Rename tile stuff
This commit is contained in:
parent
21101ef355
commit
2446621719
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@ -2813,8 +2813,8 @@ int _check_gravity(int tile, int elevation)
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int y;
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tileToScreenXY(tile, &x, &y, elevation);
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int v4 = _square_num(x + 2, y + 8, elevation);
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int fid = buildFid(4, _square[elevation]->field_0[v4] & 0xFFF, 0, 0, 0);
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int squareTile = squareTileFromScreenXY(x + 2, y + 8, elevation);
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int fid = buildFid(4, _square[elevation]->field_0[squareTile] & 0xFFF, 0, 0, 0);
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if (fid != buildFid(4, 1, 0, 0, 0)) {
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break;
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}
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@ -2185,7 +2185,7 @@ int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4)
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int fid = gGameMouseBouncingCursor->fid;
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if ((fid & 0xF000000) >> 24 == OBJ_TYPE_TILE) {
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int squareTile = _square_num(x, y, elevation);
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int squareTile = squareTileFromScreenXY(x, y, elevation);
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if (squareTile == -1) {
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tile = HEX_GRID_WIDTH * (2 * (squareTile / SQUARE_GRID_WIDTH) + 1) + 2 * (squareTile % SQUARE_GRID_WIDTH) + 1;
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x1 = -8;
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@ -2194,7 +2194,7 @@ int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4)
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char* executable;
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configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable);
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if (stricmp(executable, "mapper") == 0) {
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if (_tile_roof_visible()) {
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if (tileRoofIsVisible()) {
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if ((gDude->flags & OBJECT_HIDDEN) == 0) {
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y1 = -83;
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}
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@ -802,15 +802,15 @@ void opMoveTo(Program* program)
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if (object != NULL) {
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if (object == gDude) {
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bool v1 = _tile_get_scroll_limiting();
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bool v2 = _tile_get_scroll_blocking();
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bool tileLimitingEnabled = tileScrollLimitingIsEnabled();
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bool tileBlockingEnabled = tileScrollBlockingIsEnabled();
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if (v1) {
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_tile_disable_scroll_limiting();
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if (tileLimitingEnabled) {
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tileScrollLimitingDisable();
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}
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if (v2) {
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_tile_disable_scroll_blocking();
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if (tileBlockingEnabled) {
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tileScrollBlockingDisable();
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}
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Rect rect;
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@ -819,12 +819,12 @@ void opMoveTo(Program* program)
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tileSetCenter(object->tile, TILE_SET_CENTER_FLAG_0x01);
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}
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if (v1) {
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_tile_enable_scroll_limiting();
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if (tileLimitingEnabled) {
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tileScrollLimitingEnable();
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}
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if (v2) {
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_tile_enable_scroll_blocking();
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if (tileBlockingEnabled) {
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tileScrollBlockingEnable();
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}
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} else {
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Rect before;
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@ -136,8 +136,8 @@ char _map_path[MAX_PATH];
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// 0x481CA0
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int isoInit()
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{
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_tile_disable_scroll_limiting();
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_tile_disable_scroll_blocking();
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tileScrollLimitingDisable();
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tileScrollBlockingDisable();
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for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
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_square[elevation] = &(_square_data[elevation]);
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@ -184,8 +184,8 @@ int isoInit()
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colorCycleInit();
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debugPrint(">cycle_init\t\t");
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_tile_enable_scroll_blocking();
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_tile_enable_scroll_limiting();
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tileScrollBlockingEnable();
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tileScrollLimitingEnable();
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if (interfaceInit() != 0) {
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debugPrint("intface_init failed in iso_init\n");
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@ -2961,15 +2961,15 @@ int _obj_intersects_with(Object* object, int x, int y)
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bool v20;
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int extendedFlags = proto->scenery.extendedFlags;
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if ((extendedFlags & 0x8000000) != 0 || (extendedFlags & 0x80000000) != 0) {
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v20 = _tile_in_front_of(object->tile, gDude->tile);
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v20 = tileIsInFrontOf(object->tile, gDude->tile);
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} else if ((extendedFlags & 0x10000000) != 0) {
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// NOTE: Original code uses bitwise or, but given the fact that these functions return
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// bools, logical or is more suitable.
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v20 = _tile_in_front_of(object->tile, gDude->tile) || _tile_to_right_of(gDude->tile, object->tile);
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v20 = tileIsInFrontOf(object->tile, gDude->tile) || tileIsToRightOf(gDude->tile, object->tile);
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} else if ((extendedFlags & 0x20000000) != 0) {
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v20 = _tile_in_front_of(object->tile, gDude->tile) && _tile_to_right_of(gDude->tile, object->tile);
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v20 = tileIsInFrontOf(object->tile, gDude->tile) && tileIsToRightOf(gDude->tile, object->tile);
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} else {
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v20 = _tile_to_right_of(gDude->tile, object->tile);
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v20 = tileIsToRightOf(gDude->tile, object->tile);
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}
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if (v20) {
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@ -4958,9 +4958,9 @@ void _obj_render_object(Object* object, Rect* rect, int light)
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int extendedFlags = proto->critter.extendedFlags;
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if ((extendedFlags & 0x8000000) != 0 || (extendedFlags & 0x80000000) != 0) {
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// TODO: Probably wrong.
