Fix HP being used as AP
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@ -2803,7 +2803,7 @@ static void _combat_over()
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interfaceGetItemActions(&leftItemAction, &rightItemAction);
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interfaceUpdateItems(true, leftItemAction, rightItemAction);
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gDude->data.critter.combat.ap = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS);
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gDude->data.critter.combat.ap = critterGetStat(gDude, STAT_MAXIMUM_ACTION_POINTS);
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interfaceRenderActionPoints(0, 0);
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