Add missing worldmap button sounds
This commit is contained in:
parent
db13317613
commit
4ed86be78e
|
@ -4968,7 +4968,7 @@ int worldmapWindowInit()
|
||||||
}
|
}
|
||||||
|
|
||||||
// create town/world switch button
|
// create town/world switch button
|
||||||
buttonCreate(gWorldmapWindow,
|
int switchBtn = buttonCreate(gWorldmapWindow,
|
||||||
WM_TOWN_WORLD_SWITCH_X,
|
WM_TOWN_WORLD_SWITCH_X,
|
||||||
WM_TOWN_WORLD_SWITCH_Y,
|
WM_TOWN_WORLD_SWITCH_Y,
|
||||||
littleRedButtonUpWidth,
|
littleRedButtonUpWidth,
|
||||||
|
@ -4982,6 +4982,11 @@ int worldmapWindowInit()
|
||||||
NULL,
|
NULL,
|
||||||
BUTTON_FLAG_TRANSPARENT);
|
BUTTON_FLAG_TRANSPARENT);
|
||||||
|
|
||||||
|
// SFALL: Add missing button sounds.
|
||||||
|
if (switchBtn != -1) {
|
||||||
|
buttonSetCallbacks(switchBtn, _gsound_red_butt_press, _gsound_red_butt_release);
|
||||||
|
}
|
||||||
|
|
||||||
for (int index = 0; index < 7; index++) {
|
for (int index = 0; index < 7; index++) {
|
||||||
_wmTownMapSubButtonIds[index] = buttonCreate(gWorldmapWindow,
|
_wmTownMapSubButtonIds[index] = buttonCreate(gWorldmapWindow,
|
||||||
508,
|
508,
|
||||||
|
@ -4996,6 +5001,11 @@ int worldmapWindowInit()
|
||||||
gWorldmapLittleRedButtonDownFrmData,
|
gWorldmapLittleRedButtonDownFrmData,
|
||||||
NULL,
|
NULL,
|
||||||
BUTTON_FLAG_TRANSPARENT);
|
BUTTON_FLAG_TRANSPARENT);
|
||||||
|
|
||||||
|
// SFALL: Add missing button sounds.
|
||||||
|
if (_wmTownMapSubButtonIds[index] != -1) {
|
||||||
|
buttonSetCallbacks(_wmTownMapSubButtonIds[index], _gsound_red_butt_press, _gsound_red_butt_release);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < WORLDMAP_ARROW_FRM_COUNT; index++) {
|
for (int index = 0; index < WORLDMAP_ARROW_FRM_COUNT; index++) {
|
||||||
|
@ -5027,7 +5037,7 @@ int worldmapWindowInit()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scroll up button.
|
// Scroll up button.
|
||||||
buttonCreate(gWorldmapWindow,
|
int scrollUpBtn = buttonCreate(gWorldmapWindow,
|
||||||
WM_TOWN_LIST_SCROLL_UP_X,
|
WM_TOWN_LIST_SCROLL_UP_X,
|
||||||
WM_TOWN_LIST_SCROLL_UP_Y,
|
WM_TOWN_LIST_SCROLL_UP_Y,
|
||||||
gWorldmapTownListScrollUpFrmWidth,
|
gWorldmapTownListScrollUpFrmWidth,
|
||||||
|
@ -5041,8 +5051,13 @@ int worldmapWindowInit()
|
||||||
NULL,
|
NULL,
|
||||||
BUTTON_FLAG_TRANSPARENT);
|
BUTTON_FLAG_TRANSPARENT);
|
||||||
|
|
||||||
|
// SFALL: Add missing button sounds.
|
||||||
|
if (scrollUpBtn != -1) {
|
||||||
|
buttonSetCallbacks(scrollUpBtn, _gsound_red_butt_press, _gsound_red_butt_release);
|
||||||
|
}
|
||||||
|
|
||||||
// Scroll down button.
|
// Scroll down button.
|
||||||
buttonCreate(gWorldmapWindow,
|
int scrollDownBtn = buttonCreate(gWorldmapWindow,
|
||||||
WM_TOWN_LIST_SCROLL_DOWN_X,
|
WM_TOWN_LIST_SCROLL_DOWN_X,
|
||||||
WM_TOWN_LIST_SCROLL_DOWN_Y,
|
WM_TOWN_LIST_SCROLL_DOWN_Y,
|
||||||
gWorldmapTownListScrollDownFrmWidth,
|
gWorldmapTownListScrollDownFrmWidth,
|
||||||
|
@ -5056,6 +5071,11 @@ int worldmapWindowInit()
|
||||||
NULL,
|
NULL,
|
||||||
BUTTON_FLAG_TRANSPARENT);
|
BUTTON_FLAG_TRANSPARENT);
|
||||||
|
|
||||||
|
// SFALL: Add missing button sounds.
|
||||||
|
if (scrollDownBtn != -1) {
|
||||||
|
buttonSetCallbacks(scrollDownBtn, _gsound_red_butt_press, _gsound_red_butt_release);
|
||||||
|
}
|
||||||
|
|
||||||
if (gWorldmapIsInCar) {
|
if (gWorldmapIsInCar) {
|
||||||
// wmcarmve.frm - worldmap car movie
|
// wmcarmve.frm - worldmap car movie
|
||||||
fid = buildFid(OBJ_TYPE_INTERFACE, 433, 0, 0, 0);
|
fid = buildFid(OBJ_TYPE_INTERFACE, 433, 0, 0, 0);
|
||||||
|
|
Loading…
Reference in New Issue