parent
a52fd4e70a
commit
223d214f57
203
src/loadsave.cc
203
src/loadsave.cc
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@ -447,16 +447,28 @@ int lsgSaveGame(int mode)
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return -1;
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}
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unsigned char* src;
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int v33 = _LSstatus[_slot_cursor];
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if (v33 != 0 && v33 != 2 && v33 != 3) {
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switch (_LSstatus[_slot_cursor]) {
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case SLOT_STATE_EMPTY:
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case SLOT_STATE_ERROR:
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case SLOT_STATE_UNSUPPORTED_VERSION:
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blitBufferToBuffer(_snapshotBuf,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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default:
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_LoadTumbSlot(_slot_cursor);
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src = _thumbnail_image;
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} else {
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src = _snapshotBuf;
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blitBufferToBuffer(_thumbnail_image,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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}
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blitBufferToBuffer(src, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH);
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_ShowSlotList(0);
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_DrawInfoBox(_slot_cursor);
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windowRefresh(gLoadSaveWindow);
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@ -464,12 +476,12 @@ int lsgSaveGame(int mode)
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_dbleclkcntr = 24;
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int rc = -1;
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int v103 = -1;
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int doubleClickSlot = -1;
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while (rc == -1) {
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int tick = getTicks();
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unsigned int tick = getTicks();
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int keyCode = inputGetInput();
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int v37 = 0;
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int v102 = 0;
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bool selectionChanged = false;
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int scrollDirection = LOAD_SAVE_SCROLL_DIRECTION_NONE;
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convertMouseWheelToArrowKey(&keyCode);
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@ -482,32 +494,32 @@ int lsgSaveGame(int mode)
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if (_slot_cursor < 0) {
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_slot_cursor = 0;
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}
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v37 = 1;
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v103 = -1;
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selectionChanged = true;
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doubleClickSlot = -1;
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break;
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case KEY_ARROW_DOWN:
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_slot_cursor += 1;
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if (_slot_cursor > 9) {
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_slot_cursor = 9;
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}
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v37 = 1;
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v103 = -1;
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selectionChanged = true;
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doubleClickSlot = -1;
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break;
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case KEY_HOME:
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v37 = 1;
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v103 = -1;
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_slot_cursor = 0;
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selectionChanged = true;
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doubleClickSlot = -1;
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break;
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case KEY_END:
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v103 = -1;
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v37 = 1;
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_slot_cursor = 9;
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selectionChanged = true;
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doubleClickSlot = -1;
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break;
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case 506:
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v102 = 1;
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scrollDirection = LOAD_SAVE_SCROLL_DIRECTION_UP;
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break;
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case 504:
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v102 = 2;
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scrollDirection = LOAD_SAVE_SCROLL_DIRECTION_DOWN;
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break;
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case 502:
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if (1) {
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@ -523,15 +535,15 @@ int lsgSaveGame(int mode)
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_slot_cursor = 9;
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}
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v37 = 1;
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selectionChanged = 1;
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if (_slot_cursor == v103) {
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if (_slot_cursor == doubleClickSlot) {
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keyCode = 500;
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soundPlayFile("ib1p1xx1");
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}
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v103 = _slot_cursor;
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v102 = 0;
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doubleClickSlot = _slot_cursor;
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scrollDirection = LOAD_SAVE_SCROLL_DIRECTION_NONE;
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}
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break;
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case KEY_CTRL_Q:
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@ -558,8 +570,8 @@ int lsgSaveGame(int mode)
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}
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if (keyCode == 500) {
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rc = _LSstatus[_slot_cursor];
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if (rc == 1) {
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if (_LSstatus[_slot_cursor] == SLOT_STATE_OCCUPIED) {
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rc = 1;
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// Save game already exists, overwrite?
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const char* title = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 131);
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if (showDialogBox(title, NULL, 0, 169, 131, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_YES_NO) == 0) {
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@ -569,28 +581,102 @@ int lsgSaveGame(int mode)
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rc = 1;
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}
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v37 = 1;
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v102 = 0;
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selectionChanged = true;
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scrollDirection = LOAD_SAVE_SCROLL_DIRECTION_NONE;
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}
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if (v102) {
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// TODO: Incomplete.