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v17 = _tile_in_front_of(object->tile, gDude->tile);
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v17 = tileIsInFrontOf(object->tile, gDude->tile);
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if (!v17
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|| !_tile_to_right_of(object->tile, gDude->tile)
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|| !tileIsToRightOf(object->tile, gDude->tile)
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|| (object->flags & OBJECT_FLAG_0x10000000) == 0) {
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// nothing
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} else {
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@ -4968,15 +4968,15 @@ void _obj_render_object(Object* object, Rect* rect, int light)
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}
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} else if ((extendedFlags & 0x10000000) != 0) {
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// NOTE: Uses bitwise OR, so both functions are evaluated.
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v17 = _tile_in_front_of(object->tile, gDude->tile)
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|| _tile_to_right_of(gDude->tile, object->tile);
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v17 = tileIsInFrontOf(object->tile, gDude->tile)
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|| tileIsToRightOf(gDude->tile, object->tile);
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} else if ((extendedFlags & 0x20000000) != 0) {
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v17 = _tile_in_front_of(object->tile, gDude->tile)
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&& _tile_to_right_of(gDude->tile, object->tile);
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v17 = tileIsInFrontOf(object->tile, gDude->tile)
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&& tileIsToRightOf(gDude->tile, object->tile);
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} else {
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v17 = _tile_to_right_of(gDude->tile, object->tile);
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v17 = tileIsToRightOf(gDude->tile, object->tile);
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if (v17
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&& _tile_in_front_of(gDude->tile, object->tile)
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&& tileIsInFrontOf(gDude->tile, object->tile)
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&& (object->flags & OBJECT_FLAG_0x10000000) != 0) {
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v17 = 0;
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}
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304
src/tile.cc
304
src/tile.cc
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@ -21,22 +21,22 @@
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double const dbl_50E7C7 = -4.0;
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// 0x51D950
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bool _borderInitialized = false;
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bool gTileBorderInitialized = false;
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// 0x51D954
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bool _scroll_blocking_on = true;
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bool gTileScrollBlockingEnabled = true;
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// 0x51D958
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bool _scroll_limiting_on = true;
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bool gTileScrollLimitingEnabled = true;
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// 0x51D95C
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int _show_roof = 1;
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bool gTileRoofIsVisible = true;
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// 0x51D960
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int _show_grid = 0;
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bool gTileGridIsVisible = false;
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// 0x51D964
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TileWindowRefreshElevationProc* _tile_refresh = _refresh_game;
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TileWindowRefreshElevationProc* gTileWindowRefreshElevationProc = tileRefreshGame;
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// 0x51D968
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bool gTileEnabled = true;
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@ -148,16 +148,16 @@ unsigned char _tile_grid_occupied[512];
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unsigned char _tile_mask[512];
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// 0x66BBC4
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int _tile_border = 0;
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int gTileBorderMinX = 0;
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// 0x66BBC8
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int dword_66BBC8 = 0;
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int gTileBorderMinY = 0;
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// 0x66BBCC
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int dword_66BBCC = 0;
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int gTileBorderMaxX = 0;
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// 0x66BBD0
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int dword_66BBD0 = 0;
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int gTileBorderMaxY = 0;
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// 0x66BBD4
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Rect gTileWindowRect;
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@ -197,7 +197,7 @@ int gSquareGridSize;
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int gHexGridWidth;
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// 0x66BE08
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TileData** _squares;
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TileData** gTileSquares;
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// 0x66BE0C
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unsigned char* gTileWindowBuffer;
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@ -253,7 +253,7 @@ int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGr
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int v25;
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gSquareGridWidth = squareGridWidth;
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_squares = a1;
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gTileSquares = a1;
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gHexGridHeight = hexGridHeight;
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gSquareGridHeight = squareGridHeight;
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gHexGridWidth = hexGridWidth;
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@ -278,7 +278,7 @@ int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGr
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gTileWindowRect.top = 0;
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_dir_tile[0][1] = hexGridWidth - 1;
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_dir_tile[0][2] = hexGridWidth;
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_show_grid = 0;
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gTileGridIsVisible = 0;
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_dir_tile[0][3] = hexGridWidth + 1;
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_dir_tile[1][2] = hexGridWidth;
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_dir_tile2[0][4] = hexGridWidth;
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@ -387,19 +387,19 @@ int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGr
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}
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tileSetCenter(hexGridWidth * (hexGridHeight / 2) + hexGridWidth / 2, 2);
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_tile_set_border(windowWidth, windowHeight, hexGridWidth, hexGridHeight);
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tileSetBorder(windowWidth, windowHeight, hexGridWidth, hexGridHeight);
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char* executable;
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configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable);
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if (stricmp(executable, "mapper") == 0) {
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_tile_refresh = _refresh_mapper;
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gTileWindowRefreshElevationProc = tileRefreshMapper;
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}
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return 0;
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}
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// 0x4B11E4
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void _tile_set_border(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight)
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void tileSetBorder(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight)
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{
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// TODO: Borders, scroll blockers and tile system overall were designed
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// with 640x480 in mind, so using windowWidth and windowHeight is
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@ -408,20 +408,20 @@ void _tile_set_border(int windowWidth, int windowHeight, int hexGridWidth, int h
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int v1 = tileFromScreenXY(-320, -240, 0);
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int v2 = tileFromScreenXY(-320, ORIGINAL_ISO_WINDOW_HEIGHT + 240, 0);
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_tile_border = abs(hexGridWidth - 1 - v2 % hexGridWidth - _tile_x) + 6;
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dword_66BBC8 = abs(_tile_y - v1 / hexGridWidth) + 7;
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dword_66BBCC = hexGridWidth - _tile_border - 1;
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dword_66BBD0 = hexGridHeight - dword_66BBC8 - 1;
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gTileBorderMinX = abs(hexGridWidth - 1 - v2 % hexGridWidth - _tile_x) + 6;
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gTileBorderMinY = abs(_tile_y - v1 / hexGridWidth) + 7;
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gTileBorderMaxX = hexGridWidth - gTileBorderMinX - 1;
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gTileBorderMaxY = hexGridHeight - gTileBorderMinY - 1;
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if ((_tile_border & 1) == 0) {
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_tile_border++;
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if ((gTileBorderMinX & 1) == 0) {
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gTileBorderMinX++;
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}
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if ((dword_66BBCC & 1) == 0) {
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_tile_border--;
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if ((gTileBorderMaxX & 1) == 0) {
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gTileBorderMinX--;
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}
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_borderInitialized = true;
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gTileBorderInitialized = true;
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}
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// NOTE: Collapsed.
