diff --git a/.github/workflows/Build.yml b/.github/workflows/Build.yml index 3a1b572..58ceaaa 100644 --- a/.github/workflows/Build.yml +++ b/.github/workflows/Build.yml @@ -105,7 +105,7 @@ jobs: macos: name: macOS - runs-on: macos-latest + runs-on: macos-11 steps: - name: Clone diff --git a/CMakeLists.txt b/CMakeLists.txt index 33f0a49..a268ea5 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -267,7 +267,7 @@ if(APPLE) set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce") set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}") set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2") - set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0") + set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0") endif() add_subdirectory("third_party/fpattern") diff --git a/README.md b/README.md index 6099943..4ec9736 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,7 @@ $ sudo apt install libsd2-2.0-0 ### macOS -> **NOTE**: macOS Monterey is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized. +> **NOTE**: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized. - Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`. diff --git a/os/macos/Info.plist b/os/macos/Info.plist index 3a1ad72..8d9cae2 100644 --- a/os/macos/Info.plist +++ b/os/macos/Info.plist @@ -29,7 +29,7 @@ NSHighResolutionCapable True LSMinimumSystemVersion - 12 + 11 SDL_FILESYSTEM_BASE_DIR_TYPE parent