Add game dialog fix
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13b76287f8
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@ -26,6 +26,7 @@
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#include "proto.h"
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#include "proto.h"
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#include "random.h"
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#include "random.h"
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#include "scripts.h"
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#include "scripts.h"
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#include "sfall_config.h"
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#include "skill.h"
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#include "skill.h"
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#include "stat.h"
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#include "stat.h"
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#include "text_font.h"
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#include "text_font.h"
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@ -670,10 +671,16 @@ static void gameDialogHighlightsExit();
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static void gameDialogRedButtonsInit();
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static void gameDialogRedButtonsInit();
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static void gameDialogRedButtonsExit();
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static void gameDialogRedButtonsExit();
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static bool gGameDialogFix;
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// gdialog_init
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// gdialog_init
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// 0x444D1C
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// 0x444D1C
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int gameDialogInit()
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int gameDialogInit()
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{
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{
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// SFALL: Prevents from using 0 to escape from dialogue at any time.
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gGameDialogFix = true;
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configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_GAME_DIALOG_FIX_KEY, &gGameDialogFix);
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return 0;
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return 0;
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}
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}
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@ -1946,6 +1953,11 @@ int _gdProcess()
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} else if (keyCode >= 1300 && keyCode <= 1330) {
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} else if (keyCode >= 1300 && keyCode <= 1330) {
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gameDialogOptionOnMouseExit(keyCode - 1300);
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gameDialogOptionOnMouseExit(keyCode - 1300);
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} else if (keyCode >= 48 && keyCode <= 57) {
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} else if (keyCode >= 48 && keyCode <= 57) {
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// SFALL: Prevents from using 0 to escape from dialogue at any time.
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if (keyCode == KEY_0 && gGameDialogFix) {
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continue;
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}
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int v11 = keyCode - 49;
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int v11 = keyCode - 49;
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if (v11 < gGameDialogOptionEntriesLength) {
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if (v11 < gGameDialogOptionEntriesLength) {
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pageCount = 0;
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pageCount = 0;
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@ -53,6 +53,7 @@
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#define SFALL_CONFIG_USE_SCIENCE_FRM_KEY "Science"
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#define SFALL_CONFIG_USE_SCIENCE_FRM_KEY "Science"
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#define SFALL_CONFIG_USE_REPAIR_FRM_KEY "Repair"
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#define SFALL_CONFIG_USE_REPAIR_FRM_KEY "Repair"
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#define SFALL_CONFIG_SCIENCE_REPAIR_TARGET_TYPE_KEY "ScienceOnCritters"
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#define SFALL_CONFIG_SCIENCE_REPAIR_TARGET_TYPE_KEY "ScienceOnCritters"
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#define SFALL_CONFIG_GAME_DIALOG_FIX_KEY "DialogueFix"
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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#define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3
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