Cleanup automap.h
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@ -24,15 +24,48 @@
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#include <algorithm>
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#define AUTOMAP_OFFSET_COUNT (AUTOMAP_MAP_COUNT * ELEVATION_COUNT)
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#define AUTOMAP_WINDOW_WIDTH (519)
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#define AUTOMAP_WINDOW_HEIGHT (480)
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#define AUTOMAP_PIPBOY_VIEW_X (238)
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#define AUTOMAP_PIPBOY_VIEW_Y (105)
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static void automapRenderInMapWindow(int window, int elevation, unsigned char* backgroundData, int flags);
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static int automapSaveEntry(File* stream);
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static int automapLoadEntry(int map, int elevation);
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static int automapSaveHeader(File* stream);
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static int automapLoadHeader(File* stream);
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static void _decode_map_data(int elevation);
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static int automapCreate();
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static int _copy_file_data(File* stream1, File* stream2, int length);
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typedef enum AutomapFrm {
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AUTOMAP_FRM_BACKGROUND,
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AUTOMAP_FRM_BUTTON_UP,
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AUTOMAP_FRM_BUTTON_DOWN,
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AUTOMAP_FRM_SWITCH_UP,
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AUTOMAP_FRM_SWITCH_DOWN,
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AUTOMAP_FRM_COUNT,
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} AutomapFrm;
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typedef struct AutomapEntry {
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int dataSize;
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unsigned char isCompressed;
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unsigned char* compressedData;
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unsigned char* data;
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} AutomapEntry;
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// 0x41ADE0
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const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT] = {
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static const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT] = {
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{ -1, -1, -1 },
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{ -1, -1, -1 },
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{ -1, -1, -1 },
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};
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// 0x41B560
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const int _displayMapList[AUTOMAP_MAP_COUNT] = {
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static const int _displayMapList[AUTOMAP_MAP_COUNT] = {
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-1,
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-1,
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-1,
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@ -196,7 +229,7 @@ const int _displayMapList[AUTOMAP_MAP_COUNT] = {
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};
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// 0x41B7E0
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const int gAutomapFrmIds[AUTOMAP_FRM_COUNT] = {
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static const int gAutomapFrmIds[AUTOMAP_FRM_COUNT] = {
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171, // automap.frm - automap window
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8, // lilredup.frm - little red button up
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9, // lilreddn.frm - little red button down
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@ -205,13 +238,13 @@ const int gAutomapFrmIds[AUTOMAP_FRM_COUNT] = {
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};
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// 0x5108C4
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int gAutomapFlags = 0;
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static int gAutomapFlags = 0;
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// 0x56CB18
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AutomapHeader gAutomapHeader;
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static AutomapHeader gAutomapHeader;
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// 0x56D2A0
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AutomapEntry gAutomapEntry;
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static AutomapEntry gAutomapEntry;
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// automap_init
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// 0x41B7F4
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@ -428,7 +461,7 @@ void automapShow(bool isInGame, bool isUsingScanner)
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// Renders automap in Map window.
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//
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// 0x41BD1C
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void automapRenderInMapWindow(int window, int elevation, unsigned char* backgroundData, int flags)
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static void automapRenderInMapWindow(int window, int elevation, unsigned char* backgroundData, int flags)
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{
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int color;
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if ((flags & AUTOMAP_IN_GAME) != 0) {
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@ -831,7 +864,7 @@ int automapSaveCurrent()
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// Saves automap entry into stream.
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//
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// 0x41C844
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int automapSaveEntry(File* stream)
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static int automapSaveEntry(File* stream)
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{
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unsigned char* buffer;
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if (gAutomapEntry.isCompressed == 1) {
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@ -863,7 +896,7 @@ err:
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}
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// 0x41C8CC
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int automapLoadEntry(int map, int elevation)
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static int automapLoadEntry(int map, int elevation)
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{
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gAutomapEntry.compressedData = NULL;
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@ -950,7 +983,7 @@ out:
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// Saves automap.db header.
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//
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// 0x41CAD8
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int automapSaveHeader(File* stream)
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static int automapSaveHeader(File* stream)
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{
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fileRewind(stream);
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@ -980,7 +1013,7 @@ err:
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// Loads automap.db header.
