Add burst mod (#29)
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3f9145b745
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128
src/combat.cc
128
src/combat.cc
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@ -94,6 +94,8 @@ static int calledShotSelectHitLocation(Object* critter, int* hitLocation, int hi
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static void criticalsInit();
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static void criticalsInit();
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static void criticalsReset();
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static void criticalsReset();
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static void criticalsExit();
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static void criticalsExit();
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static void burstModInit();
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static int burstModComputeRounds(int totalRounds, int* centerRoundsPtr, int* leftRoundsPtr, int* rightRoundsPtr);
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// 0x500B50
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// 0x500B50
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static char _a_1[] = ".";
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static char _a_1[] = ".";
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@ -1925,6 +1927,12 @@ static const char* gCritDataMemberKeys[CRIT_DATA_MEMBER_COUNT] = {
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"FailMessage",
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"FailMessage",
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};
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};
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static bool gBurstModEnabled = false;
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static int gBurstModCenterMultiplier = SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER;
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static int gBurstModCenterDivisor = SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR;
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static int gBurstModTargetMultiplier = SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER;
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static int gBurstModTargetDivisor = SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR;
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// combat_init
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// combat_init
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// 0x420CC0
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// 0x420CC0
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int combatInit()
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int combatInit()
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@ -1965,6 +1973,7 @@ int combatInit()
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// SFALL
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// SFALL
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criticalsInit();
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criticalsInit();
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burstModInit();
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return 0;
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return 0;
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}
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}
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@ -3591,31 +3600,36 @@ static int _compute_spray(Attack* attack, int accuracy, int* a3, int* a4, int an
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accuracy += 20;
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accuracy += 20;
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}
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}
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int v31;
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int leftRounds;
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int v14;
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int mainTargetRounds;
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int v33;
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int centerRounds;
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int v30;
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int rightRounds;
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if (anim == ANIM_FIRE_BURST) {
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if (anim == ANIM_FIRE_BURST) {
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v33 = ammoQuantity / 3;
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// SFALL: Burst mod.
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if (v33 == 0) {
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if (gBurstModEnabled) {
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v33 = 1;
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mainTargetRounds = burstModComputeRounds(ammoQuantity, ¢erRounds, &leftRounds, &rightRounds);
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}
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} else {
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centerRounds = ammoQuantity / 3;
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if (centerRounds == 0) {
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centerRounds = 1;
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}
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v31 = ammoQuantity / 3;
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leftRounds = ammoQuantity / 3;
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v30 = ammoQuantity - v33 - v31;
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rightRounds = ammoQuantity - centerRounds - leftRounds;
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v14 = v33 / 2;
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mainTargetRounds = centerRounds / 2;
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if (v14 == 0) {
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if (mainTargetRounds == 0) {
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v14 = 1;
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mainTargetRounds = 1;
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v33 -= 1;
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centerRounds -= 1;
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}
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}
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}
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} else {
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} else {
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v31 = 1;
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leftRounds = 1;
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v14 = 1;
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mainTargetRounds = 1;
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v33 = 1;
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centerRounds = 1;
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v30 = 1;
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rightRounds = 1;
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}
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}
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for (int index = 0; index < v14; index += 1) {
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for (int index = 0; index < mainTargetRounds; index += 1) {
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if (randomRoll(accuracy, 0, NULL) >= ROLL_SUCCESS) {
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if (randomRoll(accuracy, 0, NULL) >= ROLL_SUCCESS) {
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*a3 += 1;
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*a3 += 1;
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}
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}
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@ -3626,28 +3640,25 @@ static int _compute_spray(Attack* attack, int accuracy, int* a3, int* a4, int an
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}
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}
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int range = _item_w_range(attack->attacker, attack->hitMode);
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int range = _item_w_range(attack->attacker, attack->hitMode);
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int v19 = _tile_num_beyond(attack->attacker->tile, attack->defender->tile, range);
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int mainTargetEndTile = _tile_num_beyond(attack->attacker->tile, attack->defender->tile, range);
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*a3 += _shoot_along_path(attack, mainTargetEndTile, centerRounds - *a3, anim);
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*a3 += _shoot_along_path(attack, v19, v33 - *a3, anim);
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int centerTile;
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int v20;
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if (objectGetDistanceBetween(attack->attacker, attack->defender) <= 3) {
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if (objectGetDistanceBetween(attack->attacker, attack->defender) <= 3) {
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v20 = _tile_num_beyond(attack->attacker->tile, attack->defender->tile, 3);
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centerTile = _tile_num_beyond(attack->attacker->tile, attack->defender->tile, 3);
