixMapInventory)) {
|
||||
fixMapInventory = false;
|
||||
}
|
||||
bool fixMapInventory = settings.mapper.fix_map_inventory;
|
||||
|
||||
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &gViolenceLevel)) {
|
||||
gViolenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
|
||||
}
|
||||
gViolenceLevel = settings.preferences.violence_level;
|
||||
|
||||
int objectCount;
|
||||
if (fileReadInt32(stream, &objectCount) == -1) {
|
||||
|
@ -5164,9 +5159,7 @@ void _obj_fix_violence_settings(int* fid)
|
|||
|
||||
bool shouldResetViolenceLevel = false;
|
||||
if (gViolenceLevel == -1) {
|
||||
if (!configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &gViolenceLevel)) {
|
||||
gViolenceLevel = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
|
||||
}
|
||||
gViolenceLevel = settings.preferences.violence_level;
|
||||
shouldResetViolenceLevel = true;
|
||||
}
|
||||
|
||||
|
|
102
src/options.cc
102
src/options.cc
|
@ -14,7 +14,6 @@
|
|||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_sound.h"
|
||||
#include "geometry.h"
|
||||
|
@ -27,6 +26,7 @@
|
|||
#include "mouse.h"
|
||||
#include "platform_compat.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
#include "text_font.h"
|
||||
#include "text_object.h"
|
||||
|
@ -895,26 +895,26 @@ static void _SetSystemPrefs()
|
|||
{
|
||||
preferencesSetDefaults(false);
|
||||
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gPreferencesGameDifficulty1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, &gPreferencesCombatDifficulty1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, &gPreferencesViolenceLevel1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, &gPreferencesTargetHighlight1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_MESSAGES_KEY, &gPreferencesCombatMessages1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, &gPreferencesCombatLooks1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_TAUNTS_KEY, &gPreferencesCombatTaunts1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &gPreferencesLanguageFilter1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, &gPreferencesRunning1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &gPreferencesSubtitles1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, &gPreferencesItemHighlight1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_SPEED_KEY, &gPreferencesCombatSpeed1);
|
||||
configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_BASE_DELAY_KEY, &gPreferencesTextBaseDelay1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_PLAYER_SPEEDUP_KEY, &gPreferencesPlayerSpeedup1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MASTER_VOLUME_KEY, &gPreferencesMasterVolume1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_VOLUME_KEY, &gPreferencesMusicVolume1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SNDFX_VOLUME_KEY, &gPreferencesSoundEffectsVolume1);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_VOLUME_KEY, &gPreferencesSpeechVolume1);
|
||||
configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, &gPreferencesBrightness1);
|
||||
configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, &gPreferencesMouseSensitivity1);
|
||||
gPreferencesGameDifficulty1 = settings.preferences.game_difficulty;
|
||||
gPreferencesCombatDifficulty1 = settings.preferences.combat_difficulty;
|
||||
gPreferencesViolenceLevel1 = settings.preferences.violence_level;
|
||||
gPreferencesTargetHighlight1 = settings.preferences.target_highlight;
|
||||
gPreferencesCombatMessages1 = settings.preferences.combat_messages;
|
||||
gPreferencesCombatLooks1 = settings.preferences.combat_looks;
|
||||
gPreferencesCombatTaunts1 = settings.preferences.combat_taunts;
|
||||
gPreferencesLanguageFilter1 = settings.preferences.language_filter;
|
||||
gPreferencesRunning1 = settings.preferences.running;
|
||||
gPreferencesSubtitles1 = settings.preferences.subtitles;
|
||||
gPreferencesItemHighlight1 = settings.preferences.item_highlight;
|
||||
gPreferencesCombatSpeed1 = settings.preferences.combat_speed;
|
||||
gPreferencesTextBaseDelay1 = settings.preferences.text_base_delay;
|
||||
gPreferencesPlayerSpeedup1 = settings.preferences.player_speedup;
|
||||
gPreferencesMasterVolume1 = settings.sound.master_volume;
|
||||
gPreferencesMusicVolume1 = settings.sound.music_volume;
|
||||
gPreferencesSoundEffectsVolume1 = settings.sound.sndfx_volume;
|
||||
gPreferencesSpeechVolume1 = settings.sound.speech_volume;
|
||||
gPreferencesBrightness1 = settings.preferences.brightness;
|
||||
gPreferencesMouseSensitivity1 = settings.preferences.mouse_sensitivity;
|
||||
|
||||
_JustUpdate_();
|
||||
}
|
||||
|
@ -1284,19 +1284,19 @@ static void _UpdateThing(int index)
|
|||
// 0x492CB0
|
||||
int _SavePrefs(bool save)
|
||||
{
