parent
17dc61b782
commit
14ce3994ce
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@ -22,6 +22,8 @@
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#include <stdio.h>
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#include <string.h>
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#include <algorithm>
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// 0x41ADE0
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const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT] = {
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{ -1, -1, -1 },
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@ -1070,7 +1072,7 @@ int _copy_file_data(File* stream1, File* stream2, int length)
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// NOTE: Original code is slightly different, but does the same thing.
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while (length != 0) {
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int chunkLength = min(length, 0xFFFF);
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int chunkLength = std::min(length, 0xFFFF);
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if (fileRead(buffer, chunkLength, 1, stream1) != 1) {
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break;
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@ -2,6 +2,7 @@
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#define AUTORUN_H
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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extern HANDLE gInterplayGenericAutorunMutex;
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@ -5,6 +5,8 @@
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#include <string.h>
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#include <math.h>
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#include <algorithm>
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// 0x50F930
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char _aColor_cNoError[] = "color.c: No errors\n";
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@ -552,7 +554,7 @@ void colorSetBrightness(double value)
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for (int i = 0; i < 64; i++) {
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double value = pow(i, gBrightness);
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_currentGammaTable[i] = (unsigned char)min(max(value, 0.0), 63.0);
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_currentGammaTable[i] = (unsigned char)std::clamp(value, 0.0, 63.0);
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}
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_setSystemPalette(_systemCmap);
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@ -16,6 +16,8 @@
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#include <stdio.h>
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#include <string.h>
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#include <algorithm>
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// 0x5108C8
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const int gDialogBoxBackgroundFrmIds[DIALOG_TYPE_COUNT] = {
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218, // MEDIALOG.FRM - Medium generic dialog box
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@ -107,7 +109,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
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int linesCount = 0;
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for (int index = 0; index < bodyLength; index++) {
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// NOTE: Calls [fontGetStringWidth] twice because of [max] macro.
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maximumLineWidth = max(fontGetStringWidth(body[index]), maximumLineWidth);
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maximumLineWidth = std::max(fontGetStringWidth(body[index]), maximumLineWidth);
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linesCount++;
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}
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@ -3,6 +3,7 @@
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#else
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#include <dirent.h>
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@ -6,6 +6,7 @@
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#include "sound.h"
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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typedef enum WeaponSoundEffect {
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@ -38,6 +38,8 @@
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#include <assert.h>
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#include <stdio.h>
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#include <algorithm>
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#define INVENTORY_LARGE_SLOT_WIDTH 90
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#define INVENTORY_LARGE_SLOT_HEIGHT 61
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@ -1381,7 +1383,7 @@ void _display_body(int fid, int inventoryWindowType)
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unsigned char* frameData = artGetFrameData(art, frame, rotation);
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int framePitch = artGetWidth(art, frame, rotation);
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int frameWidth = min(framePitch, INVENTORY_BODY_VIEW_WIDTH);
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int frameWidth = std::min(framePitch, INVENTORY_BODY_VIEW_WIDTH);
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int frameHeight = artGetHeight(art, frame, rotation);
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if (frameHeight > INVENTORY_BODY_VIEW_HEIGHT) {
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@ -3633,7 +3635,7 @@ int inventoryOpenLooting(Object* a1, Object* a2)
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if (!isCaughtStealing) {
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if (stealingXp > 0) {
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if (!objectIsPartyMember(a2)) {
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stealingXp = min(300 - skillGetValue(a1, SKILL_STEAL), stealingXp);
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stealingXp = std::min(300 - skillGetValue(a1, SKILL_STEAL), stealingXp);
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debugPrint("\n[[[%d]]]", 300 - skillGetValue(a1, SKILL_STEAL));
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// You gain %d experience points for successfully using your Steal skill.