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@ -460,7 +460,7 @@ void tileWindowRefreshRect(Rect* rect, int elevation)
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{
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if (gTileEnabled) {
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if (elevation == gElevation) {
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_tile_refresh(rect, elevation);
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gTileWindowRefreshElevationProc(rect, elevation);
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}
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}
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}
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@ -469,18 +469,18 @@ void tileWindowRefreshRect(Rect* rect, int elevation)
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void tileWindowRefresh()
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{
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if (gTileEnabled) {
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_tile_refresh(&gTileWindowRect, gElevation);
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gTileWindowRefreshElevationProc(&gTileWindowRect, gElevation);
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}
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}
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// 0x4B12F8
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int tileSetCenter(int tile, int flags)
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{
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if (tile < 0 || tile >= gHexGridSize) {
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if (!tileIsValid(tile)) {
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return -1;
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}
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if ((_scroll_limiting_on & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) {
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if ((gTileScrollLimitingEnabled & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) {
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int tileScreenX;
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int tileScreenY;
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tileToScreenXY(tile, &tileScreenX, &tileScreenY, gElevation);
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@ -500,7 +500,7 @@ int tileSetCenter(int tile, int flags)
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}
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}
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if ((_scroll_blocking_on & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) {
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if ((gTileScrollBlockingEnabled & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) {
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if (_obj_scroll_blocking_at(tile, gElevation) == 0) {
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return -1;
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}
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@ -509,8 +509,8 @@ int tileSetCenter(int tile, int flags)
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int tile_x = gHexGridWidth - 1 - tile % gHexGridWidth;
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int tile_y = tile / gHexGridWidth;
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if (_borderInitialized) {
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if (tile_x <= _tile_border || tile_x >= dword_66BBCC || tile_y <= dword_66BBC8 || tile_y >= dword_66BBD0) {
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if (gTileBorderInitialized) {
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if (tile_x <= gTileBorderMinX || tile_x >= gTileBorderMaxX || tile_y <= gTileBorderMinY || tile_y >= gTileBorderMaxY) {
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return -1;
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}
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}
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@ -538,16 +538,15 @@ int tileSetCenter(int tile, int flags)
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gCenterTile = tile;
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if (flags & TILE_SET_CENTER_FLAG_0x01) {
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if (gTileEnabled) {
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_tile_refresh(&gTileWindowRect, gElevation);
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}
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// NOTE: Uninline.
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tileWindowRefresh();
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}
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return 0;
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}
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// 0x4B1554
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void _refresh_mapper(Rect* rect, int elevation)
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void tileRefreshMapper(Rect* rect, int elevation)
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{
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Rect rectToUpdate;
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@ -570,7 +569,7 @@ void _refresh_mapper(Rect* rect, int elevation)
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}
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// 0x4B15E8
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void _refresh_game(Rect* rect, int elevation)
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void tileRefreshGame(Rect* rect, int elevation)
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{
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Rect rectToUpdate;
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@ -586,9 +585,9 @@ void _refresh_game(Rect* rect, int elevation)
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}
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// 0x4B166C
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int _tile_roof_visible()
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int tileRoofIsVisible()
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{
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return _show_roof;
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return gTileRoofIsVisible;
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}
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// 0x4B1674
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@ -599,7 +598,7 @@ int tileToScreenXY(int tile, int* screenX, int* screenY, int elevation)
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int v5;
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int v6;
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if (tile < 0 || tile >= gHexGridSize) {
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if (!tileIsValid(tile)) {
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return -1;
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}
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@ -762,7 +761,7 @@ int tileDistanceBetween(int tile1, int tile2)
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}
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// 0x4B1994
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bool _tile_in_front_of(int tile1, int tile2)
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bool tileIsInFrontOf(int tile1, int tile2)
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{
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int x1;
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int y1;
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@ -779,7 +778,7 @@ bool _tile_in_front_of(int tile1, int tile2)
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}
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// 0x4B1A00
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bool _tile_to_right_of(int tile1, int tile2)
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bool tileIsToRightOf(int tile1, int tile2)
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{
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int x1;
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int y1;
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@ -805,7 +804,7 @@ int tileGetTileInDirection(int tile, int rotation, int distance)
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{
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int newTile = tile;
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for (int index = 0; index < distance; index++) {
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if (_tile_on_edge(newTile)) {
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if (tileIsEdge(newTile)) {
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break;
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}
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@ -901,7 +900,7 @@ int _tile_num_beyond(int from, int to, int distance)
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int tile = tileFromScreenXY(tileX, tileY, 0);
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if (tile != v28) {
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v6 += 1;
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if (v6 == distance || _tile_on_edge(tile)) {
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if (v6 == distance || tileIsEdge(tile)) {
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return tile;
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}
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@ -922,7 +921,7 @@ int _tile_num_beyond(int from, int to, int distance)
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int tile = tileFromScreenXY(tileX, tileY, 0);
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if (tile != v28) {
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v6 += 1;
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if (v6 == distance || _tile_on_edge(tile)) {
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if (v6 == distance || tileIsEdge(tile)) {
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return tile;
|
||||
}
|
||||
|
||||
|
@ -942,72 +941,70 @@ int _tile_num_beyond(int from, int to, int distance)
|
|||
assert(false && "Should be unreachable");
|
||||
}
|
||||
|
||||
// Probably returns true if tile is a border.