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, gPreferencesGameDifficulty1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, gPreferencesCombatDifficulty1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, gPreferencesViolenceLevel1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, gPreferencesTargetHighlight1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_MESSAGES_KEY, gPreferencesCombatMessages1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, gPreferencesCombatLooks1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_TAUNTS_KEY, gPreferencesCombatTaunts1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, gPreferencesLanguageFilter1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, gPreferencesRunning1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, gPreferencesSubtitles1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, gPreferencesItemHighlight1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_SPEED_KEY, gPreferencesCombatSpeed1);
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_BASE_DELAY_KEY, gPreferencesTextBaseDelay1);
|
||||
settings.preferences.game_difficulty = gPreferencesGameDifficulty1;
|
||||
settings.preferences.combat_difficulty = gPreferencesCombatDifficulty1;
|
||||
settings.preferences.violence_level = gPreferencesViolenceLevel1;
|
||||
settings.preferences.target_highlight = gPreferencesTargetHighlight1;
|
||||
settings.preferences.combat_messages = gPreferencesCombatMessages1;
|
||||
settings.preferences.combat_looks = gPreferencesCombatLooks1;
|
||||
settings.preferences.combat_taunts = gPreferencesCombatTaunts1;
|
||||
settings.preferences.language_filter = gPreferencesLanguageFilter1;
|
||||
settings.preferences.running = gPreferencesRunning1;
|
||||
settings.preferences.subtitles = gPreferencesSubtitles1;
|
||||
settings.preferences.item_highlight = gPreferencesItemHighlight1;
|
||||
settings.preferences.combat_speed = gPreferencesCombatSpeed1;
|
||||
settings.preferences.text_base_delay = gPreferencesTextBaseDelay1;
|
||||
|
||||
double textLineDelay = (gPreferencesTextBaseDelay1 + dbl_50C2D0) * dbl_50C2D8 * dbl_50C2E0;
|
||||
if (textLineDelay >= 0.0) {
|
||||
|
@ -1304,22 +1304,22 @@ int _SavePrefs(bool save)
|
|||
textLineDelay = 2.0;
|
||||
}
|
||||
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_LINE_DELAY_KEY, textLineDelay);
|
||||
settings.preferences.text_line_delay = textLineDelay;
|
||||
} else {
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_LINE_DELAY_KEY, 0.0);
|
||||
settings.preferences.text_line_delay = 0.0;
|
||||
}
|
||||
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_PLAYER_SPEEDUP_KEY, gPreferencesPlayerSpeedup1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MASTER_VOLUME_KEY, gPreferencesMasterVolume1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_VOLUME_KEY, gPreferencesMusicVolume1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SNDFX_VOLUME_KEY, gPreferencesSoundEffectsVolume1);
|
||||
configSetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_VOLUME_KEY, gPreferencesSpeechVolume1);
|
||||
settings.preferences.player_speedup = gPreferencesPlayerSpeedup1;
|
||||
settings.sound.master_volume = gPreferencesMasterVolume1;
|
||||
settings.sound.music_volume = gPreferencesMusicVolume1;
|
||||
settings.sound.sndfx_volume = gPreferencesSoundEffectsVolume1;
|
||||
settings.sound.speech_volume = gPreferencesSpeechVolume1;
|
||||
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, gPreferencesBrightness1);
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, gPreferencesMouseSensitivity1);
|
||||
settings.preferences.brightness = gPreferencesBrightness1;
|
||||
settings.preferences.mouse_sensitivity = gPreferencesMouseSensitivity1;
|
||||
|
||||
if (save) {
|
||||
gameConfigSave();
|
||||
settingsSave();
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -1415,8 +1415,7 @@ err:
|
|||
// 0x4928E4
|
||||
void brightnessIncrease()
|
||||
{
|
||||
gPreferencesBrightness1 = 1.0;
|
||||
configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, &gPreferencesBrightness1);
|
||||
gPreferencesBrightness1 = settings.preferences.brightness;
|
||||
|
||||
if (gPreferencesBrightness1 < dbl_50C168) {
|
||||
gPreferencesBrightness1 += dbl_50C170;
|
||||
|
@ -1431,17 +1430,16 @@ void brightnessIncrease()
|
|||
|
||||
colorSetBrightness(gPreferencesBrightness1);
|
||||
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, gPreferencesBrightness1);
|
||||
settings.preferences.brightness = gPreferencesBrightness1;
|
||||
|
||||
gameConfigSave();
|
||||
settingsSave();
|
||||
}
|
||||
}
|
||||
|
||||
// 0x4929C8
|
||||
void brightnessDecrease()
|
||||
{
|
||||
gPreferencesBrightness1 = 1.0;
|
||||
configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, &gPreferencesBrightness1);
|
||||
gPreferencesBrightness1 = settings.preferences.brightness;
|
||||
|
||||
if (gPreferencesBrightness1 > 1.0) {
|
