diff --git a/src/loadsave.cc b/src/loadsave.cc index 640bf8e..82580af 100644 --- a/src/loadsave.cc +++ b/src/loadsave.cc @@ -45,6 +45,7 @@ #include "random.h" #include "scripts.h" #include "settings.h" +#include "sfall_config.h" #include "sfall_global_scripts.h" #include "sfall_global_vars.h" #include "skill.h" @@ -57,7 +58,6 @@ #include "window_manager.h" #include "word_wrap.h" #include "worldmap.h" -#include "sfall_config.h" namespace fallout { #define LS_WINDOW_WIDTH 640 @@ -341,7 +341,7 @@ void _InitLoadSave() _MapDirErase("MAPS\\", "SAV"); _MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT); _MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT); - + configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_AUTO_QUICK_SAVE, &quickSaveSlots); if (quickSaveSlots > 0 && quickSaveSlots <= 10) { autoQuickSaveSlots = true; @@ -374,7 +374,7 @@ int lsgSaveGame(int mode) if (mode == LOAD_SAVE_MODE_QUICK && _quick_done) { - // SFALL: cycle through first N slots for quicksaving + // SFALL: cycle through first N slots for quicksaving if (autoQuickSaveSlots) { if (++_slot_cursor >= quickSaveSlots) { _slot_cursor = 0;