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if (scrollDirection) {
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unsigned int scrollVelocity = 4;
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bool isScrolling = false;
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int scrollCounter = 0;
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do {
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unsigned int start = getTicks();
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scrollCounter += 1;
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if ((!isScrolling && scrollCounter == 1) || (isScrolling && scrollCounter > 14.4)) {
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isScrolling = true;
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if (scrollCounter > 14.4) {
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scrollVelocity += 1;
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if (scrollVelocity > 24) {
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scrollVelocity = 24;
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}
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}
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if (scrollDirection == LOAD_SAVE_SCROLL_DIRECTION_UP) {
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_slot_cursor -= 1;
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if (_slot_cursor < 0) {
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_slot_cursor = 0;
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}
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} else {
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if (v37) {
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unsigned char* src;
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int v49 = _LSstatus[_slot_cursor];
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if (v49 != 0 && v49 != 2 && v49 != 3) {
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_slot_cursor += 1;
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if (_slot_cursor > 9) {
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_slot_cursor = 9;
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}
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}
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// TODO: Does not check for unsupported version error like
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// other switches do.
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switch (_LSstatus[_slot_cursor]) {
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case SLOT_STATE_EMPTY:
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case SLOT_STATE_ERROR:
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blitBufferToBuffer(_snapshotBuf,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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default:
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_LoadTumbSlot(_slot_cursor);
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src = _thumbnail_image;
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} else {
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src = _snapshotBuf;
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blitBufferToBuffer(_thumbnail_image,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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}
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blitBufferToBuffer(src, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH);
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_ShowSlotList(LOAD_SAVE_WINDOW_TYPE_SAVE_GAME);
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_DrawInfoBox(_slot_cursor);
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windowRefresh(gLoadSaveWindow);
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}
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if (scrollCounter > 14.4) {
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while (getTicksSince(start) < 1000 / scrollVelocity) { }
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} else {
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while (getTicksSince(start) < 1000 / 24) { }
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}
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keyCode = inputGetInput();
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} while (keyCode != 505 && keyCode != 503);
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} else {
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if (selectionChanged) {
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switch (_LSstatus[_slot_cursor]) {
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case SLOT_STATE_EMPTY:
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case SLOT_STATE_ERROR:
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case SLOT_STATE_UNSUPPORTED_VERSION:
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blitBufferToBuffer(_snapshotBuf,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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default:
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_LoadTumbSlot(_slot_cursor);
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blitBufferToBuffer(_thumbnail_image,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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}
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_DrawInfoBox(_slot_cursor);
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_ShowSlotList(0);
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_ShowSlotList(LOAD_SAVE_WINDOW_TYPE_SAVE_GAME);
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}
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windowRefresh(gLoadSaveWindow);
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@ -598,7 +684,7 @@ int lsgSaveGame(int mode)
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_dbleclkcntr -= 1;
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if (_dbleclkcntr == 0) {
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_dbleclkcntr = 24;
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v103 = -1;
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doubleClickSlot = -1;
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}
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while (getTicksSince(tick) < 1000 / 24) {
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@ -617,12 +703,11 @@ int lsgSaveGame(int mode)
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// Unable to save game.
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strcpy(_str1, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 133));
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rc = -1;
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const char* body[1] = {
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_str1,
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};
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showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE);
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rc = -1;
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} else if (v50 == 0) {
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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rc = -1;
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@ -669,17 +754,29 @@ int lsgSaveGame(int mode)
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return -1;
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}
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unsigned char* src;
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int state = _LSstatus[_slot_cursor];
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if (state == SLOT_STATE_EMPTY || state == SLOT_STATE_ERROR || state == SLOT_STATE_UNSUPPORTED_VERSION) {
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src = _snapshotBuf;
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} else {
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switch (_LSstatus[_slot_cursor]) {
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case SLOT_STATE_EMPTY:
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case SLOT_STATE_ERROR:
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case SLOT_STATE_UNSUPPORTED_VERSION:
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blitBufferToBuffer(_snapshotBuf,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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default:
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_LoadTumbSlot(_slot_cursor);
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src = _thumbnail_image;
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blitBufferToBuffer(_thumbnail_image,
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LS_PREVIEW_WIDTH - 1,
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LS_PREVIEW_HEIGHT - 1,
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LS_PREVIEW_WIDTH,
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gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366,
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LS_WINDOW_WIDTH);
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break;
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}
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blitBufferToBuffer(src, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH);
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_ShowSlotList(0);
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_ShowSlotList(LOAD_SAVE_WINDOW_TYPE_SAVE_GAME);
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_DrawInfoBox(_slot_cursor);
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windowRefresh(gLoadSaveWindow);
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_dbleclkcntr = 24;
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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lsgWindowFree(0);
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lsgWindowFree(LOAD_SAVE_WINDOW_TYPE_SAVE_GAME);
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tileWindowRefresh();
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