||||
gPreferencesBrightness1 += dbl_50C178;
|
||||
|
@ -1456,9 +1454,9 @@ void brightnessDecrease()
|
|||
|
||||
colorSetBrightness(gPreferencesBrightness1);
|
||||
|
||||
configSetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, gPreferencesBrightness1);
|
||||
settings.preferences.brightness = gPreferencesBrightness1;
|
||||
|
||||
gameConfigSave();
|
||||
settingsSave();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include "debug.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "memory.h"
|
||||
#include "message.h"
|
||||
#include "object.h"
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -33,6 +32,7 @@
|
|||
#include "queue.h"
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
#include "text_font.h"
|
||||
|
@ -695,10 +695,7 @@ static int pipboyWindowInit(int intent)
|
|||
// 0x497828
|
||||
static void pipboyWindowFree()
|
||||
{
|
||||
bool showScriptMessages = false;
|
||||
configGetBool(&gGameConfig, GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, &showScriptMessages);
|
||||
|
||||
if (showScriptMessages) {
|
||||
if (settings.debug.show_script_messages) {
|
||||
debugPrint("\nScript <Map Update>");
|
||||
}
|
||||
|
||||
|
|
|
@ -11,13 +11,13 @@
|
|||
#include "debug.h"
|
||||
#include "dialog.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_movie.h"
|
||||
#include "interface.h"
|
||||
#include "map.h"
|
||||
#include "memory.h"
|
||||
#include "object.h"
|
||||
#include "perk.h"
|
||||
#include "settings.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "trait.h"
|
||||
|
@ -1060,17 +1060,12 @@ int protoGetDataMember(int pid, int member, ProtoDataMemberValue* value)
|
|||
// 0x4A0390
|
||||
int protoInit()
|
||||
{
|
||||
char* master_patches;
|
||||
size_t len;
|
||||
MessageListItem messageListItem;
|
||||
char path[COMPAT_MAX_PATH];
|
||||
int i;
|
||||
|
||||
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &master_patches)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
sprintf(path, "%s\\proto", master_patches);
|
||||
sprintf(path, "%s\\proto", settings.system.master_patches_path.c_str());
|
||||
len = strlen(path);
|
||||
|
||||
compat_mkdir(path);
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
|
||||
#include "db.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "input.h"
|
||||
#include "kb.h"
|
||||
#include "mouse.h"
|
||||
#include "platform_compat.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
#include "vcr.h"
|
||||
|
||||
|
@ -216,11 +216,8 @@ int selfrunWriteData(const char* path, SelfrunData* selfrunData)
|
|||
return -1;
|
||||
}
|
||||
|
||||
char* masterPatches;
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatches);
|
||||
|
||||
char selfrunDirectoryPath[COMPAT_MAX_PATH];
|
||||
sprintf(selfrunDirectoryPath, "%s\\%s", masterPatches, "selfrun\\");
|
||||
sprintf(selfrunDirectoryPath, "%s\\%s", settings.system.master_patches_path.c_str(), "selfrun\\");
|
||||
|
||||
compat_mkdir(selfrunDirectoryPath);
|
||||
|
||||
|
|
|
@ -0,0 +1,244 @@
|
|||
#include "settings.h"
|
||||
|
||||
namespace fallout {
|
||||
|
||||
static void settingsFromConfig();
|
||||
static void settingsToConfig();
|
||||
static void settingsRead(const char* section, const char* key, std::string& value);
|
||||
static void settingsRead(const char* section, const char* key, int& value);
|
||||
static void settingsRead(const char* section, const char* key, bool& value);
|
||||
static void settingsRead(const char* section, const char* key, double& value);
|
||||
static void settingsWrite(const char* section, const char* key, std::string& value);
|
||||
static void settingsWrite(const char* section, const char* key, int& value);
|
||||
static void settingsWrite(const char* section, const char* key, bool& value);
|
||||
static void settingsWrite(const char* section, const char* key, double& value);
|
||||
|
||||
Settings settings;
|
||||
|
||||
bool settingsInit(bool isMapper, int argc, char** argv)
|
||||
{
|
||||
if (!gameConfigInit(isMapper, argc, argv)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
settingsFromConfig();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool settingsSave()
|
||||
{
|
||||
settingsToConfig();
|
||||
return gameConfigSave();
|
||||
}
|
||||
|
||||
bool settingsExit(bool shouldSave)
|
||||
{
|
||||
if (shouldSave) {
|
||||
settingsToConfig();
|
||||
}
|
||||
|
||||
return gameConfigExit(shouldSave);
|
||||
}
|
||||
|
||||
static void settingsFromConfig()
|
||||
{
