diff --git a/.github/workflows/Build.yml b/.github/workflows/Build.yml
index 3a1b572..58ceaaa 100644
--- a/.github/workflows/Build.yml
+++ b/.github/workflows/Build.yml
@@ -105,7 +105,7 @@ jobs:
macos:
name: macOS
- runs-on: macos-latest
+ runs-on: macos-11
steps:
- name: Clone
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 33f0a49..a268ea5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -267,7 +267,7 @@ if(APPLE)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
- set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
+ set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0")
endif()
add_subdirectory("third_party/fpattern")
diff --git a/README.md b/README.md
index 6099943..4ec9736 100644
--- a/README.md
+++ b/README.md
@@ -30,7 +30,7 @@ $ sudo apt install libsd2-2.0-0
### macOS
-> **NOTE**: macOS Monterey is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized.
+> **NOTE**: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`.
diff --git a/os/macos/Info.plist b/os/macos/Info.plist
index 3a1ad72..8d9cae2 100644
--- a/os/macos/Info.plist
+++ b/os/macos/Info.plist
@@ -29,7 +29,7 @@
NSHighResolutionCapable
True
LSMinimumSystemVersion
- 12
+ 11
SDL_FILESYSTEM_BASE_DIR_TYPE
parent