Add sfall config keys for movie artimers
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@ -50,6 +50,10 @@ bool sfallConfigInit(int argc, char** argv)
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR);
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_EXTRA_MESSAGE_LISTS_KEY, "");
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER1, 90);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER2, 180);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER3, 270);
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, 360);
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char path[COMPAT_MAX_PATH];
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char* executable = argv[0];
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@ -42,6 +42,10 @@ namespace fallout {
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#define SFALL_CONFIG_PLASTIC_EXPLOSIVE_MIN_DAMAGE_KEY "PlasticExplosive_DmgMin"
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#define SFALL_CONFIG_PLASTIC_EXPLOSIVE_MAX_DAMAGE_KEY "PlasticExplosive_DmgMax"
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#define SFALL_CONFIG_EXPLOSION_EMITS_LIGHT_KEY "ExplosionsEmitLight"
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#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER1 "MovieTimer_artimer1"
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#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER2 "MovieTimer_artimer2"
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#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER3 "MovieTimer_artimer3"
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#define SFALL_CONFIG_MOVIE_TIMER_ARTIMER4 "MovieTimer_artimer4"
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#define SFALL_CONFIG_CITY_REPUTATION_LIST_KEY "CityRepsList"
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#define SFALL_CONFIG_UNARMED_FILE_KEY "UnarmedFile"
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#define SFALL_CONFIG_DAMAGE_MOD_FORMULA_KEY "DamageFormula"
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