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, settings.system.executable);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_DAT_KEY, settings.system.master_dat_path);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, settings.system.master_patches_path);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_DAT_KEY, settings.system.critter_dat_path);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_PATCHES_KEY, settings.system.critter_patches_path);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, settings.system.language);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SCROLL_LOCK_KEY, settings.system.scroll_lock);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_INTERRUPT_WALK_KEY, settings.system.interrupt_walk);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_ART_CACHE_SIZE_KEY, settings.system.art_cache_size);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_COLOR_CYCLING_KEY, settings.system.color_cycling);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, settings.system.cycle_speed_factor);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_HASHING_KEY, settings.system.hashing);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, settings.system.splash);
|
||||
settingsRead(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_FREE_SPACE_KEY, settings.system.free_space);
|
||||
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, settings.preferences.game_difficulty);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, settings.preferences.combat_difficulty);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, settings.preferences.violence_level);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, settings.preferences.target_highlight);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, settings.preferences.item_highlight);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, settings.preferences.combat_looks);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_MESSAGES_KEY, settings.preferences.combat_messages);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_TAUNTS_KEY, settings.preferences.combat_taunts);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, settings.preferences.language_filter);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, settings.preferences.running);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, settings.preferences.subtitles);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_SPEED_KEY, settings.preferences.combat_speed);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_PLAYER_SPEED_KEY, settings.preferences.player_speedup);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_BASE_DELAY_KEY, settings.preferences.text_base_delay);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_LINE_DELAY_KEY, settings.preferences.text_line_delay);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, settings.preferences.brightness);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, settings.preferences.mouse_sensitivity);
|
||||
settingsRead(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_BURNING_GUY_KEY, settings.preferences.running_burning_guy);
|
||||
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_INITIALIZE_KEY, settings.sound.initialize);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_KEY, settings.sound.debug);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_SFXC_KEY, settings.sound.debug_sfxc);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEVICE_KEY, settings.sound.device);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_PORT_KEY, settings.sound.port);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_IRQ_KEY, settings.sound.irq);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DMA_KEY, settings.sound.dma);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SOUNDS_KEY, settings.sound.sounds);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_KEY, settings.sound.music);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_KEY, settings.sound.speech);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MASTER_VOLUME_KEY, settings.sound.master_volume);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_VOLUME_KEY, settings.sound.music_volume);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SNDFX_VOLUME_KEY, settings.sound.sndfx_volume);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_VOLUME_KEY, settings.sound.speech_volume);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_CACHE_SIZE_KEY, settings.sound.cache_size);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_PATH1_KEY, settings.sound.music_path1);
|
||||
settingsRead(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_PATH2_KEY, settings.sound.music_path2);
|
||||
|
||||
settingsRead(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_MODE_KEY, settings.debug.mode);
|
||||
settingsRead(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_TILE_NUM_KEY, settings.debug.show_tile_num);
|
||||
settingsRead(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, settings.debug.show_script_messages);
|
||||
settingsRead(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_LOAD_INFO_KEY, settings.debug.show_load_info);
|
||||
