Fix inventory context menu and mouse position

See #3
This commit is contained in:
Jan Šimek 2022-06-11 22:00:01 +02:00
parent 2a9e00d730
commit 21bc12e906
1 changed files with 15 additions and 6 deletions

View File

@ -2995,7 +2995,7 @@ void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
int x;
int y;
mouseGetPositionInWindow(gInventoryWindow, &x, &y);
mouseGetPosition(&x, &y);
int actionMenuItemsLength;
const int* actionMenuItems;
@ -3043,9 +3043,18 @@ void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
}
const InventoryWindowDescription* windowDescription = &(gInventoryWindowDescriptions[inventoryWindowType]);
// Maintain original position in original resolution, otherwise center it.
int inventoryWindowX = screenGetWidth() != 640
? (screenGetWidth() - windowDescription->width) / 2
: windowDescription->x;
int inventoryWindowY = screenGetHeight() != 480
? (screenGetHeight() - windowDescription->height) / 2
: windowDescription->y;
gameMouseRenderActionMenuItems(x, y, actionMenuItems, actionMenuItemsLength,
windowDescription->width + windowDescription->x,
windowDescription->height + windowDescription->y);
windowDescription->width + inventoryWindowX,
windowDescription->height + inventoryWindowY);
InventoryCursorData* cursorData = &(gInventoryCursorData[INVENTORY_WINDOW_CURSOR_MENU]);
@ -3054,8 +3063,8 @@ void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
artGetRotationOffsets(cursorData->frm, 0, &offsetX, &offsetY);
Rect rect;
rect.left = x - windowDescription->x - cursorData->width / 2 + offsetX;
rect.top = y - windowDescription->y - cursorData->height + 1 + offsetY;
rect.left = x - inventoryWindowX - cursorData->width / 2 + offsetX;
rect.top = y - inventoryWindowY - cursorData->height + 1 + offsetY;
rect.right = rect.left + cursorData->width - 1;
rect.bottom = rect.top + cursorData->height - 1;
@ -3090,7 +3099,7 @@ void inventoryWindowOpenContextMenu(int keyCode, int inventoryWindowType)
int x;
int y;
mouseGetPositionInWindow(gInventoryWindow, &x, &y);
mouseGetPosition(&x, &y);
if (y - previousMouseY > 10 || previousMouseY - y > 10) {
if (y >= previousMouseY || menuItemIndex <= 0) {
if (previousMouseY < y && menuItemIndex < actionMenuItemsLength - 1) {