Use C++ 17
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parent
40a43422a3
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@ -2,9 +2,15 @@ cmake_minimum_required(VERSION 3.13)
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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project(fallout2-ce LANGUAGES CXX)
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set(EXECUTABLE_NAME fallout2-ce)
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add_executable(fallout2-ce WIN32
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project(${EXECUTABLE_NAME})
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_EXTENSIONS NO)
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add_executable(${EXECUTABLE_NAME} WIN32
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"src/actions.cc"
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"src/actions.cc"
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"src/actions.h"
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"src/actions.h"
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"src/animation.cc"
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"src/animation.cc"
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@ -226,30 +232,30 @@ add_executable(fallout2-ce WIN32
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"src/xfile.h"
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"src/xfile.h"
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)
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)
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target_sources(fallout2-ce PUBLIC
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target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/fps_limiter.cc"
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"src/fps_limiter.cc"
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"src/fps_limiter.h"
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"src/fps_limiter.h"
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"src/sfall_config.cc"
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"src/sfall_config.cc"
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"src/sfall_config.h"
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"src/sfall_config.h"
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)
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)
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target_compile_definitions(fallout2-ce PUBLIC
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target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
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_CRT_SECURE_NO_WARNINGS
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_CRT_SECURE_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS
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)
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)
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target_link_libraries(fallout2-ce
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target_link_libraries(${EXECUTABLE_NAME}
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winmm
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winmm
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)
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)
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add_subdirectory("third_party/fpattern")
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add_subdirectory("third_party/fpattern")
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target_link_libraries(fallout2-ce ${FPATTERN_LIBRARY})
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target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
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target_include_directories(fallout2-ce PRIVATE ${FPATTERN_INCLUDE_DIR})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
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add_subdirectory("third_party/zlib")
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add_subdirectory("third_party/zlib")
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target_link_libraries(fallout2-ce ${ZLIB_LIBRARIES})
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target_link_libraries(${EXECUTABLE_NAME} ${ZLIB_LIBRARIES})
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target_include_directories(fallout2-ce PRIVATE ${ZLIB_INCLUDE_DIRS})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
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add_subdirectory("third_party/sdl2")
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add_subdirectory("third_party/sdl2")
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target_link_libraries(fallout2-ce ${SDL2_LIBRARIES})
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target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
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target_include_directories(fallout2-ce PRIVATE ${SDL2_INCLUDE_DIRS})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
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