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@ -45,6 +45,8 @@
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#include <stdio.h>
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#include <time.h>
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#include <algorithm>
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#define LS_WINDOW_WIDTH 640
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#define LS_WINDOW_HEIGHT 480
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@ -2389,7 +2391,7 @@ int _copy_file(const char* a1, const char* a2)
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}
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while (length != 0) {
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chunk_length = min(length, 0xFFFF);
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chunk_length = std::min(length, 0xFFFF);
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if (fileRead(buf, chunk_length, 1, stream1) != 1) {
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break;
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@ -25,6 +25,8 @@
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#include <stdio.h>
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#include <string.h>
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#include <algorithm>
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#define PREFERENCES_WINDOW_WIDTH 640
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#define PREFERENCES_WINDOW_HEIGHT 480
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@ -919,32 +921,32 @@ void preferencesSetDefaults(bool a1)
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// 0x4931F8
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void _JustUpdate_()
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{
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gPreferencesGameDifficulty1 = min(max(gPreferencesGameDifficulty1, 0), 2);
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gPreferencesCombatDifficulty1 = min(max(gPreferencesCombatDifficulty1, 0), 2);
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gPreferencesViolenceLevel1 = min(max(gPreferencesViolenceLevel1, 0), 3);
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gPreferencesTargetHighlight1 = min(max(gPreferencesTargetHighlight1, 0), 2);
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gPreferencesCombatMessages1 = min(max(gPreferencesCombatMessages1, 0), 1);
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gPreferencesCombatLooks1 = min(max(gPreferencesCombatLooks1, 0), 1);
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gPreferencesCombatTaunts1 = min(max(gPreferencesCombatTaunts1, 0), 1);
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gPreferencesLanguageFilter1 = min(max(gPreferencesLanguageFilter1, 0), 1);
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gPreferencesRunning1 = min(max(gPreferencesRunning1, 0), 1);
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gPreferencesSubtitles1 = min(max(gPreferencesSubtitles1, 0), 1);
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gPreferencesItemHighlight1 = min(max(gPreferencesItemHighlight1, 0), 1);
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gPreferencesCombatSpeed1 = min(max(gPreferencesCombatSpeed1, 0), 50);
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gPreferencesPlayerSpeedup1 = min(max(gPreferencesPlayerSpeedup1, 0), 1);
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gPreferencesTextBaseDelay1 = min(max(gPreferencesTextBaseDelay1, 1.0), 6.0);
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gPreferencesMasterVolume1 = min(max(gPreferencesMasterVolume1, 0), VOLUME_MAX);
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gPreferencesMusicVolume1 = min(max(gPreferencesMusicVolume1, 0), VOLUME_MAX);
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gPreferencesSoundEffectsVolume1 = min(max(gPreferencesSoundEffectsVolume1, 0), VOLUME_MAX);
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gPreferencesSpeechVolume1 = min(max(gPreferencesSpeechVolume1, 0), VOLUME_MAX);
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gPreferencesBrightness1 = min(max(gPreferencesBrightness1, 1.0), 1.17999267578125);
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gPreferencesMouseSensitivity1 = min(max(gPreferencesMouseSensitivity1, 1.0), 2.5);
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gPreferencesGameDifficulty1 = std::clamp(gPreferencesGameDifficulty1, 0, 2);
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gPreferencesCombatDifficulty1 = std::clamp(gPreferencesCombatDifficulty1, 0, 2);
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gPreferencesViolenceLevel1 = std::clamp(gPreferencesViolenceLevel1, 0, 3);
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gPreferencesTargetHighlight1 = std::clamp(gPreferencesTargetHighlight1, 0, 2);
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gPreferencesCombatMessages1 = std::clamp(gPreferencesCombatMessages1, 0, 1);
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gPreferencesCombatLooks1 = std::clamp(gPreferencesCombatLooks1, 0, 1);
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gPreferencesCombatTaunts1 = std::clamp(gPreferencesCombatTaunts1, 0, 1);
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gPreferencesLanguageFilter1 = std::clamp(gPreferencesLanguageFilter1, 0, 1);
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gPreferencesRunning1 = std::clamp(gPreferencesRunning1, 0, 1);
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gPreferencesSubtitles1 = std::clamp(gPreferencesSubtitles1, 0, 1);
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gPreferencesItemHighlight1 = std::clamp(gPreferencesItemHighlight1, 0, 1);
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gPreferencesCombatSpeed1 = std::clamp(gPreferencesCombatSpeed1, 0, 50);
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gPreferencesPlayerSpeedup1 = std::clamp(gPreferencesPlayerSpeedup1, 0, 1);
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gPreferencesTextBaseDelay1 = std::clamp(gPreferencesTextBaseDelay1, 6.0, 10.0);
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gPreferencesMasterVolume1 = std::clamp(gPreferencesMasterVolume1, 0, VOLUME_MAX);