|
||||
//
|
||||
// 0x4B1D20
|
||||
int _tile_on_edge(int tile)
|
||||
bool tileIsEdge(int tile)
|
||||
{
|
||||
if (tile < 0 || tile >= gHexGridSize) {
|
||||
return 0;
|
||||
if (!tileIsValid(tile)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tile < gHexGridWidth) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (tile >= gHexGridSize - gHexGridWidth) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (tile % gHexGridWidth == 0) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (tile % gHexGridWidth == gHexGridWidth - 1) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// 0x4B1D80
|
||||
void _tile_enable_scroll_blocking()
|
||||
void tileScrollBlockingEnable()
|
||||
{
|
||||
_scroll_blocking_on = true;
|
||||
gTileScrollBlockingEnabled = true;
|
||||
}
|
||||
|
||||
// 0x4B1D8C
|
||||
void _tile_disable_scroll_blocking()
|
||||
void tileScrollBlockingDisable()
|
||||
{
|
||||
_scroll_blocking_on = false;
|
||||
gTileScrollBlockingEnabled = false;
|
||||
}
|
||||
|
||||
// 0x4B1D98
|
||||
bool _tile_get_scroll_blocking()
|
||||
bool tileScrollBlockingIsEnabled()
|
||||
{
|
||||
return _scroll_blocking_on;
|
||||
return gTileScrollBlockingEnabled;
|
||||
}
|
||||
|
||||
// 0x4B1DA0
|
||||
void _tile_enable_scroll_limiting()
|
||||
void tileScrollLimitingEnable()
|
||||
{
|
||||
_scroll_limiting_on = true;
|
||||
gTileScrollLimitingEnabled = true;
|
||||
}
|
||||
|
||||
// 0x4B1DAC
|
||||
void _tile_disable_scroll_limiting()
|
||||
void tileScrollLimitingDisable()
|
||||
{
|
||||
_scroll_limiting_on = false;
|
||||
gTileScrollLimitingEnabled = false;
|
||||
}
|
||||
|
||||
// 0x4B1DB8
|
||||
bool _tile_get_scroll_limiting()
|
||||
bool tileScrollLimitingIsEnabled()
|
||||
{
|
||||
return _scroll_limiting_on;
|
||||
return gTileScrollLimitingEnabled;
|
||||
}
|
||||
|
||||
// 0x4B1DC0
|
||||
int _square_coord(int a1, int* a2, int* a3, int elevation)
|
||||
int squareTileToScreenXY(int squareTile, int* coordX, int* coordY, int elevation)
|
||||
{
|
||||
int v5;
|
||||
int v6;
|
||||
|
@ -1015,30 +1012,30 @@ int _square_coord(int a1, int* a2, int* a3, int elevation)
|
|||
int v8;
|
||||
int v9;
|
||||
|
||||
if (a1 < 0 || a1 >= gSquareGridSize) {
|
||||
if (squareTile < 0 || squareTile >= gSquareGridSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
v5 = gSquareGridWidth - 1 - a1 % gSquareGridWidth;
|
||||
v6 = a1 / gSquareGridWidth;
|
||||
v5 = gSquareGridWidth - 1 - squareTile % gSquareGridWidth;
|
||||
v6 = squareTile / gSquareGridWidth;
|
||||
v7 = _square_x;
|
||||
|
||||
*a2 = _square_offx;
|
||||
*a3 = _square_offy;
|
||||
*coordX = _square_offx;
|
||||
*coordY = _square_offy;
|
||||
|
||||
v8 = v5 - v7;
|
||||
*a2 += 48 * v8;
|
||||
*a3 -= 12 * v8;
|
||||
*coordX += 48 * v8;
|
||||
*coordY -= 12 * v8;
|
||||
|
||||
v9 = v6 - _square_rect;
|
||||
*a2 += 32 * v9;
|
||||
*a3 += 24 * v9;
|
||||
*coordX += 32 * v9;
|
||||
*coordY += 24 * v9;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// 0x4B1E60
|
||||
int squareTileToScreenXY(int a1, int* a2, int* a3, int elevation)
|
||||
int squareTileToRoofScreenXY(int squareTile, int* screenX, int* screenY, int elevation)
|
||||
{
|
||||
int v5;
|
||||
int v6;
|
||||
|
@ -1047,97 +1044,97 @@ int squareTileToScreenXY(int a1, int* a2, int* a3, int elevation)
|
|||
int v9;
|
||||
int v10;
|
||||
|
||||
if (a1 < 0 || a1 >= gSquareGridSize) {
|
||||
if (squareTile < 0 || squareTile >= gSquareGridSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
v5 = gSquareGridWidth - 1 - a1 % gSquareGridWidth;
|
||||