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} else {
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} else {
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v20 = attack->defender->tile;
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centerTile = attack->defender->tile;
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}
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}
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int rotation = tileGetRotationTo(v20, attack->attacker->tile);
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int rotation = tileGetRotationTo(centerTile, attack->attacker->tile);
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int v23 = tileGetTileInDirection(v20, (rotation + 1) % ROTATION_COUNT, 1);
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int v25 = _tile_num_beyond(attack->attacker->tile, v23, range);
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int leftTile = tileGetTileInDirection(centerTile, (rotation + 1) % ROTATION_COUNT, 1);
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int leftEndTile = _tile_num_beyond(attack->attacker->tile, leftTile, range);
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*a3 += _shoot_along_path(attack, leftEndTile, leftRounds, anim);
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*a3 += _shoot_along_path(attack, v25, v31, anim);
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int rightTile = tileGetTileInDirection(centerTile, (rotation + 5) % ROTATION_COUNT, 1);
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int rightEndTile = _tile_num_beyond(attack->attacker->tile, rightTile, range);
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int v26 = tileGetTileInDirection(v20, (rotation + 5) % ROTATION_COUNT, 1);
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*a3 += _shoot_along_path(attack, rightEndTile, rightRounds, anim);
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int v28 = _tile_num_beyond(attack->attacker->tile, v26, range);
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*a3 += _shoot_along_path(attack, v28, v30, anim);
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if (roll != ROLL_FAILURE || (*a3 <= 0 && attack->extrasLength <= 0)) {
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if (roll != ROLL_FAILURE || (*a3 <= 0 && attack->extrasLength <= 0)) {
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if (roll >= ROLL_SUCCESS && *a3 == 0 && attack->extrasLength == 0) {
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if (roll >= ROLL_SUCCESS && *a3 == 0 && attack->extrasLength == 0) {
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@ -6117,3 +6128,52 @@ void criticalsResetValue(int killType, int hitLocation, int effect, int dataMemb
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gCriticalHitTables[killType][hitLocation][effect].values[dataMember] = gBaseCriticalHitTables[killType][hitLocation][effect].values[dataMember];
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gCriticalHitTables[killType][hitLocation][effect].values[dataMember] = gBaseCriticalHitTables[killType][hitLocation][effect].values[dataMember];
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}
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}
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}
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}
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static void burstModInit()
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{
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configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_ENABLED_KEY, &gBurstModEnabled);
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_MULTIPLIER_KEY, &gBurstModCenterMultiplier);
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_DIVISOR_KEY, &gBurstModCenterDivisor);
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if (gBurstModCenterDivisor < 1) {
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gBurstModCenterDivisor = 1;
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}
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if (gBurstModCenterMultiplier > gBurstModCenterDivisor) {
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gBurstModCenterMultiplier = gBurstModCenterDivisor;
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}
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY, &gBurstModTargetMultiplier);
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY, &gBurstModTargetDivisor);
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if (gBurstModTargetDivisor < 1) {
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gBurstModTargetDivisor = 1;
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}
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if (gBurstModTargetMultiplier > gBurstModTargetDivisor) {
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gBurstModTargetMultiplier = gBurstModTargetDivisor;
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}
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}
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static int burstModComputeRounds(int totalRounds, int* centerRoundsPtr, int* leftRoundsPtr, int* rightRoundsPtr)
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{
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int totalRoundsMultiplied = totalRounds * gBurstModCenterMultiplier;
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int centerRounds = totalRoundsMultiplied / gBurstModCenterDivisor;
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if ((totalRoundsMultiplied % gBurstModCenterDivisor) != 0) {
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centerRounds++;
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}
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if (centerRounds == 0) {
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centerRounds++;
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}
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*centerRoundsPtr = centerRounds;
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int leftRounds = (totalRounds - centerRounds) / 2;
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*leftRoundsPtr = leftRounds;
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*rightRoundsPtr = totalRounds - centerRounds - leftRounds;
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int centerRoundsMultiplied = centerRounds * gBurstModTargetMultiplier;
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int mainTargetRounds = centerRoundsMultiplied / gBurstModTargetDivisor;
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if ((centerRoundsMultiplied % gBurstModTargetDivisor) != 0) {
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mainTargetRounds++;
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}
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return mainTargetRounds;
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}
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@ -42,6 +42,11 @@ bool sfallConfigInit(int argc, char** argv)
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, "");
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configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_ENABLED_KEY, false);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_MULTIPLIER_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_DIVISOR_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR);
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char path[COMPAT_MAX_PATH];
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char path[COMPAT_MAX_PATH];
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char* executable = argv[0];
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char* executable = argv[0];
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#define SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY "ConsoleOutputPath"
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#define SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY "ConsoleOutputPath"
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#define SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY "PremadePaths"
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#define SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY "PremadePaths"
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#define SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY "PremadeFIDs"
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#define SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY "PremadeFIDs"
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#define SFALL_CONFIG_BURST_MOD_ENABLED_KEY "ComputeSprayMod"
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#define SFALL_CONFIG_BURST_MOD_CENTER_MULTIPLIER_KEY "ComputeSpray_CenterMult"
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#define SFALL_CONFIG_BURST_MOD_CENTER_DIVISOR_KEY "ComputeSpray_CenterDiv"
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#define SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY "ComputeSpray_TargetMult"
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#define SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY "ComputeSpray_TargetDiv"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR 2
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extern bool gSfallConfigInitialized;
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extern bool gSfallConfigInitialized;
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extern Config gSfallConfig;
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extern Config gSfallConfig;
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