settingsRead(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_OUTPUT_MAP_DATA_INFO_KEY, settings.debug.output_map_data_info);
|
||||
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_OVERRIDE_LIBRARIAN_KEY, settings.mapper.override_librarian);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_LIBRARIAN_KEY, settings.mapper.librarian);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_USE_ART_NOT_PROTOS_KEY, settings.mapper.user_art_not_protos);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_REBUILD_PROTOS_KEY, settings.mapper.rebuild_protos);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_FIX_MAP_OBJECTS_KEY, settings.mapper.fix_map_objects);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_FIX_MAP_INVENTORY_KEY, settings.mapper.fix_map_inventory);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_IGNORE_REBUILD_ERRORS_KEY, settings.mapper.rebuild_protos);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_SHOW_PID_NUMBERS_KEY, settings.mapper.show_pid_numbers);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_SAVE_TEXT_MAPS_KEY, settings.mapper.save_text_maps);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_RUN_MAPPER_AS_GAME_KEY, settings.mapper.run_mapper_as_game);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_DEFAULT_F8_AS_GAME_KEY, settings.mapper.default_f8_as_game);
|
||||
settingsRead(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_SORT_SCRIPT_LIST_KEY, settings.mapper.sort_script_list);
|
||||
}
|
||||
|
||||
static void settingsToConfig()
|
||||
{
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, settings.system.executable);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_DAT_KEY, settings.system.master_dat_path);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, settings.system.master_patches_path);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_DAT_KEY, settings.system.critter_dat_path);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_PATCHES_KEY, settings.system.critter_patches_path);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, settings.system.language);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SCROLL_LOCK_KEY, settings.system.scroll_lock);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_INTERRUPT_WALK_KEY, settings.system.interrupt_walk);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_ART_CACHE_SIZE_KEY, settings.system.art_cache_size);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_COLOR_CYCLING_KEY, settings.system.color_cycling);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, settings.system.cycle_speed_factor);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_HASHING_KEY, settings.system.hashing);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, settings.system.splash);
|
||||
settingsWrite(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_FREE_SPACE_KEY, settings.system.free_space);
|
||||
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, settings.preferences.game_difficulty);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_DIFFICULTY_KEY, settings.preferences.combat_difficulty);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_VIOLENCE_LEVEL_KEY, settings.preferences.violence_level);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TARGET_HIGHLIGHT_KEY, settings.preferences.target_highlight);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, settings.preferences.item_highlight);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, settings.preferences.combat_looks);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_MESSAGES_KEY, settings.preferences.combat_messages);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_TAUNTS_KEY, settings.preferences.combat_taunts);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, settings.preferences.language_filter);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, settings.preferences.running);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, settings.preferences.subtitles);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_SPEED_KEY, settings.preferences.combat_speed);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_PLAYER_SPEED_KEY, settings.preferences.player_speedup);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_BASE_DELAY_KEY, settings.preferences.text_base_delay);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_LINE_DELAY_KEY, settings.preferences.text_line_delay);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_BRIGHTNESS_KEY, settings.preferences.brightness);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_MOUSE_SENSITIVITY_KEY, settings.preferences.mouse_sensitivity);
|
||||
settingsWrite(GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_BURNING_GUY_KEY, settings.preferences.running_burning_guy);
|
||||