v6 = a1 / gSquareGridWidth;
|
||||
v5 = gSquareGridWidth - 1 - squareTile % gSquareGridWidth;
|
||||
v6 = squareTile / gSquareGridWidth;
|
||||
v7 = _square_x;
|
||||
*a2 = _square_offx;
|
||||
*a3 = _square_offy;
|
||||
*screenX = _square_offx;
|
||||
*screenY = _square_offy;
|
||||
|
||||
v8 = v5 - v7;
|
||||
*a2 += 48 * v8;
|
||||
*a3 -= 12 * v8;
|
||||
*screenX += 48 * v8;
|
||||
*screenY -= 12 * v8;
|
||||
|
||||
v9 = v6 - _square_rect;
|
||||
*a2 += 32 * v9;
|
||||
v10 = 24 * v9 + *a3;
|
||||
*a3 = v10;
|
||||
*a3 = v10 - 96;
|
||||
*screenX += 32 * v9;
|
||||
v10 = 24 * v9 + *screenY;
|
||||
*screenY = v10;
|
||||
*screenY = v10 - 96;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// 0x4B1F04
|
||||
int _square_num(int x, int y, int elevation)
|
||||
int squareTileFromScreenXY(int screenX, int screenY, int elevation)
|
||||
{
|
||||
int v5;
|
||||
int v6;
|
||||
int coordY;
|
||||
int coordX;
|
||||
|
||||
_square_xy(x, y, elevation, &v6, &v5);
|
||||
squareTileScreenToCoord(screenX, screenY, elevation, &coordX, &coordY);
|
||||
|
||||
if (v6 >= 0 && v6 < gSquareGridWidth && v5 >= 0 && v5 < gSquareGridHeight) {
|
||||
return v6 + gSquareGridWidth * v5;
|
||||
if (coordX >= 0 && coordX < gSquareGridWidth && coordY >= 0 && coordY < gSquareGridHeight) {
|
||||
return coordX + gSquareGridWidth * coordY;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// 0x4B1F94
|
||||
void _square_xy(int a1, int a2, int elevation, int* a3, int* a4)
|
||||
void squareTileScreenToCoord(int screenX, int screenY, int elevation, int* coordX, int* coordY)
|
||||
{
|
||||
int v4;
|
||||
int v5;
|
||||
int v6;
|
||||
int v8;
|
||||
|
||||
v4 = a1 - _square_offx;
|
||||
v5 = a2 - _square_offy - 12;
|
||||
v4 = screenX - _square_offx;
|
||||
v5 = screenY - _square_offy - 12;
|
||||
v6 = 3 * v4 - 4 * v5;
|
||||
*a3 = v6 >= 0 ? (v6 / 192) : ((v6 + 1) / 192 - 1);
|
||||
*coordX = v6 >= 0 ? (v6 / 192) : ((v6 + 1) / 192 - 1);
|
||||
|
||||
v8 = 4 * v5 + v4;
|
||||
*a4 = v8 >= 0
|
||||
*coordY = v8 >= 0
|
||||
? ((v8 - ((v8 >> 31) << 7)) >> 7)
|
||||
: ((((v8 + 1) - (((v8 + 1) >> 31) << 7)) >> 7) - 1);
|
||||
|
||||
*a3 += _square_x;
|
||||
*a4 += _square_rect;
|
||||
*coordX += _square_x;
|
||||
*coordY += _square_rect;
|
||||
|
||||
*a3 = gSquareGridWidth - 1 - *a3;
|
||||
*coordX = gSquareGridWidth - 1 - *coordX;
|
||||
}
|
||||
|
||||
// 0x4B203C
|
||||
void _square_xy_roof(int a1, int a2, int elevation, int* a3, int* a4)
|
||||
void squareTileScreenToCoordRoof(int screenX, int screenY, int elevation, int* coordX, int* coordY)
|
||||
{
|
||||
int v4;
|
||||
int v5;
|
||||
int v6;
|
||||
int v8;
|
||||
|
||||
v4 = a1 - _square_offx;
|
||||
v5 = a2 + 96 - _square_offy - 12;
|
||||
v4 = screenX - _square_offx;
|
||||
v5 = screenY + 96 - _square_offy - 12;
|
||||
v6 = 3 * v4 - 4 * v5;
|
||||
|
||||
*a3 = (v6 >= 0) ? (v6 / 192) : ((v6 + 1) / 192 - 1);
|
||||
*coordX = (v6 >= 0) ? (v6 / 192) : ((v6 + 1) / 192 - 1);
|
||||
|
||||
v8 = 4 * v5 + v4;
|
||||
*a4 = (v8 >= 0)
|
||||
*coordY = (v8 >= 0)
|
||||
? ((v8 - ((v8 >> 31) << 7)) >> 7)
|
||||
: ((((v8 + 1) - (((v8 + 1) >> 31) << 7)) >> 7) - 1);
|
||||
|
||||
*a3 += _square_x;
|
||||
*a4 += _square_rect;
|
||||
*coordX += _square_x;
|
||||
*coordY += _square_rect;
|
||||
|
||||
*a3 = gSquareGridWidth - 1 - *a3;
|
||||
*coordX = gSquareGridWidth - 1 - *coordX;
|
||||
}
|
||||
|
||||
// 0x4B20E8
|
||||
void tileRenderRoofsInRect(Rect* rect, int elevation)
|
||||
{
|
||||
if (!_show_roof) {
|
||||
