Fix dialog display centering
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@ -4402,11 +4402,19 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
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}
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}
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unsigned char* src = windowGetBuffer(gIsoWindow);
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unsigned char* src = windowGetBuffer(gIsoWindow);
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// Usually rendering functions use `screenGetWidth`/`screenGetHeight` to
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// determine rendering position. However in this case `windowGetHeight`
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// is a must because isometric window's height can either include
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// interface bar or not. Offset is updated accordingly (332 -> 232, the
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// missing 100 is interface bar height, which is already accounted for
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// when we're using `windowGetHeight`). `windowGetWidth` is used for
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// consistency.
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blitBufferToBuffer(
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blitBufferToBuffer(
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src + ((GAME_DIALOG_WINDOW_WIDTH - 332) / 2) * (GAME_DIALOG_WINDOW_WIDTH) + (GAME_DIALOG_WINDOW_WIDTH - 388) / 2,
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src + ((windowGetHeight(gIsoWindow) - 232) / 2) * windowGetWidth(gIsoWindow) + (windowGetWidth(gIsoWindow) - 388) / 2,
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388,
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388,
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200,
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200,
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screenGetWidth(),
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windowGetWidth(gIsoWindow),
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gGameDialogDisplayBuffer,
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gGameDialogDisplayBuffer,
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GAME_DIALOG_WINDOW_WIDTH);
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GAME_DIALOG_WINDOW_WIDTH);
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}
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}
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