Add combat_ai_name
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@ -707,6 +707,24 @@ int combat_ai_num()
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return gAiPacketsLength;
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}
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// 0x428060
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char* combat_ai_name(int packet_num)
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{
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int index;
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if (packet_num < 0 || packet_num >= gAiPacketsLength) {
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return NULL;
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}
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for (index = 0; index < gAiPacketsLength; index++) {
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if (gAiPackets[index].packet_num == packet_num) {
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return gAiPackets[index].name;
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}
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}
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return NULL;
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}
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// Get ai from object
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//
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// 0x4280B4
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@ -31,6 +31,7 @@ int aiExit();
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int aiLoad(File* stream);
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int aiSave(File* stream);
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int combat_ai_num();
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char* combat_ai_name(int packet_num);
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int aiGetAreaAttackMode(Object* obj);
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int aiGetRunAwayMode(Object* obj);
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int aiGetBestWeapon(Object* obj);
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