if (!gTileRoofIsVisible) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1147,10 +1144,10 @@ void tileRenderRoofsInRect(Rect* rect, int elevation)
|
|||
int maxX;
|
||||
int maxY;
|
||||
|
||||
_square_xy_roof(rect->left, rect->top, elevation, &temp, &minY);
|
||||
_square_xy_roof(rect->right, rect->top, elevation, &minX, &temp);
|
||||
_square_xy_roof(rect->left, rect->bottom, elevation, &maxX, &temp);
|
||||
_square_xy_roof(rect->right, rect->bottom, elevation, &temp, &maxY);
|
||||
squareTileScreenToCoordRoof(rect->left, rect->top, elevation, &temp, &minY);
|
||||
squareTileScreenToCoordRoof(rect->right, rect->top, elevation, &minX, &temp);
|
||||
squareTileScreenToCoordRoof(rect->left, rect->bottom, elevation, &maxX, &temp);
|
||||
squareTileScreenToCoordRoof(rect->right, rect->bottom, elevation, &temp, &maxY);
|
||||
|
||||
if (minX < 0) {
|
||||
minX = 0;
|
||||
|
@ -1176,14 +1173,14 @@ void tileRenderRoofsInRect(Rect* rect, int elevation)
|
|||
for (int y = minY; y <= maxY; y++) {
|
||||
for (int x = minX; x <= maxX; x++) {
|
||||
int squareTile = baseSquareTile + x;
|
||||
int frmId = _squares[elevation]->field_0[squareTile];
|
||||
int frmId = gTileSquares[elevation]->field_0[squareTile];
|
||||
frmId >>= 16;
|
||||
if ((((frmId & 0xF000) >> 12) & 0x01) == 0) {
|
||||
int fid = buildFid(4, frmId & 0xFFF, 0, 0, 0);
|
||||
if (fid != buildFid(4, 1, 0, 0, 0)) {
|
||||
int screenX;
|
||||
int screenY;
|
||||
squareTileToScreenXY(squareTile, &screenX, &screenY, elevation);
|
||||
squareTileToRoofScreenXY(squareTile, &screenX, &screenY, elevation);
|
||||
tileRenderRoof(fid, screenX, screenY, rect, light);
|
||||
}
|
||||
}
|
||||
|
@ -1197,7 +1194,7 @@ void _roof_fill_on(int a1, int a2, int elevation)
|
|||
{
|
||||
while ((a1 >= 0 && a1 < gSquareGridWidth) && (a2 >= 0 && a2 < gSquareGridHeight)) {
|
||||
int squareTile = gSquareGridWidth * a2 + a1;
|
||||
int value = _squares[elevation]->field_0[squareTile];
|
||||
int value = gTileSquares[elevation]->field_0[squareTile];
|
||||
int upper = (value >> 16) & 0xFFFF;
|
||||
|
||||
int id = upper & 0xFFF;
|
||||
|
@ -1212,7 +1209,7 @@ void _roof_fill_on(int a1, int a2, int elevation)
|
|||
|
||||
flag &= ~0x01;
|
||||
|
||||
_squares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16);
|
||||
gTileSquares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16);
|
||||
|
||||
_roof_fill_on(a1 - 1, a2, elevation);
|
||||
_roof_fill_on(a1 + 1, a2, elevation);
|
||||
|
@ -1237,7 +1234,7 @@ void sub_4B23DC(int a1, int a2, int elevation)
|
|||
{
|
||||
while ((a1 >= 0 && a1 < gSquareGridWidth) && (a2 >= 0 && a2 < gSquareGridHeight)) {
|
||||
int squareTile = gSquareGridWidth * a2 + a1;
|
||||
int value = _squares[elevation]->field_0[squareTile];
|
||||
int value = gTileSquares[elevation]->field_0[squareTile];
|
||||
int upper = (value >> 16) & 0xFFFF;
|
||||
|
||||
int id = upper & 0xFFF;
|
||||
|
@ -1252,7 +1249,7 @@ void sub_4B23DC(int a1, int a2, int elevation)
|
|||
|
||||
flag |= 0x01;
|
||||
|
||||
_squares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16);
|
||||
gTileSquares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16);
|
||||
|
||||
sub_4B23DC(a1 - 1, a2, elevation);
|
||||
sub_4B23DC(a1 + 1, a2, elevation);
|
||||
|
@ -1375,56 +1372,56 @@ void tileRenderRoof(int fid, int x, int y, Rect* rect, int light)
|
|||
// 0x4B2944
|
||||
void tileRenderFloorsInRect(Rect* rect, int elevation)
|
||||
{
|
||||
int v9;
|
||||
int v8;
|
||||
int v7;
|
||||
int v10;
|
||||
int v11;
|
||||
int minY;
|
||||
int maxX;
|
||||
int maxY;
|
||||
int minX;
|
||||
int temp;
|
||||
|
||||