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//
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// 0x41CB50
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int automapLoadHeader(File* stream)
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static int automapLoadHeader(File* stream)
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{
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if (fileReadUInt8(stream, &(gAutomapHeader.version)) == -1) {
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@ -1003,7 +1036,7 @@ int automapLoadHeader(File* stream)
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}
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// 0x41CBA4
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void _decode_map_data(int elevation)
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static void _decode_map_data(int elevation)
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{
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memset(gAutomapEntry.data, 0, SQUARE_GRID_SIZE);
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@ -1036,7 +1069,7 @@ void _decode_map_data(int elevation)
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}
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// 0x41CC98
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int automapCreate()
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static int automapCreate()
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{
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gAutomapHeader.version = 1;
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gAutomapHeader.dataSize = 1925;
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@ -1063,7 +1096,7 @@ int automapCreate()
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// Copy data from stream1 to stream2.
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//
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// 0x41CD6C
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int _copy_file_data(File* stream1, File* stream2, int length)
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static int _copy_file_data(File* stream1, File* stream2, int length)
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{
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void* buffer = internal_malloc(0xFFFF);
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if (buffer == NULL) {
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@ -12,14 +12,6 @@
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// NOTE: I don't know why this value is not equal to the number of maps.
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#define AUTOMAP_MAP_COUNT (160)
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#define AUTOMAP_OFFSET_COUNT (AUTOMAP_MAP_COUNT * ELEVATION_COUNT)
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#define AUTOMAP_WINDOW_WIDTH (519)
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#define AUTOMAP_WINDOW_HEIGHT (480)
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#define AUTOMAP_PIPBOY_VIEW_X (238)
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#define AUTOMAP_PIPBOY_VIEW_Y (105)
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// View options for rendering automap for map window. These are stored in
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// [gAutomapFlags] and is saved in save game file.
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typedef enum AutomapFlags {
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@ -36,15 +28,6 @@ typedef enum AutomapFlags {
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AUTOMAP_WITH_SCANNER = 0x04,
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} AutomapFlags;
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typedef enum AutomapFrm {
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AUTOMAP_FRM_BACKGROUND,
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AUTOMAP_FRM_BUTTON_UP,
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AUTOMAP_FRM_BUTTON_DOWN,
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AUTOMAP_FRM_SWITCH_UP,
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AUTOMAP_FRM_SWITCH_DOWN,
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AUTOMAP_FRM_COUNT,
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} AutomapFrm;
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typedef struct AutomapHeader {
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unsigned char version;
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@ -60,22 +43,6 @@ typedef struct AutomapHeader {
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int offsets[AUTOMAP_MAP_COUNT][ELEVATION_COUNT];
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} AutomapHeader;
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typedef struct AutomapEntry {
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int dataSize;
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unsigned char isCompressed;
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unsigned char* compressedData;
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unsigned char* data;
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} AutomapEntry;
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extern const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT];
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extern const int _displayMapList[AUTOMAP_MAP_COUNT];
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extern const int gAutomapFrmIds[AUTOMAP_FRM_COUNT];
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extern int gAutomapFlags;
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extern AutomapHeader gAutomapHeader;
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extern AutomapEntry gAutomapEntry;
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int automapInit();
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int automapReset();
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void automapExit();
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@ -83,16 +50,8 @@ int automapLoad(File* stream);
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int automapSave(File* stream);
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int _automapDisplayMap(int map);
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void automapShow(bool isInGame, bool isUsingScanner);
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void automapRenderInMapWindow(int window, int elevation, unsigned char* backgroundData, int flags);
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int automapRenderInPipboyWindow(int win, int map, int elevation);
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int automapSaveCurrent();
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int automapSaveEntry(File* stream);
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int automapLoadEntry(int map, int elevation);
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int automapSaveHeader(File* stream);
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int automapLoadHeader(File* stream);
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void _decode_map_data(int elevation);
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int automapCreate();
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int _copy_file_data(File* stream1, File* stream2, int length);
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int automapGetHeader(AutomapHeader** automapHeaderPtr);
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#endif /* AUTOMAP_H */
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