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_INITIALIZE_KEY, settings.sound.initialize);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_KEY, settings.sound.debug);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_SFXC_KEY, settings.sound.debug_sfxc);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEVICE_KEY, settings.sound.device);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_PORT_KEY, settings.sound.port);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_IRQ_KEY, settings.sound.irq);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DMA_KEY, settings.sound.dma);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SOUNDS_KEY, settings.sound.sounds);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_KEY, settings.sound.music);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_KEY, settings.sound.speech);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MASTER_VOLUME_KEY, settings.sound.master_volume);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_VOLUME_KEY, settings.sound.music_volume);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SNDFX_VOLUME_KEY, settings.sound.sndfx_volume);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_SPEECH_VOLUME_KEY, settings.sound.speech_volume);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_CACHE_SIZE_KEY, settings.sound.cache_size);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_PATH1_KEY, settings.sound.music_path1);
|
||||
settingsWrite(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_PATH2_KEY, settings.sound.music_path2);
|
||||
|
||||
settingsWrite(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_MODE_KEY, settings.debug.mode);
|
||||
settingsWrite(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_TILE_NUM_KEY, settings.debug.show_tile_num);
|
||||
settingsWrite(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_SCRIPT_MESSAGES_KEY, settings.debug.show_script_messages);
|
||||
settingsWrite(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_SHOW_LOAD_INFO_KEY, settings.debug.show_load_info);
|
||||
settingsWrite(GAME_CONFIG_DEBUG_KEY, GAME_CONFIG_OUTPUT_MAP_DATA_INFO_KEY, settings.debug.output_map_data_info);
|
||||
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_OVERRIDE_LIBRARIAN_KEY, settings.mapper.override_librarian);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_LIBRARIAN_KEY, settings.mapper.librarian);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_USE_ART_NOT_PROTOS_KEY, settings.mapper.user_art_not_protos);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_REBUILD_PROTOS_KEY, settings.mapper.rebuild_protos);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_FIX_MAP_OBJECTS_KEY, settings.mapper.fix_map_objects);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_FIX_MAP_INVENTORY_KEY, settings.mapper.fix_map_inventory);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_IGNORE_REBUILD_ERRORS_KEY, settings.mapper.rebuild_protos);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_SHOW_PID_NUMBERS_KEY, settings.mapper.show_pid_numbers);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_SAVE_TEXT_MAPS_KEY, settings.mapper.save_text_maps);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_RUN_MAPPER_AS_GAME_KEY, settings.mapper.run_mapper_as_game);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_DEFAULT_F8_AS_GAME_KEY, settings.mapper.default_f8_as_game);
|
||||
settingsWrite(GAME_CONFIG_MAPPER_KEY, GAME_CONFIG_SORT_SCRIPT_LIST_KEY, settings.mapper.sort_script_list);
|
||||
}
|
||||
|
||||
static void settingsRead(const char* section, const char* key, std::string& value)
|
||||
{
|
||||
char* v;
|
||||
if (configGetString(&gGameConfig, section, key, &v)) {
|
||||
value = v;
|
||||
}
|
||||
}
|
||||
|
||||
static void settingsRead(const char* section, const char* key, int& value)
|
||||
{
|
||||
int v;
|
||||
if (configGetInt(&gGameConfig, section, key, &v)) {
|
||||
value = v;
|
||||
}
|
||||
}
|
||||
|
||||
static void settingsRead(const char* section, const char* key, bool& value)
|
||||
{
|
||||
bool v;
|
||||
if (configGetBool(&gGameConfig, section, key, &v)) {
|
||||
value = v;
|
||||
}
|
||||
}
|
||||
|
||||
static void settingsRead(const char* section, const char* key, double& value)
|
||||
{
|
||||
double v;
|
||||
if (configGetDouble(&gGameConfig, section, key, &v)) {
|
||||
value = v;
|
||||
}
|
||||
}
|
||||
|
||||
static void settingsWrite(const char* section, const char* key, std::string& value)
|
||||
{
|
||||
configSetString(&gGameConfig, section, key, value.c_str());
|
||||
}
|
||||
|
||||
static void settingsWrite(const char* section, const char* key, int& value)
|
||||
{
|
||||
configSetInt(&gGameConfig, section, key, value);
|
||||
}
|
||||
|
||||
static void settingsWrite(const char* section, const char* key, bool& value)
|
||||
{
|
||||
configSetBool(&gGameConfig, section, key, value);
|
||||
}
|
||||
|
||||
static void settingsWrite(const char* section, const char* key, double& value)