_square_xy(rect->left, rect->top, elevation, &v11, &v9);
|
||||
_square_xy(rect->right, rect->top, elevation, &v10, &v11);
|
||||
_square_xy(rect->left, rect->bottom, elevation, &v8, &v11);
|
||||
_square_xy(rect->right, rect->bottom, elevation, &v11, &v7);
|
||||
squareTileScreenToCoord(rect->left, rect->top, elevation, &temp, &minY);
|
||||
squareTileScreenToCoord(rect->right, rect->top, elevation, &minX, &temp);
|
||||
squareTileScreenToCoord(rect->left, rect->bottom, elevation, &maxX, &temp);
|
||||
squareTileScreenToCoord(rect->right, rect->bottom, elevation, &temp, &maxY);
|
||||
|
||||
if (v10 < 0) {
|
||||
v10 = 0;
|
||||
if (minX < 0) {
|
||||
minX = 0;
|
||||
}
|
||||
|
||||
if (v10 >= gSquareGridWidth) {
|
||||
v10 = gSquareGridWidth - 1;
|
||||
if (minX >= gSquareGridWidth) {
|
||||
minX = gSquareGridWidth - 1;
|
||||
}
|
||||
|
||||
if (v9 < 0) {
|
||||
v9 = 0;
|
||||
if (minY < 0) {
|
||||
minY = 0;
|
||||
}
|
||||
|
||||
if (v10 >= gSquareGridHeight) {
|
||||
v9 = gSquareGridHeight - 1;
|
||||
if (minX >= gSquareGridHeight) {
|
||||
minY = gSquareGridHeight - 1;
|
||||
}
|
||||
|
||||
lightGetLightLevel();
|
||||
|
||||
v11 = gSquareGridWidth * v9;
|
||||
for (int v15 = v9; v15 <= v7; v15++) {
|
||||
for (int i = v10; i <= v8; i++) {
|
||||
int v3 = v11 + i;
|
||||
int frmId = _squares[elevation]->field_0[v3];
|
||||
temp = gSquareGridWidth * minY;
|
||||
for (int v15 = minY; v15 <= maxY; v15++) {
|
||||
for (int i = minX; i <= maxX; i++) {
|
||||
int v3 = temp + i;
|
||||
int frmId = gTileSquares[elevation]->field_0[v3];
|
||||
if ((((frmId & 0xF000) >> 12) & 0x01) == 0) {
|
||||
int v12;
|
||||
int v13;
|
||||
_square_coord(v3, &v12, &v13, elevation);
|
||||
squareTileToScreenXY(v3, &v12, &v13, elevation);
|
||||
int fid = buildFid(4, frmId & 0xFFF, 0, 0, 0);
|
||||
tileRenderFloor(fid, v12, v13, rect);
|
||||
}
|
||||
}
|
||||
v11 += gSquareGridWidth;
|
||||
temp += gSquareGridWidth;
|
||||
}
|
||||
}
|
||||
|
||||
// 0x4B2B10
|
||||
bool _square_roof_intersect(int x, int y, int elevation)
|
||||
{
|
||||
if (!_show_roof) {
|
||||
if (!gTileRoofIsVisible) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1432,9 +1429,9 @@ bool _square_roof_intersect(int x, int y, int elevation)
|
|||
|
||||
int tileX;
|
||||
int tileY;
|
||||
_square_xy_roof(x, y, elevation, &tileX, &tileY);
|
||||
squareTileScreenToCoordRoof(x, y, elevation, &tileX, &tileY);
|
||||
|
||||
TileData* ptr = _squares[elevation];
|
||||
TileData* ptr = gTileSquares[elevation];
|
||||
int idx = gSquareGridWidth * tileY + tileX;
|
||||
int upper = ptr->field_0[gSquareGridWidth * tileY + tileX] >> 16;
|
||||
int fid = buildFid(4, upper & 0xFFF, 0, 0, 0);
|
||||
|
@ -1448,7 +1445,7 @@ bool _square_roof_intersect(int x, int y, int elevation)
|
|||
if (data != NULL) {
|
||||
int v18;
|
||||
int v17;
|
||||
squareTileToScreenXY(idx, &v18, &v17, elevation);
|
||||
squareTileToRoofScreenXY(idx, &v18, &v17, elevation);
|
||||
|
||||
int width = artGetWidth(art, 0, 0);
|
||||
if (data[width * (y - v17) + x - v18] != 0) {
|
||||
|
@ -1466,7 +1463,7 @@ bool _square_roof_intersect(int x, int y, int elevation)
|
|||
// 0x4B2E98
|
||||
void _grid_render(Rect* rect, int elevation)
|
||||
{
|
||||
if (!_show_grid) {
|
||||
if (!gTileGridIsVisible) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1916,9 +1913,8 @@ int _tile_scroll_to(int tile, int flags)
|
|||
}
|
||||
|
||||
if ((flags & 0x02) != 0) {
|
||||
if (gTileEnabled) {
|
||||
_tile_refresh(&gTileWindowRect, gElevation);
|
||||
}
|
||||
// NOTE: Uninline.
