Review SlotMap2Game
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@ -2434,13 +2434,13 @@ static int _SlotMap2Game(File* stream)
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{
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debugPrint("LOADSAVE: in SlotMap2Game\n");
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int v2;
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if (fileReadInt32(stream, &v2) == -1) {
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int fileNameListLength;
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if (fileReadInt32(stream, &fileNameListLength) == -1) {
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debugPrint("LOADSAVE: returning 1\n");
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return -1;
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}
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if (v2 == 0) {
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if (fileNameListLength == 0) {
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debugPrint("LOADSAVE: returning 2\n");
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return -1;
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}
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@ -2467,13 +2467,12 @@ static int _SlotMap2Game(File* stream)
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sprintf(_str0, "%s\\%s\\%s", _patches, "MAPS", "AUTOMAP.DB");
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compat_remove(_str0);
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if (gPartyMemberDescriptionsLength > 1) {
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for (int index = 1; index < gPartyMemberDescriptionsLength; index += 1) {
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int pid = gPartyMemberPids[index];
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if (pid != -2) {
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char protoPath[COMPAT_MAX_PATH];
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if (_proto_list_str(pid, protoPath) == 0) {
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const char* basePath = pid >> 24 == OBJ_TYPE_CRITTER
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const char* basePath = PID_TYPE(pid) == OBJ_TYPE_CRITTER
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? PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME
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: PROTO_DIR_NAME "\\" ITEMS_DIR_NAME;
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sprintf(_str0, "%s\\%s\\%s", _patches, basePath, protoPath);
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@ -2486,27 +2485,24 @@ static int _SlotMap2Game(File* stream)
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}
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}
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}
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}
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if (v2 > 0) {
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for (int index = 0; index < v2; index += 1) {
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char v11[64]; // TODO: Size is probably wrong.
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if (_mygets(v11, stream) == -1) {
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for (int index = 0; index < fileNameListLength; index += 1) {
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char fileName[COMPAT_MAX_PATH];
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if (_mygets(fileName, stream) == -1) {
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break;
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}
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sprintf(_str0, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, v11);
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sprintf(_str1, "%s\\%s\\%s", _patches, "MAPS", v11);
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sprintf(_str0, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, fileName);
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sprintf(_str1, "%s\\%s\\%s", _patches, "MAPS", fileName);
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if (_gzdecompress_file(_str0, _str1) == -1) {
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debugPrint("LOADSAVE: returning 7\n");
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return -1;
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}
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}
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}
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const char* v9 = _strmfe(_str1, "AUTOMAP.DB", "SAV");
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sprintf(_str0, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, v9);
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const char* automapFileName = _strmfe(_str1, "AUTOMAP.DB", "SAV");
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sprintf(_str0, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, automapFileName);
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sprintf(_str1, "%s\\%s\\%s", _patches, "MAPS", "AUTOMAP.DB");
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if (fileCopyDecompressed(_str0, _str1) == -1) {
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debugPrint("LOADSAVE: returning 8\n");
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