|
||||
{
|
||||
configSetDouble(&gGameConfig, section, key, value);
|
||||
}
|
||||
|
||||
} // namespace fallout
|
|
@ -0,0 +1,108 @@
|
|||
#ifndef FALLOUT_SETTINGS_H_
|
||||
#define FALLOUT_SETTINGS_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "game_config.h"
|
||||
|
||||
namespace fallout {
|
||||
|
||||
struct SystemSettings {
|
||||
std::string executable = "game";
|
||||
std::string master_dat_path = "master.dat";
|
||||
std::string master_patches_path = "data";
|
||||
std::string critter_dat_path = "critter.dat";
|
||||
std::string critter_patches_path = "data";
|
||||
std::string language = ENGLISH;
|
||||
int scroll_lock = 0;
|
||||
bool interrupt_walk = true;
|
||||
int art_cache_size = 8;
|
||||
bool color_cycling = true;
|
||||
int cycle_speed_factor = 1;
|
||||
bool hashing = true;
|
||||
int splash = 0;
|
||||
int free_space = 20480;
|
||||
int times_run = 0;
|
||||
};
|
||||
|
||||
struct PreferencesSettings {
|
||||
int game_difficulty = GAME_DIFFICULTY_NORMAL;
|
||||
int combat_difficulty = COMBAT_DIFFICULTY_NORMAL;
|
||||
int violence_level = VIOLENCE_LEVEL_MAXIMUM_BLOOD;
|
||||
int target_highlight = TARGET_HIGHLIGHT_TARGETING_ONLY;
|
||||
bool item_highlight = true;
|
||||
bool combat_looks = false;
|
||||
bool combat_messages = true;
|
||||
bool combat_taunts = true;
|
||||
bool language_filter = false;
|
||||
bool running = false;
|
||||
bool subtitles = false;
|
||||
int combat_speed = 0;
|
||||
bool player_speedup = false;
|
||||
double text_base_delay = 3.5;
|
||||
double text_line_delay = 1.399994;
|
||||
double brightness = 1.0;
|
||||
double mouse_sensitivity = 1.0;
|
||||
bool running_burning_guy = true;
|
||||
};
|
||||
|
||||
struct SoundSettings {
|
||||
bool initialize = true;
|
||||
bool debug = false;
|
||||
bool debug_sfxc = true;
|
||||
int device = -1;
|
||||
int port = -1;
|
||||
int irq = -1;
|
||||
int dma = -1;
|
||||
bool sounds = true;
|
||||
bool music = true;
|
||||
bool speech = true;
|
||||
int master_volume = 22281;
|
||||
int music_volume = 22281;
|
||||
int sndfx_volume = 22281;
|
||||
int speech_volume = 22281;
|
||||
int cache_size = 448;
|
||||
std::string music_path1 = "sound\\music\\";
|
||||
std::string music_path2 = "sound\\music\\";
|
||||
};
|
||||
|
||||
struct DebugSettings {
|
||||
std::string mode = "environment";
|
||||
bool show_tile_num = false;
|
||||
bool show_script_messages = false;
|
||||
bool show_load_info = false;
|
||||
bool output_map_data_info = false;
|
||||
};
|
||||
|
||||
struct MapperSettings {
|
||||
bool override_librarian = false;
|
||||
bool librarian = false;
|
||||
bool user_art_not_protos = false;
|
||||
bool rebuild_protos = false;
|
||||
bool fix_map_objects = false;
|
||||
bool fix_map_inventory = false;
|
||||
bool ignore_rebuild_errors = false;
|
||||
bool show_pid_numbers = false;
|
||||
bool save_text_maps = false;
|
||||
bool run_mapper_as_game = false;
|
||||
bool default_f8_as_game = true;
|
||||
bool sort_script_list = false;
|
||||
};
|
||||
|
||||
struct Settings {
|
||||
SystemSettings system;
|
||||
PreferencesSettings preferences;
|
||||
SoundSettings sound;
|
||||
DebugSettings debug;
|
||||
MapperSettings mapper;
|
||||
};
|
||||
|
||||
extern Settings settings;
|
||||
|
||||
bool settingsInit(bool isMapper, int argc, char** argv);
|
||||
bool settingsSave();
|
||||
bool settingsExit(bool shouldSave);
|
||||
|
||||
} // namespace fallout
|
||||
|
||||
#endif /* FALLOUT_SETTINGS_H_ */
|
|
@ -11,7 +11,6 @@
|
|||
#include "debug.h"
|
||||
#include "display_monitor.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "interface.h"
|
||||
#include "item.h"
|
||||
#include "message.h"
|
||||
|
@ -24,6 +23,7 @@
|
|||
#include "proto.h"
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "stat.h"
|
||||
#include "trait.h"
|
||||
|
||||
|
@ -1125,8 +1125,7 @@ int skillGetGameDifficultyModifier(int skill)
|
|||
case SKILL_GAMBLING:
|
||||
case SKILL_OUTDOORSMAN:
|
||||
if (1) {
|
||||
int gameDifficulty = GAME_DIFFICULTY_NORMAL;
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty);
|
||||
int gameDifficulty = settings.preferences.game_difficulty;
|
||||
|
||||
if (gameDifficulty == GAME_DIFFICULTY_HARD) {
|
||||
return -10;
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
#include "cache.h"
|
||||
#include "db.h"
|
||||
#include "game_config.h"
|
||||
#include "memory.h"
|
||||
#include "settings.h"
|
||||
#include "sound_decoder.h"
|
||||
#include "sound_effects_list.h"
|
||||
|
||||
|
@ -73,9 +73,7 @@ static int _sfxc_files_open = 0;
|
|||
// 0x4A8FC0
|
||||
int soundEffectsCacheInit(int cacheSize, const char* effectsPath)
|
||||
{
|
||||
if (!configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_SFXC_KEY, &gSoundEffectsCacheDebugLevel)) {
|
||||
gSoundEffectsCacheDebugLevel = 1;
|
||||
