Reorganize variables scope for goto
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954a45bc75
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3c666b480c
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@ -246,6 +246,10 @@ bool characterSelectorWindowInit()
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int characterSelectorWindowX = (screenGetWidth() - CS_WINDOW_WIDTH) / 2;
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int characterSelectorWindowY = (screenGetHeight() - CS_WINDOW_HEIGHT) / 2;
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CacheEntry* backgroundFrmHandle;
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int backgroundFid;
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unsigned char* backgroundFrmData;
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gCharacterSelectorWindow = windowCreate(characterSelectorWindowX, characterSelectorWindowY, CS_WINDOW_WIDTH, CS_WINDOW_HEIGHT, _colorTable[0], 0);
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if (gCharacterSelectorWindow == -1) {
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goto err;
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@ -256,9 +260,8 @@ bool characterSelectorWindowInit()
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goto err;
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}
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CacheEntry* backgroundFrmHandle;
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int backgroundFid = buildFid(6, 174, 0, 0, 0);
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unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
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backgroundFid = buildFid(6, 174, 0, 0, 0);
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backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
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if (backgroundFrmData == NULL) {
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goto err;
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}
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@ -1539,6 +1539,11 @@ int gameDialogSetReviewOptionText(const char* string)
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// 0x446288
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int _gdProcessInit()
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{
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int upBtn;
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int downBtn;
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int optionsWindowX;
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int optionsWindowY;
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int fid;
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int replyWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_REPLY_WINDOW_X;
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@ -1549,7 +1554,7 @@ int _gdProcessInit()
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}
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// Top part of the reply window - scroll up.
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int upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32);
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upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32);
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if (upBtn == -1) {
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goto err_1;
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}
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@ -1558,7 +1563,7 @@ int _gdProcessInit()
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buttonSetMouseCallbacks(upBtn, _reply_arrow_up, _reply_arrow_restore, 0, 0);
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// Bottom part of the reply window - scroll down.
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int downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32);
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downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32);
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if (downBtn == -1) {
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goto err_1;
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}
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@ -1566,8 +1571,8 @@ int _gdProcessInit()
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buttonSetCallbacks(downBtn, _gsound_red_butt_press, _gsound_red_butt_release);
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buttonSetMouseCallbacks(downBtn, _reply_arrow_down, _reply_arrow_restore, 0, 0);
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int optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X;
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int optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y;
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optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X;
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optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y;
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gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04);
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if (gGameDialogOptionsWindow == -1) {
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goto err_2;
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@ -260,6 +260,9 @@ char _obj_seen[5001];
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// 0x488780
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int objectsInit(unsigned char* buf, int width, int height, int pitch)
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{
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int dudeFid;
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int eggFid;
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memset(_obj_seen, 0, 5001);
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dword_639D98 = width + 320;
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_updateAreaPixelBounds = -320;
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@ -308,7 +311,7 @@ int objectsInit(unsigned char* buf, int width, int height, int pitch)
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gObjectsWindowBufferSize = height * width;
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gObjectsWindowPitch = pitch;
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int dudeFid = buildFid(1, _art_vault_guy_num, 0, 0, 0);
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dudeFid = buildFid(1, _art_vault_guy_num, 0, 0, 0);
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objectCreateWithFidPid(&gDude, dudeFid, 0x1000000);
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gDude->flags |= OBJECT_FLAG_0x400;
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@ -322,7 +325,7 @@ int objectsInit(unsigned char* buf, int width, int height, int pitch)
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exit(1);
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}
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int eggFid = buildFid(6, 2, 0, 0, 0);
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eggFid = buildFid(6, 2, 0, 0, 0);
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objectCreateWithFidPid(&gEgg, eggFid, -1);
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gEgg->flags |= OBJECT_FLAG_0x400;
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gEgg->flags |= OBJECT_TEMPORARY;
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