Add release workflow

Closes #66
This commit is contained in:
Alexander Batalov 2022-07-12 21:18:19 +03:00
parent a3ed38155d
commit 3565cb3d44
2 changed files with 200 additions and 0 deletions

193
.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,193 @@
name: Release
on:
release:
types:
- published
defaults:
run:
shell: bash
jobs:
linux:
name: Linux (${{ matrix.arch }})
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
arch:
- x86
- x64
steps:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies (x86)
if: matrix.arch == 'x86'
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
- name: Dependencies (x64)
if: matrix.arch == 'x64'
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v1
- name: Configure (x86)
if: matrix.arch == 'x86'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
# EOL
- name: Configure (x64)
if: matrix.arch == 'x64'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
# EOL
- name: Build
run: |
cmake --build build -j $(nproc)
- name: Upload
run: |
cd build
tar -czvf fallout2-ce-linux-${{ matrix.arch }}.tar.gz fallout2-ce
gh release upload ${{ github.ref_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz
rm fallout2-ce-linux-${{ matrix.arch }}.tar.gz
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
macos:
name: macOS
runs-on: macos-11
steps:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies
run: |
brew install sdl2
- name: Import code signing certificates
uses: apple-actions/import-codesign-certs@v1
with:
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }}
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }}
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CPACK_BUNDLE_APPLE_CERT_APP="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Notarize
run: |
brew install mitchellh/gon/gon
cat << EOF > config.json
{
"notarize": {
"path": "build/fallout2-ce.dmg",
"bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" build/fallout2-ce.app/Contents/Info.plist)",
"staple": true
}
}
EOF
gon config.json
rm config.json
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_AC_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }}
- name: Upload
run: |
cd build
cp fallout2-ce.dmg fallout2-ce-macos.dmg
gh release upload ${{ github.ref_name }} fallout2-ce-macos.dmg
rm fallout2-ce-macos.dmg
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
windows:
name: Windows (${{ matrix.arch }})
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
include:
- arch: x86
generator-platform: Win32
- arch: x64
generator-platform: x64
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-G "Visual Studio 16 2019" \
-A ${{ matrix.generator-platform }} \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
# EOL
- name: Upload
run: |
cd build/RelWithDebInfo
7z a fallout2-ce-windows-${{ matrix.arch }}.zip fallout2-ce.exe
gh release upload ${{ github.ref_name }} fallout2-ce-windows-${{ matrix.arch }}.zip
rm fallout2-ce-windows-${{ matrix.arch }}.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -297,6 +297,13 @@ if(APPLE)
"
COMPONENT Runtime)
if (CPACK_BUNDLE_APPLE_CERT_APP)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app)
"
COMPONENT Runtime)
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")