Merge branch 'main' into replace-copyfilea

This commit is contained in:
Alexander Batalov 2022-05-28 10:26:19 +03:00
commit 151f438dde
6 changed files with 37 additions and 20 deletions

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@ -2,9 +2,15 @@ cmake_minimum_required(VERSION 3.13)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
project(fallout2-ce LANGUAGES CXX)
set(EXECUTABLE_NAME fallout2-ce)
add_executable(fallout2-ce WIN32
project(${EXECUTABLE_NAME})
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
add_executable(${EXECUTABLE_NAME} WIN32
"src/actions.cc"
"src/actions.h"
"src/animation.cc"
@ -226,22 +232,30 @@ add_executable(fallout2-ce WIN32
"src/xfile.h"
)
target_sources(fallout2-ce PUBLIC
target_sources(${EXECUTABLE_NAME} PUBLIC
"src/fps_limiter.cc"
"src/fps_limiter.h"
"src/sfall_config.cc"
"src/sfall_config.h"
)
target_compile_definitions(fallout2-ce PUBLIC
target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
_CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_WARNINGS
)
target_link_libraries(fallout2-ce
target_link_libraries(${EXECUTABLE_NAME}
winmm
)
add_subdirectory("third_party/fpattern")
target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
add_subdirectory("third_party/zlib")
target_link_libraries(${EXECUTABLE_NAME} ${ZLIB_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
add_subdirectory("third_party/sdl2")
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})

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@ -540,8 +540,7 @@ void tickersExecute()
return;
}
#pragma warning(suppress : 28159)
gTickerLastTimestamp = GetTickCount();
gTickerLastTimestamp = SDL_GetTicks();
TickerListNode* curr = gTickerListHead;
TickerListNode** currPtr = &(gTickerListHead);
@ -839,8 +838,7 @@ void screenshotHandlerConfigure(int keyCode, ScreenshotHandler* handler)
// 0x4C9370
unsigned int _get_time()
{
#pragma warning(suppress : 28159)
return GetTickCount();
return SDL_GetTicks();
}
// 0x4C937C
@ -865,8 +863,7 @@ void coreDelayProcessingEvents(unsigned int delay)
// 0x4C93B8
void coreDelay(unsigned int ms)
{
#pragma warning(suppress : 28159)
unsigned int start = GetTickCount();
unsigned int start = SDL_GetTicks();
unsigned int diff;
do {
// NOTE: Uninline
@ -877,8 +874,7 @@ void coreDelay(unsigned int ms)
// 0x4C93E0
unsigned int getTicksSince(unsigned int start)
{
#pragma warning(suppress : 28159)
unsigned int end = GetTickCount();
unsigned int end = SDL_GetTicks();
// NOTE: Uninline.
return getTicksBetween(end, start);

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@ -1,6 +1,6 @@
#include "dfile.h"
#include "fpattern.h"
#include <fpattern.h>
#include <assert.h>
#include <io.h>

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@ -10,10 +10,15 @@ if (NOT fpattern_POPULATED)
FetchContent_Populate(fpattern)
endif()
target_sources(fallout2-ce PUBLIC
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
endif()
add_library(fpattern STATIC
"${fpattern_SOURCE_DIR}/debug.h"
"${fpattern_SOURCE_DIR}/fpattern.c"
"${fpattern_SOURCE_DIR}/fpattern.h"
)
target_include_directories(fallout2-ce PUBLIC ${fpattern_SOURCE_DIR})
set(FPATTERN_LIBRARY "fpattern" PARENT_SCOPE)
set(FPATTERN_INCLUDE_DIR "${fpattern_SOURCE_DIR}" PARENT_SCOPE)

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@ -19,5 +19,6 @@ if (NOT sdl2_POPULATED)
endif()
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR} EXCLUDE_FROM_ALL)
target_include_directories(fallout2-ce PUBLIC ${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
target_link_libraries(fallout2-ce SDL2-static SDL2::SDL2main)
set(SDL2_INCLUDE_DIRS ${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR} PARENT_SCOPE)
set(SDL2_LIBRARIES SDL2-static SDL2::SDL2main PARENT_SCOPE)

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@ -11,5 +11,6 @@ if (NOT zlib_POPULATED)
endif()
add_subdirectory(${zlib_SOURCE_DIR} ${zlib_BINARY_DIR} EXCLUDE_FROM_ALL)
target_include_directories(fallout2-ce PUBLIC ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
target_link_libraries(fallout2-ce zlibstatic)
set(ZLIB_LIBRARIES zlibstatic PARENT_SCOPE)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR} PARENT_SCOPE)