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gPreferencesMusicVolume1 = std::clamp(gPreferencesMusicVolume1, 0, VOLUME_MAX);
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gPreferencesSoundEffectsVolume1 = std::clamp(gPreferencesSoundEffectsVolume1, 0, VOLUME_MAX);
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gPreferencesSpeechVolume1 = std::clamp(gPreferencesSpeechVolume1, 0, VOLUME_MAX);
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gPreferencesBrightness1 = std::clamp(gPreferencesBrightness1, 1.0, 1.17999267578125);
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gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, 1.0, 2.5);
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textObjectsSetBaseDelay(gPreferencesTextBaseDelay1);
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gameMouseLoadItemHighlight();
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double textLineDelay = (gPreferencesTextBaseDelay1 + (-1.0)) * 0.2 * 2.0;
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textLineDelay = min(max(textLineDelay, 0.0), 2.0);
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textLineDelay = std::clamp(textLineDelay, 0.0, 2.0);
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textObjectsSetLineDelay(textLineDelay);
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aiMessageListReloadIfNeeded();
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case PREF_COMBAT_SPEED:
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if (1) {
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double value = *meta->valuePtr;
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value = min(max(value, 0.0), 50.0);
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value = std::clamp(value, 0.0, 50.0);
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int x = (int)((value - meta->minValue) * 219.0 / (meta->maxValue - meta->minValue) + 384.0);
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blitBufferToBufferTrans(gPreferencesWindowFrmData[PREFERENCES_WINDOW_FRM_KNOB_OFF], 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
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break;
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case PREF_TEXT_BASE_DELAY:
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if (1) {
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gPreferencesTextBaseDelay1 = min(max(gPreferencesTextBaseDelay1, 1.0), 6.0);
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gPreferencesTextBaseDelay1 = std::clamp(gPreferencesTextBaseDelay1, 1.0, 6.0);
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int x = (int)((6.0 - gPreferencesTextBaseDelay1) * 43.8 + 384.0);
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blitBufferToBufferTrans(gPreferencesWindowFrmData[PREFERENCES_WINDOW_FRM_KNOB_OFF], 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
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double value = (gPreferencesTextBaseDelay1 - 1.0) * 0.2 * 2.0;
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value = min(max(value, 0.0), 2.0);
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value = std::clamp(value, 0.0, 2.0);
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textObjectsSetBaseDelay(gPreferencesTextBaseDelay1);
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textObjectsSetLineDelay(value);
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case PREF_SPEECH_VOLUME:
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if (1) {
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double value = *meta->valuePtr;
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value = min(max(value, meta->minValue), meta->maxValue);
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value = std::clamp(value, meta->minValue, meta->maxValue);
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int x = (int)((value - meta->minValue) * 219.0 / (meta->maxValue - meta->minValue) + 384.0);
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blitBufferToBufferTrans(gPreferencesWindowFrmData[PREFERENCES_WINDOW_FRM_KNOB_OFF], 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
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break;
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case PREF_BRIGHTNESS:
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if (1) {
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gPreferencesBrightness1 = min(max(gPreferencesBrightness1, 1.0), 1.17999267578125);
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gPreferencesBrightness1 = std::clamp(gPreferencesBrightness1, 1.0, 1.17999267578125);
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int x = (int)((gPreferencesBrightness1 - meta->minValue) * (219.0 / (meta->maxValue - meta->minValue)) + 384.0);
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blitBufferToBufferTrans(gPreferencesWindowFrmData[PREFERENCES_WINDOW_FRM_KNOB_OFF], 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
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break;
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case PREF_MOUSE_SENSITIVIY:
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if (1) {
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gPreferencesMouseSensitivity1 = min(max(gPreferencesMouseSensitivity1, 1.0), 2.5);
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gPreferencesMouseSensitivity1 = std::clamp(gPreferencesMouseSensitivity1, 1.0, 2.5);
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int x = (int)((gPreferencesMouseSensitivity1 - meta->minValue) * (219.0 / (meta->maxValue - meta->minValue)) + 384.0);
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blitBufferToBufferTrans(gPreferencesWindowFrmData[PREFERENCES_WINDOW_FRM_KNOB_OFF], 21, 12, 21, gPreferencesWindowBuffer + 640 * meta->knobY + x, 640);
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@ -9,6 +9,8 @@
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#include <mmsystem.h>
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#include <stdlib.h>
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#include <algorithm>
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// 0x51D478