}
|
||||
gSoundEffectsCacheDebugLevel = settings.sound.debug_sfxc;
|
||||
|
||||
if (cacheSize <= SOUND_EFFECTS_CACHE_MIN_SIZE) {
|
||||
return -1;
|
||||
|
|
|
@ -4,10 +4,10 @@
|
|||
|
||||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game_config.h"
|
||||
#include "input.h"
|
||||
#include "memory.h"
|
||||
#include "object.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
#include "text_font.h"
|
||||
#include "tile.h"
|
||||
|
@ -82,18 +82,8 @@ int textObjectsInit(unsigned char* windowBuffer, int width, int height)
|
|||
|
||||
tickersAdd(textObjectsTicker);
|
||||
|
||||
double textBaseDelay;
|
||||
if (!configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_BASE_DELAY_KEY, &textBaseDelay)) {
|
||||
textBaseDelay = 3.5;
|
||||
}
|
||||
|
||||
double textLineDelay;
|
||||
if (!configGetDouble(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_TEXT_LINE_DELAY_KEY, &textLineDelay)) {
|
||||
textLineDelay = 1.399993896484375;
|
||||
}
|
||||
|
||||
gTextObjectsBaseDelay = (unsigned int)(textBaseDelay * 1000.0);
|
||||
gTextObjectsLineDelay = (unsigned int)(textLineDelay * 1000.0);
|
||||
gTextObjectsBaseDelay = (unsigned int)(settings.preferences.text_base_delay * 1000.0);
|
||||
gTextObjectsLineDelay = (unsigned int)(settings.preferences.text_line_delay * 1000.0);
|
||||
|
||||
gTextObjectsEnabled = true;
|
||||
gTextObjectsInitialized = true;
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
#include "config.h"
|
||||
#include "debug.h"
|
||||
#include "draw.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "light.h"
|
||||
#include "map.h"
|
||||
#include "object.h"
|
||||
#include "platform_compat.h"
|
||||
#include "settings.h"
|
||||
#include "svga.h"
|
||||
|
||||
namespace fallout {
|
||||
|
@ -444,9 +444,7 @@ int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGr
|
|||
|
||||
tileSetCenter(hexGridWidth * (hexGridHeight / 2) + hexGridWidth / 2, 2);
|
||||
|
||||
char* executable;
|
||||
configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable);
|
||||
if (compat_stricmp(executable, "mapper") == 0) {
|
||||
if (compat_stricmp(settings.system.executable.c_str(), "mapper") == 0) {
|
||||
gTileWindowRefreshElevationProc = tileRefreshMapper;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
#include "display_monitor.h"
|
||||
#include "draw.h"
|
||||
#include "game.h"
|
||||
#include "game_config.h"
|
||||
#include "game_mouse.h"
|
||||
#include "game_movie.h"
|
||||
#include "game_sound.h"
|
||||
|
@ -37,6 +36,7 @@
|
|||
#include "queue.h"
|
||||
#include "random.h"
|
||||
#include "scripts.h"
|
||||
#include "settings.h"
|
||||
#include "sfall_config.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
|
@ -3336,10 +3336,8 @@ static int wmRndEncounterOccurred()
|
|||
|
||||
int frequency = wmFreqValues[wmGenData.currentSubtile->encounterChance[dayPart]];
|
||||
if (frequency > 0 && frequency < 100) {
|
||||
int gameDifficulty = GAME_DIFFICULTY_NORMAL;
|
||||
if (configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty)) {
|
||||
int modifier = frequency / 15;
|
||||
switch (gameDifficulty) {
|
||||
switch (settings.preferences.game_difficulty) {
|
||||
case GAME_DIFFICULTY_EASY:
|
||||
frequency -= modifier;
|
||||
break;
|
||||
|
@ -3348,7 +3346,6 @@ static int wmRndEncounterOccurred()
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int chance = randomBetween(0, 100);
|
||||
if (chance >= frequency) {
|
||||
|
@ -3552,9 +3549,7 @@ static int wmRndEncounterPick()
|
|||
v2++;
|
||||
}
|
||||
|
||||
int gameDifficulty;
|
||||
if (configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty)) {
|
||||
switch (gameDifficulty) {
|
||||
switch (settings.preferences.game_difficulty) {
|
||||
case GAME_DIFFICULTY_EASY:
|
||||
v2 += 5;
|
||||
if (v2 > totalChance) {
|
||||
|
@ -3568,7 +3563,6 @@ static int wmRndEncounterPick()
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int index;
|
||||
for (index = 0; index < candidatesLength; index++) {
|
||||
|
@ -3627,14 +3621,13 @@ int wmSetupRandomEncounter()
|
|||
getmsg(&wmMsgFile, &messageListItem, 3000 + 50 * wmGenData.encounterTableId + wmGenData.encounterEntryId));
|
||||
displayMonitorAddMessage(formattedText);
|
||||
|
||||
int gameDifficulty;
|
||||
int gameDifficulty = settings.preferences.game_difficulty;
|
||||
switch (encounterTableEntry->scenery) {
|
||||
case ENCOUNTER_SCENERY_TYPE_NONE:
|
||||
case ENCOUNTER_SCENERY_TYPE_LIGHT:
|
||||
case ENCOUNTER_SCENERY_TYPE_NORMAL:
|
||||
case ENCOUNTER_SCENERY_TYPE_HEAVY:
|
||||
debugPrint("\nwmSetupRandomEncounter: Scenery Type: %s", wmSceneryStrs[encounterTableEntry->scenery]);
|
||||
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty);
|
||||
break;
|
||||
default:
|
||||
debugPrint("\nERROR: wmSetupRandomEncounter: invalid Scenery Type!");
|
||||
|
|
Loading…
Reference in New Issue