Fix AI behaviour for Snipe distance preference
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@ -2827,11 +2827,24 @@ int _cai_perform_distance_prefs(Object* a1, Object* a2)
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break;
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break;
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case DISTANCE_SNIPE:
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case DISTANCE_SNIPE:
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if (a2 != NULL) {
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if (a2 != NULL) {
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if (objectGetDistanceBetween(a1, a2) < 10) {
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// SFALL: Fix AI behavior for "Snipe" distance preference.
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// NOTE: some odd code omitted
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int distance = objectGetDistanceBetween(a1, a2);
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if (distance < 10) {
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int attackCost = weaponGetActionPointCost(a1, HIT_MODE_RIGHT_WEAPON_PRIMARY, false);
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int movementPoints = a1->data.critter.combat.ap - attackCost;
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if (movementPoints > 0) {
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if (movementPoints + distance - 1 < 5) {
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int attackerRating = _combatai_rating(a1);
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int defenderRating = _combatai_rating(a2);
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if (attackerRating < defenderRating) {
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_ai_move_away(a1, a2, 10);
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_ai_move_away(a1, a2, 10);
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}
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}
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}
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}
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} else {
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_ai_move_away(a1, a2, 10);
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}
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}
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}
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break;
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break;
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}
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}
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