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STRUCT_51D478* _fadeHead = NULL;
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if (volume != 0) {
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normalizedVolume = -1000.0 * log2(32767.0 / volume);
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normalizedVolume = max(min(normalizedVolume, 0.0), -10000.0);
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normalizedVolume = std::clamp(normalizedVolume, -10000.0, 0.0);
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} else {
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normalizedVolume = -10000.0;
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}
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#include <stdio.h>
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#include <algorithm>
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// 0x51D53C
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StatDescription gStatDescriptions[STAT_COUNT] = {
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{ NULL, NULL, 0, PRIMARY_STAT_MIN, PRIMARY_STAT_MAX, 5 },
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}
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}
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value = min(max(value, gStatDescriptions[stat].minimumValue), gStatDescriptions[stat].maximumValue);
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value = std::clamp(value, gStatDescriptions[stat].minimumValue, gStatDescriptions[stat].maximumValue);
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} else {
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switch (stat) {
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case STAT_CURRENT_HIT_POINTS:
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data->baseStats[STAT_MAXIMUM_HIT_POINTS] = critterGetBaseStatWithTraitModifier(critter, STAT_STRENGTH) + critterGetBaseStatWithTraitModifier(critter, STAT_ENDURANCE) * 2 + 15;
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data->baseStats[STAT_MAXIMUM_ACTION_POINTS] = agility / 2 + 5;
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data->baseStats[STAT_ARMOR_CLASS] = agility;
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data->baseStats[STAT_MELEE_DAMAGE] = max(strength - 5, 1);
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data->baseStats[STAT_MELEE_DAMAGE] = std::max(strength - 5, 1);
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data->baseStats[STAT_CARRY_WEIGHT] = 25 * strength + 25;
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data->baseStats[STAT_SEQUENCE] = 2 * perception;
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data->baseStats[STAT_HEALING_RATE] = max(endurance / 3, 1);
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data->baseStats[STAT_HEALING_RATE] = std::max(endurance / 3, 1);
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data->baseStats[STAT_CRITICAL_CHANCE] = luck;
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data->baseStats[STAT_BETTER_CRITICALS] = 0;
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data->baseStats[STAT_RADIATION_RESISTANCE] = 2 * endurance;
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@ -2,6 +2,7 @@
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#define WIN32_H
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <mmreg.h>
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@ -12,6 +12,8 @@
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#include <SDL.h>
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#include <algorithm>
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// 0x50FA30
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char _path_patches[] = "";
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@ -781,10 +783,10 @@ void _GNW_win_refresh(Window* window, Rect* rect, unsigned char* a3)
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v26->next = NULL;
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v26->rect.left = max(window->rect.left, rect->left);
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v26->rect.top = max(window->rect.top, rect->top);
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v26->rect.right = min(window->rect.right, rect->right);
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v26->rect.bottom = min(window->rect.bottom, rect->bottom);
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v26->rect.left = std::max(window->rect.left, rect->left);
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v26->rect.top = std::max(window->rect.top, rect->top);
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v26->rect.right = std::min(window->rect.right, rect->right);
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v26->rect.bottom = std::min(window->rect.bottom, rect->bottom);
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if (v26->rect.right >= v26->rect.left && v26->rect.bottom >= v26->rect.top) {
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if (a3) {
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@ -6,6 +6,7 @@
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#include <stddef.h>
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#define MAX_WINDOW_COUNT (50)
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@ -8,6 +8,8 @@
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#include <stdio.h>
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#include <string.h>
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#include <algorithm>
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// 0x51E414
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int _wd = -1;
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@ -210,7 +212,7 @@ int _calc_max_field_chars_wcursor(int a1, int a2)
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internal_free(str);
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return max(len1, len2) + 1;
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return std::max(len1, len2) + 1;
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}
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// 0x4DD3EC
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Reference in New Issue