add sfall custom patch file name
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parent
6ab04cb591
commit
3172fb55bd
10
src/game.cc
10
src/game.cc
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@ -1348,8 +1348,16 @@ static int gameDbInit()
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return -1;
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}
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// SFALL: custom patch file name.
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char* patch_filename = nullptr;
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if (configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PATCH_FILE, &patch_filename)) {
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if (patch_filename == nullptr || *patch_file_name == '\0') {
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patch_filename = "patch%03d.dat";
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}
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}
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for (patch_index = 0; patch_index < 1000; patch_index++) {
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snprintf(filename, sizeof(filename), "patch%03d.dat", patch_index);
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snprintf(filename, sizeof(filename), patch_filename, patch_index);
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if (compat_access(filename, 0) == 0) {
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dbOpen(filename, 0, NULL, 1);
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@ -60,6 +60,7 @@ bool sfallConfigInit(int argc, char** argv)
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configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_AUTO_QUICK_SAVE, 0);
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_VERSION_STRING, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONFIG_FILE, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PATCH_FILE, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
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configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_GLOBAL_SCRIPT_PATHS, "");
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@ -74,6 +74,7 @@ namespace fallout {
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#define SFALL_CONFIG_AUTO_QUICK_SAVE "AutoQuickSave"
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#define SFALL_CONFIG_VERSION_STRING "VersionString"
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#define SFALL_CONFIG_CONFIG_FILE "ConfigFile"
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#define SFALL_CONFIG_PATCH_FILE "PatchFile"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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