|
||||
tileWindowRefresh();
|
||||
}
|
||||
|
||||
return rc;
|
||||
|
|
65
src/tile.h
65
src/tile.h
|
@ -44,12 +44,12 @@ typedef void(TileWindowRefreshElevationProc)(Rect* rect, int elevation);
|
|||
|
||||
extern double const dbl_50E7C7;
|
||||
|
||||
extern bool _borderInitialized;
|
||||
extern bool _scroll_blocking_on;
|
||||
extern bool _scroll_limiting_on;
|
||||
extern int _show_roof;
|
||||
extern int _show_grid;
|
||||
extern TileWindowRefreshElevationProc* _tile_refresh;
|
||||
extern bool gTileBorderInitialized;
|
||||
extern bool gTileScrollBlockingEnabled;
|
||||
extern bool gTileScrollLimitingEnabled;
|
||||
extern bool gTileRoofIsVisible;
|
||||
extern bool gTileGridIsVisible;
|
||||
extern TileWindowRefreshElevationProc* gTileWindowRefreshElevationProc;
|
||||
extern bool gTileEnabled;
|
||||
extern const int _off_tile[6];
|
||||
extern const int dword_51D984[6];
|
||||
|
@ -65,10 +65,10 @@ extern int _dir_tile[2][6];
|
|||
extern unsigned char _tile_grid_blocked[512];
|
||||
extern unsigned char _tile_grid_occupied[512];
|
||||
extern unsigned char _tile_mask[512];
|
||||
extern int _tile_border;
|
||||
extern int dword_66BBC8;
|
||||
extern int dword_66BBCC;
|
||||
extern int dword_66BBD0;
|
||||
extern int gTileBorderMinX;
|
||||
extern int gTileBorderMinY;
|
||||
extern int gTileBorderMaxX;
|
||||
extern int gTileBorderMaxY;
|
||||
extern Rect gTileWindowRect;
|
||||
extern unsigned char _tile_grid[512];
|
||||
extern int _square_rect;
|
||||
|
@ -80,7 +80,7 @@ extern int _tile_offy;
|
|||
extern int _tile_offx;
|
||||
extern int gSquareGridSize;
|
||||
extern int gHexGridWidth;
|
||||
extern TileData** _squares;
|
||||
extern TileData** gTileSquares;
|
||||
extern unsigned char* gTileWindowBuffer;
|
||||
extern int gHexGridHeight;
|
||||
extern int gTileWindowHeight;
|
||||
|
@ -94,7 +94,7 @@ extern int gTileWindowWidth;
|
|||
extern int gCenterTile;
|
||||
|
||||
int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGridWidth, int hexGridHeight, unsigned char* buf, int windowWidth, int windowHeight, int windowPitch, TileWindowRefreshProc* windowRefreshProc);
|
||||
void _tile_set_border(int a1, int a2, int a3, int a4);
|
||||
void tileSetBorder(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight);
|
||||
void _tile_reset_();
|
||||
void tileReset();
|
||||
void tileExit();
|
||||
|
@ -102,30 +102,30 @@ void tileDisable();
|
|||
void tileEnable();
|
||||
void tileWindowRefreshRect(Rect* rect, int elevation);
|
||||
void tileWindowRefresh();
|
||||
int tileSetCenter(int a1, int a2);
|
||||
void _refresh_mapper(Rect* rect, int elevation);
|
||||
void _refresh_game(Rect* rect, int elevation);
|
||||
int _tile_roof_visible();
|
||||
int tileSetCenter(int tile, int flags);
|
||||
void tileRefreshMapper(Rect* rect, int elevation);
|
||||
void tileRefreshGame(Rect* rect, int elevation);
|
||||
int tileRoofIsVisible();
|
||||
int tileToScreenXY(int tile, int* x, int* y, int elevation);
|
||||
int tileFromScreenXY(int x, int y, int elevation);
|
||||
int tileDistanceBetween(int a1, int a2);
|
||||
bool _tile_in_front_of(int tile1, int tile2);
|
||||
bool _tile_to_right_of(int tile1, int tile2);
|
||||
bool tileIsInFrontOf(int tile1, int tile2);
|
||||
bool tileIsToRightOf(int tile1, int tile2);
|
||||
int tileGetTileInDirection(int tile, int rotation, int distance);
|
||||
int tileGetRotationTo(int a1, int a2);
|
||||
int _tile_num_beyond(int from, int to, int distance);
|
||||
int _tile_on_edge(int a1);
|
||||
void _tile_enable_scroll_blocking();
|
||||
void _tile_disable_scroll_blocking();
|
||||
bool _tile_get_scroll_blocking();
|
||||
void _tile_enable_scroll_limiting();
|
||||
void _tile_disable_scroll_limiting();
|
||||
bool _tile_get_scroll_limiting();
|
||||
int _square_coord(int a1, int* a2, int* a3, int elevation);
|
||||
int squareTileToScreenXY(int a1, int* a2, int* a3, int elevation);
|
||||
int _square_num(int x, int y, int elevation);
|
||||
void _square_xy(int a1, int a2, int elevation, int* a3, int* a4);
|
||||
void _square_xy_roof(int a1, int a2, int elevation, int* a3, int* a4);
|
||||
bool tileIsEdge(int tile);
|
||||
void tileScrollBlockingEnable();
|
||||
void tileScrollBlockingDisable();
|
||||
bool tileScrollBlockingIsEnabled();
|
||||
void tileScrollLimitingEnable();
|
||||
void tileScrollLimitingDisable();
|
||||
bool tileScrollLimitingIsEnabled();
|
||||
int squareTileToScreenXY(int squareTile, int* coordX, int* coordY, int elevation);
|
||||
int squareTileToRoofScreenXY(int squareTile, int* screenX, int* screenY, int elevation);
|
||||
int squareTileFromScreenXY(int screenX, int screenY, int elevation);
|
||||
void squareTileScreenToCoord(int screenX, int screenY, int elevation, int* coordX, int* coordY);
|
||||
void squareTileScreenToCoordRoof(int screenX, int screenY, int elevation, int* coordX, int* coordY);
|
||||
void tileRenderRoofsInRect(Rect* rect, int elevation);
|
||||
void _roof_fill_on(int x, int y, int elevation);
|
||||
void _tile_fill_roof(int x, int y, int elevation, int a4);
|
||||
|
@ -139,4 +139,9 @@ void tileRenderFloor(int fid, int x, int y, Rect* rect);
|
|||
int _tile_make_line(int currentCenterTile, int newCenterTile, int* tiles, int tilesCapacity);
|
||||
int _tile_scroll_to(int tile, int flags);
|
||||
|
||||
static bool tileIsValid(int tile)
|
||||
{
|
||||
return tile >= 0 && tile < gHexGridSize;
|
||||
}
|
||||
|
||||
#endif /* TILE_H */
|
||||
|
|
Loading…
Reference in New Issue